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Classes are the hot topic for this week's Tree of Savior community Q&A, with many of the questions concerning the different roles that players will assume in the upcoming title. The Q&A was coy on a few specifics, such as which class only has five skills, but was more open on other topics....

August 4th 2014 at 10:00pm 0 Comments
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Korean publisher Hangame has yet to announce whether or not Tree of Savior will be localized for the Western market, but developer Hakkyu Kim continues to post lengthy blog updates in English. So that's something. Q&A #10 is now live, and it details everything from item grades and set bonuses...

July 28th 2014 at 11:00am 0 Comments
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One of the things I like to do is read up on how gear will be designed in the future and really consider how it will play out. We know that Warlords of Draenor will be a vastly different game in many respects, including gear design. One of the ways that's showcased for us is in how bonus armor will...

May 8th 2014 at 1:00pm 0 Comments
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The item squish is a hotly debated topic on the forums. That's not really surprising. It's a pretty big change. Any time you're talking about any sort of reduction to character power (which, it must be restated, the item squish isn't, but it can appear to be) people get nervous. Part of the problem...

March 6th 2014 at 5:00pm 0 Comments
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I've written long, eloquent defenses of reforging. And this week, I finally snapped. The fact that I have to reforge between my arms spec and my fury spec (and not just reforge, but regem) has finally broken me. I now take it all back - reforging sucks. It compensates for things that are flaws in t...

March 5th 2014 at 7:00pm 0 Comments
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I admit it, I love talking about the new gear paradigm in Warlords of Draenor because it's such a big change, with so many permutations. But as big as it is, some folks think it's not going far enough. This post over on the 7th Tower discusses weapons and how they could be made more universal, and...

November 30th 2013 at 4:00pm 0 Comments
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In the gameplay and systems panel, Greg "Ghostcrawler" Street just revealed some massive changes to gear itemization in Warlords of Draenor. The fabled item squish is finally coming, stats are being removed, new stats are being added, and reforging is gone. There's a lot to cover so let's get right...

November 9th 2013 at 6:30pm 0 Comments
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After last week's edition of the Summoner's Guidebook, I realized that one of the things I sort of take for granted is the advantage of taking many of LoL's different gametypes into account when I value a particular item. For instance, last week we talked a lot about Rabadon's Deathcap, but it (and...

May 30th 2013 at 4:00pm 0 Comments
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I initially had the intention of refuting Adam's dissertation on why we don't need gear in World of Warcraft with the same length and exhaustive detail he himself used. But I don't think that's the proper course here. By now, many of you will have commented in similar fashion. Instead, I'll go for...

May 1st 2013 at 12:00pm 0 Comments
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It's been a huge week for MOBAs, with several new characters being released and one game closing its doors for good. League of Legends finally revamped underused champion Karma and released new character Zac, a strange green blob who drops parts of himself all over the battlefield and can even re...

April 1st 2013 at 8:00pm 0 Comments
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Because Diablo III is such a loot-centric game, players pay attention when the developers start talking about making significant itemization changes in the upcoming months. The first part of Blizzard's future itemization philosophy is to more strongly equate rarity with power. Legendary items wi...

March 5th 2013 at 4:00pm 0 Comments