james-ohlen

Latest

  • Hyperspace Beacon: Force reflection

    by 
    Larry Everett
    Larry Everett
    12.27.2011

    "Always in motion is the future," Yoda reflected to Luke Skywalker in the greatest of all Star Wars movies, The Empire Strikes Back. Even for a Jedi master, the future is unpredictable and always fluid. Likewise, I made predictions about Star Wars: The Old Republic that were completely off base and some that were spot on. Of course, the ones I got wrong were part of the BioWare plot to subvert everything I do. That's right, I'm looking at you, Georg Zoeller. This week, I'm going to borrow a phrase from the SWTOR-RP website: Force Reflection. Every weekday, these roleplayers pose a question about SWTOR, Star Wars, or some sort of roleplay trope to get you to think about how you play you character. However, I'm going to use the phrase to think back on the predictions I made in this column, specifically the first article of this year. Which ideas did I get correct? Which ideas did I get totally wrong? I can't be one hundred percent correct all the time. I have to leave room for some errors or else I'd lose my secret job as a psychic-hotline operator. Jump past the break to judge for yourself.

  • BioWare hints at new SWTOR content, tops one million players

    by 
    Jef Reahard
    Jef Reahard
    12.23.2011

    Star Wars: The Old Republic is less than a week old, and many players are already wondering if and when BioWare is going to add new content. Yes, there are some 50s on the servers already, and James Ohlen has penned a post on the game's official website that should excite those who have already rushed through the game's content. For starters, January will bring a new flashpoint to the game as well as an expanded operation instance. The former "takes place on a brand new world and involves some pretty epic battles." The latter "takes the existing Karagga's palace scenario and more than triples it in size." Ohlen says that's just the beginning, too, and BioWare plans on releasing similar new content with regularity. Finally, players concerned over the company's ability to add new story (and voiceover content) will want to check out writer Alexander Freed's post on the official forums. In a nutshell, he says not to worry, as BioWare does have voice actors under contract and can proceed with development without adding much time to the content creation process. Finally, our sister site reports that TOR has topped one million registered players and over 28 million hours played! [Thanks to Scratches for the tip!]

  • Star Wars: The Old Republic's hype train barrels onward

    by 
    Matt Daniel
    Matt Daniel
    12.20.2011

    December 20th is finally here, and Star Wars: The Old Republic is as live as it's going to get. The title's official launch has sent ripples through the interwebs, and MSNBC, Gamasutra, and Kotaku all have new features highlighting various facets of the new title. Gamasutra has a few words with BioWare co-founder Greg Zeschuk and creative director James Ohlen regarding the game's post-launch strategy. Zeschuk claims that the team is "really busy working on future SWTOR content as well as continuing to improve the service. This will never end." Never is quite a long time, we think, but we'll see how that goes. Meanwhile, MSNBC sits down with SWTOR's Lead Writer, Daniel Erickson, about BioWare's much-touted story pillar. He claims that the game's 20 writers worked together for a total of over 60 man-years of labor on the game's story and writing. And lastly, Kotaku has another few words with Zeschuk. When asked if SWTOR could potentially make a move to F2P like, say, DC Universe Online, Zeschuk replied, "Free-to-play works best when a game is built that way from the ground up... We're not saying never ever, but we certainly have no plans like that in the foreseeable future." For the full features, click on through the links below.

  • Massively Exclusive: The Force ghosts of past, present, and future with SWTOR's James Ohlen [Updated]

    by 
    Larry Everett
    Larry Everett
    12.14.2011

    Fans have been sitting on pins and needles, waiting for their blessed early access emails for Star Wars: The Old Republic. What can you do while we wait to reserve your character names before the noobie rush on December 20th? You could check out the awesome guide Massively released on Monday to scout out which class you want to play before you play it. You could read the Hyperspace Beacon that came out yesterday; it may take the edge off the anticipation. Or maybe you could have a chat with SWTOR Creative Director James Ohlen about the current state of the game and what's coming down the bend. We went with the last one. After the break, find out what Ohlen had to say about SWTOR's legacy system, customizable ships, and other future content.

