industrial

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  • All EVE players to receive free Primae planetary industry ship

    by 
    Brendan Drain
    Brendan Drain
    06.25.2010

    Following the unscheduled extended downtime caused by the recent EVE Online server move, CCP Games has promised to reimburse players for the lost play time with a small pool of additional skill-points that they can distribute any way they like. CCP went on to hint that they'd been working on a different gift for all players, a cryptic remark that had players both excited and bewildered. In a new devblog, CCP Zinfandel outlined exactly what this gift will be and how players can claim it. To be released on the 29th of June, the Primae joins the ranks of the Apotheosis and Zephyr as another one-time gift ship delivered to all EVE players. Supplied free of charge by NPC industrial corporation Outer Ring Excavations, the Primae is a ship designed to help in planetary industry. This lightweight hauler features a low signature radius and significant hit-point buffer, making it a more defensible ship with which to haul materials between planets. To ensure it doesn't displace its paper-thin industrial cousins in the general hauling scene, the majority of the ship's cargo space is reserved for planetary equipment and processed materials. Two special bays able to hold only those materials ensure that the ship remains a tool for the planetary industrialists among us. For more details on the Primae and how to claim it after June 29th, read the latest EVE devblog.

  • Fable 3 art team working on a menagerie of animals

    by 
    Mike Schramm
    Mike Schramm
    05.10.2010

    You may not have been too disappointed by Fable 2's lack of animals (filthy, stinking animals), but Lionhead's Lead Artist John McCormack was, and he tells Beauty of Games that he's making up for it with the next game. "The lack of animals in the Fable franchise is always something that has bothered me," he says, and so in Fable 3, "we've built bats, crows, rabbits, ducks, robins, vultures, lizards, rats, butterflies, moths, insect swarms, dogs, fireflies, geese and we even started on a cow." Rest assured that animals won't be the only new part of the experience, though -- McCormack also says his team is hard at work on incorporating the new Industrial aesthetic into the game's buildings, morphed weapons and NPCs as well. He's not sure whether all of those animals will eventually make it into the finished product, but we hope so -- vultures need to be Touched, too.

  • EVE Evolved: The importance of corporate goals

    by 
    Brendan Drain
    Brendan Drain
    03.07.2010

    When new EVE Online players give up and quit the game, their reasons are usually very similar. A lack of drive to play the game is common, with players logging in only to change skills. Similarly, people complain that the game is boring and isn't really taking them anywhere. Most of these reasons boil down to a basic lack of motivation, purpose and goals. As a sandbox game, EVE doesn't really lead the player anywhere after the tutorials and it can be easy to get lost. This is where the EVE community steps in by providing a whole host of player-run corporations to help pilots find their way in EVE. As a very social game, I don't think EVE truly takes off until you get into a good corporation. In addition to help and advice, a good corp with some solid corporate goals will offer players a sense of purpose and direction that can be hard to find on your own. The opportunity to be a part of something bigger than yourself and accomplish goals you could never hope to on your own can be a great motivator. Whether your corporation's goal is to build a freighter from scratch, run a massive industrial complex, engage in PvP or even lay claim to a system, it stands a much better chance of being achieved when pilots cooperate. In this opinion piece, I show how the whole can be greater than the sum of its parts as I look at a few of the goals corporations commonly work toward as a team.

  • Major graphics overhaul of EVE's asteroid belts in Apocrypha expansion

    by 
    James Egan
    James Egan
    03.04.2009

    When EVE Online's Trinity expansion was deployed in 2007, it brought with it a drastic difference in graphical quality, but the Premium Graphics engine initially only rendered ships and space stations. Premium Graphics as of next month's expansion will complete CCP's across-the-board overhaul of the game's look. Among those numerous graphical enhancements coming to EVE Online in the forthcoming Apocrypha expansion is something that will come as good news to players who enjoy mining: new asteroid belts. EVE developer CCP VanishingPoint writes in his "Miners Rejoice!" dev blog, "The asteroids are getting a facelift. Better than that actually, the asteroids are now going to communicate their value through brilliant graphical treatments." His blog explains how Team Hot Rocks created the new asteroid and ice belts for Apocrypha. The days of seeing round, floating rocks in identical belt after belt are nearly over. The new asteroids will have unique looks for each type of ore they're comprised of. In addition, they'll be in the form of shards with many different meshes, and will typically appear to be shattered fragments of larger objects. If you're an industry-type and spend a fair amount of your EVE time mining, you'll definitely want to see CCP VanishingPoint's dev blog "Miners Rejoice!" and its explanation of what you'll get on March 10th in the Apocrypha expansion.

  • Sony rolls out VPL-GH10 SXRD projector for industrial types

    by 
    Steven Kim
    Steven Kim
    12.06.2008

    So let's say you're an industrial-type who needs a projector for your simulation or visualization "setup" (aka your home theater), but Sony's SRX-T110 / SRX-T105 4k x 2k models are a bit overkill (or over-budget) -- what do you reach for? Sony's new VPL-GH10 model might be just the thing. Packing a more modest 1920x1080 pixels and Sony's 120Hz Motionflow technology with dark frame insertion, you should get crispy images, even during the most intense Call of Duty sessions. Motorized lens shifts, adjustments via Ethernet and a DVI interface for connection to honest-to-goodness image generators round out the package. Heck, those motorized lens shifts alone might make your couch-potato self eye this model over the VPL-HW10; just know the price is sure to be targeted more towards "industrial" than "consumer" use when it shows up this spring.

