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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Microsoft posts Windows 8 app porting guide roundup, forgets to include BASIC]]></title><link>http://www.engadget.com/2012/05/27/microsoft-posts-windows-8-app-porting-guide-roundup/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/27/microsoft-posts-windows-8-app-porting-guide-roundup/</guid><comments>http://www.engadget.com/2012/05/27/microsoft-posts-windows-8-app-porting-guide-roundup/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/27/microsoft-posts-windows-8-app-porting-guide-roundup/"><img alt="Microsoft posts Windows 8 app porting guide roundup, forgets to include BASIC" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/windows-8-tablet-mobile-world-congress-1017am.jpg" style="margin: 4px; width: 600px; height: 400px;" /></a></p><p> Let's say you're a developer eager to convert your apps for Windows 8 <a href="http://www.engadget.com/2012/05/09/microsoft-gives-windows-8-developers-a-head-start/">as soon as possible</a>. Where do you start? Microsoft Developer Evangelist Jennifer Marsman is very much aware that you might be at a loss, so she has done the rather large favor of rounding up every porting guide the company has to offer in one handy place. Some of these are pure design guides, like a previously spotted iPad-to-Metro layout article, but others dig deep into converting code for the land of home tiles and charms. The focus is on porting from the web and Windows Phone 7, so we wouldn't work up hopes of bringing your high school computer class project to Metro. Still, Marsman is looking for more guides from readers; if you've <a href="http://www.engadget.com/tag/windows+8,developer">developed</a> just the technique to convert 10 PRINT "HELLO WORLD" 20 GOTO 10 into a tablet-native Windows 8 app, return the generosity and leave pointers at the source link.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/27/microsoft-posts-windows-8-app-porting-guide-roundup/">Microsoft posts Windows 8 app porting guide roundup, forgets to include BASIC</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 27 May 2012 02:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/27/microsoft-posts-windows-8-app-porting-guide-roundup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20245674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/27/microsoft-posts-windows-8-app-porting-guide-roundup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>apple ipad</category><category>AppleIpad</category><category>conversion</category><category>developer</category><category>development</category><category>ipad</category><category>javascript</category><category>metro</category><category>microsoft</category><category>microsoft windows 8</category><category>microsoft windows phone</category><category>microsoft windows phone 7</category><category>MicrosoftWindows8</category><category>MicrosoftWindowsPhone</category><category>MicrosoftWindowsPhone7</category><category>porting</category><category>software</category><category>web</category><category>web app</category><category>WebApp</category><category>windows 8</category><category>windows phone</category><category>windows phone 7</category><category>Windows8</category><category>WindowsPhone</category><category>WindowsPhone7</category><category>xaml</category><dc:creator><![CDATA[Jon Fingas]]></dc:creator><pubDate>Sun, 27 May 2012 02:01:00 EST</pubDate></item><item><title><![CDATA[Google snags the webOS Enyo team, HP says open source plans are still on schedule (Update)]]></title><link>http://www.engadget.com/2012/05/25/google-hires-webos-enyo-hp/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/25/google-hires-webos-enyo-hp/</guid><comments>http://www.engadget.com/2012/05/25/google-hires-webos-enyo-hp/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/25/google-hires-webos-enyo-hp/"><img alt="Google snags the webOS Enyo team, HP says open source plans are still on schedule" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/20110209-19384881-enyo-img4192.jpg" style="margin: 4px; width: 600px; height: 400px;" /></a></p><p> At one time the <a href="http://www.engadget.com/tag/enyo">Enyo</a> app framework was supposed to <a href="http://www.engadget.com/tag/enyo">help webOS run faster and on a wider variety of devices</a>, but as HP <a href="http://www.engadget.com/2012/05/23/hp-cuts-27-000-jobs-profit-tumbles-31-percent-in-q2/">continues to struggle</a>, reports have surfaced from <i>The Verge</i> and <i>AllThingsD </i>that much of the team behind it, including leader Matthew McNulty, has been hired away by Google. Numbering a half dozen or so, the immediate danger is the effect this might have on HP's efforts to open source webOS, but in a statement the company indicated it remains on track and will stick to the <a href="http://www.engadget.com/2012/01/25/hp-webos-to-be-fully-open-sourced-by-september-enyo-2-0-framew/">roadmap it announced in January</a>. Less clear is what these employees might end up working on for Google, although Enyo's focus on web apps and HTML5 suggests the possibility they'll end up working on ChromeOS projects.