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In an Iwata Asks interview about Metroid: Other M, Team Ninja head and Other M director Yosuke Hayashi classifies the game as "a NES game with the latest technology," an ideal that went on to inform much of the design. "Yes, we thought that if we could make a game that could be controlled with just ...

4 years ago 0 Comments
August 11, 2010 at 8:20PM
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We know you had stuff planned today. Grocery shopping, volunteering at the soup kitchen and taking Fido for a walk may have just been a few of those planned activities, but you're going to want to clear your schedule. The Nintendo Channel update this week has nearly 40 minutes of conversation betwe...

4 years ago 0 Comments
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If you've got a few leftover questions about the 3DS, Zelda: Skyward Sword or any of the other new products announced during Nintendo's E3 keynote, we suggest you check out the new Iwata Asks video that's currently up on Nintendo's site. The company's president fires off queries at Shigeru Miyamoto...

5 years ago 0 Comments
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In case you missed Siliconera's translation of the Iwata Asks interview with Treasure about Sin & Punishment: Star Successor, Nintendo of America has posted its own translation. And if you have read it, you'll appreciate Nintendo's updated translation of Iwata's statement that the N64 "was a mac...

5 years ago 0 Comments
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In a new Iwata Asks feature with Capcom's Ryozo Tsujimoto and Kaname Fujioka, Nintendo president Satoru Iwata revealed just how closely Nintendo worked with Capcom to ensure the success of Monster Hunter Tri. Not only did the hardware manufacturer create a new controller, the Classic Controller Pro,...

5 years ago 0 Comments
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In an Iwata Asks interview about the upcoming WarioWare DIY, Nintendo president and expert interviewer Satoru Iwata revealed a previously unknown codename for the system that would become the Nintendo DS: Iris. "Iris was the codename of a next-generation device we were exploring to succeed the Game ...

5 years ago 0 Comments
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In the most recent edition of Iwata Asks, Nintendo prez Satoru Iwata gathers up Takashi Tezuka and Toshihiko Nakago for a thorough discussion of their time with the company, the many projects they've worked on and their 25-year-long partnership with Shigeru Miyamoto. Let's break it down: Takashi Te...

5 years ago 0 Comments
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For fans of the NES' flagship pugilism sim Punch-Out!!!, the latest edition of Iwata Asks is chock-full of tidbits about the game that you probably didn't know. For instance, Nintendo Entertainment and Analysis Division's Makoto Wada reveals a long-hidden secret that makes fights against Bald Bull...

5 years ago 0 Comments
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Nintendo's latest Iwata Asks interview puts the surprisingly small Rhythm Heaven team in the universally awkward position of being interviewed by their employer. The five-person team turns out to be every bit as quirky as the game. Project lead Kazuyoshi Osawa, for example, said he "agonized" over ...

6 years ago 0 Comments
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"Iwata Asks" articles are almost as old as the Wii itself, coinciding as they do with any notable first-party release, and the latest round of questioning stars four of the Animal Crossing: City Folk team: Aya Kyougoku (who forgot to wear her regulation beige Nintendo jacket for this), Ryuji Kobay...

6 years ago 0 Comments
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In what is now a time-honored tradition for Nintendo's first-party releases, Satoru Iwata and Shigeru Miyamoto came together over a cup of tea and a Jammie Dodger* to have a chinwag about Wii Music. Neither man fell about laughing hysterically at any point in the interview, so we assume the game ...

6 years ago 0 Comments
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Now that Link's Crossbow Training is coming out in the region that matters (Japan), Nintendo has begun promoting it with one of their "Iwata Asks" interview series. This time, Shigeru Miyamoto is back in the hot seat -- and at the beginning of the interview, he expresses surprise that producers Taka...

7 years ago 0 Comments
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After Super Smash Bros. Brawl and Wii Fit, Mario Kart Wii has become the latest title to appear in the excellent "Iwata Asks:" series of interviews. Featuring producer Hideki Konno, Wii Wheel project leader Kenichiro Ashida, and Shigeru Miyamoto (in fully relaxed, shirt-open mode) getting grilled ...

7 years ago 0 Comments
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The fourth and final segment of Iwata Asks deals with an often overlooked part of gaming -- sound. The interview also focuses on the design and planning of Wii Fit. Three of the people Iwata questioned had previously worked on Zelda games, which (as you can imagine) are completely different than Wii...

7 years ago 0 Comments
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For those of you who just love the interviewing skills of one Nintendo pres Satoru Iwata, then you should know the next segment in the interviews revolving around Wii Fit has gone live. This time around, Iwata chats with Hiroshi Matsunaga and Tadashi Sugiyama, two folks who oversaw the software deve...

7 years ago 0 Comments
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For the second installment of Iwata Asks (the Wii Fit version), Iwata gets the nitty gritty from the developers of the Balance Board. It's pretty interesting to see what the board could have ended up looking like. Take, for example, the crazy octogan-shaped thing about. Also, whenever reading abou...

7 years ago 0 Comments
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Once Iwata's Brawl interviews ended, we started having severe "Iwata Asks" withdrawals. Yet, we're glad we waited before turning to heroin, hash, or horse tranquilizers to fill the voids in our hearts.* Our patience was vindicated, and a few days ago Iwata once again started up his Q&A segments,...

7 years ago 0 Comments
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We've been told that all good things must come to an end, and this unfortunately applies to Iwata's informative interview segments with Sakurai (no one ever expects a Sakurai inquisition!). So, what better way is there to end things than to talk about the beginning? In this installment, Iwata questi...

7 years ago 0 Comments