J Allen Brack

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  • Ghostcrawler cleans up two dev chat questions

    by 
    Mike Schramm
    Mike Schramm
    10.24.2009

    As you probably noticed if you watched along with us, yesterday's developer chat (with Blizzard's J. Allen Brack and Tom Chilton taking questions from Twitter and answering them on the forums) was a little light to say the least. Rather than answer questions about game balance seriously, the devs chose to make fun of hunters taming druids and do a lot of hinting and winking. Fortunately, we have Ghostcrawler -- he's responded to concerns about two of the questions yesterday over on the forums. The first is in response to some feedback about what the devs yesterday called "binary" hard modes -- they said that instead of providing multiple levels of difficulty (as in Sarth and his drakes), they'd prefer to have a hard mode either on or off (you'll be able to toggle between the two in Icecrown). This relates to what we just said recently, with different types of guilds looking for different types of content to play. GC replies that the "in-betweens" in terms of difficulty will come with later bosses in normal mode -- if you want to play a challenge without stepping into the hard modes, Blizzard will do their best to make sure that the last bosses on normal give you that challenge. Which makes sense -- bosses should ramp up in difficulty as the instance goes along, and no one would suggest, for instance, that Yogg was nearly as easy as Flame Leviathan. And GC also talked about one of my favorite (and missed) game mechanics: crowd control.

  • WoW Developer chat on Twitter this Thursday

    by 
    Adam Holisky
    Adam Holisky
    10.19.2009

    Community Manager Nethaera announced a short time ago that there will be a developer chat on Warcraft's twitter account this Thursday October 22nd at 3:00 p.m. PDT / 6:00 p.m. EDT. The chat will include WoW's Director of Production and Game Director, J. Allen Brack and Tom Chilton. We should note the announcement isn't exactly clear that it's these two people exactly, but from what we can tell they're the ones who'll be involved. We're seeking clarification and will update the post when we have it. This should be quite interesting. Follow @warcraft and @ them your questions. Answers will be provided via twitter and the official forums, and we'll be sure to break down and analyze everything right here on WoW.com as well. Don't use Twitter? Sign up now and follow @warcraft and @wowinsider for everything WoW.

  • Alex Afrasiabi on Cataclysm and the origin of phasing

    by 
    Mike Schramm
    Mike Schramm
    09.25.2009

    Gamasutra has a nice interview with someone on Blizzard's team that we haven't heard from very much before -- Alex "Furor" Afrasiabi is currently a lead world designer for Cataclysm, and while we have definitely seen him at BlizzCon a few times, he hasn't done as much press as, say, Tom Chilton or J. Allen Brack. But here he is on Gamasutra, talking about what Blizzard is doing to the World of Warcraft in the next expansion.And boy are they doing it. As we knew, Desolace and Azshara are getting revamped completely, while Feralas is in for some questing changes and zones like Loch Modan are seeing some "light" modification. Blizzard apparently looked at each zone and determined where it lay on the list of todos: Azshara is becoming the 10-20 Horde zone and so will get reworked extensively, but Silithus, while it may need work, probably won't get more than a few tweaks.Afrasiabi also talks about the surprising origin of phasing and Blizzard's philosophy. More after the break.

  • Listen to Blizzard's "Universe Behind World of Warcraft" keynote from Austin GDC

    by 
    Kevin Kelly
    Kevin Kelly
    09.17.2009

    If you're wondering what the internal goings-on at Blizzard consist of, grab yourself something to eat and kick back. We've got the entire hour-long keynote speech at the Austin Game Developer's Conference down below. Blizzard's J. Allen Brack and Frank Pearce were on-hand to walk a slightly hungover crowd through the way they make things work and how their teams are organized.Click below for the full audio, or for those of you on the go, download it here.

