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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Researchers suggest haptics and audio for discreet password input]]></title><link>http://www.engadget.com/2012/04/09/researchers-suggest-haptics-and-audio-for-discreet-password-inpu/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/09/researchers-suggest-haptics-and-audio-for-discreet-password-inpu/</guid><comments>http://www.engadget.com/2012/04/09/researchers-suggest-haptics-and-audio-for-discreet-password-inpu/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/04/09/researchers-suggest-haptics-and-audio-for-discreet-password-inpu/"><img alt="Researchers suggest haptics and audio for discreet password input" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/haptic-password.jpg" style="margin: 4px; width: 600px; height: 325px;" /></a></div>You can use as complex as a password as you like, but that won't do you much good if someone's able to watch or <a href="http://www.engadget.com/2011/07/15/automated-shoulder-surfing-makes-it-easier-to-steal-passwords-i/">record</a> you entering it. Researchers Andrea Bianchi, Ian Oakley and Dong-Soo Kwon have some ideas for overcoming that little problem though, and recently put together a video demonstrating a few of the possibilities they've come up with. All of those rely on haptic input systems -- either on their own or in conjunction with some audio output (through headphones for privacy). That includes things like a dedicated haptic keypad or haptic wheel, and different methods that could take advantage of a haptic display on a smartphone. As you can see in the video after the break, some of those options could be a bit more time consuming than an easy-to-remember password, but there's certainly plenty of potential applications where security would trump convenience.<br /><br />[Thanks, An]<p><a href="http://www.engadget.com/2012/04/09/researchers-suggest-haptics-and-audio-for-discreet-password-inpu/" rel="bookmark">Continue reading <em>Researchers suggest haptics and audio for discreet password input</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/09/researchers-suggest-haptics-and-audio-for-discreet-password-inpu/">Researchers suggest haptics and audio for discreet password input</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 09 Apr 2012 02:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/09/researchers-suggest-haptics-and-audio-for-discreet-password-inpu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20210438/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/09/researchers-suggest-haptics-and-audio-for-discreet-password-inpu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>haptic</category><category>haptic input</category><category>HapticInput</category><category>haptics</category><category>input</category><category>password</category><category>passwords</category><category>security</category><category>tactile</category><category>video</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Mon, 09 Apr 2012 02:06:00 EST</pubDate></item><item><title><![CDATA[Microsoft reveals how your old slate will get all of Windows 8's charms (video)]]></title><link>http://www.engadget.com/2012/03/29/microsoft-reveals-how-your-old-slate-will-get-all-of-windows-8s/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/29/microsoft-reveals-how-your-old-slate-will-get-all-of-windows-8s/</guid><comments>http://www.engadget.com/2012/03/29/microsoft-reveals-how-your-old-slate-will-get-all-of-windows-8s/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/29/microsoft-reveals-how-your-old-slate-will-get-all-of-windows-8s/"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/win8touchmoomins-1333028146.jpg" style="margin: 4px;" /></a></div>Being able to touch, click and press your way around an operating system with a variety of hardware configurations, while not alienating potential upgraders, is no mean feat. That said, <a href="http://www.engadget.com/tag/microsoft">Microsoft</a> thinks it might have the solution. By introducing a new mode, a 20 pixel buffer will be designated to working with those edge swipes we've <a href="http://www.engadget.com/2011/09/13/windows-8-for-tablets-hands-on-preview/">heard</a> <a href="http://www.engadget.com/2012/02/29/microsoft-windows-8-consumer-preview-detailed-impressions/">about</a>. It'll also go towards preventing accidental hits around the, typically less sensitive, edges of older screens. It does mean that you'll be losing a little real estate, but perhaps a small trade-off for being able to keep your Windows 7 <a href="http://www.engadget.com/2011/09/15/msdn-previews-windows-8-touch-on-windows-7-hardware/">touchscreen device</a>. Going forward, Microsoft will be working with hardware providers to ensure new gear really shows off the new features of Win 8, but for now, legacy users can look forward to a better experience. Hit the source below for the full rundown.<p><a href="http://www.engadget.com/2012/03/29/microsoft-reveals-how-your-old-slate-will-get-all-of-windows-8s/" rel="bookmark">Continue reading <em>Microsoft reveals how your old slate will get all of Windows 8's charms (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/29/microsoft-reveals-how-your-old-slate-will-get-all-of-windows-8s/">Microsoft reveals how your old slate will get all of Windows 8's charms (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 29 Mar 2012 13:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/29/microsoft-reveals-how-your-old-slate-will-get-all-of-windows-8s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20203795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/29/microsoft-reveals-how-your-old-slate-will-get-all-of-windows-8s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer</category><category>input</category><category>legacy</category><category>microsoft</category><category>touchscreen</category><category>video</category><category>windows</category><category>windows 7</category><category>windows 7 tablet</category><category>windows 8 tablet</category><category>windows touch</category><category>Windows7</category><category>Windows7Tablet</category><category>windows8</category><category>Windows8Tablet</category><category>WindowsTouch</category><dc:creator><![CDATA[James Trew]]></dc:creator><pubDate>Thu, 29 Mar 2012 13:31:00 EST</pubDate></item><item><title><![CDATA[SwiftKey launches SDK, phones and tablets get more predictable]]></title><link>http://www.engadget.com/2012/02/29/swiftkey-launches-sdk-phones-and-tablets-get-more-predictable/</link><guid isPermaLink="true">http://www.engadget.com/2012/02/29/swiftkey-launches-sdk-phones-and-tablets-get-more-predictable/</guid><comments>http://www.engadget.com/2012/02/29/swiftkey-launches-sdk-phones-and-tablets-get-more-predictable/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/02/29/swiftkey-launches-sdk-phones-and-tablets-get-more-predictable/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/02/swiftkeysdkjtjt.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div><div> <a href="http://www.engadget.com/tag/swiftkey">SwiftKey</a> is responsible for as many saved typing hours, as it is crushing affirmations of just how predictable we really are. A fact that can now be drilled home by infinitely more devices, thanks to a new <a href="http://www.engadget.com/tag/sdk">SDK</a> for OEMs. Developers for a variety of platforms and programming languages (including C++, iOS and JVM) can access SwiftKey's core language-engine technology for their own UI or on screen keyboard, and with support for over 40 languages, we can expect many more tablets, phones and even <a href="http://www.engadget.com/2011/04/18/samsungs-rf4289-wifi-smart-fridge-gets-a-dumb-3-499-price/">white goods</a> to worryingly know what we were going to say.</div><p><a href="http://www.engadget.com/2012/02/29/swiftkey-launches-sdk-phones-and-tablets-get-more-predictable/" rel="bookmark">Continue reading <em>SwiftKey launches SDK, phones and tablets get more predictable</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/02/29/swiftkey-launches-sdk-phones-and-tablets-get-more-predictable/">SwiftKey launches SDK, phones and tablets get more predictable</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 29 Feb 2012 16:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/02/29/swiftkey-launches-sdk-phones-and-tablets-get-more-predictable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20182751/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/02/29/swiftkey-launches-sdk-phones-and-tablets-get-more-predictable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>app</category><category>apps</category><category>C++</category><category>cross-platform</category><category>developer</category><category>input</category><category>ios</category><category>jvm</category><category>keyboard</category><category>mobilepostmini</category><category>OEM</category><category>on-screen keyboard</category><category>On-screenKeyboard</category><category>predictive text</category><category>PredictiveText</category><category>sdk</category><category>swiftkey</category><category>touchtype</category><category>user interface</category><category>UserInterface</category><dc:creator><![CDATA[James Trew]]></dc:creator><pubDate>Wed, 29 Feb 2012 16:43:00 EST</pubDate></item><item><title><![CDATA[Samsung updates S Pen SDK to 2.0, SCanvasView brings Note animation and narration]]></title><link>http://www.engadget.com/2012/02/28/samsung-galaxy-note-s-pen-sdk-2-0/</link><guid isPermaLink="true">http://www.engadget.com/2012/02/28/samsung-galaxy-note-s-pen-sdk-2-0/</guid><comments>http://www.engadget.com/2012/02/28/samsung-galaxy-note-s-pen-sdk-2-0/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2012/02/28/samsung-galaxy-note-s-pen-sdk-2-0/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/02/2011nov28galaxynotehandsonlead.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Following Samsung's launch of the it's-definitely-a-tablet <a href="http://www.engadget.com/2012/02/27/samsung-galaxy-note-10.1/">10.1 Note</a>, it's become even more clear that the company's <strike>stylus</strike> S Pen is here to stay, in a very big way. Now, it's time for third-party developers to get sketchy with version 2.0 of the <a href="http://www.engadget.com/2011/11/29/samsung-draws-in-developers-with-s-pen-sdk-for-galaxy-note/">S Pen SDK</a>. The biggest feature boost is the ability to animate drawings to pair with recorded voice, while other additions include SAMM Library access, improved rendering and the ability to revert after accidentally clearing all. Ready to start jotting? Hit up our source link below and get your download on.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/02/28/samsung-galaxy-note-s-pen-sdk-2-0/">Samsung updates S Pen SDK to 2.0, SCanvasView brings Note animation and narration</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 28 Feb 2012 13:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/02/28/samsung-galaxy-note-s-pen-sdk-2-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20181491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/02/28/samsung-galaxy-note-s-pen-sdk-2-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>apps</category><category>art</category><category>dev</category><category>develop</category><category>developer</category><category>drawing</category><category>galaxy</category><category>Galaxy Note</category><category>GalaxyNote</category><category>gingerbread</category><category>Ice Cream Sandwich</category><category>IceCreamSandwich</category><category>input</category><category>minipost</category><category>mobilepostcross</category><category>note</category><category>note sdk</category><category>NoteSdk</category><category>s pen</category><category>s pen sdk</category><category>s-pen</category><category>samsung</category><category>samsung galaxy note</category><category>samsung note</category><category>samsung sdk</category><category>SamsungGalaxyNote</category><category>SamsungNote</category><category>SamsungSdk</category><category>SDK</category><category>software</category><category>SPen</category><category>SPenSdk</category><category>stylus</category><dc:creator><![CDATA[Zach Honig]]></dc:creator><pubDate>Tue, 28 Feb 2012 13:54:00 EST</pubDate></item><item><title><![CDATA[iConnectivity outs iConnectMUSE digital audio mixer for iOSers (video)]]></title><link>http://www.engadget.com/2012/01/14/iconnectivity-outs-iconnectmuse-digital-audio-mixer-for-iosers/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/14/iconnectivity-outs-iconnectmuse-digital-audio-mixer-for-iosers/</guid><comments>http://www.engadget.com/2012/01/14/iconnectivity-outs-iconnectmuse-digital-audio-mixer-for-iosers/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/01/14/iconnectivity-outs-iconnectmuse-digital-audio-mixer-for-iosers/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/iconnectmuseengadgejt-1326455189.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>Some hot <a href="http://www.engadget.com/2012/01/11/ik-multimedia-reveals-trio-of-irig-ios-accessories-for-mobile-po/">music tech</a> for iDevices already dropped at <a href="http://www.engadget.com/tag/ces">CES</a>, but the product announcement concerto plays on. The next act? The iConnectMUSE digital audio mixer from iConnectivity, featuring six stereo in / outs, headphone out, two USB ports, a "hub-able" USB host, Ethernet / network sharing and MIDI pass-thru. Maker iConnectivity claims studio-grade analog-to-digital conversion will make it a snap to record professional sounding mixes on tour, back at the hotel or even at home. Your <a href="http://www.engadget.com/tag/garageband">garage band</a> can get mixing from Q2 and iConnectivity is asking $230 for the privilege. Hit the PR and curiously silent video over the jump for more details.<p><a href="http://www.engadget.com/2012/01/14/iconnectivity-outs-iconnectmuse-digital-audio-mixer-for-iosers/" rel="bookmark">Continue reading <em>iConnectivity outs iConnectMUSE digital audio mixer for iOSers (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/14/iconnectivity-outs-iconnectmuse-digital-audio-mixer-for-iosers/">iConnectivity outs iConnectMUSE digital audio mixer for iOSers (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 14 Jan 2012 07:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/14/iconnectivity-outs-iconnectmuse-digital-audio-mixer-for-iosers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20148030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/14/iconnectivity-outs-iconnectmuse-digital-audio-mixer-for-iosers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>digital audio converter</category><category>DigitalAudioConverter</category><category>icconectivity iconnectmuse</category><category>IcconectivityIconnectmuse</category><category>iconnectivity</category><category>iconnectmuse</category><category>input</category><category>ios</category><category>ios mixer</category><category>IosMixer</category><category>ipad</category><category>ipad mixer</category><category>IpadMixer</category><category>iphone</category><category>ipod touch</category><category>IpodTouch</category><category>midi</category><category>mixer</category><category>mobilepostcross</category><category>music</category><category>output</category><category>recording</category><category>stereo</category><category>studio</category><category>USB</category><category>usb host</category><category>usb hub</category><category>UsbHost</category><category>UsbHub</category><category>video</category><dc:creator><![CDATA[James Trew]]></dc:creator><pubDate>Sat, 14 Jan 2012 07:26:00 EST</pubDate></item><item><title><![CDATA[Samsung draws in developers with S Pen SDK for Galaxy Note]]></title><link>http://www.engadget.com/2011/11/29/samsung-draws-in-developers-with-s-pen-sdk-for-galaxy-note/</link><guid isPermaLink="true">http://www.engadget.com/2011/11/29/samsung-draws-in-developers-with-s-pen-sdk-for-galaxy-note/</guid><comments>http://www.engadget.com/2011/11/29/samsung-draws-in-developers-with-s-pen-sdk-for-galaxy-note/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2011/11/29/samsung-draws-in-developers-with-s-pen-sdk-for-galaxy-note/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/11/2011nov28galaxynotehandsonlead.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>Ever since the mighty <a href="http://www.engadget.com/2011/10/28/samsung-galaxy-note-review/">Galaxy Note</a> first popped up at <a href="http://www.engadget.com/2011/09/01/samsung-galaxy-note-hands-on-video/">IFA</a> we've been curious about that <a href="http://www.engadget.com/tag/spen">S Pen</a> and how it'll make its way into our real-life workflow. Samsung <a href="http://www.engadget.com/2011/10/28/white-galaxy-note-appears-developers-wanted-to-pen-third-party/">promised</a> there'd be an SDK back at its October London launch and it's finally here, letting developers get busy adding some S Pen magic to their apps. Version 1.0 lets you add a basic canvas, a pop-up for pen settings (opacity, line color and so on) as well as erase and un/redo. Sure, ICS might natively support stylus input, but as Samsung is keen to point out -- with its capacitive tip and configurable button -- a simple stylus this is not. And remember: until the Note gets an ICS update, you'll be scribbling all over that snappy Gingerbread install anyway. Tap that source link if you want to get your hands on the goods, and let the tic-tac-toe commence.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/11/29/samsung-draws-in-developers-with-s-pen-sdk-for-galaxy-note/">Samsung draws in developers with S Pen SDK for Galaxy Note</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 29 Nov 2011 10:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/11/29/samsung-draws-in-developers-with-s-pen-sdk-for-galaxy-note/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20115856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/11/29/samsung-draws-in-developers-with-s-pen-sdk-for-galaxy-note/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>apps</category><category>art</category><category>developer</category><category>drawing</category><category>galaxy</category><category>Galaxy Note</category><category>GalaxyNote</category><category>gingerbread</category><category>Ice Cream Sandwich</category><category>IceCreamSandwich</category><category>input</category><category>note</category><category>s pen</category><category>s-pen</category><category>samsung</category><category>SDK</category><category>SPen</category><category>stylus</category><dc:creator><![CDATA[James Trew]]></dc:creator><pubDate>Tue, 29 Nov 2011 10:29:00 EST</pubDate></item><item><title><![CDATA[Microsoft's PocketTouch prototype is like x-ray vision for your fingers (video)]]></title><link>http://www.engadget.com/2011/10/18/microsofts-pockettouch-prototype-is-like-x-ray-vision-for-your/</link><guid isPermaLink="true">http://www.engadget.com/2011/10/18/microsofts-pockettouch-prototype-is-like-x-ray-vision-for-your/</guid><comments>http://www.engadget.com/2011/10/18/microsofts-pockettouch-prototype-is-like-x-ray-vision-for-your/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.engadget.com/2011/10/18/microsofts-pockettouch-prototype-is-like-x-ray-vision-for-your/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/10/pockettouch.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<div style="text-align: left; ">