</p><p> <strong>Update</strong>: The remaining members of the Enyo team have also chimed in now, with a blog post indicating yes, some "key members" have left, but that "the majority of the engineering and leadership team remains." Of course, while it continues work on the product there are some job openings now, so interested coders are encouraged to toss an application HP's way.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/25/google-hires-webos-enyo-hp/">Google snags the webOS Enyo team, HP says open source plans are still on schedule (Update)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 25 May 2012 02:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/25/google-hires-webos-enyo-hp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20244968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/25/google-hires-webos-enyo-hp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>chrome os</category><category>ChromeOs</category><category>enyo</category><category>google</category><category>hire</category><category>hiring</category><category>hiring spree</category><category>HiringSpree</category><category>hp</category><category>html5</category><category>javascript</category><category>matthew mcnulty</category><category>MatthewMcnulty</category><category>mobilepostcross</category><category>web apps</category><category>WebApps</category><category>webos</category><dc:creator><![CDATA[Richard Lawler]]></dc:creator><pubDate>Fri, 25 May 2012 02:53:00 EST</pubDate></item><item><title><![CDATA[Google bots learning to read webpages like humans, one step closer to knowing everything]]></title><link>http://www.engadget.com/2012/05/17/google-bots-read-webpages-like-humans/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/17/google-bots-read-webpages-like-humans/</guid><comments>http://www.engadget.com/2012/05/17/google-bots-read-webpages-like-humans/#comments</comments><description><![CDATA[<p style="text-align: center; "> <a href="http://www.engadget.com/2012/05/17/google-bots-read-webpages-like-humans/"><img alt="Google bots now read webpages more like humans, one step closer to knowing everything" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/google.jpg" style="width: 600px; height: 217px; " /></a></p><p> Google just launched its <a href="http://googleblog.blogspot.com/2012/05/introducing-knowledge-graph-things-not.html">Knowledge Graph</a>, a tool intended to deliver more accurate information by analyzing the way users search. Of course, with a desire to provide better search results comes a need for improved site-reading capabilities. JavaScript and <a href="http://www.engadget.com/tag/ajax/">AJAX</a> have traditionally put a wrench in Google bots' journey through a webpage, but it looks like the search engine has developed some smarter specimens. While digging through Apache logs, a developer spotted evidence that bots now execute the JavaScript they encounter -- and rather than just mining for URLS, the crawlers seem to be mimicking how users click on objects to activate them. That means bots can dig deeper into the web, accessing databases and other content that wasn't previously indexable. Looks like Google is one step closer to success on its quest to know everything.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/17/google-bots-read-webpages-like-humans/">Google bots learning to read webpages like humans, one step closer to knowing everything</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 17 May 2012 00:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/17/google-bots-read-webpages-like-humans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20239467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/17/google-bots-read-webpages-like-humans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AJAX</category><category>bot</category><category>bots</category><category>crawler</category><category>crawlers</category><category>google</category><category>Google bot</category><category>Google bots</category><category>google search</category><category>GoogleBot</category><category>GoogleBots</category><category>GoogleSearch</category><category>indexing</category><category>JavaScript</category><category>search</category><category>web pages</category><category>WebPages</category><dc:creator><![CDATA[Sarah Silbert]]></dc:creator><pubDate>Thu, 17 May 2012 00:36:00 EST</pubDate></item><item><title><![CDATA[Mozilla demos WebRTC integration, browser-powered video chat (video)]]></title><link>http://www.engadget.com/2012/04/09/mozilla-demos-webrtc-integration-browser-powered-video-chat/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/09/mozilla-demos-webrtc-integration-browser-powered-video-chat/</guid><comments>http://www.engadget.com/2012/04/09/mozilla-demos-webrtc-integration-browser-powered-video-chat/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.engadget.com/2012/04/09/mozilla-demos-webrtc-integration-browser-powered-video-chat/"><img alt="Mozilla demos WebRTC integration, browser-powered videochat" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/4-9-2012mozillavideochat.jpg" style="margin: 4px; width: 574px; height: 328px; " /></a></div>Last week at IETF 83 in Paris <a href="http://www.engadget.com/tag/mozilla">Mozilla</a> gave a little demo that went almost completely unnoticed. The team behind <a href="http://www.engadget.com/tag/firefox">Firefox</a> showed off an experimental built of its flagship browser with integrated <a href="http://www.engadget.com/tag/webrtc">WebRTC</a> support. To showcase the real-time communication plug-in's capabilities, the foundation built a simple video chat client based around Persona and SocialAPI. Whether or not such a feature will ever make it into an official build of the browser remains to be seen, but for now you can check out the simple, yet impressive, HTML and Javascript demo after the break.<p><a href="http://www.engadget.com/2012/04/09/mozilla-demos-webrtc-integration-browser-powered-video-chat/" rel="bookmark">Continue reading <em>Mozilla demos WebRTC integration, browser-powered video chat (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/09/mozilla-demos-webrtc-integration-browser-powered-video-chat/">Mozilla demos WebRTC integration, browser-powered video chat (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 09 Apr 2012 21:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/09/mozilla-demos-webrtc-integration-browser-powered-video-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20211715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/09/mozilla-demos-webrtc-integration-browser-powered-video-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browserid</category><category>firefox</category><category>html</category><category>html 5</category><category>Html5</category><category>IETF 83</category><category>Ietf83</category><category>javascript</category><category>minipost</category><category>mozilla</category><category>mozilla firefox</category><category>MozillaFirefox</category><category>persona</category><category>social api</category><category>SocialApi</category><category>video</category><category>video chat</category><category>VideoChat</category><category>webrtc</category><dc:creator><![CDATA[Terrence O'Brien]]></dc:creator><pubDate>Mon, 09 Apr 2012 21:36:00 EST</pubDate></item><item><title><![CDATA[Mozilla releases BrowserQuest for HTML5 gamers and warriors (video)]]></title><link>http://www.engadget.com/2012/03/28/mozilla-browserquest-html5-game/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/28/mozilla-browserquest-html5-game/</guid><comments>http://www.engadget.com/2012/03/28/mozilla-browserquest-html5-game/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.engadget.com/2012/03/28/mozilla-browserquest-html5-game/"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/browser-1332908773.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><div style="text-align: left; "> Mozilla is flexing its <a href="http://www.engadget.com/tag/HTML5/">HTML5</a> muscles today, with a new game called BrowserQuest. Designed specifically for browser-based gaming, BrowserQuest brands itself as a "tribute to classic video games with a multiplayer twist." The game's plot is relatively routine -- warriors, hidden treasure, etc. -- but what's most interesting is its underlying architecture. Its 2D tile graphics engine is powered by HTML5 Canvas, with browser-to-server communications handled by WebSockets. Sound effects, meanwhile, are powered by HTML5 audio APIs, and each player's progress is saved using localStorage. The game also supports lots of simultaneous players, thanks to a JavaScript-coded backend that runs on Node.js. You can keep track of the player load in real-time at the BrowserQuest Dashboard (linked below). For more details, check out the source link at the bottom of the page, or click past the break for a brief demo video.