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Every so often I like to be nosy and pry into your personal finances. Wow, you blow through a lot of Candy Crush microtransactions, don't you? And your Pez eBay purchases have gotten out of control. But let's just pretend that I don't have unparalleled access to your checking account and ask you...

August 20th 2014 at 8:00am 0 Comments
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Origins of Malu has a few interesting ideas regarding its business model that Burning Dog laid out today in a post. The studio prefaced the plan by assuring fans that the title will have "no pay-to-win, no matter what." The game will offer a hybrid business model, with both subscription and free-t...

May 15th 2014 at 4:00pm 0 Comments
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Pirahna Game's president Russ Bullock is listening to the playerbase of MechWarrior Online. He is very aware of the number of complaints that have come in after a recent announcement of the pre-order sell of Clan 'Mechs, with prices ranging from under $30.00 to $500.00 for a gold-plated version. Al...

December 19th 2013 at 2:30pm 0 Comments
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I really want to recommend Zombie Pandemic, a browser-based, post-apocalyptic "MMORPG" by Pixel Pandemic. I really do. The problem is that I can see you sitting down to play a cool-sounding game, recommended by me, only to leave it within an hour because its server issues literally make the game un...

December 8th 2013 at 12:00pm 0 Comments
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Remember last time when I said that Cloud Imperium's decision to release a playable pre-alpha Star Citizen module was a risky move? Forget that. I mean, it still kinda was, but this particular story had a happy ending. Star Citizen's first public-facing in-game deliverable has been live for over...

September 8th 2013 at 2:00pm 0 Comments
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In life and in games, the overarching method of commerce involves currency. Occasionally, you might find a game (or a friend) that will work with the bartering system, but that is far from the norm around these parts. Then you have The Secret World. TSW has the best -- or worst, you could say -- o...

August 12th 2013 at 7:00pm 0 Comments
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World of Warcraft's new item store is currently on the test server in preparation for its release with Patch 5.4. Instead of waiting until the store goes live in the game to check it out, you can get a sneak peek at the store now courtesy of AdriaCraft. The following video shows the store interfac...

July 31st 2013 at 2:00pm 0 Comments
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One of the most-asked questions that we've seen following RIFT's free-to-play conversion is, "What does the in-game store look like?" This must be a universal query because the folks over at Rift Junkies have put together a video that takes players on an in-depth tour of the shop and its offerings....

June 21st 2013 at 5:00pm 0 Comments
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The topic of the MMO business model is a hot one lately as studios are in the Wild West of experimentation, discovery, and limit-testing. New games are going free-to-play every week it seems, and we, as consumers, are accepting more and more as these business models become standard. But that's c...

January 10th 2013 at 5:00pm 0 Comments
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Following BioWare's promise that the studio's made substantial changes to its Cartel Market in Star Wars: The Old Republic, fan site Darth Hater polled over 2500 players about how they use the item shop (if at all). The results are quite fascinating. Most of those polled (89%) are still subscrib...

December 29th 2012 at 5:00pm 0 Comments
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This past week, the Money Gnomes at Turbine tested the waters with the idea of selling a $50 horse in Lord of the Rings Online. Oh, not just any horse, mind you: It's a toy hobby horse. For $50. The representative who asked for feedback on the item and price-point probably caused herself interna...

December 6th 2012 at 3:00pm 0 Comments
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I had a dream last night. And since I know how popular telling other people about your dreams is, here I go: I dreamed that I was writing a blog post detailing what money I spent on MMOs last month between subscriptions and cash shops. Then I woke up and decided that I have a very boring dream li...

December 2nd 2012 at 8:00am 0 Comments