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Shooting mutants? Psh, where's the challenge in that? Any Mutant Bash TV participant worth his weight in shotgun shells will tell you the true mark of great contestants is their ability to entertain the audience. Nothing makes for good programming like slicing and dicing some mutants!Melee combat i...

January 27th 2012 at 2:00am 0 Comments
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As promised, Rage: Mutant Bash TV is now up for sale in the App Store [iTunes app link] as just "Rage," and it's offered in two resolutions: a standard edition (call it "SD") for $1 and an HD version for $2. Mutant Bash TV is an on-rails shooter based in the same world -- and built from the same id...

November 18th 2010 at 2:22pm 0 Comments
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Bethesda's upcoming id Tech 5 engine has us pretty excited. It continues the long-standing rivalry between Epic's Unreal Engine and id's storied Doom and Quake engines. However, the battle is very different this time around -- as both engines vie to create the prettiest game for Apple's iPhone. Jo...

November 15th 2010 at 3:00am 0 Comments
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id Software's John Carmack estimates that the iPhone version of iconic first-person shooter Doom took "maybe six weeks of serious work" to come together. Borrowing time -- and an artist -- the prolific programmer managed to assemble a port that, according to a recent VentureBeat interview, "plays g...

November 5th 2009 at 9:00pm 0 Comments
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How many versions of id Software's seminal FPS, Doom, can you possibly buy? At least one more. The developer has released Doom Classic for iPhone and iPod Touch, not to be confused with Doom: Resurrection, the tech demo rail-based shooter released earlier this year.The title is going for $6.99 [ap...

November 3rd 2009 at 12:00am 0 Comments
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An electronic device isn't a game machine these days until it passes the crucial "Does it run Doom" test. John Carmack has been hard at work on Doom Classic, an official port of id Software's groundbreaking FPS for iPhone, and now he reports that it's been submitted to Apple for approval, only four...

October 26th 2009 at 5:00pm 0 Comments
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I've come to expect a certain modicum of brevity in games played on my iPhone. Games like Doom Resurrection and Worms proved problematic, taking far too long to get into and out of games, or simply pushing my little 3G's processor to the limit (and being choppy as a result). Meanwhile, smaller titl...

August 31st 2009 at 8:28pm 0 Comments