	Is it more gauche to pull out your phone in the middle of a date, or to draw a bunch of crop circles on your pants? That's the question we were asking ourselves after coming across PocketTouch -- a new <a href="http://www.engadget.com/tag/MicrosoftResearch/">Microsoft Research</a> prototype that lets you manipulate your handset without ever removing it from your pocket. Developed by researchers Scott Saponas, Chris Harrison and Hrvoje Benko, the device essentially consists of a customized, multitouch capacitive sensor hooked on to the back of a smartphone. This sensor is capable of picking up gestures <a href="http://www.engadget.com/2011/03/04/japanese-researchers-weave-capacitive-touch-into-large-area-text/">through fabric</a>, allowing users to execute a wide array of eyes-free, gesture-based functions (including simple swipes and alphanumeric text) without ever having to actually whip out their phones. To do this, the team implemented what it calls an "orientation-defining unlock gesture," which helps the prototype get its bearings, before testing the capacitive sensors across different fabrics. According to Microsoft, the outcome "exceeded expectations," though there's no word on when or if this Goliath of a device could ever hit the mainstream. Head past the break to see a video of a man playing tic-tac-toe on his pants.</div><p><a href="http://www.engadget.com/2011/10/18/microsofts-pockettouch-prototype-is-like-x-ray-vision-for-your/" rel="bookmark">Continue reading <em>Microsoft's PocketTouch prototype is like x-ray vision for your fingers (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/10/18/microsofts-pockettouch-prototype-is-like-x-ray-vision-for-your/">Microsoft's PocketTouch prototype is like x-ray vision for your fingers (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 18 Oct 2011 05:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/10/18/microsofts-pockettouch-prototype-is-like-x-ray-vision-for-your/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20083921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/10/18/microsofts-pockettouch-prototype-is-like-x-ray-vision-for-your/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alphanumeric</category><category>capacitive</category><category>development</category><category>engineering</category><category>input</category><category>microsoft</category><category>microsoft research</category><category>MicrosoftResearch</category><category>MS</category><category>msft</category><category>multitouch</category><category>orientation</category><category>pocket</category><category>pockettouch</category><category>prototype</category><category>redmond</category><category>research</category><category>science</category><category>sensor</category><category>smartphone</category><category>text</category><category>touch</category><category>video</category><dc:creator><![CDATA[Amar Toor]]></dc:creator><pubDate>Tue, 18 Oct 2011 05:31:00 EST</pubDate></item><item><title><![CDATA[Wrist sensor turns the back of your hand into a meaty haptic interface (video)]]></title><link>http://www.engadget.com/2011/08/12/wrist-sensor-turns-the-back-of-your-hand-into-a-meaty-haptic-int/</link><guid isPermaLink="true">http://www.engadget.com/2011/08/12/wrist-sensor-turns-the-back-of-your-hand-into-a-meaty-haptic-int/</guid><comments>http://www.engadget.com/2011/08/12/wrist-sensor-turns-the-back-of-your-hand-into-a-meaty-haptic-int/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/08/12/wrist-sensor-turns-the-back-of-your-hand-into-a-meaty-haptic-int/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/skin-input-1313127760.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<div>
	We're all intimately familiar with the backs of our hands, so why not use them as a <a href="http://www.engadget.com/tag/haptic/">haptic </a>interface to control our gadgets? That's the idea behind the device pictured above -- a nifty little wrist sensor that turns your paw into a flesh-toned trackpad. Designed by <span id="intellitxt" name="intellitxt">Kei Nakatsuma, a PhD student at the University of Tokyo, this contraption employs infrared sensors to track a user's finger as it moves across the back of a hand. These movements are mirrored on a wristwatch-like display, thanks to seven IR detectors and a set of </span><span id="intellitxt" name="intellitxt">piezoelectric sensors</span><span id="intellitxt" name="intellitxt">, effectively turning any digit into an organic stylus or mouse.</span><span id="intellitxt" name="intellitxt"> </span><span id="intellitxt" name="intellitxt">Nakatsuma, who unveiled his work at this week's <a href="http://www.engadget.com/tag/SIGGRAPH/">SIGGRAPH</a>, says his creation can't handle the more complicated, pinching or rotating gestures you could manipulate on most smartphone touchscreens and acknowledges that the screen can be difficult to read in direct sunlight. But the underlying technology could pave the way for similarly handy designs, while allowing users to interact with their gadgets without having to constantly glance at their screens, or go fishing in their pockets. </span>Feel your way past the break to see a video of the device in action.</div><p><a href="http://www.engadget.com/2011/08/12/wrist-sensor-turns-the-back-of-your-hand-into-a-meaty-haptic-int/" rel="bookmark">Continue reading <em>Wrist sensor turns the back of your hand into a meaty haptic interface (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/08/12/wrist-sensor-turns-the-back-of-your-hand-into-a-meaty-haptic-int/">Wrist sensor turns the back of your hand into a meaty haptic interface (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 12 Aug 2011 04:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/08/12/wrist-sensor-turns-the-back-of-your-hand-into-a-meaty-haptic-int/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20015984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/08/12/wrist-sensor-turns-the-back-of-your-hand-into-a-meaty-haptic-int/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>display</category><category>haptic</category><category>haptic feedback</category><category>HapticFeedback</category><category>human skin</category><category>HumanSkin</category><category>infrared</category><category>infrared sensor</category><category>InfraredSensor</category><category>input</category><category>input device</category><category>InputDevice</category><category>interface</category><category>japan</category><category>piezoelectric</category><category>pinching</category><category>research</category><category>screen</category><category>sensor</category><category>SIGGRAPH</category><category>siggraph 2011</category><category>Siggraph2011</category><category>skin</category><category>touch</category><category>touch interface</category><category>TouchInterface</category><category>university of tokyo</category><category>UniversityOfTokyo</category><category>video</category><category>wrist</category><category>wristwatch</category><dc:creator><![CDATA[Amar Toor]]></dc:creator><pubDate>Fri, 12 Aug 2011 04:59:00 EST</pubDate></item><item><title><![CDATA[JVC Kaboom adds a guitar input, dares you to get the band back together]]></title><link>http://www.engadget.com/2011/06/16/jvc-kaboom-adds-a-guitar-input-dares-you-to-get-the-band-back-t/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/16/jvc-kaboom-adds-a-guitar-input-dares-you-to-get-the-band-back-t/</guid><comments>http://www.engadget.com/2011/06/16/jvc-kaboom-adds-a-guitar-input-dares-you-to-get-the-band-back-t/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/16/jvc-kaboom-adds-a-guitar-input-dares-you-to-get-the-band-back-t/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/06/jvc-kaboom-box.jpg" vspace="4" /></a></div>
New audio input capabilities are <a href="http://www.engadget.com/2011/01/06/jvc-announces-acr-equipped-th-bc3-sound-bar/">nothing new</a> for <a href="http://www.engadget.com/tag/JVC/">JVC</a>, but soon you'll be able to show off your guitar chops alongside whatever bands you choose to idolize -- so long as you're kosher with rocking a boombox atop your left shoulder, of course. The company has announced that the 2011 offering from its <a href="http://www.engadget.com/2010/01/08/jvc-unveils-a-wide-array-of-ominous-ipod-docks/">Kaboom line</a> will showcase a guitar / microphone input (1/4-inch) with mixing capabilities to allow for gigs to be played from anywhere you darn well please. The RV-NB70 will have all the key ingredients of previous models, including an iPod dock (updated to be both iPod and iPhone compatible), a USB host that enables use of a mass storage device, an audio input and CD / radio playback. True to the original's design, this fellow features much of the same look while promising 40 watts of guitar soloing power. Your next box 'o fury can be had right now for $299.95, and if you're eager for an encore, the full presser (as well as a demo vid) is just past the break.<p><a href="http://www.engadget.com/2011/06/16/jvc-kaboom-adds-a-guitar-input-dares-you-to-get-the-band-back-t/" rel="bookmark">Continue reading <em>JVC Kaboom adds a guitar input, dares you to get the band back together</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/16/jvc-kaboom-adds-a-guitar-input-dares-you-to-get-the-band-back-t/">JVC Kaboom adds a guitar input, dares you to get the band back together</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 16 Jun 2011 10:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/16/jvc-kaboom-adds-a-guitar-input-dares-you-to-get-the-band-back-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19968320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/16/jvc-kaboom-adds-a-guitar-input-dares-you-to-get-the-band-back-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>40watts</category><category>AC</category><category>anywhere</category><category>audio</category><category>boombox</category><category>CD</category><category>DC</category><category>dock</category><category>FMtuner</category><category>guitar</category><category>guitar input</category><category>GuitarInput</category><category>input</category><category>iPhone</category><category>iPod</category><category>jack</category><category>JVC</category><category>kaboom</category><category>massstorage</category><category>microphone</category><category>mixer</category><category>mixing</category><category>MP3</category><category>music</category><category>performance</category><category>remotecontrol</category><category>RV-NB70</category><category>sound</category><category>stereo</category><category>system</category><category>USB</category><category>video</category><category>WMA</category><dc:creator><![CDATA[Billy Steele]]></dc:creator><pubDate>Thu, 16 Jun 2011 10:37:00 EST</pubDate></item><item><title><![CDATA[Sony's Move.me database used to create gesture-enabled mouse driver (video)]]></title><link>http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/</link><guid isPermaLink="true">http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/</guid><comments>http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/04/movemouse04092011.jpg" /></a></div>
Unless you're into weird <a href="http://www.engadget.com/2010/09/14/the-playstation-movemen-are-watching-you/">promotional mascots</a>, video games, or <a href="http://www.engadget.com/2011/02/21/playstation-move-turntable-used-to-track-the-earths-rotation/">measuring the rotation of the earth</a>, the PlayStation Move probably hasn't caught your eye. Here's an idea: what if you could wave it about to control your PC? Earlier this week, electronics hobbyist Jacob Pennock used the <a href="http://www.engadget.com/2011/03/03/sony-announces-move-me-application-for-researchers-and-hobbyists/">Move.me</a> C library to build a gesture-controlled mouse driver, and we've got the project's tech demo after the break. Watch as Pennock launches Facebook by drawing an "F," starts a video with a jaunty "V," and closes a few items with a quick "X" motion over the offending windows. Control motions are loaded through the creator's own gesture recognition library, called hyperglyph, which he claims can record motions with 98 percent accuracy. As Move.me is currently a closed beta, Pennock is keeping the source code under wraps, but he hopes to eventually put the driver to use controlling a gesture-based Linux media center. Pretty neat, but not quite enough to stave off our <a href="http://www.engadget.com/tag/Kinecthack/">Kinect hack</a> envy.<br />
<br />
[Thanks, Robert]<p><a href="http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/" rel="bookmark">Continue reading <em>Sony's Move.me database used to create gesture-enabled mouse driver (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/">Sony's Move.me database used to create gesture-enabled mouse driver (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 10 Apr 2011 09:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19908116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>control</category><category>controller</category><category>DIY</category><category>do it yourself</category><category>do-it-yourself</category><category>DoItYourself</category><category>driver</category><category>drivers</category><category>gesture</category><category>Gesture Control</category><category>GestureControl</category><category>gestures</category><category>hack</category><category>hacks</category><category>input</category><category>input device</category><category>InputDevice</category><category>Jacob Pennock</category><category>JacobPennock</category><category>mod</category><category>mods</category><category>motion controller</category><category>MotionController</category><category>motionplus</category><category>mouse</category><category>move</category><category>move.me</category><category>PlayStation</category><category>playstation move</category><category>playstation move controller</category><category>PlaystationMove</category><category>PlaystationMoveController</category><category>SONY</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Sun, 10 Apr 2011 09:51:00 EST</pubDate></item><item><title><![CDATA[The Awesome button is...]]></title><link>http://www.engadget.com/2011/04/08/the-awesome-button-is/</link><guid isPermaLink="true">http://www.engadget.com/2011/04/08/the-awesome-button-is/</guid><comments>http://www.engadget.com/2011/04/08/the-awesome-button-is/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/04/08/the-awesome-button-is/"><img hspace="4" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/www.engadget.com/media/2011/04/11x0408mnacdw.jpg" style="display:none" /></a><iframe height="368" frameborder="0" width="600" allowfullscreen="" src="http://www.youtube.com/embed/eYRa3ClXP-w" title="YouTube video player"></iframe></div>
