infamy

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  • Payday 2 'Infamy' DLC gives career criminals a fresh start

    by 
    David Hinkle
    David Hinkle
    01.27.2014

    For all career criminals, there reaches a point where you've robbed all you can rob and learned all you can learn on the job. Overkill is offering a chance to start anew in its heist simulator Payday 2 through the free Infamy DLC update. Here's how it works: If you've reached level 100 in Payday 2, you can pay $200,000,000 from your in-game offshore bank account to essentially trade in your rank. You'll go back to level one, lose all of your spending money, level progress and skill points, but you'll gain an Infamy level – which yields a point you can spend in the new Infamy skill tree. There are 14 levels of Infamy in all, each split into four tiers. You won't lose all your guns, nor will you lose your mods and masks, but as a lowly level one criminal, you'll be forced to climb the criminal ladder once more to unlock the ability to wield all your good gear. In layman's terms, Infamy is essentially Payday 2's version of the popular Prestige system seen in the Call of Duty series. The Infamy DLC is available right now as a free update, which will trigger the next time you boot up the game.

  • New Issue 17 details for City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.24.2010

    If you play City of Heroes, you're looking forward to the upcoming Issue 17. We've heard some of what can be expected from the big pre-expansion drop, but much of it was cloaked in vague terms -- improvements that didn't have any hard data attached to them, like the promise of new missions and UI revisions. But the official site has put up a page on the coming features for the update, and it helps clarify some things we didn't know about, as well as offering some excellent news besides. And it promises the end of Positron's dreaded unending task force! (It'll still be there, but it will be split into two parts and improved all around.)

  • The Daily Grind: Hey big spender!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.16.2010

    Gil. Gold. Adeena. ISK. Influence. Infamy. Chips. Crowns. Whatever the game calls it (and there are a lot more words aside from those) money is an important part of most MMOs. Much like money in the real world, it generally follows three simple rules: you need it, you don't have enough of it, and you can't get it fast enough. And we all deal with it in our own way. But when the time comes, almost every one of us will pony up seemingly astronomical sums for that one thing. It might be a mount, maybe weapons or armor, perhaps a piece of furniture in a game with player housing. Whatever the item is, the cost of obtaining it becomes a non-obstacle, and your cash display turns into a new experience bar that you need to fill for your precious treasure. So, what was your biggest purchase? Was it something that was once expensive but now cheap, or is it still pricey as ever? Were you happy to have it or regretful at blowing your bankroll? And perhaps most importantly, do you still have it and use it, or has it long since been replaced?

  • WoW Moviewatch: Tanked a Boss

    by 
    Moo Money
    Moo Money
    09.05.2008

    While we're waiting for the final results of the WeGame machinima contest, I thought I'd take some time to dig into the viewer submissions. The boys at Dirt Dog Gaming, of Eradar, have flooded my inbox. It's an interesting strategy that worked, but just this once. I previously wrote about their Christmas and New Years songs with a WoW spin on them.This time around, Mirabell and Barenger have parodied the infectious Katy Perry song, I Kissed a Girl. Their take, Tanked a Boss, isn't the best machinima by any means. The aspect ratio is way off and it sometimes jumps around. However, the song itself is worth it, and they get bonus points for the creative ways they give fellow guildmates shoutouts throughout the video![Thanks, Infamy, Barenger, Brendan, and Gump for your various submissions!]If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch ...

  • Making/Money: Double the XP, Double the Funds

    by 
    Alexis Kassan
    Alexis Kassan
    08.10.2008

    A few of weeks ago, there was another double XP weekend in City of Heroes and City of Villains. In fact, not only was it double experience from each "arrest," but it also provided twice the Influence (or Infamy for you villainous folks out there) such that you got double of most everything you might want in the game. And so it was that, after stocking up on caffeinated beverages and microwaveable snacks, we in my house hunkered down in front of our computers for a three day marathon of leveling. I must say that, while I do flit about from game to game, there is something about the additional reward incentive that draws me in for these events. Yet, in all the bustle of leveling, I got to thinking about the economic dynamic in these games and the ways in which they are different from our now-classic MMORPG systems.

