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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Nintendo launching 'Misty Pink' 3DS handheld on October 20th]]></title><link>http://www.engadget.com/2011/09/12/nintendo-launching-pink-3ds-handheld-on-october-20th/</link><guid isPermaLink="true">http://www.engadget.com/2011/09/12/nintendo-launching-pink-3ds-handheld-on-october-20th/</guid><comments>http://www.engadget.com/2011/09/12/nintendo-launching-pink-3ds-handheld-on-october-20th/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/09/12/nintendo-launching-pink-3ds-handheld-on-october-20th/"><img  src="http://www.blogcdn.com/www.engadget.com/media/2011/09/iwata-nintendo-3ds-pink.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
You heard right -- The Big N's own Satoru Iwata just announced that a "Misty Pink" Nintendo <a href="http://www.engadget.com/tag/3DS/">3DS</a> console would be shipping (at least in Japan) on October 20th. Funnily enough, that was just after showing a chart proving that right around half of all DS gamers are ladies. (But Iwata -- what if the dudes dig pink, too?) At any rate, no specific price was mentioned, giving us some level of certainty that no premium will be attached.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/nintendo-announces-pink-3ds-gaming-handheld-in-tokyo/">Nintendo announces pink 3DS gaming handheld in Tokyo</a></strong></p><a href="http://www.engadget.com/photos/nintendo-announces-pink-3ds-gaming-handheld-in-tokyo/#4438235"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/3ds-nintendo-gaming-chart2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/nintendo-announces-pink-3ds-gaming-handheld-in-tokyo/#4438236"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/3ds-nintendo-gaming-chart1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/nintendo-announces-pink-3ds-gaming-handheld-in-tokyo/#4438237"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/iwata-nintendo-3ds-pink-1315884211_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/nintendo-announces-pink-3ds-gaming-handheld-in-tokyo/#4438238"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/pink-3ds-1315884212_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/nintendo-announces-pink-3ds-gaming-handheld-in-tokyo/#4438256"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/nintendo-misty-pink-3ds-press_thumbnail.jpg" alt="" title="" /></a></div><br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/nintendo-3ds-conference-2011/">Nintendo 3DS Conference 2011</a></strong></p><a href="http://www.engadget.com/photos/nintendo-3ds-conference-2011/#4438258"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/screen-shot-2011-09-12-at-11.06.42-pm_thumbnail.png" alt="" title="" /></a><a href="http://www.engadget.com/photos/nintendo-3ds-conference-2011/#4438259"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/screen-shot-2011-09-12-at-11.12.44-pm_thumbnail.png" alt="" title="" /></a><a href="http://www.engadget.com/photos/nintendo-3ds-conference-2011/#4438260"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/screen-shot-2011-09-12-at-11.14.46-pm_thumbnail.png" alt="" title="" /></a><a href="http://www.engadget.com/photos/nintendo-3ds-conference-2011/#4438261"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/screen-shot-2011-09-12-at-11.16.07-pm_thumbnail.png" alt="" title="" /></a><a href="http://www.engadget.com/photos/nintendo-3ds-conference-2011/#4438262"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/screen-shot-2011-09-12-at-11.16.19-pm_thumbnail.png" alt="" title="" /></a></div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/09/12/nintendo-launching-pink-3ds-handheld-on-october-20th/">Nintendo launching 'Misty Pink' 3DS handheld on October 20th</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 12 Sep 2011 23:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/09/12/nintendo-launching-pink-3ds-handheld-on-october-20th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20041059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/09/12/nintendo-launching-pink-3ds-handheld-on-october-20th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>breaking news</category><category>event</category><category>female</category><category>gaming</category><category>gaming handheld</category><category>GamingHandheld</category><category>girl</category><category>handheld</category><category>iwata</category><category>japan</category><category>lady</category><category>nintendo</category><category>nintendo 3ds</category><category>Nintendo3ds</category><category>pink</category><category>Satoru Iwata</category><category>SatoruIwata</category><category>tgs</category><category>tgs 2011</category><category>Tgs2011</category><category>tokyo</category><category>tokyo game show</category><category>TokyoGameShow</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Mon, 12 Sep 2011 23:19:00 EST</pubDate></item><item><title><![CDATA[Nintendo says one Wii U controller per console, robs player two of extra screen]]></title><link>http://www.engadget.com/2011/06/18/nintendo-says-one-wii-u-controller-per-console-robs-player-two/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/18/nintendo-says-one-wii-u-controller-per-console-robs-player-two/</guid><comments>http://www.engadget.com/2011/06/18/nintendo-says-one-wii-u-controller-per-console-robs-player-two/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/18/nintendo-says-one-wii-u-controller-per-console-robs-player-two/"><img alt="Wii U supports multiple screen-controllers, games will only use one for now" src="http://www.blogcdn.com/www.engadget.com/media/2011/06/wii-u-2011-06-07-600-26.jpg" style="width: 600px; height: 399px;" /></a></div>
Nintendo's tablet-esque <a href="http://www.engadget.com/2011/06/07/the-wiiu-controller-revealed/">Wii U controller</a> raised a few questions when it was announced at E3. Questions like, "What kind of crazy games are going to use <em>that</em> thing," and "How much will a second controller cost me?" The latter, at least, has been answered. Nothing. You don't need one. Nintendo's <a href="http://www.engadget.com/tag/SatoruIwata/">Satoru Iwata</a> recently said in an interview that games enlisting more than one Wii U controller aren't being considered just yet -- although they <em>are</em> possible. Our very own <a href="http://japanese.engadget.com/">Ittousai</a> tells us that Iwata told <em>Diamond Online</em> that the Wii U <em>can</em> technically support multiple screen-controllers, but that additional slabs would be too expensive to sell on their own. Iwata went on to say that the console would ship with only one, and that game developers should design titles under the assumption that each console will use a single Wii U controller. Player two will have to settle for a good 'ol Wiimote, and even Satoru himself admits that there are <a href="http://www.engadget.com/2011/06/07/nintendo-announces-gold-wiimote-for-legend-of-zelda-skyward-swo/">plenty</a> <a href="http://www.engadget.com/2010/09/08/nyko-wand-review/">of</a> <a href="http://www.engadget.com/2010/10/13/lego-wiimote-bricks-your-wii-faster-than-tainted-homebrew/">those</a> around.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/18/nintendo-says-one-wii-u-controller-per-console-robs-player-two/">Nintendo says one Wii U controller per console, robs player two of extra screen</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 18 Jun 2011 15:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/18/nintendo-says-one-wii-u-controller-per-console-robs-player-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19970284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/18/nintendo-says-one-wii-u-controller-per-console-robs-player-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controllers</category><category>interview</category><category>Iwata</category><category>nintendo</category><category>Nintendo wii u</category><category>NintendoWiiU</category><category>Satoru Iwata</category><category>SatoruIwata</category><category>video game controllers</category><category>video games</category><category>VideoGameControllers</category><category>VideoGames</category><category>wii remote</category><category>wii u</category><category>Wii U controller</category><category>wiimote</category><category>WiiRemote</category><category>WiiU</category><category>WiiUController</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Sat, 18 Jun 2011 15:02:00 EST</pubDate></item><item><title><![CDATA[Wii U will not play DVDs or Blu-ray, Iwata says]]></title><link>http://www.engadget.com/2011/06/15/wii-u-will-not-play-dvds-or-blu-ray-iwata-says/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/15/wii-u-will-not-play-dvds-or-blu-ray-iwata-says/</guid><comments>http://www.engadget.com/2011/06/15/wii-u-will-not-play-dvds-or-blu-ray-iwata-says/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2011/06/15/wii-u-will-not-play-dvds-or-blu-ray-iwata-says/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-06-15-wiiudvd.png" style="border-width: 0px; border-style: solid; margin: 4px;" /></a><br />