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Ever struggled to find the perfect adjective to articulate your admiration for a given <a href="http://www.engadget.com/tag/awesome">article of awesomeness</a>? Matt Richardson over at <em>Make</em> felt exactly the same way, so he perfected himself an Awesome button, designed specifically to spit out synonyms for his favorite descriptive word. To accomplish the task, he had to gut a Staples "easy" button and arrange a Teensy USB microcontroller inside it, before making the resulting mini-thesaurus compatible with his computer. Don't worry, full instructions are contained in the video above. Just mash the play button.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/04/08/the-awesome-button-is/">The Awesome button is...</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 08 Apr 2011 09:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/04/08/the-awesome-button-is/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19907113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/04/08/the-awesome-button-is/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arduino</category><category>awesome</category><category>awesome button</category><category>AwesomeButton</category><category>button</category><category>easy</category><category>easy button</category><category>EasyButton</category><category>hack</category><category>hacking</category><category>human interface device</category><category>HumanInterfaceDevice</category><category>input</category><category>input device</category><category>InputDevice</category><category>interface</category><category>mod</category><category>modding</category><category>staples</category><category>synonym</category><category>teensy usb</category><category>TeensyUsb</category><category>thesaurus</category><category>usb</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Fri, 08 Apr 2011 09:14:00 EST</pubDate></item><item><title><![CDATA[3DxWare 10 lets 3D mice work in 2D apps, leaves your standard mouse feeling a bit flat (video)]]></title><link>http://www.engadget.com/2011/04/02/3dxware-10-lets-3d-mice-work-in-2d-apps-leaves-your-standard-mo/</link><guid isPermaLink="true">http://www.engadget.com/2011/04/02/3dxware-10-lets-3d-mice-work-in-2d-apps-leaves-your-standard-mo/</guid><comments>http://www.engadget.com/2011/04/02/3dxware-10-lets-3d-mice-work-in-2d-apps-leaves-your-standard-mo/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/04/01/3dxware-10-lets-3d-mice-work-in-2d-apps-leaves-your-standard-mo/"><img hspace="4" border="0" vspace="4" alt="3DxWare 10 lets 3D mice work in 2D apps, leaves your standard mouse feeling a bit flat (video)" src="http://www.blogcdn.com/www.engadget.com/media/2011/04/3dconnexion-2011-04-01.jpg" /></a></div>
Your standard <a href="http://www.engadget.com/tag/mouse">mouse</a> may do it on the table, but <a href="http://www.engadget.com/tag/3dmouse">3D mice</a> do it with <em>extra dimension</em> -- some of the time, anyway. Quit 3ds Max and suddenly you have one axis too many on your hands. After all, the vast majority of applications are 2D to match mice that may <em>exist</em> in a 3D reality but are limited to a decidedly dual-dimensional existence. No more. 3Dconnexion, makers of a couple different <a href="http://www.engadget.com/tag/3dconnexion">controllers with depth</a>, has released 3DxWare, a Mac or Windows driver that enables exciting 3D mice to work with boring 2D apps. The first video after the break shows some one-handed zooming and browsing, while the second has you cutting and mixing in Final Cut Pro -- again with nary a keyboard or controller in sight. The software is free if you have a compatible mouse, but if not you'll be paying between $99 and $399 for a suitably compliant critter.<p><a href="http://www.engadget.com/2011/04/02/3dxware-10-lets-3d-mice-work-in-2d-apps-leaves-your-standard-mo/" rel="bookmark">Continue reading <em>3DxWare 10 lets 3D mice work in 2D apps, leaves your standard mouse feeling a bit flat (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/04/02/3dxware-10-lets-3d-mice-work-in-2d-apps-leaves-your-standard-mo/">3DxWare 10 lets 3D mice work in 2D apps, leaves your standard mouse feeling a bit flat (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 02 Apr 2011 20:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/04/02/3dxware-10-lets-3d-mice-work-in-2d-apps-leaves-your-standard-mo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19900699/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/04/02/3dxware-10-lets-3d-mice-work-in-2d-apps-leaves-your-standard-mo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d mouse</category><category>3dConnexion</category><category>3dMouse</category><category>3dxware</category><category>3dxware 10</category><category>3dxware10</category><category>control</category><category>driver</category><category>input</category><category>mouse</category><category>software</category><category>video</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Sat, 02 Apr 2011 20:03:00 EST</pubDate></item><item><title><![CDATA[Kiss Controller lets you play a bowling game with your tongue... while it's in someone else's mouth (video)]]></title><link>http://www.engadget.com/2011/02/22/kiss-controller-lets-you-play-a-bowling-game-with-your-tongue/</link><guid isPermaLink="true">http://www.engadget.com/2011/02/22/kiss-controller-lets-you-play-a-bowling-game-with-your-tongue/</guid><comments>http://www.engadget.com/2011/02/22/kiss-controller-lets-you-play-a-bowling-game-with-your-tongue/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/02/22/kiss-controller-lets-you-play-a-bowling-game-with-your-tongue/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/02/11x0228h783vb.jpg" alt="" /></a></div>
Oh, this isn't weird at all! The Kissing Controller, an experimental project by one Hye Yeon Nam, is designed so that players of a bowling game can impart power and direction to their spherical projectile by performing the timeless act of <a href="http://www.engadget.com/2009/08/24/video-the-first-televised-kiss-between-robots/">smooching</a> one another. A customized headset is required for one of the participants, acting as the input receiver, while the other straps a magnet to his or her tongue and goes to town with some literal full motion controls. Thrust is added to the on-screen ball in accordance with how vigorously you move your tongue around, something we're <em>sure</em> your partner will appreciate. Video after the break.<p><a href="http://www.engadget.com/2011/02/22/kiss-controller-lets-you-play-a-bowling-game-with-your-tongue/" rel="bookmark">Continue reading <em>Kiss Controller lets you play a bowling game with your tongue... while it's in someone else's mouth (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/02/22/kiss-controller-lets-you-play-a-bowling-game-with-your-tongue/">Kiss Controller lets you play a bowling game with your tongue... while it's in someone else's mouth (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 22 Feb 2011 06:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/02/22/kiss-controller-lets-you-play-a-bowling-game-with-your-tongue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19853768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/02/22/kiss-controller-lets-you-play-a-bowling-game-with-your-tongue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bowling</category><category>control</category><category>controller</category><category>experiment</category><category>experimental</category><category>fun</category><category>funny</category><category>game</category><category>gaming</category><category>input</category><category>input device</category><category>InputDevice</category><category>kiss</category><category>kiss controller</category><category>KissController</category><category>kissing</category><category>magnet</category><category>magnets</category><category>odd</category><category>passion</category><category>quirky</category><category>tongue</category><category>unorthodox</category><category>video</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Tue, 22 Feb 2011 06:30:00 EST</pubDate></item><item><title><![CDATA[Circboard brings fast typing to console controllers (video)]]></title><link>http://www.engadget.com/2011/02/07/circboard-brings-fast-typing-to-console-controllers-video/</link><guid isPermaLink="true">http://www.engadget.com/2011/02/07/circboard-brings-fast-typing-to-console-controllers-video/</guid><comments>http://www.engadget.com/2011/02/07/circboard-brings-fast-typing-to-console-controllers-video/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/02/07/circboard-brings-fast-typing-to-console-controllers-video/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/02/circboard-2011-02-07-600.jpg" alt="Circboard brings fast typing to console controllers" /></a></div>
Entering any kind of text using a console gamepad is an exercise in frustration. Certain games have offered innovative solutions, like <em>Beyond Good and Evil</em>'s infinitely spiraling letters, but none quite as simple as Circboard. It basically splits the keyboard into bunches, with the left analog stick on an <a href="http://www.engadget.com/tag/xbox360">Xbox 360</a> controller selecting a group of letters and then the right stick or buttons grabbing a specific letter. Shoulder bumpers handle space and backspace, while the left trigger does caps. Simple, easy -- and as of now just a demo. But, the team is looking to get its idea into a variety of games and other console apps, and they're looking for investors. You always did say that mutual funds were boring...<br />
<br />
<strong>Update</strong>: Alfredo wrote in with some <a href="http://www.reddit.com/r/gaming/comments/fftkh/remember_my_innovative_console_typing_well_here/c1fmlsc">prior art</a> that might make patenting this approach somewhat... difficult.<p><a href="http://www.engadget.com/2011/02/07/circboard-brings-fast-typing-to-console-controllers-video/" rel="bookmark">Continue reading <em>Circboard brings fast typing to console controllers (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/02/07/circboard-brings-fast-typing-to-console-controllers-video/">Circboard brings fast typing to console controllers (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 07 Feb 2011 06:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/02/07/circboard-brings-fast-typing-to-console-controllers-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19831308/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/02/07/circboard-brings-fast-typing-to-console-controllers-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>circboard</category><category>concept</category><category>input</category><category>keyboard</category><category>prototype</category><category>text input</category><category>TextInput</category><category>video</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Mon, 07 Feb 2011 06:46:00 EST</pubDate></item><item><title><![CDATA[Fling joystick lets you get physical with Super Megaworm on the iPad]]></title><link>http://www.engadget.com/2011/01/04/fling-joystick-lets-you-get-physical-with-super-megaworm-on-the/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/04/fling-joystick-lets-you-get-physical-with-super-megaworm-on-the/</guid><comments>http://www.engadget.com/2011/01/04/fling-joystick-lets-you-get-physical-with-super-megaworm-on-the/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/04/fling-joystick-lets-you-get-physical-with-super-megaworm-on-the/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/fling-01042010-1294165215.jpg" /></a></div>
You know, some people take gaming <em>very</em> seriously, and there's no doubt that a good portion of them will be picking up this new peripheral from <a href="http://www.engadget.com/tag/ten+one+design">Ten One Design</a>. For $24.95, the Fling tactile game controller promises to enhance some iPad games by overlaying their virtual D-pad with a physical mini joystick. And that's not it -- the funky spiral mechanism also provides resistance to simulate force feedback, meaning your thumb will always know its boundaries. Check out the video demo after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/fling-joystick-lets-you-play-super-megaworm-on-the-ipad-like-a-pro/">Fling joystick lets you get physical with Super Megaworm on the iPad</a></strong></p><a href="http://www.engadget.com/photos/fling-joystick-lets-you-play-super-megaworm-on-the-ipad-like-a-pro/#3737527"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/fling-8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/fling-joystick-lets-you-play-super-megaworm-on-the-ipad-like-a-pro/#3737521"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/fling-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/fling-joystick-lets-you-play-super-megaworm-on-the-ipad-like-a-pro/#3737522"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/fling-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/fling-joystick-lets-you-play-super-megaworm-on-the-ipad-like-a-pro/#3737523"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/fling-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/fling-joystick-lets-you-play-super-megaworm-on-the-ipad-like-a-pro/#3737524"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/fling-5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2011/01/04/fling-joystick-lets-you-get-physical-with-super-megaworm-on-the/" rel="bookmark">Continue reading <em>Fling joystick lets you get physical with Super Megaworm on the iPad</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/04/fling-joystick-lets-you-get-physical-with-super-megaworm-on-the/">Fling joystick lets you get physical with Super Megaworm on the iPad</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 04 Jan 2011 13:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/04/fling-joystick-lets-you-get-physical-with-super-megaworm-on-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19786343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/04/fling-joystick-lets-you-get-physical-with-super-megaworm-on-the/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessory</category><category>apple</category><category>button</category><category>controller</category><category>fling</category><category>game controller</category><category>GameController</category><category>gaming</category><category>input</category><category>input peripheral</category><category>InputPeripheral</category><category>ipad</category><category>joystick</category><category>key</category><category>peripheral</category><category>sticker</category><category>tablet</category><category>tablet pc</category><category>TabletPc</category><category>tactile</category><category>tactile controller</category><category>tactile game controller</category><category>TactileController</category><category>TactileGameController</category><category>ten one design</category><category>TenOneDesign</category><category>video</category><dc:creator><![CDATA[Richard Lai]]></dc:creator><pubDate>Tue, 04 Jan 2011 13:31:00 EST</pubDate></item><item><title><![CDATA[LaCie Float concept combines external HDD with trackpad, ingenuity with fantasy]]></title><link>http://www.engadget.com/2010/12/17/lacie-float-concept-combines-external-hdd-with-trackpad-ingenui/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/17/lacie-float-concept-combines-external-hdd-with-trackpad-ingenui/</guid><comments>http://www.engadget.com/2010/12/17/lacie-float-concept-combines-external-hdd-with-trackpad-ingenui/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/12/17/lacie-float-concept-combines-external-hdd-with-trackpad-ingenui/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/10x1216bu3208l.jpg" alt="" /></a></div>
