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  • Skulls of the Shogun launching alongside Windows 8 this October [Update: Delayed]

    by 
    Ben Gilbert
    Ben Gilbert
    07.19.2012

    Skulls of the Shogun isn't just an Xbox Live Arcade game, y'all. It's also a Windows 8 game, a Windows Phone 7 game, and a Surface game. So when Microsoft announced the launch date for Windows 8 yesterday, we couldn't help but wonder if that meant Skulls of the Shogun would launch alongside it. "The plan is to sim-ship on Win 8 (desktop, and both versions of Surface), Windows Phone 7 and XBLA in the same week," 17-bit's Jake Kazdal told us. So, uh, sounds like it!He added one caveat. "We're certainly shooting for day one release with Win 8, and it looks very likely, but nothing is set in stone yet," he said. Windows 8 launches on October 26, meaning you'll likely have your hands on those shogun skulls ahead of Halloween. And considering the dev studio's former name is Haunted Temple, that seems rather fitting, no?Update: Skulls of the Shogun missed its Windows 8 launch, but is now scheduled to hit on January 30 for XBLA, Windows 8, Windows Surface and Windows Phone.

  • Skulls of the Shogun dev becomes '17-BIT'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.04.2012

    "It's 16-bit, plus a bit more," says CEO Jake Kazdal, who can now add "ghostbuster" to his job title. Formerly "Haunted Temple Studios," the developer behind stylized strategy-fest Skulls of the Shogun has officially changed its name to "17-BIT." The old-school alteration is meant to reflect the studio's "classic gameplay ideals," and comes after a successful trial run on the PAX East show floor."The new name sums up our goal perfectly -- taking your best memories of the 16-bit era, and making new experiences that look as good and play as well as you remember," Kazdal says.You'll get to see the studio's snazzy -- make that SNES-y -- badge tattooed on the Skulls of the Shogun, which launches on Xbox Live Arcade, Windows Phone and Windows 8 just as Microsoft pushes out its new OS (currently speculated to happen in October). The 17-BIT art itself came about with the aid of Cory Schmitz, who is quickly becoming the Nolan North of nifty logos.

  • Report: Rez 2 prototype was in the works, Project LMNO canned

    by 
    Ben Gilbert
    Ben Gilbert
    10.11.2010

    According to industry vet Jake Kazdal, immediately following the completion of Rez, a small group of developers at United Game Artists worked on a prototype for Rez 2. Kazdal -- a man who's worked everywhere from Nintendo to Irem to Sega, and is currently developing Skulls of the Shogun -- also explained on the latest 8-4 Play podcast that another game he worked on, Steven Spielberg's now mythic "Project LMNO," has been cancelled. EA confirmed as much, telling Joystiq this afternoon, "While EA maintains its relationship with Steven Spielberg, we ceased development of LMNO." We pushed EA for clarification about the status of any projects in development with Spielberg and were told again, "EA maintains its relationship with Steven Spielberg. EA has ceased development of LMNO. EA continually monitors development resources and adjusts resources as appropriate. No new title announcements."