Planning to replace that aging Blu-ray player with a <a href="http://www.engadget.com/tag/WiiU/">Wii U</a>? Not so fast. Nintendo president <a href="http://www.engadget.com/tag/SatoruIwata/">Satoru Iwata</a> says the gaming console won't play DVD or Blu-ray discs, due to patent licensing fees.<br />
<blockquote>
	<p>
		Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies.</p>
</blockquote>
So there you have it. Iwata doesn't want to hand over a bag of cash for baby Blu's "<a href="http://www.engadget.com/2008/10/14/steve-jobs-calls-blu-ray-a-bag-of-hurt/">bag of hurt</a>." By the time the Wii U hits store shelves in 2012, we may be buying Blu-ray players just for their <a href="http://www.engadget.com/2010/04/12/netflix-for-wii-now-fully-available-to-all-users/">Netflix capabilities</a>, so here's to hoping the console at least carries over <em>that</em> functionality from its predecessor.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/15/wii-u-will-not-play-dvds-or-blu-ray-iwata-says/">Wii U will not play DVDs or Blu-ray, Iwata says</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 15 Jun 2011 08:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/15/wii-u-will-not-play-dvds-or-blu-ray-iwata-says/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19967505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/15/wii-u-will-not-play-dvds-or-blu-ray-iwata-says/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blu-Ray</category><category>blu-ray player</category><category>Blu-rayPlayer</category><category>dvd</category><category>dvd player</category><category>DvdPlayer</category><category>gaming console</category><category>GamingConsole</category><category>iwata</category><category>nintendo</category><category>NintendoWii</category><category>Satoru Iwata</category><category>SatoruIwata</category><category>Wii</category><category>wii u</category><category>wii u console</category><category>WiiU</category><category>WiiUConsole</category><dc:creator><![CDATA[Zach Honig]]></dc:creator><pubDate>Wed, 15 Jun 2011 08:20:00 EST</pubDate></item><item><title><![CDATA[Nintendo's Iwata talks about Wii U's place in the living room]]></title><link>http://www.engadget.com/2011/06/14/nintendos-iwata-talks-about-wii-us-place-in-the-living-room/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/14/nintendos-iwata-talks-about-wii-us-place-in-the-living-room/</guid><comments>http://www.engadget.com/2011/06/14/nintendos-iwata-talks-about-wii-us-place-in-the-living-room/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/14/nintendos-iwata-talks-about-wii-us-place-in-the-living-room/"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/e3-2010-day-2-0534-rm-engjs.jpg" style="width: 600px; height: 398px;" /></a></div>
<div>
	Nintendo took some inspiration from the TV remote for its Wii controller, and it apparently thinks its new <a href="http://www.engadget.com/2011/06/07/the-wiiu-controller-revealed/">Wii U controller</a> could well be the "TV remote of the future." That's just one tidbit from <em>All Things D</em>'s sitdown with Nintendo president Satoru Iwata, who also talked more broadly about the Wii U's new role in the living room. As evidenced by E3, that will include catering to more hardcore gamers than the Wii did, but Iwata says the Wii U is also an effort to take some of the couch time back from folks playing games on tablets, smartphones or laptops. To that end, Iwata says that Nintendo's mission is to "shorten the distance between people and gaming" and remove some of the barriers involved with console gaming, further adding that it's also trying to "reach out to the people who are not interested in video games." Though it's not saying much about it, Nintendo's no doubt hoping to win back a few investors as well. As you may have noticed, the company's stock slipped significantly following its E3 announcement and, while it's bounced back a bit since, it's still well off its Wii-fueled heights of recent years.</div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/14/nintendos-iwata-talks-about-wii-us-place-in-the-living-room/">Nintendo's Iwata talks about Wii U's place in the living room</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 14 Jun 2011 16:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/14/nintendos-iwata-talks-about-wii-us-place-in-the-living-room/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19966799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/14/nintendos-iwata-talks-about-wii-us-place-in-the-living-room/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iwata</category><category>nintendo</category><category>Satoru Iwata</category><category>SatoruIwata</category><category>wii</category><category>wii u</category><category>WiiU</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Tue, 14 Jun 2011 16:17:00 EST</pubDate></item><item><title><![CDATA[Nintendo Wii Vitality Sensor still coming to a hand near you, says Iwata]]></title><link>http://www.engadget.com/2011/05/03/nintendo-wii-vitality-sensor-still-coming-to-a-hand-near-you-sa/</link><guid isPermaLink="true">http://www.engadget.com/2011/05/03/nintendo-wii-vitality-sensor-still-coming-to-a-hand-near-you-sa/</guid><comments>http://www.engadget.com/2011/05/03/nintendo-wii-vitality-sensor-still-coming-to-a-hand-near-you-sa/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/05/03/nintendo-wii-vitality-sensor-still-coming-to-a-hand-near-you-sa/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2011/05/wii-vitality-sensor-finger-closeup.jpg" alt="" /></a></div>
For a product with the word "vitality" in its name, Nintendo's forthcoming Wii peripheral doesn't seem to have much of a pulse these days. The oddball controller certainly <a href="http://www.engadget.com/2009/06/02/nintendo-wii-vitality-sensor-detects-your-pulse/">piqued our interest</a> when the gaming giant showed it off way back in 2009, but aside from some <a href="http://www.engadget.com/2009/08/10/nintendos-iwata-says-vitality-sensor-is-coming-not-too-late-i/">false alarms</a> and an uncovered <a href="http://www.engadget.com/2010/10/11/wii-vitality-sensor-detailed-in-patent-application-fires-righte/">patent application</a>, we haven't heard a peep. Nintendo president Satoru Iwata addressed the Vitality Sensor's conspicuous absence during a financial presentation, chalking the delay up to "differences in biological information in humans." The peripheral is still coming, according to Iwata, but it won't be released until the company can make it work well with 99 percent of consumers -- a <a href="http://www.engadget.com/2009/03/25/nintendo-ships-50-million-wii-consoles-which-still-isnt-enough/">tall order</a> indeed. And what about the other one percent? Well, perhaps they can <a href="http://www.engadget.com/tag/peregrine+glove/">try these</a> on for size.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/05/03/nintendo-wii-vitality-sensor-still-coming-to-a-hand-near-you-sa/">Nintendo Wii Vitality Sensor still coming to a hand near you, says Iwata</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 03 May 2011 20:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/05/03/nintendo-wii-vitality-sensor-still-coming-to-a-hand-near-you-sa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19930908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/05/03/nintendo-wii-vitality-sensor-still-coming-to-a-hand-near-you-sa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessories</category><category>Accessory</category><category>controller</category><category>controllers</category><category>Delay</category><category>delayed</category><category>e3</category><category>iwata</category><category>Nintendo</category><category>Nintendo Wii</category><category>NintendoWii</category><category>peripheral</category><category>peripherals</category><category>Satoru Iwata</category><category>SatoruIwata</category><category>Vaporware</category><category>vitality</category><category>vitality sensor</category><category>VitalitySensor</category><category>Wii</category><category>wii vitality sensor</category><category>WiiVitalitySensor</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Tue, 03 May 2011 20:29:00 EST</pubDate></item><item><title><![CDATA[3D is dangerous / not dangerous: optometrist group defends Nintendo 3DS edition]]></title><link>http://www.engadget.com/2011/01/11/3d-is-dangerous-not-dangerous-optometrist-group-defends-ninte/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/11/3d-is-dangerous-not-dangerous-optometrist-group-defends-ninte/</guid><comments>http://www.engadget.com/2011/01/11/3d-is-dangerous-not-dangerous-optometrist-group-defends-ninte/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/11/3d-is-dangerous-not-dangerous-optometrist-group-defends-ninte/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/12-29-103ds2.jpg" /></a></div>