How do you freshen up the typically unexciting <a href="http://www.engadget.com/all/externalhdd">external storage unit</a>? You slap a <a href="http://www.engadget.com/2010/10/01/ostylus-capacitive-pen-review/">multitouch trackpad</a> on the top of it, of course. And since you're dreaming up wild concepts, make that top out of carbon fiber, provide a base made out of glass and insert some LEDs next to it to provide ambient illumination -- with an integrated light sensor adjusting their brightness on the fly, obviously. Yes, Andr&eacute; Silva's LaCie Float is indeed out of touch with things like "feasibility" and "economics," but don't tell us you wouldn't love that slice of converged awesomeness sidling up next to your laptop. USB 3.0 comes standard and an SSD option is also available, if you wish for it hard enough.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/17/lacie-float-concept-combines-external-hdd-with-trackpad-ingenui/">LaCie Float concept combines external HDD with trackpad, ingenuity with fantasy</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 17 Dec 2010 09:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/17/lacie-float-concept-combines-external-hdd-with-trackpad-ingenui/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19766867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/17/lacie-float-concept-combines-external-hdd-with-trackpad-ingenui/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andre silva</category><category>AndreSilva</category><category>concept</category><category>design</category><category>external</category><category>external hdd</category><category>external ssd</category><category>ExternalHdd</category><category>ExternalSsd</category><category>hard drive</category><category>HardDrive</category><category>input</category><category>input device</category><category>InputDevice</category><category>portable</category><category>touchpad</category><category>trackpad</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Fri, 17 Dec 2010 09:36:00 EST</pubDate></item><item><title><![CDATA[Xbox 360 gets a limited edition orange Tron controller, because wired gamers need love too]]></title><link>http://www.engadget.com/2010/12/17/xbox-360-gets-a-limited-edition-orange-tron-controller-because/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/17/xbox-360-gets-a-limited-edition-orange-tron-controller-because/</guid><comments>http://www.engadget.com/2010/12/17/xbox-360-gets-a-limited-edition-orange-tron-controller-because/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/12/17/xbox-360-gets-a-limited-edition-orange-tron-controller-because/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/10x1217bvy3cont.jpg" /></a></div>
In most circumstances, we'd argue a self-illuminating controller crisscrossed by bright bands of orange is a couple of notches <a href="http://www.engadget.com/2010/08/14/fable-iiis-special-edition-xbox-360-controller-morally-ambiguo/">over the top</a>, but when it's <em><a href="http://www.engadget.com/all/tron">Tron</a></em> you're talking about, it all makes sense. This latest peripheral for the 360 is up for pre-order now at $39.99 and comes prepackaged with the smugness of knowing that each one sold will be part of a very limited 250-unit production run. It's officially licensed by Microsoft and arriving at snowy doorsteps some time later this month. A less exclusive <a href="http://www.engadget.com/photos/tron-legacy-peripheral-press-shots/#3112574">blue brother</a> should be joining it soon as well, in case the current hue's not quite to your liking.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/17/xbox-360-gets-a-limited-edition-orange-tron-controller-because/">Xbox 360 gets a limited edition orange Tron controller, because wired gamers need love too</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 17 Dec 2010 07:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/17/xbox-360-gets-a-limited-edition-orange-tron-controller-because/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19767221/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/17/xbox-360-gets-a-limited-edition-orange-tron-controller-because/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>color</category><category>controller</category><category>gaming</category><category>input</category><category>input device</category><category>InputDevice</category><category>limited edition</category><category>LimitedEdition</category><category>microsoft</category><category>movie tie-in</category><category>MovieTie-in</category><category>orange</category><category>peripheral</category><category>tie-in</category><category>tron</category><category>tron legacy</category><category>TronLegacy</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Fri, 17 Dec 2010 07:08:00 EST</pubDate></item><item><title><![CDATA[SteelSeries Shift MMO Keyset comes optimized for online questing]]></title><link>http://www.engadget.com/2010/11/19/steelseries-shift-mmo-keyset-comes-optimized-for-online-questing/</link><guid isPermaLink="true">http://www.engadget.com/2010/11/19/steelseries-shift-mmo-keyset-comes-optimized-for-online-questing/</guid><comments>http://www.engadget.com/2010/11/19/steelseries-shift-mmo-keyset-comes-optimized-for-online-questing/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/11/19/steelseries-shift-mmo-keyset-comes-optimized-for-online-questing/"><img border="0" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/10x1119steelsteriesngh.jpg" /></a></div>
Outside of Word documents and IM clients, one of the most intensive uses of keyboards nowadays is in <a href="http://www.engadget.com/all/mmo">massively multiplayer online games</a>. But, gaze upon the button array before you and you'll notice that there's nary a single concession to your ten-hours-a-day <em><a href="http://www.engadget.com/all/worldofwarcraft">WoW</a></em> habit. <a href="http://www.engadget.com/all/steelseries">SteelSeries</a> is today looking to rectify that situation with its all-new MMO Keyset, which you can see above, attached to the company's already available <a href="http://www.engadget.com/2010/09/23/steelseries-debuts-customizable-shift-gaming-keyboard/">Shift gaming keyboard</a>. This assortment of oddly titled keys comes with an exhaustive set of customization and macro options, so even the most hardcore of online raiders should be able to extract some added value from it. We're not sure that utility will ever add up to the $25 (&euro;25 in Europe) asking price, but then we've never managed to get our Night Elf Mohawk to Level 80, either.<p><a href="http://www.engadget.com/2010/11/19/steelseries-shift-mmo-keyset-comes-optimized-for-online-questing/" rel="bookmark">Continue reading <em>SteelSeries Shift MMO Keyset comes optimized for online questing</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/11/19/steelseries-shift-mmo-keyset-comes-optimized-for-online-questing/">SteelSeries Shift MMO Keyset comes optimized for online questing</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 19 Nov 2010 07:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/11/19/steelseries-shift-mmo-keyset-comes-optimized-for-online-questing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19725355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/11/19/steelseries-shift-mmo-keyset-comes-optimized-for-online-questing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessory</category><category>customizable</category><category>customizable keyboard</category><category>CustomizableKeyboard</category><category>gaming</category><category>input</category><category>input device</category><category>InputDevice</category><category>keyboard</category><category>keyset</category><category>launch</category><category>mmo</category><category>official</category><category>peripheral</category><category>release</category><category>shift</category><category>steelseries</category><category>steelseries shift</category><category>SteelseriesShift</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Fri, 19 Nov 2010 07:20:00 EST</pubDate></item><item><title><![CDATA[Grippity 1 back-typing keyboard finally up for pre-order, asks for $60 and your patience]]></title><link>http://www.engadget.com/2010/11/18/grippity-1-back-typing-keyboard-finally-up-for-pre-order-asks-f/</link><guid isPermaLink="true">http://www.engadget.com/2010/11/18/grippity-1-back-typing-keyboard-finally-up-for-pre-order-asks-f/</guid><comments>http://www.engadget.com/2010/11/18/grippity-1-back-typing-keyboard-finally-up-for-pre-order-asks-f/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/11/18/grippity-1-back-typing-keyboard-finally-up-for-pre-order-asks-f/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/10x11189n7grippity.jpg" /></a></div>
To say the <a href="http://www.engadget.com/2009/01/08/grippity-back-typing-keyboard-hands-on/">Grippity</a> has been <a href="http://www.engadget.com/2008/11/14/back-typing-keyboard-prototype-doesnt-need-a-desk-your-attitud/">a long time</a> in coming would be an understatement. The quirky keypad that stashes the buttons around back seemed to have all but vaporized into thin air after showing some early promise, but hey, it's back now! Back with a vengeance, which in this case means pre-order availability on its eponymous site at $60 a pop. Mind you, the earliest deliveries are scheduled for February, so we do hope you have enough to distract you while waiting through this holiday season. January should be nice and fun, though, as we're sure the Grippity guys will find a way to hit up our <a href="http://www.engadget.com/all/ces2011">CES 2011</a> trailer for <a href="http://www.engadget.com/2009/01/11/grippity-drops-by-again-to-show-off-gaming-mockup-and-original-k/">another</a> hands-on opportunity with this trackball-equipped peripheral -- which is now billing itself as the ideal media center controller. We'll let you know how well the Grippity plays that role as soon as we can.<p><a href="http://www.engadget.com/2010/11/18/grippity-1-back-typing-keyboard-finally-up-for-pre-order-asks-f/" rel="bookmark">Continue reading <em>Grippity 1 back-typing keyboard finally up for pre-order, asks for $60 and your patience</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/11/18/grippity-1-back-typing-keyboard-finally-up-for-pre-order-asks-f/">Grippity 1 back-typing keyboard finally up for pre-order, asks for $60 and your patience</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 18 Nov 2010 08:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/11/18/grippity-1-back-typing-keyboard-finally-up-for-pre-order-asks-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19723612/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/11/18/grippity-1-back-typing-keyboard-finally-up-for-pre-order-asks-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessory</category><category>availability</category><category>back-typing</category><category>backtyping</category><category>backtyping keyboard</category><category>BacktypingKeyboard</category><category>ces</category><category>ces 2011</category><category>Ces2011</category><category>grippity</category><category>grippity 1</category><category>grippity 1.0</category><category>Grippity1</category><category>Grippity1.0</category><category>input</category><category>input device</category><category>input method</category><category>InputDevice</category><category>InputMethod</category><category>keyboard</category><category>peripheral</category><category>pre-order</category><category>quirky</category><category>qwerty</category><category>touch-sensitive</category><category>track ball</category><category>TrackBall</category><category>video</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Thu, 18 Nov 2010 08:33:00 EST</pubDate></item><item><title><![CDATA[Hitachi displays a capacitive screen capable of accepting stylus input (video)]]></title><link>http://www.engadget.com/2010/11/16/hitachi-displays-a-capacitive-screen-capable-of-accepting-stylus/</link><guid isPermaLink="true">http://www.engadget.com/2010/11/16/hitachi-displays-a-capacitive-screen-capable-of-accepting-stylus/</guid><comments>http://www.engadget.com/2010/11/16/hitachi-displays-a-capacitive-screen-capable-of-accepting-stylus/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/11/16/hitachi-displays-a-capacitive-screen-capable-of-accepting-stylus/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/10x1116iub234efdgg.jpg" /></a></div>
Can someone ring up Lucifer and check that his heating's still working? Hitachi has achieved the unthinkable in bringing together the high precision and input flexibility of <a href="http://www.engadget.com/all/resistive">resistive</a> touchscreens with the finger friendliness of capacitive panels. It's graced this year's <a href="http://www.engadget.com/all/fpd2010">FPD</a> trade show with a new prototype that offers the capacitive functionality we're all used to by now, augmented with the ability to recognize input from a <a href="http://www.engadget.com/all/stylus">stylus</a> or, perhaps more importantly, gloved hands. We're sure we can hear the sound of cheering coming from the chilly shores of Scandinavia right now. If all goes well, Hitachi should be able to bring them (and you, and the rest of the world) this finger-saving innovation at some point in late 2011, after production gets going in the second half of that year. Video demonstration after the break.<p><a href="http://www.engadget.com/2010/11/16/hitachi-displays-a-capacitive-screen-capable-of-accepting-stylus/" rel="bookmark">Continue reading <em>Hitachi displays a capacitive screen capable of accepting stylus input (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/11/16/hitachi-displays-a-capacitive-screen-capable-of-accepting-stylus/">Hitachi displays a capacitive screen capable of accepting stylus input (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 16 Nov 2010 05:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/11/16/hitachi-displays-a-capacitive-screen-capable-of-accepting-stylus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19719840/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/11/16/hitachi-displays-a-capacitive-screen-capable-of-accepting-stylus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capacitive</category><category>concept</category><category>display</category><category>fpd</category><category>fpd 2010</category><category>fpd international</category><category>Fpd2010</category><category>FpdInternational</category><category>gloves</category><category>hitachi</category><category>hitachi displays</category><category>HitachiDisplays</category><category>input</category><category>input method</category><category>InputMethod</category><category>japan</category><category>prototype</category><category>research</category><category>screen</category><category>stylus</category><category>touchscreen</category><category>video</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Tue, 16 Nov 2010 05:14:00 EST</pubDate></item><item><title><![CDATA[Microsoft kicks out a pink mouse for Breast Cancer Awareness Month]]></title><link>http://www.engadget.com/2010/10/05/microsoft-kicks-out-a-pink-mouse-for-breast-cancer-awareness-mon/</link><guid isPermaLink="true">http://www.engadget.com/2010/10/05/microsoft-kicks-out-a-pink-mouse-for-breast-cancer-awareness-mon/</guid><comments>http://www.engadget.com/2010/10/05/microsoft-kicks-out-a-pink-mouse-for-breast-cancer-awareness-mon/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/10/05/microsoft-kicks-out-a-pink-mouse-for-breast-cancer-awareness-mon/"><img border="0" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/10/10x100492nb43rekamen.jpg" /></a></div>
If you've been following your NFL broadcasts, you'll have noticed an entirely unusual hue infiltrating your typically macho sport -- in most clashes this weekend players on both teams could be seen sporting pink paraphernalia alongside their usual uniform colors. This courageous act of pinkification was in aid of the US National Breast Cancer Awareness Month, which Microsoft is also supporting in its own small way. That small way is called the Wireless Mobile Mouse 4000, which will retail from now until the end of September of next year for $40 and contribute a $4 donation per sale to the Komen for the Cure charitable fund. Hey, it's got <a href="http://www.engadget.com/all/bluetrack">BlueTrack</a> if you need to feel manly while buying one!<br />
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[Thanks, Andrew]<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/10/05/microsoft-kicks-out-a-pink-mouse-for-breast-cancer-awareness-mon/">Microsoft kicks out a pink mouse for Breast Cancer Awareness Month</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 05 Oct 2010 10:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/10/05/microsoft-kicks-out-a-pink-mouse-for-breast-cancer-awareness-mon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19660458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/10/05/microsoft-kicks-out-a-pink-mouse-for-breast-cancer-awareness-mon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluetrack</category><category>breast cancer</category><category>BreastCancer</category><category>charity</category><category>color</category><category>donation</category><category>input</category><category>input device</category><category>InputDevice</category><category>komen for the cure</category><category>KomenForTheCure</category><category>microsoft</category><category>mouse</category><category>peripheral</category><category>pink</category><category>pink mouse</category><category>PinkMouse</category><category>special edition</category><category>SpecialEdition</category><category>susan komen</category><category>SusanKomen</category><category>wireless</category><category>wireless mouse</category><category>WirelessMouse</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Tue, 05 Oct 2010 10:36:00 EST</pubDate></item><item><title><![CDATA[BlindType acquired by Google, Android typists grin uncontrollably]]></title><link>http://www.engadget.com/2010/10/01/blindtype-acquired-by-google-android-typists-grin-uncontrollabl/</link><guid isPermaLink="true">http://www.engadget.com/2010/10/01/blindtype-acquired-by-google-android-typists-grin-uncontrollabl/</guid><comments>http://www.engadget.com/2010/10/01/blindtype-acquired-by-google-android-typists-grin-uncontrollabl/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/10/01/blindtype-acquired-by-google-android-typists-grin-uncontrollabl/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/10/blind-type-demo.jpg" /></a></div>
