interaction-laboratories

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  • Nintendo wins Wii peripheral lawsuit, obtains suing company's patent portfolio

    by 
    Danny Cowan
    Danny Cowan
    01.09.2014

    Nintendo has obtained the entire patent portfolio of exergaming company InterAction Laboratories (a.k.a. IA Labs) following an unsuccessful 2010 lawsuit alleging that Nintendo's Wii and its peripherals infringed on IA's patents. A trial court ruled in favor of Nintendo in 2012, ordering IA Labs to pay Nintendo's legal defense fees as a result. IA Labs lost a subsequent appeal last year, leading to a sheriff's sale of its assets when the company was unable to reimburse Nintendo's court costs. Nintendo then purchased IA Labs' remaining assets and patent portfolio during the sale, closing off the potential for further claims and lawsuits. While Nintendo won this particular patent battle, a federal judge recently ruled in favor of Tomita Technologies International in a lawsuit over Nintendo's patent-infringing use of its glasses-free 3D technology. Nintendo was ordered to pay a percentage of revenue earned from 3DS hardware sales to Tomita as a result of the suit.

  • Wii Fit patent lawsuit dismissed

    by 
    JC Fletcher
    JC Fletcher
    03.02.2012

    We know you've been unable to sleep restfully since the announcement of InterAction Laboratories' 2010 lawsuit against Nintendo, so you'll be relieved to know the situation is resolved. Nintendo announced this morning that a Maryland judge has summarily dismissed the case, which alleged that Nintendo's Wii Fit games and Balance Board accessory (among pretty much every other Nintendo peripheral) violated patents owned by IA Labs for exergaming devices.IA Labs' last announced gaming product was the "XR Station," a controller attached to a big lever, that players must exert pressure on -- push, pull, lean -- to operate. It also showed the "Sqweeze" in 2008: a Wiimote peripheral with two rubber grips to squeeze.

  • Nintendo sued by exergaming company IA Labs

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.14.2010

    Was it something we said? No sooner does Nintendo close the book on the two-year-old Anascape suit than does the prolific peripheral manufacturer get slapped with another legal challenge. Gamasutra has obtained documentation of a lawsuit filed against Nintendo, on April 2, by exergaming company InterAction Laboratories, a.k.a. IA Labs, a.k.a. Powergrid Fitness, for alleged patent infringement. In typical dramatic legalese, the suit cries out that IA Labs has been "irreparably harmed" by Nintendo's violation of two of its patents through a long list of Wii products. Here goes: the Wii system itself and its primary controllers, the Wiimote and the Nunchuk, and the MotionPlus add-on; Wii Fit, its expansion pack, Wii Fit Plus, and its peripheral, the Balance Board; and the Wii Zapper. Phew! Are we forgetting anything? Oh, yes -- the Wii Wheel. Uh-huh, that circular piece of plastic is allegedly infringing upon a patent for either (1) "Computer interactive isometric exercise system and method for operatively interconnecting the exercise system to a computer system for use as a peripheral" or (2) "Force measurement system for an isometric exercise device." IA Labs claims that these two patents are used in a number of its products, including the Kilowatt Sport and Exer-Station controller. Both have won an award at separate CES events. If you're real up on your Wii peripheral pitches, you will recall the Sqweeze, a ThighMaster-esque device for your hands, developed by IA Labs and introduced in late 2008. While a PC version appears to be available, the Wii iteration never made it to market, perhaps evidence that the relationship between IA Labs and Nintendo soured long ago. Documentation from the recent suit reveals emails from 2007–2008 between the two companies, which had once been in talks for IA Labs to license its technology to Nintendo.

  • Wii Sqweeze is like a ThighMaster for your hands

    by 
    David Hinkle
    David Hinkle
    08.20.2008

    Introducing InterAction Laboratories' Wii Sqweeze. Recently demonstrated by CEO Greg Merril, the device has two rubber grips that "allow for shoulder abduction and adduction." Supposedly, the thing was demonstrated with some kind of bow hunting PC game. As of right now, it's only in the prototype stage, but InterAction Laboratories promises native Wii compatibility sometime in 2009, which is the launch window for the peripheral.[Via Engadget]