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Starseed Pilgrim is preparing to colonize Steam on April 16 for PC, Mac and Linux, following its IGF 2013 nomination in Excellence in Design, developer Droqen tells Joystiq. All nominees in the IGF this year snagged some sweet Steam distribution deals: if Steam is Plymouth Rock, Starseed Pilgrim is...

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April 8, 2013 at 8:00PM
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IGF Seumas McNally grand prize winner Richard Hofmeier, the man behind Cart Life, vandalized his own booth on the GDC show floor and handed it over to Porpentine, the developer behind text adventure Howling Dogs. Hofmeier hit up Porpentine on Twitter on Thursday morning, to kindly request he show H...

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"Death may be a given, but at least you don't have to face it alone!" Despite the deeply morbid implications behind that statement from Lovers in a Dangerous Spacetime's description blurb, it perfectly belies the beauty of the game, an adorable neon micro-platformer about rescuing cuddly creatures ...

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The 2013 IGF awards have wrapped up at GDC in San Francisco, with Richard Hofmeier and Cart Life taking home the Seumas McNally Grand Prize of $30,000, the Nuovo Award for innovation, which snags $5,000, and the Excellence in Narrative award for $3,000. Cart Life is a simulation game about the hard...

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In October, Incredipede developer Colin Northway introduced us to the Offspring Fling process of submitting an indie game to Steam: "Apply to Steam, be rejected, release without it, get popular, be noticed by Valve, release on Steam." Steam has since overhauled its submission process with Greenligh...

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Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Klaus Petersen a...

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There are lots of things worth knowing about 140. For one, it's a side project created by Playdead's Jeppe Carlsen, whose previous work includes creating the puzzles for the excellent Limbo. You might also like to know that it's an IGF nominee. Finally, you should know that 140 is going to be at G...

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Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Jake Elliot and ...

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All finalists of the Independent Games Festival main competition will receive an offer to distribute their games on Steam, working directly with Valve to get their games on PC, Mac and Linux. The main competition includes the Seumas McNally Grand Prize, Excellence In Design, Excellence In Art, Exce...

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INT. BOYER FLAT - NIGHT BRANDON Boyer, Independent Games Festival chairman, sits at his computer. Hands shaking, he types out changes to the 15th annual independent games festival awards. He whispers his revisions as he types. BRANDON We're adding a new category to this year's festival, 'Excellen...

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Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. This week, former GSC developer and co-founder of Sumom Games, Eugeny Yatsuk, talks space chickens...

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The 2013 edition of the Independent Games Festival Main Competition received a record number of submissions. 589 games are in the running for next year's prizes, versus a paltry 567 in 2012. To accommodate the massive influx of games, the Main Competition award categories will consider six finalist...

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The 2013 Independent Games Festival, held at GDC in San Francisco next March, is now accepting entries for the main and Student Showcase categories. The deadline for entries to the main competition is October 17 and the Student Showcase deadline is October 31, both at 11:59 p.m. PDT. The main compe...

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