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Mistakes of World of Warcraft Kaplan was quick to note that Warcraft was far from perfect, and he wanted to highlight some of his own mistakes inside of the design. The first mistake was the idea of the "Christmas tree effect," otherwise known as having so many quests in a quest hub that the mini...

April 1st 2009 at 5:00pm 0 Comments
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At GDC09, we got to talk with many people and listened to a variety of panels on all aspects of game design. But there was little doubt as to which panel attracted loads of attention -- the Jeff Kaplan panel on quest design in World of Warcraft.Warcraft has come extremely far in terms of their UI d...

April 1st 2009 at 5:00pm 0 Comments
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Regular columns dominate this week's listing of WoW-related content on our sister site Massively. You can click on the links below or subscribe to a special WoW-only Massively feed.Behind the Curtain: Immediacy in PvPCraig Withers likes to PvP in a tabletop game, but not WoW. Why not? Read his curre...

January 13th 2008 at 7:05pm 0 Comments