Much has been made of <a href="http://www.engadget.com/2010/12/29/3d-is-dangerous-not-dangerous-nintendo-3ds-warning-label-edit/">Nintendo's 3DS warning</a> that the six-and-under crowd should probably stick to 2D mode, and while CEO Iwata has consented that "being proactive about informing our customer.... may not necessarily be positive for our sales," the American Optometric Association has put an interesting spin on all this. The group released a statement last week -- yes, during CES madness -- asserting that 3D viewing "may actually help uncover subtle disorders that, left uncorrected, often result in learning difficulties." Not only that, but the 36,000-strong group suggested "children younger than six can use the 3DS in 3D mode if their visual system is developing normally." So yeah, Little Timmy's Christmas 2011 isn't ruined just yet, but that leaves plenty of time for a competing study to come out confusing everyone even further.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/11/3d-is-dangerous-not-dangerous-optometrist-group-defends-ninte/">3D is dangerous / not dangerous: optometrist group defends Nintendo 3DS edition</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 11 Jan 2011 00:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/11/3d-is-dangerous-not-dangerous-optometrist-group-defends-ninte/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19795429/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/11/3d-is-dangerous-not-dangerous-optometrist-group-defends-ninte/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>3ds</category><category>American Optometric Association</category><category>AmericanOptometricAssociation</category><category>aoa</category><category>iwata</category><category>nintendo</category><category>nintendo 3ds</category><category>Nintendo3ds</category><category>optometry</category><category>satoru iwata</category><category>SatoruIwata</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 11 Jan 2011 00:10:00 EST</pubDate></item><item><title><![CDATA[Nintendo says no Wii price cut coming in 'near future,' might want to re-think that]]></title><link>http://www.engadget.com/2010/11/01/nintendo-says-no-wii-price-cut-coming-in-near-future-might-wa/</link><guid isPermaLink="true">http://www.engadget.com/2010/11/01/nintendo-says-no-wii-price-cut-coming-in-near-future-might-wa/</guid><comments>http://www.engadget.com/2010/11/01/nintendo-says-no-wii-price-cut-coming-in-near-future-might-wa/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/11/01/nintendo-says-no-wii-price-cut-coming-in-near-future-might-wa/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/10/wii-boxes-2010-10-31.jpg" alt="" /></a></div>
Remember the halcyon days of motion gaming? When the <a href="http://www.engadget.com/tag/wii">Wii</a> was selling to everyone and everyone's grandmother in such huge volumes that Nintendo <a href="http://www.engadget.com/2009/03/25/nintendo-ships-50-million-wii-consoles-which-still-isnt-enough/">couldn't keep up</a>? That time is long-past and, after the most recent <a href="http://www.engadget.com/2010/10/28/nintendo-posts-first-net-loss-in-fiscal-first-half-in-seven-year/">disappointing earnings report</a> from Nintendo (which <a href="http://www.engadget.com/2010/07/29/nintendo-posts-q1-loss-on-strong-yen-and-lower-ds-prices/">isn't the first</a>), people are beginning to ask the obvious question: when is the thing getting cheaper? For $200 gamers can now choose between a shiny new Xbox 360 or a Wii, and while <a href="http://www.engadget.com/2010/10/21/nintendo-wii-remote-plus-is-just-39-gets-included-in-shiny-new/">crimson bundles</a> might help, a price cut would help more. That's not coming soon according to President and CEO Satoru Iwata, saying: "we cannot say [a Wii price cut] will never happen, but we are not thinking of it for the near future." So, when? Well, the last time he said it <a href="http://www.engadget.com/2009/04/09/nintendo-president-squashes-talk-of-wii-price-cuts/">wasn't getting</a> a price cut that's exactly what it got <a href="http://www.engadget.com/2009/09/23/nintendo-finally-confirms-new-199-wii-price/">five months later</a>. Maybe March, then?<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/11/01/nintendo-says-no-wii-price-cut-coming-in-near-future-might-wa/">Nintendo says no Wii price cut coming in 'near future,' might want to re-think that</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 01 Nov 2010 02:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/11/01/nintendo-says-no-wii-price-cut-coming-in-near-future-might-wa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19696417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/11/01/nintendo-says-no-wii-price-cut-coming-in-near-future-might-wa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iwata</category><category>nintendo</category><category>price cut</category><category>PriceCut</category><category>satoru iwata</category><category>SatoruIwata</category><category>wii</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Mon, 01 Nov 2010 02:02:00 EST</pubDate></item><item><title><![CDATA[Shocker! Nintendo 3DS will have shorter battery life than DS]]></title><link>http://www.engadget.com/2010/10/08/shocker-nintendo-3ds-will-have-shorter-battery-life-than-ds/</link><guid isPermaLink="true">http://www.engadget.com/2010/10/08/shocker-nintendo-3ds-will-have-shorter-battery-life-than-ds/</guid><comments>http://www.engadget.com/2010/10/08/shocker-nintendo-3ds-will-have-shorter-battery-life-than-ds/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/10/08/shocker-nintendo-3ds-will-have-shorter-battery-life-than-ds/"><img border="0" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/10/10x1008iub24ewfdggg.jpg" /></a></div>
Who'd have thought that adding <a href="http://www.engadget.com/2010/09/21/rumored-nintendo-3ds-specs-include-two-separate-266mhz-arm11-pro/">extra grunt</a> under the hood, a glasses-free 3D display up top, a wireless "<a href="http://www.engadget.com/2010/09/29/nintendo-3ds-tag-mode-demonstrated-in-super-street-fighter-iv/">tag mode</a>," and automatic wireless updates to the 3DS would serve to degrade battery life? Certainly not our naive souls. The same Q&amp;A that informed us about Nintendo's <a href="http://www.engadget.com/2010/10/02/nintendo-3ds-might-update-itself-over-wifi-still-wont-cook-you/">Spot Pass plans</a> for the 3DS has been found to also contain some commentary on battery endurance from <a href="http://www.engadget.com/all/iwata">Satoru Iwata</a> himself. The company chief says "it is inevitable that Nintendo 3DS will be a device which requires more frequent recharging than Nintendo DS" and notes that as a major reason why a charging cradle will be bundled into the new console's <a href="http://www.engadget.com/2010/09/29/nintendo-3ds-on-february-26-auto-generates-mii-with-front-facing/">retail package</a>. With tongue firmly wedged in cheek, Iwata suggests that perhaps Nintendo ought to advise users to deposit the 3DS into its cradle as soon as they get home, but the overall point is as clear as it is obvious: your more powerful handheld will require more power.