incursions

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  • EVE Online previews overview and incursion changes in Hyperion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.21.2014

    The next major update for EVE Online, Hyperion, is going live in less than a week. Two new development blogs are available to enlighten players about what's going on with the changes to the game, starting with new shareable overviews. This new feature will allow players to share these settings with others while still allowing the recipient to make changes as needed; it's functionality that players have wanted for a while, allowing both new players and veterans to see through someone else's eyes, as it were. Incursion changes are also on the way, reducing the respawn timers so incursion runners have more to do while also upping rewards. The NCN Wall is also being taken down, and there are new incursions to be concerned with in nullsec space. If you're unclear on what's being added in the update, you can jump past the cut for a video explaining Hyperion's major system changes before it goes live on August 26th.

  • EVE Evolved: Ghost Sites and PvE goals

    by 
    Brendan Drain
    Brendan Drain
    11.10.2013

    PvE in most MMOs revolves around killing hordes of NPCs for currency, XP, tokens, or loot, and EVE Online is no exception. Players can hunt for rare pirate ships in nullsec asteroid belts, farm Sansha incursions for ISK and loyalty points, or team up against Sleeper ships in dangerous wormhole space, but most prefer the safe and steady income of mission-running. Missions are essentially repeatable quests that can be spawned on request, providing an endless stream of bad guys to blow up in the comfort of high-security space. Completing a mission will earn you some ISK and a few hundred or thousand loyalty points, but most of the ISK in mission-running comes from the bounties on the NPCs spawned in the mission sites. Similar deadspace sites with better loot are also distributed randomly throughout the galaxy and can be tracked down using scanner probes. But what would happen if the NPCs in these sites were a dangerous and unexpected interference that could get you killed, rather than space piñatas ready to explode in a shower of ISK? This is a question CCP plans to test with the Rubicon expansion's upcoming Ghost Sites feature, which promises to introduce a whole new form of high-risk, high-reward PvE. In this week's EVE Evolved, I look at EVE's upcoming ghost sites and explain why I think its goal-oriented approach to PvE should be adopted in other areas of the game.

  • EVE Evolved: Adapt or die

    by 
    Brendan Drain
    Brendan Drain
    07.22.2012

    When EVE Online was first released in 2003, it sold mostly based on its future potential. Everyone I played with in those early years got into EVE in order to be on the ground floor of an awesome space game that was getting more awesome by the month. Features were undergoing continual revision, and new content was released regularly, making EVE a radically different game every six months. Players met this design strategy of continual iteration head on with an "adapt or die" attitude, and it kept the game interesting for years on end. Fast-forward to 2011 and the story looked very different. The Dominion, Tyrannis and Incursion expansions introduced new gameplay but didn't heavily iterate on any other features. By the time Incarna released, most of EVE's gameplay and content had been the same for two years and players had nothing new to adapt to. For the Crucible and Inferno expansions, CCP finally iterated on hundreds of small features and even introduced new modules to reboot EVE's "adapt or die" PvP ship design metagame. With a lot of the small things now covered, I think some of the game's big features are due for iteration. In this week's EVE Evolved opinion piece, I look at how EVE players adapt to new challenges and explore several areas of stale gameplay that are in dire need of iteration.

  • EVE Online Fanfest 2011: Final video roundup

    by 
    Brendan Drain
    Brendan Drain
    04.29.2011

    Just over a month ago, the EVE Online Fanfest was in full swing and some exciting new information on EVE's future was being released. Massively was there to bring you all the big news as it came out, but most EVE players were unable to attend the event. Thankfully, most of the Fanfest panels and events were filmed and the main ones were even streamed live to viewers at home. For those who missed all the Fanfest excitement, CCP Games has spent the last few weeks preparing those videos for launch and uploading them to YouTube. The team has also sent us 150 professional photos from the event to include in our Fanfest gallery. In this final Fanfest roundup article, we've put together a handy list of every video from the Fanfest along with a handy summary of each. Not included in the list are the very technical Dev Tracker workshops designed to inform third-party app developers. Many of these videos contain swearing and some are definitely not safe for work. Talks definitely worth watching include the CCP panel, the EVE keynote, the content panel, incursions, words words words and live events. Things you absolutely don't want to miss are the hilarious but not work-safe alliance panel, the PvP tournament finals, the war on lag talk, guest lecture "Who Needs a CEO?" by Battleclinic founder Chris Condon, CCP Sreegs' talk on security, and of course, the EVE: A Future Vision trailer. Skip past the cut for a full roundup of all the videos from this year's EVE Fanfest.

