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Between showing off three new smartphones and two seemingly random pairs of Bluetooth headphones, it's safe to say Team Motorola had a pretty busy morning. Still, we wanted even more insight into the thinking that went into the new Moto Xs, the company's push into direct sales and the future of in...

July 28th 2015 at 3:50pm 0 Comments
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-- Transcript of staff appraisal for Robot PX31i Hey PX31i, thanks for coming in, please take a seat! So, I wanted to talk to you about your personal development today. No, don't look down, because you're great at moving heavy objects and scaring the visitors, but we're all worried about your wo...

March 17th 2014 at 12:03pm 0 Comments
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In real life, I'm not what you'd call a social butterfly. More of a social weevil, or a social stick insect, or a social whatever arthropod it is that hides and avoids talking to people. The point is that I'm not really grand at parties. This cannot be who I am in roleplaying terms, and not just b...

August 16th 2013 at 7:00pm 0 Comments
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Video games are, by definition, an interactive medium. The entire point of playing a video game is that you get to explore the world, talk to the characters, slay the monsters, and reap the rewards. And you do all this with a keyboard and mouse or controller or futuristic headset or whatever. Playe...

July 23rd 2013 at 6:00pm 0 Comments
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Two weeks ago I wrote a column on the ups and downs of planning RP developments before they take place. I ended on the note that it's very important to decide exactly how much to plan ahead, but then I ended the column before actually offering any guidance on how to determine how much to plan ahead...

July 19th 2013 at 12:00pm 0 Comments
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There's an element of fire-and-forget in a large number of MMOs, a sense that all of the hard work of targeting is done for you by the game. You click on your target, you activate your ability, and that's all the thought you need to put into aiming. But WildStar is looking to change that, as outlin...

July 11th 2013 at 9:00am 0 Comments
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I like WildStar a lot. You knew from an early time that I liked the game's aesthetic and sense of humor, and as time went on it became clear that I also liked the mechanics and the approaches it has toward an endgame. When I finally got my first hands-on playtime with the game, I liked that, too. W...

June 17th 2013 at 12:00pm 0 Comments
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One of the weirdest devices I've seen so far here at Macworld is Spicebox's Mauz controller. The company recently started a Kickstarter for the project (their second, after a case that tracks your opening of multiple beers called the Intoxicase), but even though that campaign hasn't yet come an...

January 31st 2013 at 9:30pm 0 Comments
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A few weeks ago, I posted about the HeroClix TabApp that was recently released on the App Store, an iPad app that has the ability to interact with a special set of figurines designed to be used with Marvel's very popular HeroClix collectible game. Wizkids kindly got in touch with me after that...

October 12th 2012 at 6:00pm 0 Comments
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Apple has pulled an app named Clueful from the App Store, though it hasn't been completely forthcoming yet as to why the app was pulled. Clueful is an app from a company called Bitdefender that's designed to let iPhone users monitor what their other apps are doing or sharing in terms of usage....

July 20th 2012 at 4:00pm 0 Comments
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A research team from the GroupLab at the University of Calgary is working on a set of new single-handed gestures for the iPhone called the the Fat Thumb interaction technique. This technique lets you hold your iPhone with one hand and use your thumb to interact with the UI. The team conducted...

July 5th 2012 at 2:30pm 0 Comments