  • Dirt Dog Gaming's Sunwell daily chart

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.25.2008

    So, by now I'm sure many of you have made your way to the Sunwell and started figuring out the daily quests. You've probably checked out our walkthroughs of the new dailies for Shattrath and the 1st phase of the offensive, and gotten your bearings pretty well. Still, there's a lot of quests to deal with, and it can understandably get a bit boggling sorting through them all. That's where Infamy of Dirt Dog Gaming steps in, with a very handy chart that breaks down all the various phases of the offensive with handy color coding indicating which quests are progressive towards unlocking content. It's definitely a very nicely done resource, and one which should help you plan out your daily runs as you work towards exalted SSO reputation, epic flying mount money, or just unlocking the island completely. Check it out!

  • EU LotRO dev chat predicts infamous Shaman fishing

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.03.2008

    German Lord of the RIngs Online site Lotro-welten hosted its monthly dev chat with LotRO devs and community managers. Many of the questions for this dev chat focused on the new public PvMP dungeon, the Delving of Frór and the changes to the Creeps system. But most were requests for features that the devs didn't have any immediate plans to implement (translation: you no get!) One participant complained that many questions were asked covering information that has already been announced. The devs explained that not all players read patch notes, etc. and the dev chats are another way to get information out to the public. So be prepared for a certain amount of repetition.That being said, there was little new information to be gleaned. The few nuggets we found are: The Hobbies system will be introduced in Book 13 with the long requested Fishing ability. More Hobbies are planned in the future. A Shaman PvMP class is in the works for Book 13. That may not be the final name of the class, but the basic skills and abilities are in place. Monster play Infamy/Reknown costs will be lowered considerably in Book 12 to allow players to level faster in PvMP. A full transcript of the chat can be found on Lotro-welten's site.%Gallery-14799%

  • WoW Moviewatch: Songs for dogs

    by 
    Moo Money
    Moo Money
    12.25.2007

    While we're waiting for Oxhorn to release a Christmas CD of WoW songs, the guys over at Dirt Dog Gaming made up some of their own! When a forum member created a thread with a silly carol, the rest of the guild joined in. Then two of the braver members, Barenger and Mirabell, sang them. You can find the lyrics in the thread.Here is the song list: Oh Karazhan, by Barenger Silenced Mage, by Mirabell Pew pew WIPE, by Barenger Orcs infesting LBRS, by Brendan Oh Holy Knight, by Jashoo Winters Veil, by Mirabell Halt, The Harried raid leader screams, by Datchery Take it on a Raid, by Qyu Tanking for the first time, by Mirabell [Thanks, Infamy!]Previously on Moviewatch...

  • PAX: Alex St. John's keynote of infamy

    by 
    Christopher Grant
    Christopher Grant
    08.26.2006

    Alex St. John breaks Washington State laws by smoking onstageAlex St. John, the creator of Microsoft's DirectX API and founder of Wild Tangent, delivered a bizarre, and borderline unbelievable, PAX keynote yesterday. With equal parts alien spaceships, hostage negotiations, enormous 10' vaginas (courtesy of GWAR), Bill Gates embarrassing promotional video career and, of course, Microsoft's Julia Child's Wine Guide CD-ROM, I'd be doing a serious disservice to Mr. St. John if I attempted to encapsulate his performance.What a performance! The keynote began with St. John tossing out large balls (that later took on an infamy all their own), mini glow-in-the-dark frisbees, and ping pong balls before he began his sordid tale. St. John began playing with decaptitated moose heads in Alaska as a child and ended up being the creator of DirectX at Microsoft as they entered the increasingly lucrative video game space. Of course, this journey was wrought with crazy situations (see aforementioned 10' vagina) and a fair amount of trepidation on the entire software community's part (a Windows blue screen at a developer's event was met with chants of "DOS, DOS, DOS!"). Despite these difficulties, the successful launch of the DirectX-Box means that Alex St. John has left an indelible impression on the gaming industry.Here's our question: instead of doing keynotes and running software companies, why isn't this guy writing a tell-all book to prove that gaming has its own wild, rockstar tales?[Thanks to Philip Palermo for the classy pic]