  • EVE Evolved: Planning for the EVE Fanfest

    by 
    Brendan Drain
    Brendan Drain
    03.20.2011

    Every year, the developers at CCP Games host the truly massive EVE Online Fanfest. Players from all walks of life and countries will soon gather in Iceland for the world's biggest event dedicated entirely to internet spaceships. Fanfest originally started as a small gathering for the game's most dedicated fans, but over the years, it has grown both in size and in its importance to players. CCP often uses Fanfest to give EVE players a sneak peek of what's to come and to showcase what the company has been working on. We look forward each year to CEO Hilmar's keynote speech, in which the year's big reveals typically take place. Over time, the EVE Fanfest has become an integral part of CCP's feedback-gathering mechanisms. Developers run a series of presentations on game design, work being done at CCP, and the lessons learned from previous projects or expansions. Round-table discussions give players the opportunity to raise questions directly to developers, and Fanfest in general gives players a way to mingle with developers in a very informal way. In this week's EVE Evolved, I look at how to prepare for the EVE Fanfest and how you can get involved even if you won't be in attendance.

  • EVE Spotlight: An interview with CCP Soundwave

    by 
    Brendan Drain
    Brendan Drain
    02.24.2011

    EVE Spotlight is a new bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on EVE so that we can highlight the efforts of EVE's most influential people. If you've ever tuned into EVE's annual Alliance Tournament, chances are you've seen CCP Soundwave in action. Through his work on EVE-TV, Soundwave has been a big part of the alliance tournament's studio team. Most players would recognise him for this work on the Alliance Tournament, but he's probably done more for EVE in his normal job than through EVE-TV. As a Game Designer for CCP, Soundwave has worked on some major features like the Tyrannis expansion's planetary interaction. Most recently, Soundwave worked alongside the other members of Team Best Friends Forever to produce the impressive Sansha incursions that are currently hitting New Eden. With the expansion having now been released, the team had been moved on to a project with almost universal support -- the quest to fix all those little issues with EVE that collectively add up to a big headache. In this EVE Spotlight, I talk to CCP Soundwave about the upcoming ninth Alliance Tournament, game design at CCP, the Incursion expansion, and CCP's new commitment to tackling all the small issues with EVE.

  • One Shots: I'm walking into spiderwebs

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.20.2011

    New Eden, even on a good day, is a place that is rife with dangers galore for pilots -- wardecs, pirates, scammers, liars, and more, all ready to make your life hell. With the addition of Incursion to EVE Online, you can add Sansha's Nation to the deadly mix as well. Unlike players, who might consider sparing you if you can offer a sweet enough bribe, these AI forces are only out for one thing: total destruction. It's not all doom and gloom, though. There are sweet rewards for pilots willing to risk their hulls in the fight against Sansha's invading forces. This exciting EVE Online One Shots was sent in to us by Lopsy Lu, who snapped the image in the heat of battle. Lopsy writes in: "Captured here is the final assault on a Sansha mothership in the Yulai system during an Incursion." In the mood to show off the large fleet battle you've been part of recently? Get a particularly sweet kill-shot? We'd love to see it. Just email your screenshot to us here at oneshots@massively.com along with your name, the name of the game, and a note telling us about what we're seeing in the picture and why you chose that image. Your picture could be the next one we showcase here on Massively! %Gallery-112285%

  • EVE Evolved: Incursion guide -- Combat strategies

    by 
    Brendan Drain
    Brendan Drain
    02.13.2011

    With the final release of EVE Online's Incursion expansion, Sansha fleets began invading constellations across New Eden. Hell-bent on revenge against the empire nations that rejected him, Sansha's unholy army of borg-like cybernetic soldiers is united in a singular goal -- to bring his disturbing brand of order to the galaxy. The incursions have been running for several weeks now, and players are quickly adapting to EVE's latest group PvE challenge. In last week's EVE Evolved, I began a series of guides to tackling incursions with an article on fleet composition and group tanking strategies. Even with a well-composed group, it's still possible to fail encounters if the fleet doesn't exercise good target-calling and combat strategies. With some Sansha ships fielding remote repairers and others throwing ECM, energy neutralisers, and massive torpedoes at players, taking on an encounter isn't just a matter of tanking it and flinging missiles in all directions. Fleet commanders must be able prioritise the enemy ships in order of the danger they present to the fleet. Clear target-calling will help a fleet to focus fire and get targets down quickly, and good prioritisation of targets can mean the difference between victory and defeat. In this week's second part of the EVE Evolved guide to incursions, I explain two popular target-calling strategies and look into prioritising targets in order to minimise the risk to your fleet. I end with a list of high-priority NPCs with special abilities that you'll need to keep an eye on.