The note's short and sweet, but it confirms that <a href="http://www.engadget.com/tag/Google/">Google</a>'s buying <a href="http://www.engadget.com/tag/google,acquisition">spree</a> is still on -- BlindType was just acquired by the Big G. If you'll recall, we were <a href="http://www.engadget.com/2010/07/22/blindtype-vows-to-autocorrect-all-wrongs-by-replacing-your-virtu/">wowed back in July</a> by the software's ability to predict words regardless of how text was inputted, and it seems as if a few bigwigs within Google were as well. It's unclear what Google's Android team plans to do with its newfound IP, but you shouldn't have to strain your imagination too hard to hazard a guess. As for the BlindType team? They're "excited to join Google, and look forward to the great opportunities for mobile innovation that lie ahead." Likewise, folks... likewise. <br />
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[Thanks to everyone who sent this in]<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/10/01/blindtype-acquired-by-google-android-typists-grin-uncontrollabl/">BlindType acquired by Google, Android typists grin uncontrollably</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 01 Oct 2010 20:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/10/01/blindtype-acquired-by-google-android-typists-grin-uncontrollabl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19657918/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/10/01/blindtype-acquired-by-google-android-typists-grin-uncontrollabl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acquired</category><category>acquisition</category><category>android</category><category>android os</category><category>AndroidOs</category><category>apple</category><category>autocorrect</category><category>BlindType</category><category>business</category><category>google</category><category>google android</category><category>GoogleAndroid</category><category>industry</category><category>input</category><category>input method</category><category>InputMethod</category><category>intelligent</category><category>ios</category><category>ipad</category><category>iphone</category><category>keyboard</category><category>soft keyboard</category><category>SoftKeyboard</category><category>software</category><category>touch typing</category><category>TouchTyping</category><category>type</category><category>typing</category><category>virtual</category><category>virtual keyboard</category><category>VirtualKey</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Fri, 01 Oct 2010 20:32:00 EST</pubDate></item><item><title><![CDATA[Razer Tron Mouse leaves light trails in our hearts (video)]]></title><link>http://www.engadget.com/2010/09/29/razer-tron-mouse-leaves-light-trails-in-our-hearts-video/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/29/razer-tron-mouse-leaves-light-trails-in-our-hearts-video/</guid><comments>http://www.engadget.com/2010/09/29/razer-tron-mouse-leaves-light-trails-in-our-hearts-video/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/09/29/razer-tron-mouse-leaves-light-trails-in-our-hearts-video/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0929iub23ewfrazr.jpg" /></a></div>
We don't really expect that the actual <em>Tron</em> movie will be any good, but boy, its <a href="http://www.engadget.com/2010/06/23/tron-gaming-peripherals-soothe-your-nostalgia-with-calming-blue/">officially endorsed accessories</a> aren't looking half bad. The $100 laser mouse from Razer has snuck out for a quick pre-release video demo where we get to see it tracking gloriously on an accompanying "precision" mousepad. There's hardly much to be learnt about the mouse's ergonomics or 5600dpi accuracy, but it does glow with that mighty inviting shade of blue (cyan?) and the mousepad reacts to the laser's illumination by leaving dreamy light trails after your movements. It's cyber-poetry in motion, available after the break.<p><a href="http://www.engadget.com/2010/09/29/razer-tron-mouse-leaves-light-trails-in-our-hearts-video/" rel="bookmark">Continue reading <em>Razer Tron Mouse leaves light trails in our hearts (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/29/razer-tron-mouse-leaves-light-trails-in-our-hearts-video/">Razer Tron Mouse leaves light trails in our hearts (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 29 Sep 2010 23:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/29/razer-tron-mouse-leaves-light-trails-in-our-hearts-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19654541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/29/razer-tron-mouse-leaves-light-trails-in-our-hearts-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessory</category><category>input</category><category>input device</category><category>InputDevice</category><category>laser</category><category>laser mouse</category><category>LaserMouse</category><category>light</category><category>light trail</category><category>light trails</category><category>lights</category><category>LightTrail</category><category>LightTrails</category><category>mouse</category><category>mousepad</category><category>movie tie-in</category><category>MovieTie-in</category><category>peripheral</category><category>razer</category><category>tie-in</category><category>tron</category><category>tron mouse</category><category>tron mousepad</category><category>TronMouse</category><category>TronMousepad</category><category>video</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Wed, 29 Sep 2010 23:20:00 EST</pubDate></item><item><title><![CDATA[Galaxy Tab Bluetooth Stylus emerges, up for £49.99 pre-order]]></title><link>http://www.engadget.com/2010/09/28/galaxy-tab-bluetooth-stylus-emerges-up-for-49-99-pre-order/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/28/galaxy-tab-bluetooth-stylus-emerges-up-for-49-99-pre-order/</guid><comments>http://www.engadget.com/2010/09/28/galaxy-tab-bluetooth-stylus-emerges-up-for-49-99-pre-order/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/09/28/galaxy-tab-bluetooth-stylus-emerges-up-for-49-99-pre-order/"><img border="0" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0928iub4tdgtablg.jpg" /></a></div>
It's been a month since we caught <a href="http://www.engadget.com/2010/08/30/samsung-galaxy-tab-accessories-may-include-bluetooth-stylus-and/">our first glimpse</a> of the <a href="http://www.engadget.com/2010/09/23/new-galaxy-tab-video-offers-thorough-overview-glimpse-of-starry/">Galaxy Tab</a>'s Bluetooth Stylus and today, although still seemingly unofficial, it's appeared in its first pre-order listing. Priced at &pound;49.99 ($79) by UK online specialist Play, this <a href="http://www.engadget.com/2010/03/08/sausage-stylus-for-the-iphone-now-on-sale-in-the-us/">capacitive stylus</a> will facilitate handwriting recognition for those of us not served well enough by the Tab's generally excellent soft keyboard. It's also capable of hooking up to two Bluetooth devices at a time and has the extra intelligence thrown in to receive and reject phone calls -- whether on the Tab or on your phone. It's an intriguing piece of kit, maybe Samsung should go ahead and make it official now, eh?<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/28/galaxy-tab-bluetooth-stylus-emerges-up-for-49-99-pre-order/">Galaxy Tab Bluetooth Stylus emerges, up for £49.99 pre-order</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 28 Sep 2010 09:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/28/galaxy-tab-bluetooth-stylus-emerges-up-for-49-99-pre-order/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19651471/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/28/galaxy-tab-bluetooth-stylus-emerges-up-for-49-99-pre-order/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessory</category><category>bluetooth</category><category>bluetooth pen</category><category>bluetooth stylus</category><category>BluetoothPen</category><category>BluetoothStylus</category><category>capacitive</category><category>capacitive stylus</category><category>CapacitiveStylus</category><category>galaxy tab</category><category>galaxy tab stylus</category><category>GalaxyTab</category><category>GalaxyTabStylus</category><category>input</category><category>input device</category><category>InputDevice</category><category>multipoint</category><category>pen</category><category>peripheral</category><category>pre-order</category><category>samsung</category><category>samsung galaxy tab</category><category>SamsungGalaxyTab</category><category>stylus</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Tue, 28 Sep 2010 09:35:00 EST</pubDate></item><item><title><![CDATA[Apple granted patent for handheld that recognizes your hands]]></title><link>http://www.engadget.com/2010/09/25/apple-granted-patent-for-handheld-that-recognizes-your-hands/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/25/apple-granted-patent-for-handheld-that-recognizes-your-hands/</guid><comments>http://www.engadget.com/2010/09/25/apple-granted-patent-for-handheld-that-recognizes-your-hands/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/25/apple-granted-patent-for-handheld-that-recognizes-your-hands/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/9-23-10-applepatentcapacitivetouchid.jpg" alt="" /></a></div>
You could probably fill a book with <a href="http://www.engadget.com/tag/apple,patent/">Apple patent applications</a> that never amounted to anything, but here's one that's at least been granted -- a "handheld device" that uses capacitive sensors to recognize your identity <a href="http://www.engadget.com/2010/07/12/intels-smart-tv-remote-will-recognize-you-tailor-content-to-yo/">just by the way you hold it</a>, and subsequently personalize the device's buttons and settings to your hand based on your user profile. That's all that's actually been patented here, but the general idea is a little more grand -- you could theoretically grip a handheld with either hand, and it would automatically generate "button zones" under each finger using sensors (or <a href="http://www.engadget.com/2010/04/30/apple-applies-for-disappearing-button-patent/">disappearing buttons</a>, perhaps) baked right into the chassis, making cries of "you're holding it wrong" hopefully fade into obscurity. Still, it's not the first time we've seen Cupertino <a href="http://www.engadget.com/2009/10/02/apple-seeks-to-take-multitouch-where-its-never-been-before-in-n/">reaching for digit recognition</a> and we're sure it won't be the last, so we'll just file away our enthusiasm until or unless Jobs announces it on stage.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/25/apple-granted-patent-for-handheld-that-recognizes-your-hands/">Apple granted patent for handheld that recognizes your hands</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 25 Sep 2010 05:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/25/apple-granted-patent-for-handheld-that-recognizes-your-hands/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19646415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/25/apple-granted-patent-for-handheld-that-recognizes-your-hands/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>apple patent</category><category>apple patents</category><category>ApplePatent</category><category>ApplePatents</category><category>capacitive</category><category>capacitive sensor</category><category>capacitive sensors</category><category>CapacitiveSensor</category><category>CapacitiveSensors</category><category>handheld</category><category>ID</category><category>identification</category><category>identity</category><category>inference</category><category>input</category><category>input device</category><category>InputDevice</category><category>patent</category><category>patents</category><category>personalization</category><category>profile</category><category>recognition</category><category>UI</category><category>user ID</category><category>user identification</category><category>user interface</category><category>user profile</category><category>UserId</category><category>UserIdentification</category><category>UserInterface</category><category>UserProfile</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Sat, 25 Sep 2010 05:46:00 EST</pubDate></item><item><title><![CDATA[InputDynamics makes dumbphones smarter with tap-to-touch tech]]></title><link>http://www.engadget.com/2010/09/12/inputdynamics-makes-dumbphones-smarter-with-tap-to-touch-tech/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/12/inputdynamics-makes-dumbphones-smarter-with-tap-to-touch-tech/</guid><comments>http://www.engadget.com/2010/09/12/inputdynamics-makes-dumbphones-smarter-with-tap-to-touch-tech/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/12/inputdynamics-makes-dumbphones-smarter-with-tap-to-touch-tech/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/9-11-10-touchtaptouchswipe.jpg" /></a></div>
You can't afford a proper QWERTY keyboard on your phone, much less a expansive multitouch slate. What to do? Well, if a UK startup named InputDynamics has its way, you'll just tap on any surface of your handset. The company's developed a piece of software called TouchDevice that uses a phone's embedded microphone to analyze the acoustics inside, <a href="http://www.engadget.com/2010/03/02/skinput-because-touchscreens-never-felt-right-anyway-video/">reacting to your finger's impact on the surface with a touchscreen-like input on the device</a>. <em>New Scientist</em> reports that's not all, as the algorithms can also be fine tuned for detect scratches and swipes for scrolling and zoom, and the company's in talks with "tier-one handset manufacturers" to license the program even as we speak. You'll forgive us if we're a bit skeptical, though -- if this truly requires only software and works on any surface, why not release an app to tap the backs of our Droids, BlackBerrys and iPhones?<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/12/inputdynamics-makes-dumbphones-smarter-with-tap-to-touch-tech/">InputDynamics makes dumbphones smarter with tap-to-touch tech</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 12 Sep 2010 10:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/12/inputdynamics-makes-dumbphones-smarter-with-tap-to-touch-tech/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19629905/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/12/inputdynamics-makes-dumbphones-smarter-with-tap-to-touch-tech/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acoustic</category><category>dumbphone</category><category>input</category><category>input device</category><category>Input Dynamics</category><category>InputDevice</category><category>InputDynamics</category><category>smartphone</category><category>tap</category><category>touch</category><category>TouchDevice</category><category>touchscreen</category><category>TouchSwipe</category><category>TouchTap</category><category>ui</category><category>user interface</category><category>UserInterface</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Sun, 12 Sep 2010 10:39:00 EST</pubDate></item><item><title><![CDATA[Xbox 360's transforming D-pad controller gets handled on video]]></title><link>http://www.engadget.com/2010/09/03/xbox-360s-transforming-d-pad-controller-gets-handled-on-video/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/03/xbox-360s-transforming-d-pad-controller-gets-handled-on-video/</guid><comments>http://www.engadget.com/2010/09/03/xbox-360s-transforming-d-pad-controller-gets-handled-on-video/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/09/03/xbox-360s-transforming-d-pad-controller-gets-handled-on-video/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x09038bnko1234xboxa.jpg" /></a></div>