</div><p><a href="http://www.engadget.com/2012/03/28/mozilla-browserquest-html5-game/" rel="bookmark">Continue reading <em>Mozilla releases BrowserQuest for HTML5 gamers and warriors (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/28/mozilla-browserquest-html5-game/">Mozilla releases BrowserQuest for HTML5 gamers and warriors (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 28 Mar 2012 06:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/28/mozilla-browserquest-html5-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20202499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/28/mozilla-browserquest-html5-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browserquest</category><category>code</category><category>game</category><category>graphics</category><category>html5</category><category>html5 canvas</category><category>Html5Canvas</category><category>javascript</category><category>mozilla</category><category>multiplayer</category><category>node.js</category><category>video</category><category>web</category><dc:creator><![CDATA[Amar Toor]]></dc:creator><pubDate>Wed, 28 Mar 2012 06:28:00 EST</pubDate></item><item><title><![CDATA[Marvell launches Kinoma Play app platform for Android]]></title><link>http://www.engadget.com/2012/03/13/marvell-launches-kinoma-play-app-platform-for-android/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/13/marvell-launches-kinoma-play-app-platform-for-android/</guid><comments>http://www.engadget.com/2012/03/13/marvell-launches-kinoma-play-app-platform-for-android/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/13/marvell-launches-kinoma-play-app-platform-for-android/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/dsc01196.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>Almost a year has passed since we last saw <a href="http://www.engadget.com/2011/06/22/marvell-kinoma-play-android-app-hands-on-preview-video/">Marvell's Kinoma platform</a> in person, but the time has finally arrived for its release. We got the chance to sit down with Peter Hoddie, VP of the Kinoma Platform, to learn a little bit more about his software and what Kinoma can bring to your smartphone experience. First, a quick refresher. Kinoma Play is technically an app, but in reality it serves as an entirely new UI for your Android device running versions 2.1 and up. The platform currently has 50 of its own apps -- written in Kinoma Play Script, a Javascript language -- that are obtained through the Kinoma store, and these apps can be accessed on their own or through Play's unique dashboard system.<br /><br />There are currently five dashboards: Play, Search, Places, Music, and Send, with more to come as users ask for them. These dashboards group related apps and allow you to access them simultaneously in a truncated, list form -- for instance, the search dashboard returns results from Google, Yahoo, Wikipedia, Bing, and any other Kinoma app you choose to add. In addition to those useful dashboards, the software improves the UX by simply speeding things up. It's a lightweight platform with small apps (many are only 100 - 150KB in size) that launch quickly and run smoothly. Still not sold? Head on past the break to see Peter walk us through a little bit of what Kinoma can do, and read on to learn more about the platform.<p><a href="http://www.engadget.com/2012/03/13/marvell-launches-kinoma-play-app-platform-for-android/" rel="bookmark">Continue reading <em>Marvell launches Kinoma Play app platform for Android</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/13/marvell-launches-kinoma-play-app-platform-for-android/">Marvell launches Kinoma Play app platform for Android</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 13 Mar 2012 13:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/13/marvell-launches-kinoma-play-app-platform-for-android/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20190925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/13/marvell-launches-kinoma-play-app-platform-for-android/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>app</category><category>apps</category><category>javascript</category><category>kinoma</category><category>kinoma play</category><category>KinomaPlay</category><category>marvell</category><category>mobilepostcross</category><category>video</category><dc:creator><![CDATA[Michael Gorman]]></dc:creator><pubDate>Tue, 13 Mar 2012 13:39:00 EST</pubDate></item><item><title><![CDATA[Mozilla Labs Apps set to allow developer submissions for Mozilla Marketplace at MWC]]></title><link>http://www.engadget.com/2012/02/22/mozilla-labs-apps-set-to-allow-developer-submissions-for-mozilla/</link><guid isPermaLink="true">http://www.engadget.com/2012/02/22/mozilla-labs-apps-set-to-allow-developer-submissions-for-mozilla/</guid><comments>http://www.engadget.com/2012/02/22/mozilla-labs-apps-set-to-allow-developer-submissions-for-mozilla/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/02/22/mozilla-labs-apps-set-to-allow-developer-submissions-for-mozilla/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/02/mozilla-labs-apps-project.