  • EVE devblog tackles CCP's committment to fixing small issues

    by 
    Brendan Drain
    Brendan Drain
    02.11.2011

    Several months ago, EVE Online forumite Akita T began the "thousand papercut project." The aim of the project is to collect a list of all those tiny issues that irritate players about EVE. Putting aside any large balance or mechanic problems, Akita T suggested that all the little issues developers have put off dealing with are now all adding up to have a huge negative impact on players. Supporters of the project will be pleased to know that CCP has taken notice. In a new devblog, game designer CCP Soundwave has explained plans to work on a long list of small issues during the current development cycle. Having previously worked mainly on large projects like the Sansha incursions, CCP Soundwave's development team "Best Friends Forever" has already been hard at work on a variety of small issues, bugs and improvements that will be deployed soon. Among the many changes are improvements to the recently deployed incursion mechanic, including a much-needed change to deny the use of remote armour repairers and shield transporters on criminals. This closes a loophole griefers were using to trick incursion fleet logistics ships into being destroyed by CONCORD. Incursions should also last longer in highsec, and Sansha's forces shouldn't recapture lowsec or nullsec systems as quickly when encounters aren't being run. Head over to the devblog for a list of the first round of small issues tackled so far by CCP Soundwave and friends.

  • EVE Evolved: Incursion guide -- Fleet setup and tanking

    by 
    Brendan Drain
    Brendan Drain
    02.06.2011

    In last week's EVE Evolved, I gave my first impressions of EVE Online's newest group PvE activity based on a cautious first night spent at an incursion in Obray. The Sansha incursions have been running for over a week now, and players have come up with some clearly effective strategies for clearing the sites. Many groups are now tackling the incursions in relative safety, and yet every incursion still sees several ill-prepared fleets decimated at the hands of Sansha's ships. Incursions throw some difficult challenges at players, with focus fire melting vulnerable targets, energy neutralisers and ECM disabling your support ships, and bomber frigates wreaking havoc on large hulls. In some encounters, Sansha's Nation will even use deployable remote repair platforms and other structures to its advantage and will call in random reinforcement waves if your group is too slow. With the right fleet composition and strategy, however, all of those challenges can be overcome with ease. It seems that what players need most right now is a solid guide to tackling incursions. Over the next few editions of the EVE Evolved column, I'll be smashing my way through EVE's incursions to compile a comprehensive guide from the ground up. In this week's first part of the guide, we get the ball rolling with vital information on incursion fleet composition and tanking strategies. This part of the guide is aimed mainly at those interested in Vanguard-level sites, but the fleet setup and tanking strategies described are fundamental to all encounter sizes. In this week's EVE Evolved, I tackle the fundamentals of incursion fleet design and tanking, which should be enough to help your group jump right into 10-man Vanguard encounters.

  • EVE Evolved: Incursion in progress

    by 
    Brendan Drain
    Brendan Drain
    01.30.2011

    In a blaze of fire and glory, Sansha Kuvakei's fleet clashed with players in a major offensive in Yulai. Although his AI-controlled Sansha battleships numbered in the hundreds, the sheer force of capsuleer defense initiatives was brought down on Kuvakei's fleet like a hammer. With the Sansha ships under heavy fire, the fleet opened additional wormholes to call in reinforcements. Amidst the busy buzz of lasers scorching hulls, capsuleers hurling missiles, and CONCORD rescue operations, space itself warped as several massive Sansha supercarriers emerged from the incoming wormholes. Sansha Kuvakei played his biggest and most fearsome card as a show of the incredible forces he now commands. And capsuleers burned them to ashes in defiance. Since the battle in Yulai, Sansha's Nation has begun launching full-scale occupations of constellations across New Eden. Many players dove straight into the fray without adequate preparation, and Sansha's forces were not forgiving. While most NPC pirate ships found in EVE Online are weak with a very basic AI, the new Sansha ships are both smart and deadly. They use everything from ECM and energy neutralisers to stealth bomber technology and logistic support. Thousands of player ships were destroyed in the first day of fighting as people worked out, through a system of trial and error, how best to tackle EVE's latest supervillain. As the dust settled, I began to get a solid impression of how well the feature is working and whether it really is the breath of fresh air EVE's PvE has been sorely lacking all these years. In this week's EVE Evolved, I give my first impressions of the Sansha incursions in an attempt to demystify some of the discussion surrounding them and share some basic tips for getting involved.

