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Back in Issue 12, City of Heroes added the ability to see the exact statistics of your heroes to the game -- a feature that had been shrouded in mystery since the game's inception. Until that fateful patch, no one knew exactly how the statistics system in CoH worked or how things were calculated ou...

January 17th 2009 at 3:00pm 0 Comments
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They had it coming. City of Heroes Issue 12: Midnight Hour, now in Open Beta, comes with a nerf or two as well as all the good stuff. Over on the Test server, some changes have been made to high-level Family mobs. The changes are now on their second iteration. In the first round, high-level Family m...

May 17th 2008 at 10:00am 0 Comments
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City of Heroes Issue 12: Midnight Hour, now in Open Beta, brings with it a vast assortment of Quality of Life fixes and tweaks. One small but highly significant fix slipped through the net and missed appearing in the first round of patch notes: the buildup of Brute Fury in PvP and against Archvillai...

May 12th 2008 at 5:00pm 0 Comments
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The flood of new information coming out of NCSoft NorCal continues unabated. Fresh from sharing his Developer Diary with us, lead City of Heroes writer Joe Morrissey (no relation to the lugubrious singer, before you ask) has joined Chooch and Viv for a long in-depth interview. Notably, Joe takes tim...

May 7th 2008 at 5:30pm 0 Comments
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City of Heroes Issue 12: Midnight Hour is now in Open Beta. We've brought you a tour of Cimerora, and now venture into the Midnighter Club, home of the Midnight Squad.The zone itself is unusual for CoX. Although access to it has to be unlocked, with separate arcs on the hero and villain side giving...

May 7th 2008 at 4:00pm 0 Comments
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As of yesterday, all City of Heroes players can access the twelfth expansion, Midnight Hour, on the Test Server. For an issue that was originally touted as a fairly small one, it's extremely impressive. The main features are, of course, the Villain Epic Archetypes, Powerset Proliferation and the new...

May 7th 2008 at 9:00am 0 Comments
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City of Heroes Issue 12: Midnight Hour has finally reached Open Beta, and in the first of our articles covering the new issue content, we're delighted to bring you a scenic tour of the Cimerora zone.The Midnight Squad, researchers into the arcane, have acquired a time-travel crystal. Those who have...

May 6th 2008 at 2:30pm 0 Comments
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Senior Designer Joe Morrissey, otherwise known as "Hero 1", has a lot of enthusiasm for the upcoming Issue 12 patch for City of Heroes. Not because of technology, though there are some great additions on the way. Not because of the new epic archetypes, though those are completely awesome. No, Joe is...

May 1st 2008 at 10:30am 0 Comments
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var digg_url = 'http://digg.com/pc_games/City_of_Villains_Epic_Archetypes_Video'; Anyone playing the City of... franchise must know that the game's latest free content update, Issue 12 is on the horizon, including epic archetypes for villains. And though here at Massively we can't make issue 12...

April 17th 2008 at 10:00am 0 Comments
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CoX players have been crying out for extra character slots for some time. Now, with Issue 12 bringing both Powerset Proliferation and the new Villain Epic ATs, many of us had feared we'd have to delete some characters to make room for all the new ones we're aching to make. Positron has come to our...

April 15th 2008 at 6:30pm 0 Comments
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Issue 12 Beta for CoX is currently in Friends and Family stage and closed to anyone else, but bugs do happen, and one forum poster has accidentally accessed the Villain Epic Archetypes. He's generously taken plenty of screenshots and thus given us the first real taste of how the VEATs will work....

April 9th 2008 at 5:30pm 0 Comments
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Holy highway robbery!NCsoft NorCal "announced" today that they're dropping a new feature into their superly duperly costumed heroes and villains game. Visual Sounds are cool words that pop up on the screen (both in games and famous caped crusading TV shows) based on the old school comic book techni...

April 1st 2008 at 4:30pm 0 Comments