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Star Citizen space sim guru Chris Roberts is a great interview. We should know, since he just talked our ears off on this week's Massively Speaking podcast. The Wing Commander creator also has some pretty strong opinions about the state of the games industry that he's returned to after an extende...

October 25th 2012 at 1:30pm 0 Comments
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One of the issues I have with so many modern AAA titles is that when I play them, I immediately feel forced through a series of noisy and chaotic moments. I know that these tutorials are supposed to make me feel as though I am stepping into a sort of world-on-fire, but to me it just feels like a...

September 14th 2012 at 6:00pm 0 Comments
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Oh my goodness, it's a Harry Potter clone in the middle of my Secret World play experience! My illusion of reality is shattered, and now I see the game for what it is: a collection of GOTO programming commands and impersonal variables. OK, maybe it isn't that extreme, but I think we've all had m...

August 8th 2012 at 8:00am 0 Comments
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Perhaps someone can explain my obsession with in-game weather systems. I remember interviewing the lead designer for Vanguard: Saga of Heroes a few years ago. I had to stop him and ask for more details about the weather system the game used. He told me it was on a separate server, a pretty fancy...

August 1st 2012 at 6:00pm 0 Comments
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Be it a sci-fi cantina or a fantasy tavern, your MMO's local watering hole no doubt offers a very specific sort of drug: alcohol. But you might have noticed that non-alcoholic drugs aren't usually given the same chance to virtually corrupt you as do more comfortable vices like extreme violence, g...

May 31st 2012 at 8:00am 0 Comments
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It's hard to explain exactly why I enjoy playing RuneScape. Heck, it can sometimes be hard enough to find gamers my age who would even give the game a try. Many are dead set on maintaining a state-of-the-art gaming machine, so why waste it on a browser-based game? Actually, there are so many reas...

May 30th 2012 at 11:00am 0 Comments
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Now that the glow of PlanetSide 2's GDC demo reveal is a couple of weeks back in the rear-view mirror, I've had time to digest it all and adjust my expectations of the game accordingly. Nothing I saw from Matt Higby and company dampened my enthusiasm for Sony Online Entertainment's MMOFPS opus, b...

March 23rd 2012 at 1:00pm 0 Comments
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It was just over a year ago when we met with the folks from Immersion, and they showed us a prototype handset packing its HD haptics technology. Since that time, the piezoelectric actuator that makes the tactile magic possible has gone into mass production, and the first commercial device packing s...

February 23rd 2012 at 8:30am 0 Comments
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Nobody likes reading quest text. Having to sift through five paragraphs of text just to figure out what you're doing isn't anyone's idea of a good time. The latest entry in the WildStar Wednesday series of developer blogs is all about how the team has tried to do away with mind-numbing and ponder...

February 15th 2012 at 8:00pm 0 Comments
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Guild leading is often as much about managing personalities as it is about managing the nuts and bolts of the game. In previous columns, we've looked at all sorts of issues that guild leaders have to solve, and at the root of almost all of them is some sort of personality clash. Show me a nice bl...

February 2nd 2012 at 2:00pm 0 Comments
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I recently had the opportunity to fire off a few questions to Henrik Nystrom, and the Star Vault CEO was kind enough to provide some interesting insights into the firm's Mortal Online fantasy sandbox. Though Mortal is thus far renowned for its full-loot PvP ruleset, it's also got a number of nifty...

January 27th 2012 at 1:00pm 0 Comments