  • Sansha incursions have begun in EVE Online

    by 
    Brendan Drain
    Brendan Drain
    01.25.2011

    The moment EVE Online players have been waiting for has finally arrived. Sansha's Nation has begun its plan of regular incursions into known space. Using terrifying advanced technology suspected to be of Sleeper or Jovian origin, the Nation has begun sending masses of troops through controlled wormholes into constellations across New Eden. The powerful new Sansha ships found in these sites are controlled by a borg-like hive mind composed of the millions of citizens abducted from planets during last year's Sansha raid events. The Sansha ships are even named after the system their crews were abducted from, an eerie reminder that we could do nothing to prevent the Sansha raids. To find out where the nearest incursion to you is, open your mission journal and go to the incursions tab. If you can't see any incursions in the global report after refreshing it several times, you may need to clear your cache. To do this, press the escape key to open up the game options, go into the "Reset Settings" tab and click the button next to the text "clear all cache files." This will restart your game and the incursions will be visible. Once you arrive at a constellation that's under siege, a new chat channel will automatically open to help coordinate resistance efforts in that constellation. Players who are thinking of getting into the incursions are urged to proceed with caution and use only ships they would be willing to lose, as these upgraded Sansha ships are deceptively powerful for their size classes. If you'd like to take part in the incursions with other Massively readers, join the Massively channel in-game for instructions on how to get involved with the official Massively Mob corporation. To give some background to the events taking place right now all over EVE, CCP has released a new video trailer putting the Sansha threat in context. Skip past the cut to watch the video, embedded in HD.

  • Massively's EVE Online Incursion video devblog roundup

    by 
    Brendan Drain
    Brendan Drain
    01.18.2011

    Having progressed from being a small independent studio in Iceland to a successful multinational industry leader, EVE Online's developer CCP Games has always had a reputation for being very close to the game's playerbase. Back in July, this view was soured when information from devblogs and the June CSM summit seemed to suggest that EVE would receive no bug-fixes or iterations on old gameplay features for at least 18 months. Players were in an uproar, and a growing perception began to spread that CCP was selling current EVE players short in order to focus on Incarna. In the past six months, things at CCP have take a complete 180-degree turn. Planetary Interaction has received the iteration players were promised, with gameplay tweaks and user interface fixes being deployed at a rapid pace. CCP also instituted team GridLock, whose purpose was to wage an all-out war on lag and fleet issues. In a refreshing and extremely welcome turn of affairs, CCP has been making a gargantuan effort lately to communicate with the players about upcoming changes and collect feedback. Though regular technical devblogs and pre-released test-server patches, players have been kept more informed than ever about what's going on behind the scenes at CCP HQ. Most recently, a series of 18 developer videos was released leading up to the Incursion expansion's final release today. Topics covered include battle reports from the ongoing war on lag, information on server optimisations that have been made recently, updates to planetary interaction, and other interesting topics. Skip past the cut for a detailed roundup of all 18 videos, all hosted on CCP's official YouTube page.

