Post Thumbnail

Buy-to-play games can be difficult to judge in terms of metrics. You can't point to the total number of people who have bought the game because there's no proof those people are still playing. Guild Wars 2 has sold plenty of boxes, and according to lead designer Isaiah Cartwright those boxes are tr...

August 23rd 2013 at 2:00pm 0 Comments
Post Thumbnail

Guild Wars 2 Lead Designer Isaiah Cartwright has a few (but just a few) words to say regarding the changes that ArenaNet is planning for its dungeons. Dungeon running should be more profitable, awarding additional currency for a successful run. The team is limiting full rewards for each dungeon pat...

August 1st 2013 at 3:30pm 0 Comments
Post Thumbnail

Has Guild Wars 2 become overly complicated since its launch last year? This is the question that Forbes posed to ArenaNet Lead Designer Isaiah Cartwright, who admits that the team debates the question regularly. "Because we've been adding a lot of reward systems, we've seen an increase in the nu...

March 13th 2013 at 4:30pm 0 Comments
Post Thumbnail

ArenaNet's Isaiah Cartwright, lead game designer on Guild Wars 2, has posted a new dev blog to address the recent changes to the game's dynamic leveling system. In the build of the game that went live on January 28th, the team made two major changes to the way dynamic leveling works. First, the d...

February 2nd 2013 at 1:00pm 0 Comments
Post Thumbnail

I tend to dislike the term "endgame" because I suspect most people have scribbled out their own definition of the word and that anyone who dares to use it in reference to anything outside of that definition is summarily dismissed and excommunicated. I'm never quite sure what it is I'm being exc...

January 15th 2013 at 1:00pm 0 Comments
Post Thumbnail

MMO player and writer Ravious over at Kill Ten Rats knows how to ask the hard questions. Questions that other journalists are afraid to ask. Questions like, "If you were omniscient with regard to all corollary Guild Wars 2 data (including player emotion, all chat including voice chat, current s...

December 5th 2012 at 6:00pm 0 Comments
Post Thumbnail

Want to get your hands on a legendary weapon in Guild Wars 2? Although the recipe itself is going to stay a mystery, a recent dev blog by ArenaNet lead designer Isaiah Cartwright goes through some of the steps in the process to give players an idea of what's involved. Hopeful wielders will need t...

October 5th 2012 at 10:45am 0 Comments
Post Thumbnail

Game development isn't just about flashy class reveals and unveiling new screenshots -- the fine-tuning behind the scenes is just as important, if not more so. Developer Isaiah "Izzy" Cartwright addressed this process in Guild Wars 2 development today in the newest ArenaNet blog post about attri...

March 8th 2011 at 2:00pm 0 Comments
Post Thumbnail

Yesterday's interview with ArenaNet at Kill Ten Rats ended on a promising note: "to be continued." That promise was fulfilled today when Ravious posted part two of the interview. While much of yesterday's discussion revolved around energy usage and potions, today's focused more on skill usage -- p...

November 30th 2010 at 6:00pm 0 Comments
Post Thumbnail

After the recent Guild Wars 2 news drought, new information is certainly welcome. Ravious over at Kill Ten Rats provides just that today with a new interview with several members of the ArenaNet team. Ravious chatted with community managers Martin Kerstein and Regina Buenaobra as well as developer...

November 29th 2010 at 5:00pm 0 Comments
Post Thumbnail

Thursday evening was fairly eventful for me. Thursday is our regular Massively night in Guild Wars, so [MVOP] arrived in The Wilds and began setting up for our run through the mission. We found a few players waiting for us, extended guild invites, sorted out our grouping, and off we went. We made i...

August 2nd 2010 at 10:00am 0 Comments