  • A look at Blizzard's canceled squad-based sci-fi RPG: Nomad

    by 
    Kevin Kelly
    Kevin Kelly
    09.17.2009

    At this morning's Austin Game Developer's Conference keynote, J. Allen Brack and Frank Pearce of Blizzard took the stage to talk about the inner workings of Blizzard. Most of what they covered was stats and trvia. Did you know the Blizzard bug team is currently tracking over 179,484 bugs? Now you do. There are 7,650 quests in WoW since Wrath of the Lich King! Consider yourself informed. Some of the trivia was actually pretty interesting, like the fact that when Blizzard releases a patch, almost half of that data is audio. Pearce also mentioned that BlizzCon is operated "at a substantial loss for Blizzard," but the value is that it's a huge marketing/PR opportunity for them. Considering how many tickets they sell (in only eight minutes), that's around $3.5 million that's written off. Plus whatever Blizzard spends above and beyond that. No wonder Blizzard employees have to buy their own tickets.However, the most interesting part of the keynote was when they briefly spoke about Nomad, the canceled squad-based sci-fi game. Ten years ago, Blizzard put a lot of work in on the game, but eventually looked at it and said "Is this really the game we want to be working on right now? The answer ended up being "no," and the team went on to start work on World of Warcraft. Here we are ten years later with WoW going strong, and no Nomad in sight.They'd mentioned this canceled game, along with a slew of others, at last year's DICE summit, but without any other information. Sadly, the only thing they had to show were pieces of concept art, including some by "The Bourbon Cowboy," Chris Metzen. The art itself isn't that exciting (the best one is above and there's a couple more in the gallery below), but the words "squad-based sci-fi RPG" are exciting. Could this be Blizzard's next game? Possibly mutated into MMO form? Who knows when we'll find out, since one of the stats they flashed onscreen this morning was "Number of Unannounced MMOs: 1." %Gallery-73341%

  • AGDC09: Blizzard talks about world behind Warcraft

    by 
    Adam Holisky
    Adam Holisky
    09.17.2009

    Thursday's keynote at the Austin Game Developers Conference was given by Frank Pearce and J. Allen Brack. Pearce is the Executive Vice President of Blizzard, and Brack is the Production Director. Both are heavily involved in WoW and are part of the team responsible for its success.Unlike the keynote/opening ceremony delivered at BlizzCon, the Austin GDC keynote is geared more towards game developers and industry people than the general game public. For us WoW folks this means a little more details and numbers than you'd see from panels elsewhere.In fact, one of the most interesting numbers that came out of the keynote today are the sizes of the teams that are working on various parts of WoW. After the break we'll look at those and other highlights from the keynote, as well as provide you with an audio recording of the entire thing for your perusal if you wish. Download the audio or stream it after the break.

  • Blizzard is tracking 180,000 bugs in WoW

    by 
    Adam Holisky
    Adam Holisky
    09.17.2009

    digg_url = 'http://digg.com/pc_games/World_of_Warcraft_has_180_000_bugs'; During the keynote today at the Austin Game Developers Conference, Executive Vice President Frank Pearce and Production Director J. Allen Brack spoke at length about the internal workings of the WoW team and how they get their jobs done. One of the more stunning things to come out of the keynote, which we'll have fully written up for you later today, is the fact that there are just under 180k bugs Blizzard is tracking in WoW. That means their bug database has 180,000 entries which are in some stage of being fixed (have been fixed, have not been fixed, or being worked on).To me this number seems very large for a video game. I can understand an operating system like Windows 7 having an unreasonably large number of bugs in it like this, but for a video game -- even one as complex as WoW -- that number is quite astounding.It does raise the inevitable question: what is Blizzard doing to fix all these? And how does this relate to the extremely long wait times for GM contact in game? We also learned that Blizzard only employs 2500 worldwide in Customer Service. That includes things like phone bank operators, GMs, forum mods, etc...

  • Joystiq interviews J. Allen Brack

    by 
    Michael Gray
    Michael Gray
    09.04.2009

    Intrepid reporter and all-around cool guy Kevin Kelly over at Joystiq scored an interview with J. Allen Brack during the festivities at BlizzCon 2009. Just in case you're not aware, J. Allen Brack is the lead producer for our beloved World of Warcraft, having joined the team back in 2005. Kevin's a pretty smart cookie, and managed to get some great insight into the game from Brack. The interview's worth a full read, but there's a lot of insight that's worth spending some time talking about.It's not any surprise that Brack told Kevin that there's no end in sight for WoW, and that he expects the game to survive at least another 10 years. But Brack immediately followed up by saying that Blizzard has changed the way they view the franchise novels recently. Back in the day, it seems, they just let authors go wild. "Go off and create a kind of story in the world," Brack told Kevin. Now, however, it seems like the creative team is spending more time trying to make sure the novels reflect what they plan in the game, as well as vice versa. Brack confirmed that Blizzard still keeps an eye on what other games are doing, and will bring that into the World of Warcraft by giving it their own take. That comment reminded me of the discussion about upcoming Fishing changes in Cataclysm, and how the new fishing system was inspired by Animal Crossing.

