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I've always been pretty open about my feelings on RIFT: I have an immense admiration for the mechanical ideas and the sheer effort Trion makes, but the world-building and aesthetic choices put me to sleep. The game firmly belongs in the category of those games I wish I liked but don't. While I pla...

January 9th 2014 at 10:00am 0 Comments
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You've gotten a taste of the new festival content, you've seen the huge raid, but nothing will prepare you for RIFT's 2.1 update quite like this post will. Trion Worlds took the curtain off of its first post-Storm Legion update today, triggering the game's seasonal Fae Yule celebration as well....

December 12th 2012 at 4:00pm 0 Comments
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What do a statistician, a tinkerer, a party guy, a time-challenged player, and my better half all have in common? They're a handful of gamers who have recently been playing RIFT with me, and many of them have come back after a break from the game. It's pretty much been one coincidence after anoth...

August 15th 2012 at 3:00pm 0 Comments
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"It's about more players being able to do more things with each other." That's how Trion CCO and RIFT Executive Producer Scott Hartsman described the core goal behind Update 1.9. And based on the upcoming changes, it looks like there will be plenty of opportunities for both. From Conquest to ment...

June 25th 2012 at 9:00am 0 Comments
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In the most recent Enter at Your Own Rift, we looked at Conquest, an exciting new opportunity for instanced three-faction PvP. It's been generating a lot of buzz, and players have had two chances to check it out its development on the test server. Conquest is scheduled to be part of RIFT's Update...

June 6th 2012 at 11:00am 0 Comments
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It's a well-known fact that throughout a good portion of its development process, RIFT was designed to be a completely dynamic world free from the traditional questing system. So why did Trion Worlds feel the need to shoehorn in these established MMO elements? Scott Hartsman doesn't duck the que...

March 6th 2012 at 7:00pm 0 Comments
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It's been a tremendous first year for the RIFT team, and as the devs embark on year two for the game, they have taken a moment to look at the progress the title has made and where they intend to take it from here. "We built a really good foundation," Technical Design Director Peter Ju said, "and...

March 5th 2012 at 1:00pm 0 Comments
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As I ran around smacking loot piñatas (finally, someone acknowledges these things for what they are), I wondered how on earth RIFT's first year went by so fast. The Carnival of the Ascended is just around the corner, and on March 1st, the game officially celebrates its first birthday. In...

February 29th 2012 at 3:00pm 0 Comments