Boy, we've gone from <a href="http://www.engadget.com/2010/08/31/xbox-360-to-get-fresh-controller-better-d-pad-in-time-for-the-h/">rumor</a> to hands-on experience in just a couple of days with this thing. Microsoft's <a href="http://www.engadget.com/2010/08/31/new-xbox-360-controller-with-improved-d-pad-confirmed-by-major-n/">November 9</a>-bound Xbox 360 controller refresh couldn't escape the clutches of <em>Joystiq</em>, who have put together a neat photo gallery and video overview. That chrometastic new D-pad is clearly the headliner here, and the early feedback is that it works well -- it takes a bit of effort to transform from a flat button to the elevated four-way navigator you see above, but that's apparently a good thing as it means you'll never flip modes by accident in the middle of a hot and heavy gaming session. The analog buttons have also been subjected to some nipping and tucking and there is of course a new desaturated color scheme to explore as well. You'll find a shot of the retail packaging after the break and a lot more at the source.<br />
<br />
<strong>Update:</strong> Video now embedded after the break.<br type="_moz" /><p><a href="http://www.engadget.com/2010/09/03/xbox-360s-transforming-d-pad-controller-gets-handled-on-video/" rel="bookmark">Continue reading <em>Xbox 360's transforming D-pad controller gets handled on video</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/03/xbox-360s-transforming-d-pad-controller-gets-handled-on-video/">Xbox 360's transforming D-pad controller gets handled on video</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 03 Sep 2010 12:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/03/xbox-360s-transforming-d-pad-controller-gets-handled-on-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19619819/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/03/xbox-360s-transforming-d-pad-controller-gets-handled-on-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2010</category><category>control pad</category><category>controller</category><category>ControlPad</category><category>d-pad</category><category>hands-on</category><category>impressions</category><category>input</category><category>input device</category><category>InputDevice</category><category>microsoft</category><category>transforming d-pad</category><category>TransformingD-pad</category><category>video</category><category>wireless</category><category>wireless controller</category><category>WirelessController</category><category>xbox 360</category><category>xbox 360 controller</category><category>Xbox360</category><category>Xbox360Controller</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Fri, 03 Sep 2010 12:48:00 EST</pubDate></item><item><title><![CDATA[Microsoft Kinect starts making home deliveries to beta testers]]></title><link>http://www.engadget.com/2010/09/03/microsoft-kinect-starts-making-home-deliveries-to-beta-testers/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/03/microsoft-kinect-starts-making-home-deliveries-to-beta-testers/</guid><comments>http://www.engadget.com/2010/09/03/microsoft-kinect-starts-making-home-deliveries-to-beta-testers/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/09/03/microsoft-kinect-starts-making-home-deliveries-to-beta-testers/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0903iub234kinwqwas.jpg" /></a></div>
As beta testing programs go, Microsoft's <a href="http://www.engadget.com/product/kinect">Kinect</a> venture has been kind of... <a href="http://www.engadget.com/2010/08/27/kinect-beta-dashboard-update-gets-leaked-as-soon-as-it-arrives/">leaky</a>. No surprises, therefore, that we've now received our first in-the-plastic pictures of the motion-tracking camera peripheral, replete with a few select shots of its packaging. Redmond's promise that hardware was en route to testers was clearly not a hollow one, and we can now probably expect a bunch more unauthorized disclosures about the user experience with what should be final retail units. The outside of the packaging includes a couple of teasers encouraging users to pick up some of those bodacious <a href="http://www.engadget.com/2010/08/25/pdp-announces-accessories-for-your-accessory-so-you-can-connect/">PDP stands and wall mounts</a> for their Kinect -- presumably the start of a tidal wave of Kinect accessories.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/microsoft-kinect-starts-making-home-deliveries-teases-unannounced-peripherals/">Microsoft Kinect starts making home deliveries</a></strong></p><a href="http://www.engadget.com/photos/microsoft-kinect-starts-making-home-deliveries-teases-unannounced-peripherals/#3328463"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0903be3rkinects_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsoft-kinect-starts-making-home-deliveries-teases-unannounced-peripherals/#3328464"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0903be3rkinectd_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsoft-kinect-starts-making-home-deliveries-teases-unannounced-peripherals/#3328465"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0903be3rkinect6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsoft-kinect-starts-making-home-deliveries-teases-unannounced-peripherals/#3328467"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0903be3rkinect5_thumbnail.jpg" alt="" title="" /></a></div><br type="_moz" /><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/03/microsoft-kinect-starts-making-home-deliveries-to-beta-testers/">Microsoft Kinect starts making home deliveries to beta testers</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 03 Sep 2010 08:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/03/microsoft-kinect-starts-making-home-deliveries-to-beta-testers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19619962/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/03/microsoft-kinect-starts-making-home-deliveries-to-beta-testers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>camera</category><category>exclusive</category><category>in the wild</category><category>input</category><category>input device</category><category>InputDevice</category><category>InTheWild</category><category>kinect</category><category>leak</category><category>microsoft</category><category>motion camera</category><category>motion controller</category><category>motion gaming</category><category>motion tracking</category><category>MotionCamera</category><category>MotionController</category><category>MotionGaming</category><category>MotionTracking</category><category>pre-launch</category><category>pre-release</category><category>xbox</category><category>xbox 360</category><category>xbox kinect</category><category>Xbox360</category><category>XboxKinect</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Fri, 03 Sep 2010 08:05:00 EST</pubDate></item><item><title><![CDATA[Microsoft Arc Touch Mouse seriously, finally, officially announced, doesn't ship until December]]></title><link>http://www.engadget.com/2010/09/01/microsoft-arc-touch-mouse-seriously-finally-officially-announ/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/01/microsoft-arc-touch-mouse-seriously-finally-officially-announ/</guid><comments>http://www.engadget.com/2010/09/01/microsoft-arc-touch-mouse-seriously-finally-officially-announ/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/01/microsoft-arc-touch-mouse-seriously-finally-officially-announ/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/08/arctouchlead1.jpg" alt="" /></a></div>
After the <a href="http://www.engadget.com/2010/08/03/microsoft-teases-something-flat-and-touchy/">overt teasing</a>, <a href="http://www.engadget.com/2010/08/05/microsoft-arc-touch-mouse-rumor-resurfaces-in-relation-to-flat/">leaking</a>, and then more <a href="http://www.engadget.com/2010/08/18/microsofts-arc-touch-revealed/">leaking</a>, Microsoft's <em>finally</em> ready to spit out the details on its <a href="http://www.engadget.com/tag/arc+touch/">Arc Touch Mouse</a>, which at the end of the day is really just... a mouse. As we've seen, the peripheral has an incredibly unique design -- the flat device arches its back to click into a mountain shape, which actually ends up powering the little rodent up. So, where does the whole "touch" factor come into play? Well, very similarly to the <a href="http://www.engadget.com/photos/madcatz-eclipse-touchmouse/">Mad Catz Eclipse</a> mouse, the Arc Touch has a capacitive touch strip with sensor pads between the mouse buttons that can be used for scrolling and customizable shortcuts. We've got you covered with some hands-on impressions and video after the break, but that's about all you'll be getting for a while since the press release below says the $69.95 mouse won't hit the market until December. Yep, December! That's a bit odd to us, but they'll be taking pre-orders today so hit the break to finally see this thing push the cursor around.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/microsoft-arc-touch-mouse-hands-on-unboxing/">Microsoft Arc Touch mouse hands-on / unboxing</a></strong></p><a href="http://www.engadget.com/photos/microsoft-arc-touch-mouse-hands-on-unboxing/#3316388"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/microsoftarctouchmouse1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsoft-arc-touch-mouse-hands-on-unboxing/#3316389"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/microsoftarctouchmouse2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsoft-arc-touch-mouse-hands-on-unboxing/#3316390"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/microsoftarctouchmouse3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsoft-arc-touch-mouse-hands-on-unboxing/#3316391"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/microsoftarctouchmouse4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsoft-arc-touch-mouse-hands-on-unboxing/#3316392"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/microsoftarctouchmouse5_thumbnail.jpg" alt="" title="" /></a></div> <div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/microsoft-arc-touch-mouse-press-shots/">Microsoft Arc Touch mouse press shots</a></strong></p><a href="http://www.engadget.com/photos/microsoft-arc-touch-mouse-press-shots/#3316414"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/atmabackcurvedfy11-1283307906_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsoft-arc-touch-mouse-press-shots/#3316415"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/atmabackflatfy11-1283307908_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsoft-arc-touch-mouse-press-shots/#3316416"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/atmafrontcurvedfy11-1283307909_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsoft-arc-touch-mouse-press-shots/#3316417"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/atmafrontflatfy11-1283307910_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsoft-arc-touch-mouse-press-shots/#3316418"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/atmprofilecruvedfy11-1283307913_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2010/09/01/microsoft-arc-touch-mouse-seriously-finally-officially-announ/" rel="bookmark">Continue reading <em>Microsoft Arc Touch Mouse seriously, finally, officially announced, doesn't ship until December</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/01/microsoft-arc-touch-mouse-seriously-finally-officially-announ/">Microsoft Arc Touch Mouse seriously, finally, officially announced, doesn't ship until December</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 01 Sep 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/01/microsoft-arc-touch-mouse-seriously-finally-officially-announ/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19616158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/01/microsoft-arc-touch-mouse-seriously-finally-officially-announ/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arc touch</category><category>Arc Touch Mouse</category><category>ArcTouch</category><category>ArcTouchMouse</category><category>hands-on</category><category>input</category><category>input device</category><category>InputDevice</category><category>microsoft</category><category>microsoft arc touch mouse</category><category>MicrosoftArcTouchMouse</category><category>mouse</category><category>peripheral</category><category>touch</category><category>video</category><category>windows</category><category>windows 7</category><category>Windows7</category><dc:creator><![CDATA[Joanna Stern]]></dc:creator><pubDate>Wed, 01 Sep 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[PlayStation designer explains what the controller symbols mean, dishes a bit of history]]></title><link>http://www.engadget.com/2010/08/26/playstation-designer-explains-what-the-controller-symbols-mean/</link><guid isPermaLink="true">http://www.engadget.com/2010/08/26/playstation-designer-explains-what-the-controller-symbols-mean/</guid><comments>http://www.engadget.com/2010/08/26/playstation-designer-explains-what-the-controller-symbols-mean/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/08/26/playstation-designer-explains-what-the-controller-symbols-mean/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/08/10x0826ib235esps1.jpg" /></a></div>
Teiyu Goto, the man responsible for saving us from that kidney-shaped disaster above and delivering us the splendid original<a href="http://www.engadget.com/2009/12/03/sonys-playstation-marks-15th-anniversary/"> PlayStation</a>'s <a href="http://www.engadget.com/2007/11/23/playstation-controller-cuff-links-impress-sony-interviewers/">controller</a>, has sat down for a little chat with <em>Famitsu</em> over in Japan. Involved in the PlayStation project almost from its inception, the designer played a pivotal role in shifting Sony away from its Nintendo copycat ways and into the world of handle-equipped button pads. Moreover, his brainbox is the one responsible for coming up with the now legendary geometric button icons adorning the PS controller's buttons. Here's how Goto explains their meaning: the circle and x represent yes and no, respectively, the triangle symbolizes a point of view, and the square is equated to a sheet of paper, there to be used to access menus. Frankly, given the backlog of memories we have built up with those keys, this explanation leaves us a little high and dry, couldn't he have made up some dragon-slaying stories? Hit the source below for the whole interview, it's well worth the read.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/08/26/playstation-designer-explains-what-the-controller-symbols-mean/">PlayStation designer explains what the controller symbols mean, dishes a bit of history</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 26 Aug 2010 04:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/08/26/playstation-designer-explains-what-the-controller-symbols-mean/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19608789/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/08/26/playstation-designer-explains-what-the-controller-symbols-mean/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>controller</category><category>design</category><category>designer</category><category>famitsu</category><category>games</category><category>input</category><category>input device</category><category>InputDevice</category><category>joypad</category><category>joystick</category><category>peripheral</category><category>playstation</category><category>ps one</category><category>ps1</category><category>PsOne</category><category>sony</category><category>teiyu goto</category><category>TeiyuGoto</category><category>video games</category><category>VideoGames</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Thu, 26 Aug 2010 04:31:00 EST</pubDate></item><item><title><![CDATA[Logitech's Wireless Illuminated K800 keyboard boasts ambient light and proximity sensors, costs $100]]></title><link>http://www.engadget.com/2010/08/18/logitechs-wireless-illuminated-k800-keyboard-boasts-ambient-lig/</link><guid isPermaLink="true">http://www.engadget.com/2010/08/18/logitechs-wireless-illuminated-k800-keyboard-boasts-ambient-lig/</guid><comments>http://www.engadget.com/2010/08/18/logitechs-wireless-illuminated-k800-keyboard-boasts-ambient-lig/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/08/18/logitechs-wireless-illuminated-k800-keyboard-boasts-ambient-lig/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/08/10x0818ib2523dlogo.jpg" alt="" /></a></div>