  • Blizzard interview: J. Allen Brack on World of Warcraft

    by 
    Kevin Kelly
    Kevin Kelly
    09.04.2009

    J. Allen Brack is the lead producer on World of Warcraft, and he's not just a guy working at a job -- he's a hardcore fanboy as well. If you need proof, check out his open letter to the Star Wars Galaxies community, back when he was a producer on that game. In it he mentions that he's getting married in a Star Wars-themed wedding. That's hardcore. He joined Blizzard in 2005 to work on WoW and its expansions. We sat down with him at BlizzCon to talk about the new World of Warcraft expansion, Cataclysm, and to find out how much life the title has in it. Read on after the break for the full interview, and to find out some of what's going on in WoW's biggest expansion to date. %Gallery-70703%

  • Battle.net conversion to become mandatory soon

    by 
    Adam Holisky
    Adam Holisky
    08.24.2009

    In an interview over at Slashdot, J. Allen Brack, Lead Producer of WoW, spoke about the Battle.net conversion that's going on and how it will apply to WoW. One of the more important things he said was:We have optional Battle.net conversion right now, but that will be mandatory at some point in the not-too-distant future.Many people have done the conversion already, and many speculated and inferred from past Blizzard comments that the conversion would eventually become mandatory. But now it looks like it's going to be, and that date is in the "not-too-distant future."The conversion process is relatively straight forward, and can be started by visiting your account management page. There have been times when Battle.net enabled accounts were not able to get into the game due to authentication issues, but those seem to be diminishing.We'll be sure to keep you updated on any additional announcements concerning the upcoming mandatory conversion

  • GDC Austin keynote speaker announced as SOE's John Smedley

    by 
    Lesley Smith
    Lesley Smith
    08.07.2009

    GDC Austin has announced that SOE president John Smedley will be providing the keynote for the event, which takes place next month. Entitled: "From Daggers and Dragons to Kart Racing, Cooking and Concerts ... It's a Whole New World", the keynote -- which takes place on Wednesday 16 September -- is an obvious allusion to SOE's very own Free Realms, which has been one of the most hyped freemium PC MMOs of the year and will eventually see a PS3 release. The keynote page goes a little more in-depth, informing attendees that they "will learn about the challenges and lessons learned when creating a full-blown MMO for kids together with a ground-breaking new business model; and how developers can re-educate their teams to move from stagnant and dated MMO design toward mass market success." GDC Austin, which is taking place between 15th and 18th September in Austin, Texas, will also see a keynote, taking place the following day from Blizzard devs Frank Pearce and J. Allen Brack entitled "The Universe of the World of Warcraft".[Via GameSetWatch]

  • GDC Austin will feature a Blizzard keynote

    by 
    Eliah Hecht
    Eliah Hecht
    07.22.2009

    The Game Developers Conference Austin, a spin-off of the original GDC in California, takes place every year in Austin, TX (home of our own fearless leader, Liz Harper). GDC is, as the name suggests, an industry conference for folks who make games. This year it's going to be held from September 15 to 18th, and it'll feature a keynote about our favorite MMO. J. Allen Brack, Blizzard's Production Director (was that his title last month?), and Frank Pearce, Co-Founder and EVP of Product Development (that's a title for you), will be on hand to talk about "The Universe of World of Warcraft." I assume the discussion will include topics like "how to print money" and "how to secretly laugh at Shamans all day." So who's going?