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/10/08/shocker-nintendo-3ds-will-have-shorter-battery-life-than-ds/">Shocker! Nintendo 3DS will have shorter battery life than DS</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 08 Oct 2010 03:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/10/08/shocker-nintendo-3ds-will-have-shorter-battery-life-than-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19666055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/10/08/shocker-nintendo-3ds-will-have-shorter-battery-life-than-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>battery</category><category>battery life</category><category>BatteryLife</category><category>iwata</category><category>nintendo</category><category>nintendo 3ds</category><category>Nintendo3ds</category><category>q and a</category><category>QAndA</category><category>satoru iwata</category><category>SatoruIwata</category><category>shocker</category><category>spot pass</category><category>SpotPass</category><category>street pass</category><category>StreetPass</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Fri, 08 Oct 2010 03:39:00 EST</pubDate></item><item><title><![CDATA[Nintendo 3DS game cart pictured, wireless ebook reader on tap?]]></title><link>http://www.engadget.com/2010/06/18/nintendo-3ds-game-cart-pictured-wireless-ebook-reader-on-tap/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/18/nintendo-3ds-game-cart-pictured-wireless-ebook-reader-on-tap/</guid><comments>http://www.engadget.com/2010/06/18/nintendo-3ds-game-cart-pictured-wireless-ebook-reader-on-tap/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/18/nintendo-3ds-game-cart-pictured-wireless-ebook-reader-on-tap/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/nintendo3ds-cart-06-18-2010.jpg" /></a></div>
It was easy to get lost amidst all the attention surrounding the <a href="http://www.engadget.com/product/nintendo-3ds">3DS</a> itself, but Nintendo also had an actual 3DS game cart on hand at <a href="http://www.engadget.com/tag/e32010">E3</a> and, well, it looks pretty much like a regular DS cart (probably a good thing, since the two are compatible). About the only difference, it seems, is that small extra tab on the corner, and a slightly slimmer case that they'll come packaged in. In other overshadowed-by-E3 news, Nintendo CEO Satoru Iwata has apparently told <em>Nikkei</em> that the 3DS' wireless connection could be used to automatically download newspaper and magazine articles (and books, presumably) which, when combined with the 3DS' ability to actively seek out and connect to any open WiFi network, could potentially turn into a <a href="http://www.engadget.com/tag/whispernet">Whispernet</a>-like service from Nintendo -- something that Iwata has, incidentally, <a href="http://www.engadget.com/2009/10/30/nintendos-iwata-muses-about-kindle-like-business-model-for-futu/">publicly mused about</a> in the past.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/18/nintendo-3ds-game-cart-pictured-wireless-ebook-reader-on-tap/">Nintendo 3DS game cart pictured, wireless ebook reader on tap?</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 18 Jun 2010 15:34:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/18/nintendo-3ds-game-cart-pictured-wireless-ebook-reader-on-tap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19522311/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/18/nintendo-3ds-game-cart-pictured-wireless-ebook-reader-on-tap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>cart</category><category>cartridge</category><category>e book</category><category>e books</category><category>e reader</category><category>e readers</category><category>e-book</category><category>e-books</category><category>e-reader</category><category>e-readers</category><category>e3</category><category>game card</category><category>game cart</category><category>game cartridge</category><category>GameCard</category><category>GameCart</category><category>GameCartridge</category><category>iwata</category><category>nintendo</category><category>nintendo 3ds</category><category>Nintendo3ds</category><category>satoru iwata</category><category>SatoruIwata</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Fri, 18 Jun 2010 15:34:00 EST</pubDate></item><item><title><![CDATA[Nintendo's Iwata hints at possible 3D console down the road]]></title><link>http://www.engadget.com/2010/06/17/nintendos-iwata-hints-at-possible-3d-console-down-the-road/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/17/nintendos-iwata-hints-at-possible-3d-console-down-the-road/</guid><comments>http://www.engadget.com/2010/06/17/nintendos-iwata-hints-at-possible-3d-console-down-the-road/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/17/nintendos-iwata-hints-at-possible-3d-console-down-the-road/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/e3-2010-day-2-0534-rm-engjs.jpg" /></a></div>
<div style="text-align: left;">You wouldn't have guessed it given Nintendo's outright dismissal of 3D glasses during its <a href="http://www.engadget.com/2010/06/15/live-from-nintendos-e3-2010-keynote/">E3 keynote</a> this week, but it looks like company CEO Satoru Iwata is at least open to the possibility of a 3D game console down the road -- which would, presumably, require 3D glasses. Speaking to <em>Nikkei</em>, Iwata said that while 3D image quality would currently be "extremely bad" (apparently referring to the Wii), he said that "we'd probably do it with the next system," adding that the timing for a release of a 3D-enabled console would be around when 3D television adoption rates cross the 30% mark. Needless to say, that could be a ways off, and Iwata has already said that Nintendo is in <a href="http://www.engadget.com/2010/06/17/nintendos-satoru-iwata-no-immediate-need-to-replace-the-wii/">no hurry</a> to the replace the Wii. Iwata does certainly seem to be committed to 3D gaming in general, however, with him flatly saying that "in the future, 3D will become the mainstream of gaming."</div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/17/nintendos-iwata-hints-at-possible-3d-console-down-the-road/">Nintendo's Iwata hints at possible 3D console down the road</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 17 Jun 2010 07:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/17/nintendos-iwata-hints-at-possible-3d-console-down-the-road/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19521142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/17/nintendos-iwata-hints-at-possible-3d-console-down-the-road/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>3d console</category><category>3d game console</category><category>3dConsole</category><category>3dGameConsole</category><category>console</category><category>game console</category><category>GameConsole</category><category>iwata</category><category>nintendo</category><category>satoru iwata</category><category>SatoruIwata</category><category>wii</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Thu, 17 Jun 2010 07:08:00 EST</pubDate></item><item><title><![CDATA[Nintendo 3DS handheld to offer switchable 2D mode, thankfully]]></title><link>http://www.engadget.com/2010/05/10/nintendo-3ds-handheld-to-offer-switchable-2d-mode-thankfully/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/10/nintendo-3ds-handheld-to-offer-switchable-2d-mode-thankfully/</guid><comments>http://www.engadget.com/2010/05/10/nintendo-3ds-handheld-to-offer-switchable-2d-mode-thankfully/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2010/05/10/nintendo-3ds-handheld-to-offer-switchable-2d-mode-thankfully/"><img vspace="4" hspace="4" border="0" align="left" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/3ddisplay100402-230.jpg" /></a>It was pretty much implied when "backward compatibility" was listed as a feature of <a href="http://www.engadget.com/2010/03/23/nintendo-announces-3ds-the-glasses-free-3d-successor-to-the-d/">Nintendo's new 3DS</a> handheld back in March. But it's good to hear that 3D gameplay can be easily switched off, direct from Nintendo president Satoru Iwata, when headaches or nausea set in during marathon sessions. This should also ease concerns from parents over any adverse effects that long term exposure to parallax barrier gameplay could have on their children's developing eyes. Besides, a 2D mode is desirable in that we expect it to offer a brighter image (especially when viewing off-center), better text reading experience, and a wider angle of view for sharing the display. <br />
<br />
