In-gameAdvertising

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  • EA: emerging ad trends in social games

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    04.06.2012

    Advertising is poised to take a bigger role in mobile gaming now that Electronic Arts has signed a multimillion dollar, year-long advertising campaign with Unilever, says a report in AllThingsD. Unilever is a multinational consumer goods company that owns such brands as Dove, Ben & Jerry's, Lipton and more. EA is using its popular Facebook game, The Sims Social, as a vector to introduce advertising for Unilever products like Dove. When players enter the bathroom, they will be able to shower with Dove shampoo. During the summer, their refrigerators can be stocked with Magnum Mini ice cream bars. These branded virtual goods are enticing to players because they are often offered for free. This advertising deal isn't limited to Facebook. It's a cross-platform agreement that could push branded virtual goods into The Sims line of games on iOS devices and consoles like the Xbox 360.

  • EA, Massive extend in-game ad deal through next two years

    by 
    Jason Dobson
    Jason Dobson
    03.18.2008

    We can expect ads to continue to be shoved down our throats in games from Electronics Arts as the company has extended its deal with Microsoft's in-game ad firm Massive to offer dynamic ads in games for the next two years. While Massive will continue to offer in-game ads in existing titles from EA, such as the recently released Burnout Paradise, the new deal will allow more advertisers to continue to hawk wares in existing titles, as well as in upcoming games -- including the next two Madden, NBA Live, Nascar, and NHL releases. According to EA, ads will focus on appealing to guys between the ages of 18 and 34, but interestingly will just be served to versions released for the Xbox 360 and PC. For players on other platforms looking for a similar experience, might we suggest taping up ads from your Sunday circular to the television while playing -- at least that way you have the option to take the nuisances down.

  • Advertising coming to Xbox 360 achievements

    by 
    Kyle Orland
    Kyle Orland
    07.02.2007

    They've been embraced by major publishers. They've infected everything from first-person shooters and MMOs. They even occasionally served as the entire basis for a game's existence. Now, in-game advertising's inevitable extension is reaching into a new area -- Xbox Live Achievements.A quick skim down the list of achievements for EA's upcoming NCAA 08 Football shows sponsored goals such as the "Old Spice Red Zone Perfection" and "Pontiac 4th Quarter Comeback." Each achievement is accompanied by a logo for the company in the achievement's image.We can only imagine the possibilities for future Xbox 360 games. Halo Around the Collar, sponsored by Tide? Mass Effect sponsored by the Axe Effect? Grand Theft Auto IV's Bounty Beatdown (great for sopping up blood spills)? The possibilities are endless.

  • Microsoft, MSN game devs to share in-game ad revenue

    by 
    Ross Miller
    Ross Miller
    02.08.2007

    Developers for titles hosted by MSN Games can now expect to have an extra outlet of income, care of Microsoft. The House of Gates is promising to share portion of the revenue earned from in-game advertisement generated by a title to the respective game maker. The model is divided between two tiers: Level I: developer will be given ten percent of the ad revenue, no obligations necessary Level II: developer will earn 20 percent of the revenue, but their game must be submitted to the ESRB for a rating. The title must also provide a "deluxe experience" lasting at least 10 hours. Of course, if a developer is willing to place advertisements within its title, then there's no reason to avoid an ESRB rating and not earn the extra ten percent -- we imagine "deluxe experience" is a subjective term, as we could theoretically make Text Twist and ten hour game.There's an added bonus for Microsoft concerning this business model, in that the more ESRB-rated games it has, the easier it will be for Windows Vista to properly filter content in tune to the Parental Control settings. The only outlet currently mentioned is MSN Games, but how long until this business permeates through Xbox Live Marketplace?

  • Google looking to purchase video game ad firm

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.22.2007

    According to reports on the Wall Street Journal and CNN Money, Google has begun negotiating the purchase of AdScape Inc., a move that would allow the internet behemoth to step into the realm of in-game advertising. Though neither party has outright confirmed that such a deal is in the works, it would not seem out of place less than a year after Microsoft purchased similar ad firm, Massive Inc., for between $200 million and $400 million. Online services like Xbox Live are efficient vehicles for advertisement delivery, with connectivity allowing dynamic in-game ads tailored to specific content and user interests. Indeed, Google's contextual AdSense program would be an ideal fit, though it would remain to be seen how unobtrusive or accurate the results are. We can't wait to see the ads that come up on the virtual billboards in Chocolate Breast Explosion III or Gazpacho Ninja.