  • BlizzCon Flashback: The Panels of BlizzCon 2008

    by 
    Alex Ziebart
    Alex Ziebart
    05.16.2009

    Tickets are sold out for the day, and most of us are probably a little angry, but don't forget! There's another day of ticket sales on the 30th! If you haven't made your decision on whether you want to go or not yet, you're running out of time and it's probably a good time to look back on the BlizzCon that was. BlizzCon 2008 lacked any major World of Warcraft announcements, Blizzard's other franchises stole the spotlight last year, but that doesn't mean WoW wasn't there in spades. Let's take a moment to look back on that, shall we? The Opening CeremoniesBlizzCon 2008 kicked off with the opening ceremonies, hosted by Blizzard CEO Mike Morhaime. Morhaime delivered many facts and figures about the World of Warcraft at the time (if WoW were a country, it would be the 75th largest in the world), and announced a new class for Diablo III: The Wizard.

  • The Queue: How do you make that weird U thing?

    by 
    Alex Ziebart
    Alex Ziebart
    02.20.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.Adam called yesterday's edition of The Queue 'the Extreme edition,' but I'm of the opinion he didn't quite follow through. So I'm posting something extreme to make up for it, which you can see in the video above. Extreme. If you don't feel it's extreme enough, feel free to post your extreme links in the comments below with your usual questions, as long as the links are safe for work (and sanity.)Eternauta asked... I have a question, too. I know it's pretty stupid and obvious, but here I go: Why is everybody DPS and why is it so hard to find healers or tanks?

  • Jeff Kaplan leaving World of Warcraft

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.12.2009

    var digg_url = 'http://digg.com/pc_games/WoW_s_Game_Director_leaves_for_unannounced_Blizzard_MMO'; In a surprise announcement this afternoon, World of Warcraft's Game Director Jeff Kaplan (whom you may know from the forums as "Tigole," and whom those of you with a longer memory may remember as the guild leader of Legacy of Steel back in the EverQuest days) is leaving the WoW team to work on a their unannounced MMO. (What this means for how far along that project is it's hard to say -- are they perhaps bringing in a solid game designer because they're just now getting things started? Or to polish off the finishing touches?) Says Kaplan of his time with the World of Warcraft team:I wanted to take a moment to let the community know that I've switched roles here at Blizzard to work on our upcoming, unannounced MMO. World of Warcraft has been such a central part of my life these past six and a half years, and it's success would not have been possible without the tremendous community around it, so I wanted to say thank you to all our players who've shared this amazing experience with us so far. World of Warcraft isn't going anywhere, however, as the rest of the team is remaining in place, including Kaplan's "partners in crime" Tom Chilton and J. Allen Brack.Mr. Kaplan, while we haven't always agreed with you, we'll certainly miss having you around. And, since you're going, we have to ask... can we have your stuff?

  • Other hero classes were considered for World of Warcraft expansion

    by 
    James Egan
    James Egan
    01.30.2009

    The latest official podcast of World of Warcraft, BlizzCast Episode 7, features Lead Game Designer Jeff Kaplan and Production Director J. Allen Brack doing a wrap-up of the Wrath of the Lich King expansion. They talk about a wide range of topics in the context of Wrath, but one thing that stands out is Brack's mention of hero classes, and the difficulty in narrowing down to one hero class for release from a pool of 29 hero classes that were complete. Kaplan added, "I think the class choice was super hard and eventually we had it down to three front runners which was pretty cool. We were talking for awhile about a Necromancer. He would be kind of a range caster, do a lot of corpse explode, that sort of thing. Things we ended up incorporating into the Death Knight. We also had a cool idea for a Rune Master. That was going to be more of a melee type. Think Rogue or Monk-type character, but Death Knight ultimately fit." Check out BlizzCast Episode 7 for more about World of Warcraft from the game's creators themselves, as well as some hints about massive raid zones on the way and discussion of the game's lore.[Via Eurogamer] One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Blizzcast episode 7 released

    by 
    Eliah Hecht
    Eliah Hecht
    01.29.2009

    Episode 7 of Blizzcast, Blizzard's official podcast, came out this afternoon; it's been a couple of months since the last episode. This time, they did a little bit of a "WotLK Wrap-Up" with J. Allen Brack and Jeff Kaplan, as well as some chatting with Chris Metzen, the creative head, about what's been going on in various aspects of the story. Here are the parts I found most interesting: When the development on the original WoW was getting wrapped up, Outland and Northrend were both in the running for the first expansion. They decided the timing was better to do Outland first. There were three front runners for the hero class to appear in LK: Necromancer, a ranged caster with corpse explode and such. Some of this ended up getting incorporated into Death Knight Rune master: "think rogue or monk type character" And, of course, Death Knight. JAB thinks "the first month has really validated that decision" to go with 10- and 25-man raiding.