  • Hyperspace Beacon: Social gaming

    by 
    Larry Everett
    Larry Everett
    11.01.2011

    As a roleplayer, I primarily do social things in MMOs. I take on a character, then via local chat, I communicate as if I were a smuggler attempting to swindle a gangster out of a few more credits. However, that's not the only kind of social gaming found in Star Wars: The Old Republic. Group activities of all sorts have sparked friendships that have lasted years. The people I adventure with mostly started in Star Wars Galaxies, then moved to City of Heroes, then went back to Galaxies, and now are headed to SWTOR. Because of the breadth of the internet, we have never met each other in person, but I still consider them close friends. The social dynamics have always been a byproduct of MMOs. However, few online games give direct rewards for being social. In fact, there was a time shortly after the Combat Upgrade when Star Wars Galaxies actually punished players for grouping up by giving less XP. Perhaps the reasoning was that the larger the group, the more mobs players could kill in the same amount of time, but at the time the solo XP far outweighed the loss in group XP. Thankfully, that was eventually fixed. In my recent venture into the SWTOR beta, I noticed several different social activities for which the game rewards players. Follow me past the cut and we will discuss them.

  • BioWare talks SWTOR testing, post-release content

    by 
    Jef Reahard
    Jef Reahard
    09.23.2011

    BioWare project director James Ohlen is apparently on the PR circuit of late, as a new interview at Gamasutra marks his second major gaming publication appearance in the last two days. This time around, there's nary a mention of Star Wars: The Old Republic's companions. There is, however, some interesting chit-chat about polish, post-release content plans, and the necessity of MMORPG playtesting. Ohlen downplays the notion that large-scale fan testing is paramount to a game's success, saying that "the big changes that we've been making were planned from way before." He acknowledges that beta testers have their uses, but says that the BioWare devs would be "terrible game designers" if they didn't figure things out on their own. "It's good for fans to feel like they're having an impact, and sometimes they do," Ohlen says. "There [have] been surprises on the project, but mostly they've come from us playtesting this stuff."

  • SWTOR companions detailed in new video, interview

    by 
    Jef Reahard
    Jef Reahard
    09.23.2011

    So, who wants to learn about companions? No, not that kind (and more's the pity). We're talking about the traveling chums BioWare is providing for your savior-of-the-galaxy in its upcoming Star Wars The Old Republic science-fantasy opus. A new video and interview at Gamespot has all the companion-related info that's fit to print -- or compress into a seven-minute clip and throw on a file server, to be more precise -- and game director James Ohlen has a lot to say about companion customization, gameplay mechanics, and the fact that your computer-controlled co-stars "are going to be a significant innovation to MMORPGs." While the recent brouhaha over same-gender companion romance generated much rancor both in and out of the SWTOR community, BioWare steers clear of the topic here and focuses squarely on the launch-day features. Have a look at the video after the cut, and head to Gamespot for the interview text.

  • SWTOR's James Ohlen says no cross-faction communication [Updated]

    by 
    Larry Everett
    Larry Everett
    08.17.2011

    At Comic-Con this year, Star Wars: The Old Republic Game Director James Ohlen told us that in current testing, all cross-faction communication was open. While the developers were confident that communication methods would change before the game launched, the team wasn't sure which exact channels would be available for cross-faction messaging. In an interview with TenTonHammer, James Ohlen has now indicated that cross-faction communication had changed. Is this good or bad? We will let you judge for yourself with a direct quote from the article. Ohlen replied to a question about sending items to cross-faction alts via mailboxes. Currently no, you have to do it the old fashioned way through the mailbox, but only if they're the same faction. There are multiple reasons why we don't want the different factions to communicate with each other. We had the big argument that this isn't like Horde and Alliance, we all speak Galactic Standard so we should just allow it. So we actually did allow it for a little while. The argument against it was that, what happens is people start saying inappropriate things to the other side. That's just the way it is when you're on a different side and you gank each other, people tend to say inappropriate things. To be fair, the question only concerned mailboxes. Ohlen later clarified in the interview: "You won't see the other faction's chat at all, so they can't chat with you and you can't chat with them." We know for certain there will be a large group of SWTOR fans upset about this design choice because it will inhibit their style of gameplay. We will look for further clarification on this subject, so stay tuned to Massively for more information. [Update: Georg Zoeller has clarified the issue in a post on the official forums. We've included his response behind the break.]