It wasn't too long ago that we were <a href="http://www.engadget.com/2010/06/10/ask-engadget-best-illuminated-keyboard-for-the-non-gamer/">pondering</a> the relative scarcity of <a href="http://www.engadget.com/2009/02/20/ocz-expands-alchemy-line-with-illuminati-backlit-keyboard/">backlit desktop keyboards</a>, so let's all warmly welcome a new entrant into this niche category. The K800 from Logitech picks up where the <a href="http://www.engadget.com/2008/09/02/logitechs-illuminated-keyboard-for-one-handed-night-typing/">wired Illuminated Keyboard</a> left off: it has the requisite inflated price, adjustable and intelligent illumination to please functionalists, and a dagger-like profile for aesthetes. Ambient light sensors will align the keyboard's brightness to your environment, while proximity detectors will only flip the switch when your hands are in position to start writing. There's also a Micro USB cable to refresh your battery when it starts running low -- it's rated for up to 10 days of wireless use -- but whether this whole package of smart convenience is worth the $99.99 we'll leave up to you. The K800 should be shipping out later this month, and you can find out more about it in the press release after the break.<p><a href="http://www.engadget.com/2010/08/18/logitechs-wireless-illuminated-k800-keyboard-boasts-ambient-lig/" rel="bookmark">Continue reading <em>Logitech's Wireless Illuminated K800 keyboard boasts ambient light and proximity sensors, costs $100</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/08/18/logitechs-wireless-illuminated-k800-keyboard-boasts-ambient-lig/">Logitech's Wireless Illuminated K800 keyboard boasts ambient light and proximity sensors, costs $100</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 18 Aug 2010 06:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/08/18/logitechs-wireless-illuminated-k800-keyboard-boasts-ambient-lig/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19598078/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/08/18/logitechs-wireless-illuminated-k800-keyboard-boasts-ambient-lig/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambient light sensor</category><category>AmbientLightSensor</category><category>backlight</category><category>backlit</category><category>backlit keyboard</category><category>BacklitKeyboard</category><category>illuminated</category><category>illuminated keyboard</category><category>IlluminatedKeyboard</category><category>Illumination</category><category>input</category><category>input device</category><category>InputDevice</category><category>k800</category><category>keyboard</category><category>light</category><category>light sensor</category><category>LightSensor</category><category>logitech</category><category>logitech k800</category><category>LogitechK800</category><category>micro usb</category><category>MicroUsb</category><category>motion sensor</category><category>MotionSensor</category><category>peripheral</category><category>proximity sensor</category><category>ProximitySensor</category><category>unifying</category><category>unifying receiver</category><category>UnifyingReceiver</category><category>wireless</category><category>wireless keyboard</category><category>WirelessKeyboard</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Wed, 18 Aug 2010 06:05:00 EST</pubDate></item><item><title><![CDATA[Microsoft Research reveals RearType, puts QWERTY back where it belongs]]></title><link>http://www.engadget.com/2010/08/10/microsoft-research-reveals-reartype-puts-qwerty-back-where-it-b/</link><guid isPermaLink="true">http://www.engadget.com/2010/08/10/microsoft-research-reveals-reartype-puts-qwerty-back-where-it-b/</guid><comments>http://www.engadget.com/2010/08/10/microsoft-research-reveals-reartype-puts-qwerty-back-where-it-b/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/08/8-10-10-microsofttabletbackkeyboard600.jpg" alt="" /></div>
We've seen a few wacky <a href="http://www.engadget.com/2006/05/05/the-combimouse/">split</a> <a href="http://www.engadget.com/2010/01/07/smartfish-ergomotion-keyboard-fingers-on/">keyboards</a> in our day, and even the occasional <a href="http://www.engadget.com/2009/01/08/grippity-back-typing-keyboard-hands-on/">back-typing peripheral</a>, but Microsoft Research has just congealed the core ideas into a why-didn't-I-think-of-that device for mobile use. Dubbed RearType, the QWERTY solution literally sticks a three-row keyboard on the back of a tablet PC, allowing users to have the same physical sensation as on laptop or desktop without taking up valuable touchscreen real estate. While there's still a few kinks to be worked out of the system (like how to set it down without triggering input) and no plans yet for commercial availability, a brief study showed users could attain 15WPM speeds on average with a single hour of training, and one participant managed to eke out a healthy 47WPM in the same timeframe. We imagine <a href="http://www.engadget.com/2010/03/01/motorola-backflip-for-atandt-unboxing-and-hands-on/">a certain Motorola device</a> is feeling a mite jealous right about now. See the front of the (non-Microsoft) tablet right after the break, and read the full study at our more coverage link.<p><a href="http://www.engadget.com/2010/08/10/microsoft-research-reveals-reartype-puts-qwerty-back-where-it-b/" rel="bookmark">Continue reading <em>Microsoft Research reveals RearType, puts QWERTY back where it belongs</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/08/10/microsoft-research-reveals-reartype-puts-qwerty-back-where-it-b/">Microsoft Research reveals RearType, puts QWERTY back where it belongs</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 10 Aug 2010 20:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/08/10/microsoft-research-reveals-reartype-puts-qwerty-back-where-it-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19588252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/08/10/microsoft-research-reveals-reartype-puts-qwerty-back-where-it-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backtyping</category><category>backtyping keyboard</category><category>BacktypingKeyboard</category><category>ergonomic</category><category>ergonomics</category><category>input</category><category>input device</category><category>input devices</category><category>InputDevice</category><category>InputDevices</category><category>keyboard</category><category>keyboards</category><category>Microsoft</category><category>Microsoft Research</category><category>MicrosoftResearch</category><category>Peripheral</category><category>peripherals</category><category>QWERTY</category><category>reartype</category><category>split keyboard</category><category>SplitKeyboard</category><category>WPM</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Tue, 10 Aug 2010 20:58:00 EST</pubDate></item><item><title><![CDATA[Microsoft Arc Touch Mouse rumor resurfaces, expected in September for $69.95 (updated)]]></title><link>http://www.engadget.com/2010/08/05/microsoft-arc-touch-mouse-rumor-resurfaces-in-relation-to-flat/</link><guid isPermaLink="true">http://www.engadget.com/2010/08/05/microsoft-arc-touch-mouse-rumor-resurfaces-in-relation-to-flat/</guid><comments>http://www.engadget.com/2010/08/05/microsoft-arc-touch-mouse-rumor-resurfaces-in-relation-to-flat/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2010/08/05/microsoft-arc-touch-mouse-rumor-resurfaces-in-relation-to-flat/"><img vspace="4" hspace="4" border="0" align="left" src="http://www.blogcdn.com/www.engadget.com/media/2010/08/10x0805m3124arctouch.jpg" alt="" /></a>It was almost exactly a month ago that we reported on swirling rumors of Microsoft pulling together a <a href="http://www.engadget.com/2010/07/02/microsoft-prepping-magic-mouse-like-arc-touch-mouse/">multitouch-capable mouse to call its own</a>, while earlier this week we saw the company's Twitter feed enlivened with teasers of a <a href="http://www.engadget.com/2010/08/03/microsoft-teases-something-flat-and-touchy/">mysterious new touch-input device</a>. Coincidence? No chance, says <em>Neowin</em>, whose insider source confirms the Arc Touch Mouse moniker and also adds that launch is expected in September. It's said this peripheral will come with just basic touch functionality initially, with multitouch presumably being thrown in via a later update. Sounds like Microsoft's version of the <a href="http://www.engadget.com/2010/07/30/apple-magic-trackpad-review/">Magic Trackpad</a>, though the Mouse part of its name suggests it'll also be able to track around your desktop like a more conventional rodent as well. That'd certainly offer more versatility than the stationary Apple option, but we have our doubts about the ergonomics of using a flat mouse over long periods of time. More should be known soon, provided @msfthardware keeps feeling loquacious.<br />
<br />
<strong>Update:</strong> Never mind waiting for MSFT to tell us,<em> </em>the Arc Touch Mouse has appeared in a <a href="http://www.kernelsoftware.com/products/catalog_1/microsoft_hardware.html">reseller's price list</a> with an MSRP a few cents south of $70 -- right in line with Magic Trackpad and Magic Mouse pricing.<p><a href="http://www.engadget.com/2010/08/05/microsoft-arc-touch-mouse-rumor-resurfaces-in-relation-to-flat/" rel="bookmark">Continue reading <em>Microsoft Arc Touch Mouse rumor resurfaces, expected in September for $69.95 (updated)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/08/05/microsoft-arc-touch-mouse-rumor-resurfaces-in-relation-to-flat/">Microsoft Arc Touch Mouse rumor resurfaces, expected in September for $69.95 (updated)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 05 Aug 2010 03:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/08/05/microsoft-arc-touch-mouse-rumor-resurfaces-in-relation-to-flat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19581802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/08/05/microsoft-arc-touch-mouse-rumor-resurfaces-in-relation-to-flat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arc touch</category><category>arc touch mouse</category><category>ArcTouch</category><category>ArcTouchMouse</category><category>flat</category><category>input</category><category>input device</category><category>InputDevice</category><category>microsoft</category><category>mouse</category><category>mouse 2.0</category><category>Mouse2.0</category><category>multitouch</category><category>rumor</category><category>speculation</category><category>tease</category><category>teaser</category><category>touch</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Thu, 05 Aug 2010 03:29:00 EST</pubDate></item><item><title><![CDATA[Magic Trackpad review]]></title><link>http://www.engadget.com/2010/07/30/apple-magic-trackpad-review/</link><guid isPermaLink="true">http://www.engadget.com/2010/07/30/apple-magic-trackpad-review/</guid><comments>http://www.engadget.com/2010/07/30/apple-magic-trackpad-review/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2010/07/30/apple-magic-trackpad-review/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/07/magictrackpad60011.jpg" vspace="4" /></a></div>
Apple's <a href="http://www.engadget.com/tag/MagicTrackpad/">Magic Trackpad</a> isn't the first of its kind -- in fact, Wacom has been <a href="http://www.engadget.com/2009/12/10/wacom-bamboo-pen-and-touch-review/">playing</a> this game for awhile -- but it's the first of its kind from the cats in Cupertino, so obviously people take notice. The premise of such a device is stupidly simple: it's a laptop trackpad that lives on your desktop. Over the past few years, there have been rumors that Steve Jobs has his sights set on eliminating buttons from Apple products altogether, and this certainly feels like the next step in the plan. But does it make sense? Is this an improvement over standard input devices like a mouse or trackball? More importantly, in the age of iPads and netbooks, does anyone even need an external input device like this? We're going to try and answer those questions (and more), so read on for our full review!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/magic-trackpad-first-hands-on/">Magic Trackpad first hands-on</a></strong></p><a href="http://www.engadget.com/photos/magic-trackpad-first-hands-on/#3208991"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/07/magictrack1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/magic-trackpad-first-hands-on/#3208990"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/07/magictrack2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/magic-trackpad-first-hands-on/#3208982"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/07/magictrack10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/magic-trackpad-first-hands-on/#3208981"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/07/magictrack11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/magic-trackpad-first-hands-on/#3208983"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/07/magictrack9_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2010/07/30/apple-magic-trackpad-review/" rel="bookmark">Continue reading <em>Magic Trackpad review</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/07/30/apple-magic-trackpad-review/">Magic Trackpad review</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 30 Jul 2010 19:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/07/30/apple-magic-trackpad-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19575671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/07/30/apple-magic-trackpad-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>apple magic trackpad</category><category>AppleMagicTrackpad</category><category>input</category><category>input device</category><category>InputDevice</category><category>magic track pad</category><category>magic trackpad</category><category>MagicTrackpad</category><category>multitouch</category><category>review</category><category>touch</category><category>touch pad</category><category>touchpad</category><category>track pad</category><category>trackpad</category><dc:creator><![CDATA[Joshua Topolsky]]></dc:creator><pubDate>Fri, 30 Jul 2010 19:04:00 EST</pubDate></item><item><title><![CDATA[BlindType vows to autocorrect all wrongs with your iPhone or Android virtual keyboard (video)]]></title><link>http://www.engadget.com/2010/07/22/blindtype-vows-to-autocorrect-all-wrongs-by-replacing-your-virtu/</link><guid isPermaLink="true">http://www.engadget.com/2010/07/22/blindtype-vows-to-autocorrect-all-wrongs-by-replacing-your-virtu/</guid><comments>http://www.engadget.com/2010/07/22/blindtype-vows-to-autocorrect-all-wrongs-by-replacing-your-virtu/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/07/22/blindtype-vows-to-autocorrect-all-wrongs-by-replacing-your-virtu/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/07/10x07229h2353blind.jpg" alt="" /></a></div>
Remember that episode of <em>The Simpsons</em> where Homer gets too fat to be able to dial a number? Well, he wouldn't have had that problem had BlindType been around. This <a href="http://www.engadget.com/2009/11/05/iphone-vs-droid-multitouch-keyboard-showdown-video/">soft keyboard</a> is described by its makers as being extremely resilient to inaccurate input and looking at the demo video after the break, you kinda have to agree -- it seems to have a pretty kickass predictive algorithm. Aside from that, the keyboard also dynamically adjusts to wherever and however you choose to type, meaning its size and orientation track along to your input, which goes some way to justifying the somewhat odd name (it's meant for blind operation, not blind people). Text can be inserted without the keyboard even being on screen, while spaces are added by swiping to the right. BlindType should be coming to <a href="http://www.engadget.com/product/android">Android</a> and <a href="http://www.engadget.com/product/iphone-4">iOS</a> devices some time in the near future.<br />
<br />
[Thanks, Fadl]<br />
<br />
<strong>Update:</strong> We asked BlindType's makers whether implementing their software will require replacing Apple's default button slate and they've confirmed that it would. They're making and submitting it for iOS use, nonetheless, "to put pressure on Apple to finally allow this kind of thing."<p><a href="http://www.engadget.com/2010/07/22/blindtype-vows-to-autocorrect-all-wrongs-by-replacing-your-virtu/" rel="bookmark">Continue reading <em>BlindType vows to autocorrect all wrongs with your iPhone or Android virtual keyboard (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/07/22/blindtype-vows-to-autocorrect-all-wrongs-by-replacing-your-virtu/">BlindType vows to autocorrect all wrongs with your iPhone or Android virtual keyboard (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 22 Jul 2010 02:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/07/22/blindtype-vows-to-autocorrect-all-wrongs-by-replacing-your-virtu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19563981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/07/22/blindtype-vows-to-autocorrect-all-wrongs-by-replacing-your-virtu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>android os</category><category>AndroidOs</category><category>apple</category><category>autocorrect</category><category>blindtype</category><category>input</category><category>input method</category><category>InputMethod</category><category>intelligent</category><category>ios</category><category>ipad</category><category>iphone</category><category>keyboard</category><category>soft keyboard</category><category>SoftKeyboard</category><category>software</category><category>touch typing</category><category>TouchTyping</category><category>type</category><category>typing</category><category>virtual</category><category>virtual keyboard</category><category>VirtualKeyboard</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Thu, 22 Jul 2010 02:40:00 EST</pubDate></item><item><title><![CDATA[Swype spotted swiftly slinging fingers across Windows 7 screens?]]></title><link>http://www.engadget.com/2010/07/18/swype-spotted-swiftly-slinging-fingers-across-windows-7-screens/</link><guid isPermaLink="true">http://www.engadget.com/2010/07/18/swype-spotted-swiftly-slinging-fingers-across-windows-7-screens/</guid><comments>http://www.engadget.com/2010/07/18/swype-spotted-swiftly-slinging-fingers-across-windows-7-screens/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/07/18/swype-spotted-swiftly-slinging-fingers-across-windows-7-screens/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/07/7-17-10-swype.jpg" /></a></div>