Now, we know what you're wondering: what about that new <a href="http://www.engadget.com/2010/04/02/nintendo-3ds-to-feature-3-4-inch-sharp-parallax-barrier-display/">3.4-inch glasses-less 3D touchscreen display</a> from Sharp, is it 2D switchable? Yup, lending more credibility that we'll see it on the 3DS when the handheld gaming console is fully revealed at E3 next month.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/10/nintendo-3ds-handheld-to-offer-switchable-2d-mode-thankfully/">Nintendo 3DS handheld to offer switchable 2D mode, thankfully</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 10 May 2010 06:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/10/nintendo-3ds-handheld-to-offer-switchable-2d-mode-thankfully/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19470731/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/10/nintendo-3ds-handheld-to-offer-switchable-2d-mode-thankfully/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>3ds</category><category>e3</category><category>e3 2010</category><category>E32010</category><category>gaming</category><category>handheld</category><category>Iwata</category><category>nintendo</category><category>nintendo 3ds</category><category>Nintendo3ds</category><category>parallax barrier</category><category>ParallaxBarrier</category><category>Satoru Iwata</category><category>SatoruIwata</category><category>sharp</category><dc:creator><![CDATA[Thomas Ricker]]></dc:creator><pubDate>Mon, 10 May 2010 06:27:00 EST</pubDate></item><item><title><![CDATA[Nintendo said Ninten-no to Project Natal in 2007?]]></title><link>http://www.engadget.com/2010/01/28/nintendo-said-ninten-no-to-project-natal-in-2007/</link><guid isPermaLink="true">http://www.engadget.com/2010/01/28/nintendo-said-ninten-no-to-project-natal-in-2007/</guid><comments>http://www.engadget.com/2010/01/28/nintendo-said-ninten-no-to-project-natal-in-2007/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=232754"><img border="1" vspace="4" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/01/28jan10iwataoub45.jpg" alt="" /></a></div>
Great balls of console wars fire! A top-level Nintendo insider has revealed that the motion-controlled gaming setup we now know as <a href="http://www.engadget.com/tag/natal">Project Natal</a> was offered to the Japanese company way back in 2007 and promptly turned down because it was considered too expensive. We're told this decision came from supremo <a href="http://www.engadget.com/tag/satoruiwata">Satoru Iwata</a> himself, who was worried about latency and the purported inability to sell it at "mass-market prices." This implies, of course, that 3DV Systems was <a href="http://www.engadget.com/2009/06/03/microsofts-project-natal-roots-revealed-3dv-systems-zcam/">fully responsible for Natal</a> -- which <a href="http://www.engadget.com/2009/06/04/microsoft-says-3dv-acquisition-didnt-influence-project-natal/">Microsoft staunchly denies</a> -- but <em>CVG</em> seems to consider its informant's words to be beyond suspicion. All we know for sure is that <a href="http://www.engadget.com/2010/01/06/microsoft-ces-keynote-pr-leaks-early-hp-slate-device-is-just-a/">the stuff's coming</a>, and awkwardness at house parties is about to reach a whole new level.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/01/28/nintendo-said-ninten-no-to-project-natal-in-2007/">Nintendo said Ninten-no to Project Natal in 2007?</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 28 Jan 2010 07:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/01/28/nintendo-said-ninten-no-to-project-natal-in-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19335490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/01/28/nintendo-said-ninten-no-to-project-natal-in-2007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3dv systems</category><category>3dvSystems</category><category>console</category><category>console wars</category><category>consoles</category><category>ConsoleWars</category><category>games</category><category>gaming</category><category>iwata</category><category>kinect</category><category>microsoft</category><category>motion control</category><category>MotionControl</category><category>natal</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>project natal</category><category>ProjectNatal</category><category>satoru iwata</category><category>SatoruIwata</category><category>wii</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Thu, 28 Jan 2010 07:19:00 EST</pubDate></item><item><title><![CDATA[Nintendo's Iwata muses about Kindle-like business model for future handheld]]></title><link>http://www.engadget.com/2009/10/30/nintendos-iwata-muses-about-kindle-like-business-model-for-futu/</link><guid isPermaLink="true">http://www.engadget.com/2009/10/30/nintendos-iwata-muses-about-kindle-like-business-model-for-futu/</guid><comments>http://www.engadget.com/2009/10/30/nintendos-iwata-muses-about-kindle-like-business-model-for-futu/#comments</comments><description><![CDATA[<a href="http://www.ft.com/cms/s/0/04f7ebd8-c571-11de-8193-00144feab49a.html?nclick_check=1"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2008/08/iwata-08-04-08.jpg" /></a>You may simply be able to chalk this one up to some freewheeling speculation and rumination, but Nintendo CEO <a href="http://www.engadget.com/tag/iwata">Satoru Iwata</a> went pretty far out on a limb in talking about the future of the company during a recent sit-down with the <em>Financial Times</em>, and indicated that Nintendo <em>may</em> just be looking outside the gaming industry for a little inspiration. Apparently, Iwata is intrigued by the Kindle "because it's a new business model in which the user doesn't bear the communications cost," which he says wouldn't "fit Nintendo customers because we make amusement products." He did go on to note though, that "in reality, if we did this it would increase the cost of the hardware, and customers would complain about Nintendo putting prices up," but said that "it is one option for the future." At the same time, however, Iwata also seemingly downplayed the short-term potential for download-only games, saying that he thinks "it will take quite a long time" for the industry to shift to them -- although he did hedge his bets somewhat by pointing out how unpredictable the games business is. <br /> <br /> [Via <a href="http://www.electronista.com/articles/09/10/30/nintendo.ds.sequel.may.follow.kindle.model/">Electronista</a>]<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/10/30/nintendos-iwata-muses-about-kindle-like-business-model-for-futu/">Nintendo's Iwata muses about Kindle-like business model for future handheld</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 30 Oct 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ft.com/cms/s/0/04f7ebd8-c571-11de-8193-00144feab49a.html?nclick_check=1>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/10/30/nintendos-iwata-muses-about-kindle-like-business-model-for-futu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19217255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/10/30/nintendos-iwata-muses-about-kindle-like-business-model-for-futu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>gaming handheld</category><category>GamingHandheld</category><category>iwata</category><category>iwata-asks</category><category>kindle</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>satoru iwata</category><category>SatoruIwata</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Fri, 30 Oct 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[Nintendo's Iwata says Vitality Sensor is coming "not too late" in 2010]]></title><link>http://www.engadget.com/2009/08/10/nintendos-iwata-says-vitality-sensor-is-coming-not-too-late-i/</link><guid isPermaLink="true">http://www.engadget.com/2009/08/10/nintendos-iwata-says-vitality-sensor-is-coming-not-too-late-i/</guid><comments>http://www.engadget.com/2009/08/10/nintendos-iwata-says-vitality-sensor-is-coming-not-too-late-i/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.nintendo.co.jp/ir/en/library/events/090731qa/index.html"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2009/08/vitality-sensor-08-10-09.jpg"  alt="" /></a><br />