  • Hyperspace Beacon: Bucket list

    by 
    Larry Everett
    Larry Everett
    08.16.2011

    Once we start Star Wars: The Old Republic, we will not be able to stop. After only playing the game twice, I have a hard time going back to other games because -- among other things -- voice-over dialogue is far superior to walls of text any day. Then, of course, we can't forget character choices. We will be able to tell the quest-giver what we think of fetching that item for him at the shop when he could just as easily get it himself if he decided to walk 10 feet to the building next to him. That leads me to the point of this article. Despite all the incredible things we will be able to do in SWTOR, certain others will be missed once the game launches. Particular staples of MMO games, in general, will never be seen again. As someone who is placing his MMO future in TOR, I suggest creating a bucket list. Let's face it: When The Old Republic releases, we cannot look back to other MMOs. They will be dead to us. After the cut, I have complied a list of 10 items that we will never see again once we start playing TOR. Count them down with me.

  • Hyperspace Beacon: Illusion of choice

    by 
    Larry Everett
    Larry Everett
    08.02.2011

    Before I begin this little rant about Star Wars: The Old Republic, there are a couple things I want to make clear: This edition of the Hyperspace Beacon will have a lot of spoilers, and I really like SWTOR as a whole. First off, the spoilers mentioned here will be about the DragonAge and Mass Effect series of games. If you have not played through either one of those games and do not want to know how some of that story turns out, then you may not want to read this article. Secondly, SWTOR is a wonderful game. I have played it on a couple of occasions, and I believe it exhibits some of the qualities that have been missing from many of the current MMOs -- specifically, story. By no means do I want to discourage anyone from playing or pre-ordering this game, so if you're on the fence about this game, you may not want to read on because this article is not for you. Surely, fans of BioWare have played games like Mass Effect and DragonAge, and I hope you have played Knights of the Old Republic. These games really define what BioWare is and the types of games it can make. However, given some of the most recent announcements, I have to wonder if some of the staples that made these BioWare games great are going to be missing in Star Wars: The Old Republic. Have BioWare games gone from having choice to just the illusion of choice?

  • Hyperspace Beacon: Nuna bites

    by 
    Larry Everett
    Larry Everett
    07.26.2011

    If you happened to be in San Diego this weekend then you may have noticed a large gathering of geekery known as Comic-Con. Usually, this mecca of nerdom focuses on comic book related publications. Although Star Wars: The Old Republic isn't exactly comic book gold, Dark Horse comics rose through the ranks of pulp royalty because of its vast library of Star Wars-related publications. It only seems right that TOR presents itself to this audience. Besides the panel in Comic-Con proper, BioWare developers hosted three separate question and answer sessions focusing on Star Wars: The Old Republic. As with most Q&As, the majority of questions asked have been answered already in the past. If you were hanging out in Darth Hater's Ventrilo server like I was during the live broadcasts, then you heard a lot of "We knew that already." That being said, there were some pieces of juicy meat tossed to the crowd that we had not heard before. I will call them nuna bites, and you can find your slice after the break.

  • BioWare hopes SWTOR lasts for decades

    by 
    Jef Reahard
    Jef Reahard
    07.25.2011

    Those of you worried about The Old Republic's longevity (all three of you) can rest easy according to BioWare. Game director James Ohlen told Comic-Con attendees that the company hopes the game will stand the test of time. "And our goal -- this being an online game that we're hoping is going to last for decades -- we're going to be, obviously, adding more to the galaxy map as the game progresses," he said. Ohlen went on to say that BioWare plans to add lots of content over the game's lifespan. "In 2025, we'll hopefully have 500 worlds," he remarked. Star Wars: The Old Republic officially unveiled its pre-order packages last week, and the game is expected to release before the end of 2011.

