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Pirates of the Burning Sea is a title that's been undergoing some major overhauls in terms of game mechanics. Flying Lab Software has been revamping the game's combat systems, both those of ship-based combat and avatar combat. We've mentioned a few of those changes in the past, such as the introduct...

February 14th 2009 at 6:00pm 0 Comments
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Swordfighting in Pirates of the Burning Sea is going through a major overhaul, not unlike how ship combat has evolved since the game launched. Flying Labs' Isildur has written a dev blog titled, "Avatar Combat Revision" which explains why changes were necessary, and how they envision the new system...

October 15th 2008 at 12:00pm 0 Comments
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Pirates of the Burning Sea patch 1.3 has been making more than a few waves since its inception. In a recent post to the PotBS community, Flying Lab designer Isildur discusses his views on the state of the economy. The basis is that Isildur, who mentions the economy as his baby, is not performing to...

April 12th 2008 at 8:00pm 0 Comments
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Until now in Pirates of the Burning Sea, some clever folks have been able to cause a totally peaceful port to instantly become scheduled for a port battle, by saving up their contention turn-ins en masse and across characters, and handing them in all at once. Over at the official PotBS site, Isildur...

February 20th 2008 at 10:00am 0 Comments
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GameSpot UK recently had an interview with Pirates of the Burning Sea lead designer Kevin Maginn, in which they fired off a series of questions that looked to flesh out the game's concept for anyone not yet familiar with it. As well as name-dropping the guys from Talk Like a Pirate Day, some of Magi...

February 11th 2008 at 10:00pm 0 Comments
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Avast ye scurvy rapscallion dogs! Arrreckon you want some PvPbooty so pay close attention. Alright, that's enough pirate-talk for one post. Isildur, developer/buccaneer extraordinaire has posted the nitty-gritty details on capturing ports and adds his own insightful commentary on the strengths and w...

October 18th 2007 at 6:24pm 0 Comments