<div align="left">We know, it's been tough waiting for word of a release date for Nintendo's <a href="http://www.engadget.com/2009/06/02/nintendo-wii-vitality-sensor-detects-your-pulse/">Wii Vitality Sensor</a>. Almost as tough as figuring out what it <a href="http://www.engadget.com/2009/08/04/nintendo-promises-very-creative-ideas-for-vitality-sensor-dec/">actually does</a>. Nintendo's Satoru Iwata now looks to be clearing up a few details on both fronts, however, telling investors that the company "would like to deliver the actual product not too late in the year next year," and adding that the first game for it will have a "theme of relaxation, which is completely opposite from traditional ones, to enrich the users' lives." He also again mentioned the idea of using it to measure "how horrified a player is in a horror title" as another possibility, and compared the device to Wii Fit, which he says also initially caused people to doubt how well it would sell.<br /><br />[Via <a href="http://www.joystiq.com/2009/08/10/iwata-vitality-sensor-coming-not-too-late-in-2010/">Joystiq</a>] </div>
</div><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/peripherals/" rel="tag">Peripherals</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/08/10/nintendos-iwata-says-vitality-sensor-is-coming-not-too-late-i/">Nintendo's Iwata says Vitality Sensor is coming "not too late" in 2010</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 10 Aug 2009 17:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.jp/ir/en/library/events/090731qa/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/08/10/nintendos-iwata-says-vitality-sensor-is-coming-not-too-late-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19125010/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/08/10/nintendos-iwata-says-vitality-sensor-is-coming-not-too-late-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iwata</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>satoru iwata</category><category>SatoruIwata</category><category>vitality sensor</category><category>VitalitySensor</category><category>wii</category><category>wii vitality sensor</category><category>WiiVitalitySensor</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Mon, 10 Aug 2009 17:33:00 EST</pubDate></item><item><title><![CDATA[Iwata says Nintendo tried and rejected camera-based motion control]]></title><link>http://www.engadget.com/2009/06/10/iwata-says-nintendo-tried-and-rejected-camera-based-motion-contr/</link><guid isPermaLink="true">http://www.engadget.com/2009/06/10/iwata-says-nintendo-tried-and-rejected-camera-based-motion-contr/</guid><comments>http://www.engadget.com/2009/06/10/iwata-says-nintendo-tried-and-rejected-camera-based-motion-contr/#comments</comments><description><![CDATA[<a href="http://www.ft.com/cms/s/0/dfcdde86-513e-11de-84c3-00144feabdc0.html?nclick_check=1"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.engadget.com/media/2008/08/iwata-08-04-08.jpg" alt="" /></a>It wasn't all that hard to see a bit of a brouhaha erupting now that all three console makers are more or less firmly committed to <a href="http://www.engadget.com/2009/06/05/motion-control-wars-xbox-360-and-ps3-are-playing-catch-up-with/">motion-control technology</a>, but it's still always notable when one of the big three throws a shot across the bow, and Nintendo CEO Satoru Iwata did just that in a recent interview with the <em>Financial Times</em>. According to Iwata, Nintendo actually tried out camera-based motion control technology similar to what both MIcrosoft and Sony have now adopted, but found that it got better results with the accelerometer-based tech that ultimately wound up in the Wii remote. Iwata did also say, however, that "until they say when they're releasing it, how much it costs and what software it comes with, we won't know whether that is the route we should have taken," although he added that he thought "they couldn't choose to release exactly the same thing" that Nintendo did.<br /><br />[Via <a href="http://www.joystiq.com/2009/06/10/iwata-nintendo-passed-on-camera-technology/">Joystiq</a>]<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/06/10/iwata-says-nintendo-tried-and-rejected-camera-based-motion-contr/">Iwata says Nintendo tried and rejected camera-based motion control</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 10 Jun 2009 14:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ft.com/cms/s/0/dfcdde86-513e-11de-84c3-00144feabdc0.html?nclick_check=1>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/06/10/iwata-says-nintendo-tried-and-rejected-camera-based-motion-contr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19063518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/06/10/iwata-says-nintendo-tried-and-rejected-camera-based-motion-contr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iwata</category><category>motion control</category><category>MotionControl</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>satoru iwata</category><category>SatoruIwata</category><category>wii</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Wed, 10 Jun 2009 14:43:00 EST</pubDate></item><item><title><![CDATA[Nintendo's Iwata: Wii could be around for three, five, or eight more years]]></title><link>http://www.engadget.com/2009/06/05/nintendos-iwata-wii-could-be-around-for-three-five-or-eight/</link><guid isPermaLink="true">http://www.engadget.com/2009/06/05/nintendos-iwata-wii-could-be-around-for-three-five-or-eight/</guid><comments>http://www.engadget.com/2009/06/05/nintendos-iwata-wii-could-be-around-for-three-five-or-eight/#comments</comments><description><![CDATA[<a href="http://venturebeat.com/2009/06/04/nintendo-ceo-wii-care-about-your-heartbeat-but-not-your-iphone-the-recession-or-free-games/"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/www.engadget.com/media/2008/08/iwata-08-04-08.jpg" alt="" /></a>He's still not firmly committing to quite as long a console lifespan as <a href="http://www.engadget.com/2009/06/04/microsofts-kim-lays-out-ten-year-xbox-360-lifecycle/">Microsoft</a> and <a href="http://www.engadget.com/2009/06/02/engadget-and-joystiq-live-from-sonys-e3-2009-keynote/">Sony</a> have, but Nintendo CEO Satoru Iwata has now dropped word that the Wii could be around in its current state for longer than some may have suspected. In a wide ranging interview with <em>VentureBeat</em>, Iwata responded to a question about console life cycles by saying that when it comes to timing for a new Nintendo console launch, "it may be three years from now, five years from now or eight years from now." Iwata further went on to say that, "if we have an opportunity to make a new console, it will probably support HD," although he disappointingly added that Nintendo has "not found a significant reason" to make the current Wii HD-compatible "at this time."<br /><br />[Via <a href="http://www.mcvuk.com/news/34625/Iwata-shoots-down-Wii-2-talk">MCV</a>]<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/06/05/nintendos-iwata-wii-could-be-around-for-three-five-or-eight/">Nintendo's Iwata: Wii could be around for three, five, or eight more years</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 05 Jun 2009 09:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://venturebeat.com/2009/06/04/nintendo-ceo-wii-care-about-your-heartbeat-but-not-your-iphone-the-recession-or-free-games/>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/06/05/nintendos-iwata-wii-could-be-around-for-three-five-or-eight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19059273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/06/05/nintendos-iwata-wii-could-be-around-for-three-five-or-eight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>console lifecycle</category><category>console lifespan</category><category>ConsoleLifecycle</category><category>ConsoleLifespan</category><category>iwata</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>satoru iwata</category><category>SatoruIwata</category><category>wii</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Fri, 05 Jun 2009 09:10:00 EST</pubDate></item><item><title><![CDATA[Nintendo president squashes talk of Wii price cuts]]></title><link>http://www.engadget.com/2009/04/09/nintendo-president-squashes-talk-of-wii-price-cuts/</link><guid isPermaLink="true">http://www.engadget.com/2009/04/09/nintendo-president-squashes-talk-of-wii-price-cuts/</guid><comments>http://www.engadget.com/2009/04/09/nintendo-president-squashes-talk-of-wii-price-cuts/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.macworld.com/article/139926/2009/04/nintendo.html?lsrc=rss_main"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2009/03/wiisupply-pic-rm-eng.jpg" alt="" /></a><br /></div>