  • Hyperspace Beacon: Luminous beings are we, not this crude matter

    by 
    Larry Everett
    Larry Everett
    04.19.2011

    It's interesting: When I'm intrenched in the news of Star Wars: The Old Republic, I tend to forget sometimes what people know and don't know. For instance, I love what I've seen of Guild Wars 2, but if you were to ask me, "Who is that tiny race with the big machines?" I would have to look it up. So it shouldn't have surprised me when I received an email a couple of days ago asking about non-combat activities in SWTOR. I know there has been talk of non-combat activities, but it's usually pushed to the side so that combat can take the forefront. I certainly don't blame anyone for that. Most players are interested in combat, and BioWare's marketing is, of course, going to focus on that. This message I received from Isaiah was concerning his whole guild. He asked the following: We are primarily interested in the RP aspects of the game. I theorized that the RP elements and player interactions on the RP servers will be community-regulated, meaning the players drive the RP as opposed to BioWare. BioWare briefly touched on crafting months ago, but nothing new has been revealed. What about mounts? Player housing and the ability to name our ships? What about non-armor clothing options and general RP immersion into the universe? I know it's a rather open-ended line of questioning, but do you have any insights or theories about non-combat activities in game? Beyond the break, I will answer these questions, and since he asked me about my theories, I will do a bit of that, too. See you on the other side.

  • Hyperspace Beacon: That can be arranged

    by 
    Larry Everett
    Larry Everett
    04.05.2011

    I have definitely been on a bit of a high horse about the social side of Star Wars: The Old Republic. If you have been following this column, then you know that, despite the statics to the contrary, I believe that one of the greatest dynamics of MMOs is the social system built strictly via human interaction. I always thought that one of the coolest things I ever saw in this type of game was the organic growth and change of these games. EVE Online interested me most in that regard. The cycle of corporations and rivalries of individual players seems to be the crux of the stories coming from the game -- with CCP acting as a type of god, throwing in elements to see how its subjects would react. Although I understand that SWTOR is a themepark game (to be honest, I don't want it to be anything but), that social element will still exist, if for no other reason than that there are hundreds of thousands of people running around occupying the same space. I also find it very interesting that the social aspects of the game were pushed pretty hard in recent news, even up to last week with the April Fools' Day Wookiee jokes -- the emotes of the characters were the actual update. BioWare wished to show us that it realizes how important social elements are to players. After the cut are some quotes and impressions I have received from developers regarding the more social aspects of TOR.

  • Redefining MMOs: More developers weigh in

    by 
    Larry Everett
    Larry Everett
    03.30.2011

    In 2009, the staffers of Massively were more than aware of the changes happening in the MMO industry. The game was changing; technology was allowing the MMO to step out of its turn-based comfort zone and take on new challenges. We began to see the MMO-shooter, the MMO-RTS, and the MMO-does-that-even-fit-in-a-genre. The staff penned a series of articles called Redefining MMOs. Have things changed in two years? On the surface, I'd say no. We still can't figure out exactly what an MMO is. If you ask six different people the same question, you'll get six different answers (if not more). In fact, while I was at PAX East, I did just that. I spoke to six different designers: three from the most anticipated games of this year, two from studios that have been doing this MMO thing for a long time, and one from a studio that refuses to label its game as an MMO. After the break, find out what developers of Guild Wars 2, Star Wars: The Old Republic, City of Heroes, Dungeons and Dragons Online, Lord of the Rings Online, and Firefall have to say about the new definition of MMOs.

  • Hyperspace Beacon: Community news round-up

    by 
    Larry Everett
    Larry Everett
    03.22.2011

    As I mentioned in the last edition of the Hyperspace Beacon, the Star Wars: The Old Republic community played a large part in what made PAX East so great this time around. It would also be silly of me to believe that I could catch every single tidbit at PAX personally or even that Massively could nab every granular morsel of the SWTOR pie. However, unlike some MMORPG communities, our TOR community isn't limited to just one site for all of its information. In fact, PAX East 2011 was probably the biggest showing of SWTOR fansites of any convention. This week, I'm going to take a break from reporting news myself and instead give you a taste of some of the news that was released this week from other sites. As I've said before, I don't expect you to have read or to follow every site that is reporting on The Old Republic. In fact, I think that would burn most people out. However, there are great reporters on other sites, and I think it would be a mistake if I didn't let the Massively audience in on some of their great work.

