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Way back in February at Macworld, one of my questions to Eros Remini of OpenFeint was pretty blunt: "Why," I asked a representative from the biggest third-party social gaming network on the iPhone, "haven't we seen an official platform-wide network?" Remini didn't have a good answer for Apple, but h...

April 8th 2010 at 9:01pm 0 Comments
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Aurora Feint was one of the iPhone's first big games, way back in the early days of the App Store. Since then, the company behind that first hit has added on a few different games in the same universe, each with their own separate features and focus, but all in the same vein of puzzle-based RPG. To...

October 20th 2009 at 11:00pm 0 Comments
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Have you seen anything like that already, where developers have said, well we thought about doing it this way, but we're going another way? PR: Too early. The phones aren't even out yet, user experience hasn't occurred yet. I would say July, we'll get a lot of feedback once these games come out wit...

June 25th 2009 at 12:30pm 0 Comments