Incredible as it sounds, it looks like Nintendo <em>isn't</em> planning on slashing the price of the console it can still barely keep on store shelves. That word comes straight from Nintendo president Satoru Iwata, who's attempting to clamp down on <a href="http://www.engadget.com/2009/04/07/analyst-suspects-wii-manufacturing-costs-are-down-45/">recent speculation</a> that a Wii price cut could be in the offing, which seemed at least a tad more plausible considering that the manufacturing costs for the console have supposedly dropped significantly since its launch. According to Iwata, rather than trying to drive up sales numbers even further with a price cut, Nintendo will instead be putting "more energy and time into making better entertainment so that our products are going to remain in the top position in our customer's wish lists" -- and now with <a href="http://www.engadget.com/2009/04/09/wii-motionplus-and-wii-sports-resort-feat-disc-dog-out-in-jul/">Disc Dog</a>, in the top position in our hearts.<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/04/09/nintendo-president-squashes-talk-of-wii-price-cuts/">Nintendo president squashes talk of Wii price cuts</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 09 Apr 2009 18:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.macworld.com/article/139926/2009/04/nintendo.html?lsrc=rss_main>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/04/09/nintendo-president-squashes-talk-of-wii-price-cuts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1513142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/04/09/nintendo-president-squashes-talk-of-wii-price-cuts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>console sales</category><category>ConsoleSales</category><category>iwata</category><category>nintendo</category><category>price cut</category><category>PriceCut</category><category>satoru iwata</category><category>SatoruIwata</category><category>wii</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Thu, 09 Apr 2009 18:25:00 EST</pubDate></item><item><title><![CDATA[Iwata says Nintendo plans to go easy on the accessories for now]]></title><link>http://www.engadget.com/2008/08/04/iwata-says-nintendo-plans-to-go-easy-on-the-accessories-for-now/</link><guid isPermaLink="true">http://www.engadget.com/2008/08/04/iwata-says-nintendo-plans-to-go-easy-on-the-accessories-for-now/</guid><comments>http://www.engadget.com/2008/08/04/iwata-says-nintendo-plans-to-go-easy-on-the-accessories-for-now/#comments</comments><description><![CDATA[<a href="http://online.wsj.com/article/SB121780805792108617.html?mod=googlenews_wsj"><img hspace="4" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2008/08/iwata-08-04-08.jpg" /></a>Apparently not willing to let things get to the point that someone has to step in and say, "enough already," Nintendo president Satoru Iwata recently told The Wall Street Journal that the company will be easing up on the number of accessories it releases for the Wii. More specifically, he said that, with the upcoming release of the <a href="http://www.engadget.com/tag/wiimotionplus">Wii MotionPlus</a> and <a href="http://www.engadget.com/2008/07/15/nintendo-announces-wiispeak-microphone-for-animal-crossing/">Wii Speak </a>add-ons, "most of the ideas for accessories that we had initially come up with are out now," and that while they "might think up some more," they "don't have any plans to release a whole lot more." Of course, we're guessing that's not a sentiment echoed by third-party manufacturers, who we're sure we can count on to keep on cluttering up the living rooms of Wii owners the world over.<br /><br />[Via <a href="http://www.joystiq.com/2008/08/04/iwata-nintendo-may-slow-down-the-new-peripheral-parade/">Joystiq</a>]<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/08/04/iwata-says-nintendo-plans-to-go-easy-on-the-accessories-for-now/">Iwata says Nintendo plans to go easy on the accessories for now</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 04 Aug 2008 18:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://online.wsj.com/article/SB121780805792108617.html?mod=googlenews_wsj>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/08/04/iwata-says-nintendo-plans-to-go-easy-on-the-accessories-for-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1275141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/08/04/iwata-says-nintendo-plans-to-go-easy-on-the-accessories-for-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iwata</category><category>nintendo</category><category>satoru iwata</category><category>SatoruIwata</category><category>wii</category><category>wii acessories</category><category>WiiAcessories</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Mon, 04 Aug 2008 18:02:00 EST</pubDate></item><item><title><![CDATA[Nintendo actually not resting on its laurels, already working on the Wii's successor]]></title><link>http://www.engadget.com/2008/07/29/nintendo-actually-not-resting-on-its-laurels-already-working-on/</link><guid isPermaLink="true">http://www.engadget.com/2008/07/29/nintendo-actually-not-resting-on-its-laurels-already-working-on/</guid><comments>http://www.engadget.com/2008/07/29/nintendo-actually-not-resting-on-its-laurels-already-working-on/#comments</comments><description><![CDATA[<a href="http://www.forbes.com/technology/2008/07/28/game-consoles-nextgen-tech-intel-cx_cm_0729consoles.html"><img vspace="16" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.engadget.com/media/2008/07/11-19-07-wii.jpg"  alt="" /></a>No need to phone in the shock police -- you <em>had</em> to know this was coming. After all, what kind of stockholder-pleasing company would Nintendo be if it wasn't already thinking about how to top the Wii? According to information in a recent <em>Forbes</em> piece surveying the field of gaming consoles, Nintendo is "already working on the Wii's successor." President Satoru Iwata shared that the Big N was "always preparing for the next hardware," though it would be unwise to expect said hardware anytime soon. With Wii consoles still hard (or at least not "<a href="http://www.engadget.com/2008/04/24/nintendo-passionately-upset-about-wii-shortages-wont-give-ou/">easy</a>") to come by in some locales, we'd say Nintendo is in no hurry to move beyond its current <a href="http://www.engadget.com/2006/12/15/wii-manufacturing-costs-ring-up-to-just-158/">cash cow</a>. Still, even Iwata admits that it "will be difficult" to exceed expectations now that the Wii has proven so successful. Not really, though -- throw in <a href="http://www.engadgethd.com/2006/05/09/wii-is-high-def-more-important-then-content/">high-def support</a> and you've got an entirely more lovable machine.<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2008/07/29/no-duh-nintendo-already-working-on-next-console/">Nintendo Wii Fanboy</a>]<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/07/29/nintendo-actually-not-resting-on-its-laurels-already-working-on/">Nintendo actually not resting on its laurels, already working on the Wii's successor</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 29 Jul 2008 22:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.forbes.com/technology/2008/07/28/game-consoles-nextgen-tech-intel-cx_cm_0729consoles.html>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/07/29/nintendo-actually-not-resting-on-its-laurels-already-working-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1270312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/07/29/nintendo-actually-not-resting-on-its-laurels-already-working-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>ceo</category><category>console</category><category>future</category><category>industry</category><category>iwata</category><category>next-generation</category><category>nintendo</category><category>plans</category><category>Satoru Iwata</category><category>SatoruIwata</category><category>wii</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Tue, 29 Jul 2008 22:43:00 EST</pubDate></item><item><title><![CDATA[No, Nintendo is not dropping the price on the Wii or DS]]></title><link>http://www.engadget.com/2008/04/27/no-nintendo-is-not-dropping-the-price-on-the-wii-or-ds/</link><guid isPermaLink="true">http://www.engadget.com/2008/04/27/no-nintendo-is-not-dropping-the-price-on-the-wii-or-ds/</guid><comments>http://www.engadget.com/2008/04/27/no-nintendo-is-not-dropping-the-price-on-the-wii-or-ds/#comments</comments><description><![CDATA[<img vspace="14" border="0" align="right" src="http://www.blogcdn.com/www.engadget.com/media/2007/11/11-19-07-wii.jpg" alt="Nintendo Wii" />Waiting for a price drop on the Nintendo <a href="http://www.engadget.com/tag/wii">Wii</a> or <a href="http://www.engadget.com/tag/ds">DS</a>? Don't hold your breath. Nintendo's <a href="http://www.engadget.com/tag/iwata">Satoru Iwata</a> told analysts on Friday that there are no price drop plans for the hot-selling units. Iwata insisted this is because Nintendo doesn't want to annoy those who already paid full price, but it's pretty clear that there's also just no need to drop the price on something that's already <a href="http://www.engadget.com/2008/04/24/nintendo-passionately-upset-about-wii-shortages-wont-give-ou/">selling like mad</a>.