  • PAX East 2011: The future of MMOs from the mouths of the developers

    by 
    Larry Everett
    Larry Everett
    03.17.2011

    The PAX East panel that almost made me late for the Star Wars: The Old Republic Meet 'n' Greet was a panel hosted by MMORPG.com and featuring some of the heavy hitters in MMO development for this year. I am certainly glad I did not skip this one. This was the chance for the fans to hear what the future of MMOs will bring from the people who are making them. Let me give you a rundown of the panel members -- and tell me you don't just stand in awe of these guys: (from left to right) Curt Schilling, the founder of 38 Studios; Craig Alexander, the VP of Product Development for Turbine; Jeremy Gaffney, Executive Producer at Carbine Studios; Scott Hartsman, Executive Producer for Trion Worlds; Brian Knox, Senior Producer for En Masse Entertainment; James Ohlen, Creative Director for BioWare; and Colin Johanson, Lead Content Designer for ArenaNet. The opening question really set the stage for the panel. It let us know where the minds of these producers and executives are. The question was simple: Where do you see online games going in the next 10 years? Follow after the cut to find out their thought provoking answers.

  • Hyperspace Beacon: Sithing up for PAX East

    by 
    Larry Everett
    Larry Everett
    03.08.2011

    If you haven't been paying attention, then you wouldn't know that Star Wars: The Old Republic is going to make a huge appearance at PAX East this year. However, unlike past appearances, this presentation is all about giving the fans a first-hand experience with the game. The SWTOR community team has promised Flashpoints, Jedi classes, and origin worlds that the fans can see, hear, touch, and feel. For a fan who has been following the game since before October of 2008, this is far more exciting than any on-stage performance. With all of the hoopla, it may be difficult to know every single thing that is going on. And as your guide through the vastness of hyperspace, I should give you a guideline so you do not miss a vital piece of the event. Follow me after the cut for a breakdown of the planned events and some suggestions for things to do while attending PAX.

  • SWTOR says BAM! is the word for today's update

    by 
    Larry Everett
    Larry Everett
    03.04.2011

    Big news exploded from the Star Wars: The Old Republic camp today. We knew BioWare was going to be at PAX East this year, but we knew nothing of the team's specific plans. In today's updates, the SWTOR devs not only revealed more about the Bounty Hunter profession as we predicted from yesterday's IGN video reveal but also told us that visitors to their PAX booth would be the first of the general public to play the Taral V flashpoint. The Bounty Hunter page has been overhauled to reflect the advanced classes of Powertech and Mercenary. On the starships page, catch the detailed specs of the Kuat Drive Yards D5-Mantis Patrol Craft -- or the D5-Mantis, for those who think KDYD5MPC is a silly acronym. Mako, the Nar Shaddaa slicer, was officially revealed as a companion for the Bounty Hunter. Also, don't forget the Rattataki species on the inhabitants page. SWTOR fans who were waiting on endgame reveals will hopefully be going to PAX East this year. You will be able to play a Trooper, Smuggler, Jedi Knight, or Jedi Consular in the Republic Taral V flashpoint, with Lead Designer James Ohlen and Lead Writer Daniel Erickson in the booth to answer all your questions. While you're at booth 912, don't forget to ask for your invitation to the Community Meet and Greet, which starts directly after the booth closes Saturday night -- the event's at the Westin Boston Waterfront hotel right next to the convention center. %Gallery-118438%

  • Star Wars Insider share the secrets it learned from SWTOR designer James Ohlen

    by 
    Larry Everett
    Larry Everett
    10.26.2010

    BioWare and LucasArts have not always been very forthcoming with secrets of Star Wars: The Old Republic, but Star Wars Insider Magazine has learned a few tidbits of information that may give us a tingle in the Force. In the article, James Ohlen talks about nearly every major aspect of the game: starting levels, space combat, armor progression, and even the sounds and score of the game, most of which we have covered in here in some way or another. However, he did give a very interesting quote regarding casual gameplay. "A lot of people are scared of massively multiplayer games because a lot of MMOs can become a grind... We've chosen to avoid that. We always give the player a story to drive the game forward." The most interesting part of the article is when Ohlen outlined the Sith storyline. He explains in the article that one of first Sith Warrior missions is to kill your master as well as other students. When that is complete, you are tasked with tracking down and corrupting a very important Jedi Knight. He continues later to explain that the choices a player makes is reflected in his storyline, the light/dark side system, the rewards received, as well as your character's appearance. He explains, "If you're familiar Star Wars: Knights of the Old Republic, one of the things that we showed was how the dark side started to corrupt you. Your appearance started to change, your flesh started to age and become more like Palpatine from the movies, and your abilities started to change as well. This also occurs in The Old Republic." Go to your local newsstand (do they still have those?) or comic book store and pick up the latest issue of Star Wars Insider to nab more detailed information.