in-game-divorce

Latest

  • MapleStory celebrates the magic of marriage and subsequent divorce

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.06.2013

    Valentine's Day is nearly here, and the best way to celebrate it is to have your pixelated avatar pretend to marry someone else's pixelated avatar. MapleStory allows you to do just that, and the game has thus far had around 28,000 couples tie the knot in-game. It's also seen 15,000 of those couples subsequently divorce, which seems like a staggering number when you realize that the game does not offer any systems to model the crumbling of your emotional bonds and the slow desertion of your childhood dreams. As it turns out, the staff at Nexon keeps track of a lot of interesting little tidbits about the marriage system. The longest marriage in the game is at 1,100 days; the shortest one clocks in at just three seconds. The average isn't too bad at 518 days, but couples that both married and divorced in 2012 wound up with an average run of 107 days. And some poor soul is already on marriage number 13, which implies Larry King-like devotions to remarriage. If you're looking at all of those stats and thinking that you can't say no, check out the wedding trailer past the break. [Source: Nexon press release] %Gallery-16709%

  • The Game Archaeologist moves into Lucasfilm's Habitat: Part 2

    by 
    Justin Olivetti
    Justin Olivetti
    01.17.2012

    Last week on the exciting cosmic adventures of the Game Archaeologist, we uncovered the ancient civilization of Lucasfilm's Habitat, one of the early predecessors to graphical MMOs. While we talked about how it came to be and pondered just how much money we'd waste if game companies were still charging by the minute, we didn't have the time or space to cover the community and events that formed around this experimental project. That day has come. Prepare your bladder for imminent release! Giving a bunch of players tools to do every which thing in the game and turning them loose without strict regulation might seem like a recipe for an instant sewage pit of a game today, but our cultured, classy behaviors weren't quite trained into us in 1986. When players first set eyes on Habitat, they weren't thinking of min-maxing, kill-stealing, or raid progression; they were trying to make sense of a virtual world using the only frame of reference they had to date: their own lives. Out of a melting pot of ideas and objects came fascinating stories from one of the earliest MMO proto-ancestors of the modern era. Get your '80s on as we head back... to the future!