That's not your grandpappy's touchscreen panel, nor his standard Windows 7 input method of choice, oh no -- unless our eyes deceive us, we're looking at a <a href="http://www.engadget.com/2010/01/07/3m-m2256pw-10-finger-multitouch-display-hands-on-with-video/">3M M2256PW ten-finger multitouch display</a>, and on it, a genuine <a href="http://www.engadget.com/tag/Swype/">Swype</a> keyboard. Though we've heard nothing about a partnership between Microsoft and Swype and we see nary a mention on the internet at large, there's no denying the idea -- spotted during last week's Internet Explorer demo at Microsoft's Worldwide Partner Conference -- is an attractive one. The question is when and how Redmond might deliver such functionality to the existing OS... and if we might possibly see the same on the company's <a href="http://www.engadget.com/product/windows-phone-7-series">upcoming phones</a> as well. See it in action at the source link, and fast forward to 2:58:30 for the goods. Trust us and skip ahead -- <em>we've got a feeling</em> you won't want to hear Microsoft kick this party off.<br />
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[Thanks, Abed R.]<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/07/18/swype-spotted-swiftly-slinging-fingers-across-windows-7-screens/">Swype spotted swiftly slinging fingers across Windows 7 screens?</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 18 Jul 2010 00:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/07/18/swype-spotted-swiftly-slinging-fingers-across-windows-7-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19558483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/07/18/swype-spotted-swiftly-slinging-fingers-across-windows-7-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3M M2256PW</category><category>3mM2256pw</category><category>input</category><category>Internet Explorer</category><category>InternetExplorer</category><category>M2256PW</category><category>Microsoft</category><category>Microsoft Worldwide Partner Conference</category><category>MicrosoftWorldwidePartnerConference</category><category>OS</category><category>software</category><category>Swype</category><category>tablet</category><category>tablet pc</category><category>TabletPc</category><category>touchscreen</category><category>touchscreens</category><category>Windows</category><category>Windows 7</category><category>Windows7</category><category>Worldwide Partner Conference</category><category>WorldwidePartnerConference</category><category>WPC</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Sun, 18 Jul 2010 00:12:00 EST</pubDate></item><item><title><![CDATA[Graffiti for Android scribbles Palm OS memories all over Google's platform]]></title><link>http://www.engadget.com/2010/07/16/graffiti-for-android-scribbles-palm-os-memories-all-over-google/</link><guid isPermaLink="true">http://www.engadget.com/2010/07/16/graffiti-for-android-scribbles-palm-os-memories-all-over-google/</guid><comments>http://www.engadget.com/2010/07/16/graffiti-for-android-scribbles-palm-os-memories-all-over-google/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/07/16/graffiti-for-android-scribbles-palm-os-memories-all-over-google/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/07/graffiti-android-rm-eng.jpg" /></a></div>
Gather around the campfire, children, as we tell you a story from or youth. You see, back in our day, we carried around PDAs driven by <a href="http://www.engadget.com/tag/Palm/">Palm</a>'s operating system (no, not <a href="http://www.engadget.com/tag/webos">that one</a>). Primitive and bulky by modern standards, sure, but if there's one aspect we remember most fondly -- or at least most vividly -- it'd be Graffiti, the shorthand writing system for your stylus-based text entry. And guess what? You can now bring that same <strike>frustration</strike> enjoyment to Google Android. Available now via Market, the free, OS-wide keyboard alternative comes care of Access, who gained the rights to Graffiti following the <a href="http://www.engadget.com/2006/06/28/palm-and-xerox-finally-settle-graffiti-dispute/">Palm / Xerox settlement</a> from way back in 2006. The future is the past as remembered by the present, or something like that -- download away.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/07/16/graffiti-for-android-scribbles-palm-os-memories-all-over-google/">Graffiti for Android scribbles Palm OS memories all over Google's platform</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 16 Jul 2010 09:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/07/16/graffiti-for-android-scribbles-palm-os-memories-all-over-google/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19556250/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/07/16/graffiti-for-android-scribbles-palm-os-memories-all-over-google/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>entry</category><category>google</category><category>google android</category><category>GoogleAndroid</category><category>graffiti</category><category>hand writing</category><category>HandWriting</category><category>input</category><category>keyboard</category><category>market</category><category>palm</category><category>palm os</category><category>PalmOs</category><category>short hand</category><category>ShortHand</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 16 Jul 2010 09:32:00 EST</pubDate></item><item><title><![CDATA[Swiftpoint's tiny mouse finally up for pre-order, shipping in August]]></title><link>http://www.engadget.com/2010/07/13/swiftpoints-tiny-mouse-finally-up-for-pre-order-shipping-in-au/</link><guid isPermaLink="true">http://www.engadget.com/2010/07/13/swiftpoints-tiny-mouse-finally-up-for-pre-order-shipping-in-au/</guid><comments>http://www.engadget.com/2010/07/13/swiftpoints-tiny-mouse-finally-up-for-pre-order-shipping-in-au/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/07/13/swiftpoints-tiny-mouse-finally-up-for-pre-order-shipping-in-au/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2010/07/10x0713jhvyfujbgh.jpg" alt="" /></a></div>
It's been a long couple of years since we <a href="http://www.engadget.com/2008/03/05/simtrix-trots-out-radically-designed-swiftpoint-mice/">last heard</a> from Swiftpoint, but the company is back with a (tiny) bang and introducing its eponymous ultraportable mouse. Touting a pen-like grip, tilt-scrolling, and a 30 to 40 percent better efficiency than your touchpad, this little thumb accessory wants to be seen as the solver of an <a href="http://www.engadget.com/2009/08/06/newton-peripherals-mogo-mouse-uglies-up-your-netbook-hates-you/">eternal problem</a> -- namely, getting all the <a href="http://www.engadget.com/2010/05/03/warmouse-meta-review/">utility</a> of a desktop rodent without having to deal with its <a href="http://www.engadget.com/2010/03/04/mad-catz-cyborg-rat-a-guided-tour-video/">full size</a>. Whether it lives up to that lofty goal will require some fingers-on time to determine, but the Swiftpoint does a very credible job on the battery front: it can turn a 30-second charge into an hour's use and can last 3 to 4 weeks on a fully juiced cell. It all sounds quite appealing, but be prepared for some sticker shock as the pre-order price is &pound;67 in the UK or $70 in the USA... and that's with a 10 percent early bird discount included. We might just wait till these hit the sales before grabbing one.<br />
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[Thanks, Patrick]<p><a href="http://www.engadget.com/2010/07/13/swiftpoints-tiny-mouse-finally-up-for-pre-order-shipping-in-au/" rel="bookmark">Continue reading <em>Swiftpoint's tiny mouse finally up for pre-order, shipping in August</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/07/13/swiftpoints-tiny-mouse-finally-up-for-pre-order-shipping-in-au/">Swiftpoint's tiny mouse finally up for pre-order, shipping in August</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 13 Jul 2010 06:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/07/13/swiftpoints-tiny-mouse-finally-up-for-pre-order-shipping-in-au/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19551784/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/07/13/swiftpoints-tiny-mouse-finally-up-for-pre-order-shipping-in-au/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>availability</category><category>input</category><category>input device</category><category>InputDevice</category><category>launch</category><category>mini</category><category>mouse</category><category>optical</category><category>portable</category><category>portable mouse</category><category>PortableMouse</category><category>pre-order</category><category>pricing</category><category>rechargeable</category><category>small</category><category>swiftpoint</category><category>swiftpoint mouse</category><category>SwiftpointMouse</category><category>tiny</category><category>video</category><category>wireless</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Tue, 13 Jul 2010 06:44:00 EST</pubDate></item><item><title><![CDATA[Apple applies for 'disappearing button' patent]]></title><link>http://www.engadget.com/2010/04/30/apple-applies-for-disappearing-button-patent/</link><guid isPermaLink="true">http://www.engadget.com/2010/04/30/apple-applies-for-disappearing-button-patent/</guid><comments>http://www.engadget.com/2010/04/30/apple-applies-for-disappearing-button-patent/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.appleinsider.com/articles/10/04/29/apple_exploring_invisible_disappearing_buttons_for_future_macbooks.html"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/04/4-29-10-disappearingbuttons.jpg" /></a></div>
You know that little sleep indicator light on the front of your new MacBook Pro -- the one that simply disappears when your notebook is wide awake? Apple wants to do <em>that</em> for buttons, too. Cupertino's <a href="http://www.engadget.com/tag/apple,+patent">latest patent application</a> is for pressure-sensitive, capacitive touchscreen materials it could build right into the surface of its aluminum-clad devices, and identify with laser-cut, micro-perforated holes that let light shine from within. According to the filing, the technology could potentially be used to eliminate existing buttons in favor of a smooth, solid slab, and / or integrate new ones into surfaces that weren't previously considered for use. Engineers imagine <a href="http://www.engadget.com/2007/07/18/apples-patent-attack-light-up-touchpads-ipod-booters/">light-up controls</a> on a laptop's lid that could be used while closed for things like USB charging and media playback, and local heat and sound sensors that selectively light up interface opportunities when users are in close proximity. Not bad, Apple. As long as you let us keep our nice, springy keyboards, we're all for revolutionizing the rest of modern input.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/04/30/apple-applies-for-disappearing-button-patent/">Apple applies for 'disappearing button' patent</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 30 Apr 2010 07:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/04/30/apple-applies-for-disappearing-button-patent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19459540/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/04/30/apple-applies-for-disappearing-button-patent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aluminum</category><category>Apple</category><category>Apple MacBook</category><category>AppleMacbook</category><category>disappearing buttons</category><category>DisappearingButtons</category><category>input</category><category>interface</category><category>interface design</category><category>InterfaceDesign</category><category>invisible</category><category>invisible buttons</category><category>InvisibleButtons</category><category>laser cut</category><category>laser drilled</category><category>LaserCut</category><category>LaserDrilled</category><category>legal</category><category>MacBook</category><category>micro-perforated</category><category>micro-perforation</category><category>microperforated</category><category>microperforation</category><category>patent</category><category>patents</category><category>touch</category><category>touchscreen</category><category>UI</category><category>user interface</category><category>user interface design</category><category>UserInterface</category><category>UserInterfaceDesign</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Fri, 30 Apr 2010 07:26:00 EST</pubDate></item><item><title><![CDATA[Synaptics extends multitouch Gesture Suite to Linux, Chrome OS included]]></title><link>http://www.engadget.com/2010/04/20/synaptics-extends-multitouch-gesture-suite-to-linux-chrome-os-i/</link><guid isPermaLink="true">http://www.engadget.com/2010/04/20/synaptics-extends-multitouch-gesture-suite-to-linux-chrome-os-i/</guid><comments>http://www.engadget.com/2010/04/20/synaptics-extends-multitouch-gesture-suite-to-linux-chrome-os-i/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.synaptics.com/solutions/technology/gestures/touchpad-linux"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/04/20apr1034nt35giyt.jpg" /></a></div>
Well, it had to happen at some point. After eons of watching Mac OS and Windows users swiping away nonchalantly on their touchpads, Linux laptop buyers can now also join the multitouch fray. <a href="http://www.engadget.com/tag/synaptics">Synaptics</a> has announced official Gesture Suite support for a wide range of Linux-based OS flavors -- Fedora, Ubuntu, RedFlag, SuSE, and Xandros get name-dropped, while future support for Chrome OS is promised -- which will all benefit from its set of multi-fingered <a href="http://www.engadget.com/2010/03/19/synaptics-driver-enables-multitouch-gestures-on-older-trackpads/">touch and swipe responses</a>. The infamous<a href="http://www.engadget.com/2010/02/08/linus-torvalds-is-now-a-happy-nexus-one-owner-pinch-to-zoom-put/"> pinch-to-zoom</a> is quite naturally included in the Suite, which will come bundled with new installations of those operating systems. We're not seeing any mention of a downloadable update as yet, but we imagine that'll be corrected in due course, whether by the company itself or the resourceful Linux community. Full PR after the break.<p><a href="http://www.engadget.com/2010/04/20/synaptics-extends-multitouch-gesture-suite-to-linux-chrome-os-i/" rel="bookmark">Continue reading <em>Synaptics extends multitouch Gesture Suite to Linux, Chrome OS included</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/04/20/synaptics-extends-multitouch-gesture-suite-to-linux-chrome-os-i/">Synaptics extends multitouch Gesture Suite to Linux, Chrome OS included</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 20 Apr 2010 06:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/04/20/synaptics-extends-multitouch-gesture-suite-to-linux-chrome-os-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19446499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/04/20/synaptics-extends-multitouch-gesture-suite-to-linux-chrome-os-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chiralscroll</category><category>chrome os</category><category>ChromeOs</category><category>fedora</category><category>gesture</category><category>gesture suite</category><category>gestures</category><category>GestureSuite</category><category>input</category><category>input device</category><category>InputDevice</category><category>interface</category><category>linux</category><category>multitouch</category><category>multitouch support</category><category>MultitouchSupport</category><category>red flag</category><category>RedFlag</category><category>suse</category><category>synaptics</category><category>touchpad</category><category>trackpad</category><category>ubuntu</category><category>xandros</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Tue, 20 Apr 2010 06:06:00 EST</pubDate></item></channel></rss>