<br /><br />[Via <a href="http://www.joystiq.com/2008/04/27/nintendo-not-dropping-wii-or-ds-lite-price-anytime-soon/">Joystiq</a>]<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/04/27/no-nintendo-is-not-dropping-the-price-on-the-wii-or-ds/">No, Nintendo is not dropping the price on the Wii or DS</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 27 Apr 2008 18:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.yahoo.com/s/ap/20080425/ap_on_hi_te/japan_nintendo>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/04/27/no-nintendo-is-not-dropping-the-price-on-the-wii-or-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1178986/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/04/27/no-nintendo-is-not-dropping-the-price-on-the-wii-or-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>ds lite</category><category>dslite</category><category>iwata</category><category>price</category><category>price drop</category><category>PriceDrop</category><category>wii</category><dc:creator><![CDATA[Joshua Fruhlinger]]></dc:creator><pubDate>Sun, 27 Apr 2008 18:33:00 EST</pubDate></item><item><title><![CDATA[Iwata invites Kutaragi to work for Nintendo? Hell no!]]></title><link>http://www.engadget.com/2007/04/29/iwata-invites-kutaragi-to-work-for-nintendo/</link><guid isPermaLink="true">http://www.engadget.com/2007/04/29/iwata-invites-kutaragi-to-work-for-nintendo/</guid><comments>http://www.engadget.com/2007/04/29/iwata-invites-kutaragi-to-work-for-nintendo/#comments</comments><description><![CDATA[<div align="center"><a href="http://gonintendo.com/?p=16987"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2007/04/iwata-hearts-kutaragi.jpg" alt="" /></a><br /></div>
We can't confirm the statement, but if you're inclined to believe <em>GoNintendo</em>'s report, apparently at a financial press conference Nintendo head Satoru Iwata invited <a href="http://www.engadget.com/2007/04/26/sonys-ken-kutaragi-leaving-sce-chairman-and-ceo-spots-in-june/">Sony's departing</a> Ken "<a href="http://www.engadget.com/2007/04/27/kutaragi-looks-forward-to-playstation-4-5-and-6/">PlayStation</a>" Kutaragi to join up with the Wii-maker. The irony is, of course, rich. Besides being bloody rivals for over a decade, Ken Kutaragi was also the dude who hooked Nintendo into its fabled (failed) late-80s partnership with Sony to add CD-ROM capabilities to the SNES; the eventual demise of that business relationship resulted in the original PlayStation, and Nintendo's biggest single competitor since. So will Kutaragi join up with the 117-year-old upstart from Kyoto? Something tells us probably not, but man, would that first day of work ever be <em>aaawkwaaard</em>.<br /><br />[Via <a href="http://www.ps3fanboy.com/2007/04/28/nintendo-to-kuturagi-come-work-for-us/">PS3 Fanboy</a>]<br /><br /><strong>Update:</strong> Our <a href="http://japanese.engadget.com">Japanese bureau</a> had a crack at this one, and they found the story is pretty wrong, to say the least. According to a <a href="http://www.bloomberg.com/apps/news?pid=jpconewsstory&amp;refer=jpconews&amp;tkr=7974:JP&amp;sid=a5HWDJhcP7eY">Bloomberg report</a>, Iwata-san was asked whether Nintendo would make a bid for Kutaragi; the answer, which we found to be a little more realistic, had Mr. Iwata saying, "I don't think that will happen." Sorry Ken, doesn't look like anyone wants you right now. Have you thought about Microsoft?<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/04/29/iwata-invites-kutaragi-to-work-for-nintendo/">Iwata invites Kutaragi to work for Nintendo? Hell no!</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 29 Apr 2007 17:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/?p=16987>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/04/29/iwata-invites-kutaragi-to-work-for-nintendo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/884936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/04/29/iwata-invites-kutaragi-to-work-for-nintendo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iwata</category><category>ken kutaragi</category><category>KenKutaragi</category><category>kutaragi</category><category>nintendo</category><category>satoru iwata</category><category>SatoruIwata</category><category>sony</category><dc:creator><![CDATA[Ryan Block]]></dc:creator><pubDate>Sun, 29 Apr 2007 17:13:00 EST</pubDate></item><item><title><![CDATA[Nintendo Revolution to have SD slot and USB for external drives]]></title><link>http://www.engadget.com/2006/04/03/nintendo-revolution-to-have-sd-slot-and-usb-for-external-drives/</link><guid isPermaLink="true">http://www.engadget.com/2006/04/03/nintendo-revolution-to-have-sd-slot-and-usb-for-external-drives/</guid><comments>http://www.engadget.com/2006/04/03/nintendo-revolution-to-have-sd-slot-and-usb-for-external-drives/#comments</comments><description><![CDATA[<img width="225" vspace="16" hspace="4" height="169" border="1" align="right"src="http://img.engadget.com/common/images/3060000000054769.jpg?0.22361340452409695" alt="revolution" />If, like us,you were curious as to how Nintendo's expectedly hard drive-free <ahref="http://www.engadget.com/search/?q=revolution">Revolution</a> was going to be able to compete with Sony's andMicrosoft's drive-toting next-gen consoles, let your fears be allayed. In a recent CNN Money interview with Iwata-san,the N-man divulged that the Rev would come with an SD slot (which we'd heard) to complement its 512MB internal flashmemory (for, you know, <ahref="http://www.engadget.com/2006/03/24/revolution-to-emulate-genesis-and-turbografx/">downloading games n'stuff</a>), but that it'd also have USB ports for external storage solutions, like flash drives and hard drives. That'snot going to be a huge boon if the Rev isn't going to have crazy media features like the 360 has and the <ahref="http://robots.engadget.com/2006/03/18/playstation-3-will-ship-with-60gb-hdd-as-standard/">PS3 is</a> <ahref="http://www.engadget.com/2006/03/18/sony-hub-playstation-network-platform-offers-some-free-gaming/">expectedto</a>, but it's still nice to know we're not gonna be left in the lurch on the storage thing.<br /><br />[Via <ahref="http://www.joystiq.com/category/revolution/">Joystiq</a> and <ahref="http://www.psfk.com/2006/04/nintendo_revolu.html">PSFK</a>]<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/storage/" rel="tag">Storage</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2006/04/03/nintendo-revolution-to-have-sd-slot-and-usb-for-external-drives/">Nintendo Revolution to have SD slot and USB for external drives</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 03 Apr 2006 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://money.cnn.com/2006/03/29/commentary/game_over/column_gaming/>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2006/04/03/nintendo-revolution-to-have-sd-slot-and-usb-for-external-drives/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/605013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2006/04/03/nintendo-revolution-to-have-sd-slot-and-usb-for-external-drives/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drives</category><category>games</category><category>gaming</category><category>go</category><category>hard drive</category><category>HardDrive</category><category>iwata</category><category>nintendo</category><category>revolution</category><category>sd</category><category>storage</category><dc:creator><![CDATA[Ryan Block]]></dc:creator><pubDate>Mon, 03 Apr 2006 00:01:00 EST</pubDate></item></channel></rss>