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div><div> Been keeping up with <a href="http://www.engadget.com/tag/MozillaLabs/">Mozilla Labs'</a> Apps project? Today the company's focused on developers, with pleasing news if you've been looking to get your app's feet wet in it. In the coming weeks at <a href="http://www.engadget.com/tag/MobileWorldCongress/">Mobile World Congress</a>, the <a href="http://www.engadget.com/all/firefox">Firefox</a> maker will finally open its self-titled Marketplace's doors for app submissions. If you're unfamiliar, Mozilla's been working to create an "operating system- and device-independent market," which will rely on the likes of <a href="http://www.engadget.com/tag/html5/">HTML5</a>, CSS and other open source materials -- Mozilla also plans to introduce its own APIs for apps, pending W3C approval. The end result will be the ability to use said apps without being locked down by your devices and their respective app stores. The store is set to open up for consumer consumption later in the year, so now's your chance to reserve your software's spot and name on the list. More details await in press release after the break and at source link below, while you get your code ready.</div><p><a href="http://www.engadget.com/2012/02/22/mozilla-labs-apps-set-to-allow-developer-submissions-for-mozilla/" rel="bookmark">Continue reading <em>Mozilla Labs Apps set to allow developer submissions for Mozilla Marketplace at MWC</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/02/22/mozilla-labs-apps-set-to-allow-developer-submissions-for-mozilla/">Mozilla Labs Apps set to allow developer submissions for Mozilla Marketplace at MWC</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 22 Feb 2012 14:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/02/22/mozilla-labs-apps-set-to-allow-developer-submissions-for-mozilla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20177321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/02/22/mozilla-labs-apps-set-to-allow-developer-submissions-for-mozilla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>app store</category><category>AppStore</category><category>browser</category><category>css</category><category>developer submission</category><category>developers</category><category>DeveloperSubmission</category><category>html 5</category><category>Html5</category><category>javascript</category><category>mobile world congress</category><category>MobileWorldCongress</category><category>mozilla</category><category>mozilla labs</category><category>mozilla market place</category><category>MozillaLabs</category><category>MozillaMarketPlace</category><category>mwc</category><category>mwc 2012</category><category>Mwc2012</category><category>plugin</category><category>web browser</category><category>WebBrowser</category><dc:creator><![CDATA[Joe Pollicino]]></dc:creator><pubDate>Wed, 22 Feb 2012 14:19:00 EST</pubDate></item><item><title><![CDATA[Google's Dart lands in Chromium tech preview]]></title><link>http://www.engadget.com/2012/02/17/googles-dart-lands-in-chromium-tech-preview/</link><guid isPermaLink="true">http://www.engadget.com/2012/02/17/googles-dart-lands-in-chromium-tech-preview/</guid><comments>http://www.engadget.com/2012/02/17/googles-dart-lands-in-chromium-tech-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/02/17/googles-dart-lands-in-chromium-tech-preview/"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/10/dart-1318242959.jpg" style="width: 600px; height: 403px;" /></a></div>Leaves weren't the only things flying around Mountain View last Autumn <a href="http://www.engadget.com/2011/10/10/google-takes-steady-aim-at-web-programming-with-dart/">if you remember</a>, Google also unleashed its <a href="http://www.engadget.com/2011/09/09/google-set-to-introduce-dart-a-new-structured-programming-langu/">Dart</a> programming language. Now, developers can get their hands on a tech preview version of <a href="http://www.engadget.com/tag/chromium">Chromium</a>, with the Dart virtual machine baked right in. There are Mac and Linux binaries available today, but no details about other platforms (<em>ahem</em> Windows) at this time. The preview lets you run your programs directly on the Dart VM, skipping the separate compilation stage. While it's just for developers at the minute, there are plans to include this in standard Chrome releases in the future. Aim at the source link after the break for the full details.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/02/17/googles-dart-lands-in-chromium-tech-preview/">Google's Dart lands in Chromium tech preview</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 17 Feb 2012 19:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/02/17/googles-dart-lands-in-chromium-tech-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20174291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/02/17/googles-dart-lands-in-chromium-tech-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chromium</category><category>Dart</category><category>Dart programming language</category><category>DartLang</category><category>DartProgrammingLanguage</category><category>developer preview</category><category>DeveloperPreview</category><category>download</category><category>google</category><category>Google Dart</category><category>google