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  • 2K/Business Wire

    Make-A-Wish Foundation gets a fan into 'NBA 2K20'

    by 
    Christine Fisher
    Christine Fisher
    03.04.2020

    It's not unheard of for Make-A-Wish Foundation kids to request tours of their favorite game studios, but when 2K heard that 15-year-old Make-A-Wish recipient William Floyd wanted to visit the NBA 2K headquarters in Novato, California, the company decided to go one step further. It created Floyd as a playable roster member in NBA 2K20 and made him available as a free agent to millions of players around the world.

  • Hulu

    Hulu hackathon leads to eye-tracking controls for Roku

    by 
    Christine Fisher
    Christine Fisher
    09.17.2019

    Of the 40 project ideas that came out of Hulu's annual hackathon this summer, more than a quarter addressed the needs of users with disabilities. Today, Hulu shared some of those accessibility-focused concepts.

  • Microsoft

    The band X Ambassadors created a music video for the visually impaired

    by 
    Christine Fisher
    Christine Fisher
    09.04.2019

    For people who are blind or visually impaired, listening to a music video is often just like listening to the track. The band X Ambassadors wants to change that. They've teamed up with Microsoft to create an "audio-only music video" that's meant to allow blind, low-vision and sighted fans to enjoy the single "Boom" in a new way.

  • Facebook

    Facebook plans to double its minority employees in the next five years

    by 
    Christine Fisher
    Christine Fisher
    07.09.2019

    Facebook is more diverse than it was six years ago, but the company admits it has a long way to go. Today, Facebook released its 2019 Diversity Report, and while it employs more women and minorities than it did a few years ago, it's still predominantly male. In the US, the majority of its employees are White or Asian. But those numbers are expected to change. In the next five years, Facebook hopes at least half of its workforce will be women, under-represented minorities, people with disabilities and veterans.

  • Leaderboard: Can you co-exist with players who don't share your preferences?

    by 
    Jef Reahard
    Jef Reahard
    11.26.2014

    Do you ever feel like the MMO genre has gotten too big for its britches? Take Eliot's soapbox series on raiding that we're publishing this week as an example. It's generated an enormous amount of conversation, but when you cut through the noise in the comments, you're left with two (or more) groups of people who can't seem to co-exist. They don't want the same things out of MMOs, they don't share the same MMO backgrounds or experiences, and in many cases the happiness of one group equals the unhappiness of another. Some people feel that MMOs should cater to as many different groups as possible, but can they? And should they really? Personally I don't enjoy going to Rush concerts with people who hate progressive rock, nor do I enjoy going to Georgia Tech football games with people who hate football and/or my Yellow Jackets. So why would I want to play MMOs with people who hate sandbox mechanics, crafting, or any of the other genre conventions that I prefer? What do you think, Leaderboard readers? Can you co-exist with MMO neighbors who don't like what you like? Vote after the cut!

  • Pumpkin Online Kickstarter promises farming and dating

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.02.2014

    If you've ever spend hours plugging away at Harvest Moon and thought that the game would be better if it were online, Pumpkin Online is aimed directly at you. The game is on Kickstarter now, and it's intended to be a combination of the best elements of games like Harvest Moon and Animal Crossing while also creating a robust environment for players to work, craft, and interact together. Players will have access to a variety of professions and goals as well as the ability to customize the inside and outside of their farms. They can also pursue friendly or romantic relationships with the townsfolk, with an emphasis on inclusive relationships and character options for all players. As of this writing, it's about halfway to its goal, so if you like the idea of an inclusive game or just want to farm with your friends, you might want to toss a few dollars into the bucket.

  • The Daily Grind: Are MMO communities inclusive or exclusive?

    by 
    Justin Olivetti
    Justin Olivetti
    03.14.2012

    In my opinion, one of the best aspects of MMO gaming is the communities that form around these titles (and MMOs in general). The excitement and passion of these games can foster spirited discussion and a sense of belonging for those looking to connect with like minds. Friendships can and are formed, groups band together for a shared purpose, and game communities develop their own lingo and histories. Yet these communities can also be one of the worst aspects of MMOs. They've been known to turn forums into pits of decomposing humanity, trolling and ranting with no end in sight. They can turn on an individual who doesn't know all of the mores and unwritten rules of how things are said and done. They can certainly rank a person's importance based on how long and how involved he or she's been with the game, relegating newbies to an eternal kiddie's table of condescension. So which of these do you find to be true more often? Are MMO communities -- especially ones surrounding your current games -- accepting and inclusive to newcomers, or are they elitist and exclusive? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • All the World's a Stage: Ten Commandments of Roleplaying

    by 
    David Bowers
    David Bowers
    03.16.2008

    All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.WoW Insider is not Mount Sinai, and I am certainly not the Burning Bush, but there is a need for a clear, concise list of "do's and don'ts" which new and experienced roleplayers can refer to in times of need. I therefore submit the following commandments as a guide and a reference to roleplayers throughout the World of Warcraft.Obviously the list of essential rules I lay out here will be different from a list you might make, but hopefully the basic ideas remain the same. In addition, being as I am hardly a prophet of the Almighty, I reserve the right to edit these commandments over time as times change and new insights emerge.1. Thou shalt not play God.You only have control over the actions of your own character. When roleplaying with others, you must never ever use an emote or action which denies others the right to choose their own actions in response to yours. For example: "Moosis glares with white hot anger at Faro" is acceptable; "Moosis glares so intensely that Faro's face melts" is not. Whether or not two people's characters are fighting with each other, their act of roleplaying itself is essentially cooperative -- even in a battle of emotes, both players must work together to tell the story in an interesting way, neither one presuming what the other will do.