  • The Queue: Pandapocalypse

    by 
    Alex Ziebart
    Alex Ziebart
    01.05.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. On Friday I responded to a question regarding Pandaren, and it turns out I'm about half wrong. Partially right, but also partially wrong, which is certainly a problem. My answer was based off of something I talked about with a random Blizzard employee, but in hindsight that's a pretty poor move on my part, they wouldn't necessarily know the little inner workings of one or two departments within the company. What I said was refuted with quotes from J. Allen Brack and Chris Metzen, which I'm willing to put more weight in as far as game lore goes. The Chinese did, indeed, have a problem with the Pandaren being in-game.I was right in that there are no laws against virtual pandas getting shivved or whatever, but there definitely was an issue with the Pandaren race, culturally. It's much more likely it just ran into a lot of friction when it came down to dealing with censors and the cultural shift, and it became not worth it to risk losing players over. I'm sure the fact that the Pandarens' original design was much more Japanese (see above) than Chinese didn't help, but that was shifted in the right direction eventually and may not have had an actual impact at all. And with that said...

  • Detroit Free Press talks to J. Allen Brack about what's new in Wrath

    by 
    Mike Schramm
    Mike Schramm
    11.12.2008

    WoW's lead producer J. Allen Brack (who we spoke with back at BlizzCon) is making the rounds -- he was on the radio this morning at Dallas' Live 105.3 (thanks to everyone who sent that in), and earlier, he spoke with the Detroit Free Press about how WoW became so incredibly popular and what Blizzard is doing with the game's second expansion. There are even a few spoilers in there, about how phasing is used in the game, and a few different situations that haven't yet been covered later on in Northrend.Brack also confirms that Blizzard ripped off Xbox Live's achievements system, which we all knew, but that's what makes it so much fun. He says that achievements will likely be included in the Armory eventually, but all we get is a chuckle and a "stay tuned." And finally, he says Blizzard was amazed by how well players took to vehicle play in the game -- while that was only planned for a few places, when they saw how much players loved it, they really took off with it. The bombing runs, he says, were one of the most popular things in Burning Crusade, so they went for that feel again in quite a few places inside Wrath of the Lich King.Nice interview -- good to see how excited Blizzard is to get this content out to players. The Free Press also has a review of the expansion (glowing, naturally), and a quick story about how people are taking off work in Michigan just to play it. And of course, all of it just leads to one conclusion: we can't wait.

  • Paid character customization on the horizon

    by 
    David Bowers
    David Bowers
    10.14.2008

    I was one of those people who got really excited about the idea of changeable hairstyles way back when they were first announced. Ever since then I've been daydreaming about how I would get to modify my character's appearance, albeit in a limited way: Blizzard seemed to think that faces and skin colors should be unchangeable -- otherwise the Barber Shop would feel too much like a Plastic Surgeon.But now, it looks like one day there will be nothing we can't change about our characters except their race and class (and gender). In a small BlizzCon '08 press conference about WoW and Diablo 3, Production Director J. Allen Brack (whom we interviewed recently), mentioned that one day even the skin and face of your characters would be customizable through some sort of paid change, akin to changing your character's name, perhaps. They haven't worked out any details yet, but it certainly does look promising.I have no idea why they'd charge real money for it, or how much it would cost, but as long as it's not too expensive (around $5 dollars maybe?) I think it's something I'd go for. I'd like to change my draenei hunter's skin color and facial expression, even though what I have now is already nice enough. Sometimes it's just nice to have a change every now and then. What about you? Is it the sort of thing you'd pay real money for? How much would be too much?[via G4TV, and reader Anthony with the tip]