  • Prosilica's GE1910 camera brings Kodak HD sensor together with GigE Vision standard

    by 
    Steven Kim
    Steven Kim
    11.30.2008

    If you're looking for HD resolution in an industrial app -- you know, so your work rig can be on equal footing with your home one -- last month's introduction of the Kodak KAI-02150 HD CCD sensor may have caught your attention. But not everyone is into developing cameras from sensors, so Prosilica has kindly done that lifting for you with its new (but almost as forgettably named) GE1910 camera. The GE1910 puts the Kodak sensor into a C-mount lens body up front, a Gigabit Ethernet interface (GigE Vision standard) around back and a host of camera control features between (binning, shutter, IP configuration, etc.). Surely you can find a work-related requirement for this kind of hardware, right?

  • EVE Online's rumored 'Orca' ship unveiled

    by 
    James Egan
    James Egan
    10.23.2008

    Behold, the Orca! CCP Games developer CCP Chronotis unveiled the much-rumored Orca ship in EVE Online today, something industry-types have been looking forward to for a very long time. Chronotis said, "The development of the Orca has been unusual to say the least. With the introduction of the Rorqual last year Oveur immediately pointed out the remaining glaring gap in the industrial ship line and commanded us to fill it." The end result is a 'sub-capital logistical ship with a mining command focus'. Read on below for a brief FAQ drawn from CCP Chronotis' dev blog as well as his commentary on the forums, which clarifies more about EVE's newest ship, the Orca.

  • CCP Games announces Quantum Rise expansion for EVE Online

    by 
    James Egan
    James Egan
    10.15.2008

    The next major expansion to EVE Online, known internally at CCP Games as 'Midas', now has a name: Quantum Rise. The winter expansion will bring with it a number of new features and enhancements for the industrial and economic side of EVE, which we've just gotten word about from CCP, as well as confirmation of the rumored "Orca" capital industrial ship:"Players have great things to look forward to in EVE Online: Quantum Rise. Corporations will be able to set their products apart from the rest by building trust in their goods through customizable storefronts. The backbone of EVE's vibrant economy, industrial ships are being rebalanced and optimized to better suit the needs of haulers and industrialists-including the latest addition to the fleet, a massive capital industrial ship dubbed the Orca. A new certificate system will give a quick and verifiable means to discern a pilot's skill level in trading, gunnery or countless other professions, providing plenty of bragging rights. Meanwhile, the introduction of a medal system allows corporations to distinguish their most valued pilots and honor them for their achievements."Quantum Rise is being released in stages, some of which we've already seen and experienced, such as Stackless IO and EVE64. But other aspects of the expansion will include weapon linking, continuations of the Trinity graphics update, and other as-yet unannounced features. Keep an eye on our EVE coverage at Massively; we'll be watching closely to see what the Quantum Rise expansion will bring to EVE's players.

  • Kodak's new CCD brings HD to industrial applications

    by 
    Steven Kim
    Steven Kim
    10.04.2008

    If your day job involves some CCD imaging, Kodak wants to bring some HD excitement to your 9-to-5 with its KAI-02150 (the name alone says "buttoned-down") CCD sensor. The interline transfer sensor reads out its 1920x1080 pixels at 60 frames per second and boasts high dynamic range (64dB) needed for many industrial applications. Engineering samples are available now, which will give you a few months to retool your microscopy/machine vision/imaging science application with eye-popping HD before production hits its stride in Q4 2008.

  • Earthrise newsletter updates fans on title's progress

    by 
    James Egan
    James Egan
    08.17.2008

    The team at Masthead Studios has released another batch of info on the upcoming Earthrise MMO, through their August newsletter. It's become standard for the Masthead newsletters to profile members of the Earthrise team. This time it's Composer Pavel Benov who's featured. He talks about how he drew upon his punk and hardcore roots to create Earthrise's soundtrack, which will be a fusion of experimental ambient and industrial. There are also some highlights of the previous month's coverage of the post-apocalyptic title. But most of the revelations come through their Community Manager, Moll, who touches upon where Earthrise is in terms of beta testing. In addition, 'Issue IV' of the Earthrise newsletter has more concept art from the Eastern Gardens Creatures, showing off the npc spawns that will be devouring players when the game goes into beta, which Moll says will be later this year.

  • Fujitsu's latest MHZ2 HDDs can't stop, won't stop under continuous operations

    by 
    Darren Murph
    Darren Murph
    05.20.2008

    Fujitsu has a MHZ2 for nearly any application: hardcore security, tight spaces and now continuous operations. The 2.5-inch MHZ2-BK (7,200 RPM) and MHZ2-BS (5,400 RPM) SATA drives are being offered up in sizes as large as 250GB, and as you could likely guess, they'll keep right on keepin' on even under heavy nonstop loads. Designed specifically for use in "business critical and industrial applications that require higher storage capacity," these HDDs are meant to survive the most grueling of tasks, though we're not specifically told what all they actually can live through. Nevertheless, trusting souls can snap up a couple of the MHZ2-BS units right now (pricing not disclosed), while the quicker MHZ2-BK series won't be available until July.[Via Physorg]