  • Old EVE portraits to be backed up -- log in today for high-res captures

    by 
    Brendan Drain
    Brendan Drain
    01.17.2011

    EVE Online's Incursion expansion's final phase is upon us, bringing with it the cataclysmic destruction of several hundred thousand disembodied heads. Those passport-photo-style mugshots next to characters' names on the forum and in-game chat channels will all be removed in tomorrow's patch. In their place, we'll create new photos using an advanced new full-body avatar generator. We've seen this new character generator in action, and it can produce some really impressive results that far outshine the old avatars we currently use. More importantly, the new avatars will be full-bodied characters for use with the upcoming Incarna expansion, rather than just small passport photos. Players have expressed concerns about losing those EVE character portraits they've have had since as far back as 2003. In response, CCP has announced that all of the current portraits used on the forum are being backed up to an alternative web-server which will be kept open to public access. However, these portraits are limited to a width and height of 256 pixels. If you'd like to capture your current character in full high-resolution glory, you'll need to log in tonight to capture it. In a new last-minute devblog, the hilariously-named CCP Purple Tentacle has just posted details of the portrait backup service and instructions on exactly how to capture your character in high definition. If you're caught away from your PC tonight and unable to capture your portrait, we'd like to help out. Please leave a comment with your character name and I'll be available for the next few hours to log in to capture the image for you. I'll then email the image to the email address you use on Massively. If you'd like it sent to a different email address, please include it in your comment or mail your request to brendan@massively.com and I'll send it to that address. When I'm no longer available to process requests, I will update this post. UPDATE: The deadline has now passed and old portraits an no longer be catured in high resolution. Lower resolution portraits of up to 256 width and height can be downloaded using CCP's portrait backup service, which is now live.

  • Second part of EVE Christmas present revealed -- the Echelon

    by 
    Brendan Drain
    Brendan Drain
    12.09.2010

    Two weeks ago, we learned of CCP's plans to remove learning skills from EVE Online. Learning skills have always been a problem for new players, and their removal has been an issue supported by players for years. As the first part of a two-part Christmas present to players, CCP announced that the skills would be removed with the Incursion expansion's December release. Speculation on what the second part of that present could be has run wild on the forums, with many older players even wishing lost features would make a come-back. CCP has just announced that the second part of EVE's Christmas patch will be a new ship called the Echelon. As with previous presents, Every subscribed player will have one of these ships delivered to them through the item-redeeming system. The Echelon is a unique CONCORD design aimed at fighting the oncoming Sansha menace. The ship boasts impressive hacking capabilities, with a bonus to the operation of specialised Sansha codebreakers. A limited-edition Sansha codebreaker will also be included with the ship. Until now, hacking has been restricted solely to a mini-profession for the gathering of invention materials and completion of static COSMOS missions. This announcement is the first hint we've seen that the Sansha incursions we're looking forward to in January will include an element of hacking.

  • Incarna scheduled for summer 2011 release

    by 
    Brendan Drain
    Brendan Drain
    09.23.2010

    EVE Online is often said to be a game that's not for everyone. One of the biggest points of contention a lot of new players have with the game is the lack of any real avatar. The faces we customise on character creation are little more than passport photos, sitting next to names in chat channels and posts on the official game forum. Without a full body avatar to interact with the world, a lot of new players find it difficult to relate to their EVE characters the way they would in other MMOs. Originally named Walking in Stations, the Incarna expansion is intended to rectify this problem by giving players the ability to walk around and socialise inside the space stations of New Eden. Until now, it wasn't known for sure when the expansion would be released. It's been in development since as early as 2008 but has been pushed back several times since then as the enormity of the project began to fully unfold. Earlier today, Eurogamer reported that a release schedule for Incarna has finally been revealed. The first step in the feature's release will come with the Incursion expansion this winter, in which we'll get access to the new character creation and customisation process. After that, CCP's goal is to release the first iteration of Incarna, complete with the ability to walk around station environments, with the next summer expansion. Barring any major setbacks, it's reasonably safe to say that Incarna is on track for a summer 2011 release.

  • PAX 2010: CCP unveils EVE Online's latest expansion

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2010

    Tweet var digg_url = 'http://digg.com/story/r/pax_2010_ccp_unveils_eve_online_s_latest_expansion_massively'; At PAX Prime, we caught up with CCP's lead game designer Noah Ward, who paused helpfully between the roaring crowds on all sides of the booth to fill us in on the "secret sauce" to EVE Online's continued growth and success. Ward said it was simple: CCP's steadfast commitment to the game for the long haul. The dev team strongly believes in the growth of EVE and works hard to expand it both inward and upward. Part of that growth includes continued expansions to the title, and Ward was excited to reveal the next one on deck. While it doesn't yet have a name -- at least, nothing CCP could put in print -- the team is hyped up about its latest expansion to the EVE Online franchise. Set to debut later this winter, the expansion looks to build on many of the key foundations that Tyrannis began. Hit the jump to hear about the four new features that EVE fans will find themselves crowing about by the time Santa comes a-callin'!