Post Thumbnail

An upcoming novel will follow a tabloid reporter in L.A. during the first moments of the North Korean attack on the US. It's the first salvo in THQ's "transmedia" strategy for Homefront, which is about "building worlds first," then having "different media access that world in interesting ways," Dan...

4 years ago 0 Comments
November 8, 2010 at 9:00PM
Post Thumbnail

"You've heard rumors of us working with a big film director who is actually a big gamer," THQ core games EVP Danny Bilson said during his keynote at the IGDA Leadership Forum. Uh, dude, heads-up: those aren't rumors any more. As it turns out, we'll finally get an official announcement about Guiller...

4 years ago 0 Comments
Post Thumbnail

International Game Developers Association head Joshua Caulfield has resigned from his position after approximately one year and three months on the job, reports the organization's blog. This follows the recent departure of chairperson Brenda Brathwaite, and just before another rumored loss from the...

4 years ago 0 Comments
Post Thumbnail

Last month, a group of online game developers (from companies like Turbine and Vivox, and even a board candidate for the Independent Game Developers Association) met with the FCC to argue for Internet neutrality, and against Internet Service Providers offering premium access and bandwidth to paying...

5 years ago 0 Comments
Post Thumbnail

Grab your mason jars and pectin, because it's time to make another batch of "Mario Mulberry." Oh, right, this is about the IGDA's Global Game Jam. Specifically that the annual event -- during which individuals and teams jam for 48 hours to make a game from scratch -- is right around the corner. In ...

5 years ago 0 Comments
Post Thumbnail

While we've yet to hear anything from Rockstar Games surrounding the repeated allegations of mismanagement and overwork of employees at its San Diego, Vancouver, and New York City studios, the International Game Developers Association has issued a statement denouncing the claimed actions by Rocksta...

5 years ago 0 Comments
Post Thumbnail

Jason Della Rocca, former executive director of the International Game Developers Association just put out an interesting editorial at GamesIndustry.biz. He talks about the importance of having great ideas for games versus the ability to actually execute them. This piece is written about the gaming ...

5 years ago 0 Comments
Post Thumbnail

There are plenty of organizations representing all aspects of the gaming universe. Professionals have the Entertainment Software Association, regular Joes have the Entertainment Consumers Association, and lonely, lonely gamers have NerdPassions.com. However, who's tending to the needs of the indus...

6 years ago 0 Comments
Post Thumbnail

There's new corporate-level drama in the ongoing tale of the two upcoming Chinese Game Developers Conferences. The International Game Developers Association has removed any mention of China GDC from its website and canceled plans for members to receive a ten percent discount on admission to the even...

6 years ago 0 Comments
Post Thumbnail

We've mentioned a rather unique approach that the Fallen Earth team is taking to promote their upcoming post-apocalyptic MMO, a national tour across key cities in the United States. The Fallen Earth publicity tour began in North Carolina last month, meeting with the International Game Developers As...

6 years ago 0 Comments
Post Thumbnail

The team at Fallen Earth are trying something a bit different to promote their post-apocalyptic MMO this year. They're actually taking the game on a national tour across key cities in the US to get the word out and let potential players get a better look at what their game has to offer. This tour ...

6 years ago 0 Comments
Post Thumbnail

38 Studios, the best, most awesome MMO developer to have never announced a game, fired out a press release this afternoon, revealing that they have hired Jennifer MacLean as their new VP of Business Development. And for good reason too; Jennifer has a pretty impressive pedigree. In addition to being...

7 years ago 0 Comments
Post Thumbnail

Today's session of the Preserving Games panel dealt mostly with the issue of preserving not-games. More specifically, game-related material in the possession of developers -- design documents, contracts, notes, emails, and any minutiae that they may not even realize is worth keeping. This also went ...

7 years ago 0 Comments
Post Thumbnail

Why did the International Game Developers Association need to make a Katamari-style ball of junk? We have absolutely no idea. We'd imagine the answer is, as George Mallory said of Everest, "because it is there." ... Or maybe, more accurately "because a bunch of junk was there ... and glue was ther...

7 years ago 0 Comments
Post Thumbnail

The first day of the Preserving Games: Saving the Past and Present Now panel was focused on identifying problems in game preservation. First, panel leader Henry Lowood outlined some of the existing work from the IGDA Game Preservation SIG, including the Digital Game Canon, whose first year include...

7 years ago 0 Comments
Post Thumbnail

If you've got a serious interest in video game writing and live in or around New York City, we strongly encourage you to attend tonight's panel -- presented by the IGDA NYC Chapter and Writers Cabal -- titled Writing for Fantasy Game Worlds. Why do we care if you go? Because every time we play a v...

7 years ago 0 Comments
Post Thumbnail

Love them or hate them, those Xbox 360 achievements have become a staple of the system. The little blips of joy are so annoying and addicting for some that we're shocked the PS3 and/or Wii didn't implement them. There's an interesting thread going on over at the International Game Developers Assoc...

7 years ago 0 Comments