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The big news for City of Heroes over the past week (at least at the time of writing) was the rather borked Mission Architect fix that went live. Well-intentioned, sure, but still borked beyond all comprehension. There's nothing like losing out on experience gained because of rescuing hostages to ma...

April 14th 2010 at 12:00pm 0 Comments
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When City of Heroes brought us Issue 14, they also brought something rather unique to the MMO space with the Mission Architect -- the ability for players to create their own mission scenarios and share them with other players. Unfortunately, when many games offer achievements of some sort, there are...

May 24th 2009 at 10:00am 0 Comments
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It seems as though Paragon Studios have hit content gold with their Issue 14 free update and its Mission Architect system. In the short span of just one day, the City of Heroes community has made more content for the game than has been built during the entirety of the game's life. And even though i...

April 18th 2009 at 4:00pm 0 Comments
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Massively Speaking Episode 49 returns this week with more news of the wider MMO world. Shawn is joined by Kyle Horner once again as we discuss everything from Runes of Magic to the City of Heroes Mission Architect. Kyle also gives us a good dose of his impressions of DDO in his weekly column, The Di...

April 15th 2009 at 3:00pm 0 Comments
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The time that many people have been waiting for has finally come! Issue 14: Architect has finally released to the live City of Heroes and City of Villains servers for players to enjoy. This new addition to the City of lineup adds in the ability for players to create their own content, including miss...

April 9th 2009 at 8:00pm 0 Comments
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Much of our recent coverage of City of Heroes has focused on the Mission Architect, and with good reason. Issue 14 brings player-created content into the superhero MMO, placing the tools the developers have used to create missions in the hands of the players. Essentially, players can create their ow...

April 8th 2009 at 5:30pm 0 Comments
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At GDC recently, Joe Morrissey, Senior Designer at NCsoft and Lead Designer for Mission Architect talked to an audience about the challenges of implementing a user generated content system in a 5-year old MMO. Afterwards, we had a chance to sit him down and ask a few questions of our own. But to st...

April 6th 2009 at 7:05pm 0 Comments
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City of Heroes has announced the open beta phase for Issue 14: Architect, which allows players to customize their own missions, at long last bringing player-created content to the superhero (and supervillain) MMO. The NCsoft announcement reads: "Now is your chance to play and give feedback on one of...

March 18th 2009 at 7:00pm 0 Comments
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If you're anything like we are, the goodies coming in City of Heroes upcoming Issue 14: Architect have you pretty excited. Sure, opening up player-built content means someone will likely try to cobble together a flying penis in there somewhere (not that we'll likely ever see it, mind) but you have...

March 2nd 2009 at 1:00pm 0 Comments
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We'd like to take this moment and declare our love for Rooster Teeth, because they have once again created something wonderful (probably by touching their awesome button) for City of Heroes' upcoming Mission Architect system.This is the first episode in a three part mini-series entitled Captain Dyn...

February 27th 2009 at 5:00pm 0 Comments
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Today, NCsoft has lifted the veil on their Mission Architect system coming in the free Issue 14 update for City of Heroes -- which is currently looking at a March 2009 release.We've got both a shiny collection of screens and a nice juicy hour-long audio file of Joe Morrissey discussing the various...

February 26th 2009 at 9:00am 0 Comments