  • Acclaim & IGA link up for six-game ad deal

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.04.2007

    Acclaim and in-game advertising firm IGA Worldwide have agreed to terms on a deal that will place advertisements in six of the publisher's MMOs. According to Acclaim CEO Howard Marks, the IGA partnership will allow the company to continue to offer its online games for free.Under the terms, ads are set to appear in 2Moons, 9Dragons, DANCE, BOTS, and two additional titles yet to be announced.See also: In-game ads put devs in control

  • In-game ads put devs in control

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.02.2007

    Speaking with GamesIndustry.biz, IGA Europe vice president Ed Bartlett explained how in-game advertisements could benefit the interests of PC-based independent developers. Barlett pointed to Nadeo, which was able to release TrackMania Nations as freeware through the use of in-game ads, in turn boosting its player base (recording over 6 million downloads) and increasing ad revenue. This business model is unique because it eliminates the need for a publisher and means developers can retain the rights to their IPs.Ironically, it's the indie developers that have been most resistant to in-game ads; whereas triple-A title publishers, while unable to offset theirs games' costs with ads, have been much more receptive to the practice.

  • Marketing formula determines 'hottest' video games

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.06.2006

    Braving deadly exposure to fan-infested forums and chat rooms, market researcher BrandIntel recently embarked on journey throughout the many tubes of the internet in order to determine the most popular new and upcoming video games. Using a "proprietary formula", their intimate research has resulted in a list of games that includes The Legend of Zelda: Twilight Princess, Gears of War, Halo 3 and Assassin's Creed. You may take a moment to let out an earth-shattering gasp.The more interesting part of the Advertising Age article looks at the marketing efforts behind each of the games, as well as any in-game advertising used. Only three out of the ten chosen games feature in-game marketing, and the ones that do are sports titles. Amusingly, it's predicted that Assassin's Creed will contain nothing of the sort, what with it being "set in 1191 during the Third Crusade, so it's unlikely present-day marketers could find a logical connection." If there's anything to be said, it's that present-day marketers should never be underestimated. Assuming that they would even need a logical connection is likely a mistake -- we see no reason why Burger King couldn't accidentally be flung back in time, thus providing Altair with a new type of mission. Hunger assassination!

  • Take-Two signs in-game advertising deal

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.05.2006

    Take-Two and independent advertising company, Double Fusion, have announced an agreement that will see up to nine upcoming 2K and 2K Sports titles riddled with in-game "advertising opportunities". The official press release notes that Double Fusion will be exclusively providing dynamic advertising technology across all platforms, with the exception of the Xbox and the Xbox 360. While the online implementation of ads is nothing unheard of, it's the actual description of the embedded, offline versions that prove to be a bit scary."Select versions of 2K and 2K Sports titles will feature integrated, hard-coded placements that will offer marketers opportunities for deep integration into gameplay and storylines, reaching users of the games whether or not they are connected to the Internet."In-game advertising is often a tug-of-war between a subtle man in a trenchcoat and an obnoxious exhibitionist with an oily burger in his pocket. It's all a matter of balance, with the product or service demanding the player's attention, but in a way that seems natural and unobtrusive within the game's framework. The best in-game advertising often lends to the believability of the world (billboards in a dense city make complete sense), whereas the worst destroys it completely (billboards in Hyrule, not so much). Let's hope Take-Two doesn't have us taking our band of adventurers into the ancient NIVEA forest as we search for the magical PANASONIC DLP SCREEN. (Hint: Speak to the merchant elf -- he'll give you a BMW with GPS navigation.)

  • Nielsen adds games to ratings matrix

    by 
    Kyle Orland
    Kyle Orland
    10.18.2006

    "The value of an entertainment medium is directly proportional to how well it is measured." This is the proposition Nielsen VP Jeff Herrmann put forth for the creation of GamePlay Metrics, a service that will measure just how many eyeballs are glued to the day's hottest games. Such data is of course highly coveted by in-game advertisers, who want to know exactly how many people are being subliminally attracted to delicious Subway sandwiches.This isn't Nielsen's first foray into the game space. For the past three years, the firm's annual Active Gamer Benchmark has surveyed gamers online to find trends in their behavior. The latest such report found that females and social gamers are becoming a more important part of gaming, echoing the findings of other studiesIn addition to measuring gameplay habits, the GamePlay Metrics data will be cross-referenced with Nielsen's data on TV and internet usage, showing what gamers do with the rest of their free time. In news from the future, Nielsen announced next month a program that will place a tiny surveillance chip in all babies shortly after birth, measuring everything they see and do for the remainder of their lives.

  • In-game ad network says 'stay in school'

    by 
    Jennie Lees
    Jennie Lees
    02.06.2006

    In-game advertising is on the rise, and while most ads you might see in games are reasonably well placed, there are some ad campaigns that pander more to the advertiser than the specific game setting. This latest development is along the same lines -- Next Gen brings word that Massive Inc. will be teaming up with the Ad Council and US Army to bring public service announcements about staying in school to a game near you.This seems to be a better cause than just advertising sandwiches, and it's an interesting partnership. Given that most kids play games, game-based advertising is a sensible way to reach them, but might the boundary between reality and fiction be too blurred for the ads to sink in? This might open the floodgates for a variety of less wholesome "public service"-flavoured ads, but on the other hand, it could prove beneficial all round.