products</category><category>GoogleDart</category><category>GoogleProducts</category><category>java</category><category>JavaScript</category><category>javascript virtual machine</category><category>JavascriptVirtualMachine</category><category>programming</category><category>programming lan</category><category>Programming Language</category><category>ProgrammingLan</category><category>ProgrammingLanguage</category><category>tech preview</category><category>TechPreview</category><dc:creator><![CDATA[James Trew]]></dc:creator><pubDate>Fri, 17 Feb 2012 19:39:00 EST</pubDate></item><item><title><![CDATA[Cut the Rope gets ported to HTML5, gets chronicled on the way]]></title><link>http://www.engadget.com/2012/01/12/cut-the-rope-gets-ported-to-html5-gets-chronicled-on-the-way/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/12/cut-the-rope-gets-ported-to-html5-gets-chronicled-on-the-way/</guid><comments>http://www.engadget.com/2012/01/12/cut-the-rope-gets-ported-to-html5-gets-chronicled-on-the-way/#comments</comments><description><![CDATA[<p style="text-align: center;">
	<a href="http://www.engadget.com/2012/01/12/cut-the-rope-gets-ported-to-html5-gets-chronicled-on-the-way/"><img  src="http://www.blogcdn.com/www.engadget.com/media/2012/01/cut-the-rope.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></p>
<p>
	<a href="http://www.engadget.com/2012/01/09/microsoft-ces-2012-keynote/">Outlined</a> during Microsoft's CES keynote earlier this week, gaming app <em>Cut The Rope</em> has had its journey to the world of HTML5 published for the masses. Tying together features like CSS3 styling and canvas-rendered graphics, the blog post details in cheery technical detail how creators ZeptoLab and Pixel Lab (not related) transferred the game from Objective-C to Javascript. Check the game for yourself down at the source and expect to see some extra levels designed especially for the browser platform. We'd love to play through those new levels, but we're all a little <a href="http://www.engadget.com/tag/ces+2012/">busy</a> here...</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/12/cut-the-rope-gets-ported-to-html5-gets-chronicled-on-the-way/">Cut the Rope gets ported to HTML5, gets chronicled on the way</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 12 Jan 2012 10:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/12/cut-the-rope-gets-ported-to-html5-gets-chronicled-on-the-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20147223/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/12/cut-the-rope-gets-ported-to-html5-gets-chronicled-on-the-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CES</category><category>CES 2012</category><category>Ces2012</category><category>Cut the rope</category><category>CutTheRope</category><category>game</category><category>games</category><category>HTML5</category><category>iOS</category><category>javascript</category><category>microsoft</category><category>microsoft keynote ces 2012</category><category>MicrosoftKeynoteCes2012</category><category>Pixel Lab</category><category>PixelLab</category><category>port</category><category>ZeptoLab</category><dc:creator><![CDATA[Mat Smith]]></dc:creator><pubDate>Thu, 12 Jan 2012 10:25:00 EST</pubDate></item><item><title><![CDATA[PhoneGap v1.3 brings better cross-platform app coding to Windows Phone]]></title><link>http://www.engadget.com/2011/12/20/phonegap-v1-3-brings-better-cross-platform-app-coding-to-windows/</link><guid isPermaLink="true">http://www.engadget.com/2011/12/20/phonegap-v1-3-brings-better-cross-platform-app-coding-to-windows/</guid><comments>http://www.engadget.com/2011/12/20/phonegap-v1-3-brings-better-cross-platform-app-coding-to-windows/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/12/20/phonegap-v1-3-brings-better-cross-platform-app-coding-to-windows/"><img  src="http://www.blogcdn.com/www.engadget.com/media/2011/12/phonegap2.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Nitobi's PhoneGap project helps app developers to code for multiple mobile OSs simultaneously, thanks to the open standard wonders of <a href="http://www.engadget.com/tag/html5/">HTML5</a>, <a href="http://www.engadget.com/tag/javascript">JavaScript</a> and <a href="http://www.engadget.com/tag/css/">CSS</a>. It's supported Windows Phone since <a href="http://www.engadget.com/2011/08/01/phonegap-1-0-lets-devs-write-apps-for-six-platforms-wp7-not-inc/">the beginning</a>, but v1.3 builds on that friendliness by opening up the API's full feature set and hence every limb and organ of a Mango handset, from the compass right through to storage and notifications. New plug-ins yield extra goodies, like Live Tile updates, BingMaps Search and social networking integration. Plus, in the interests of fairness, the full list of improvements (at the source link) contains some nuggets for Android, iOS and BlackBerry coders too. <p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/12/20/phonegap-v1-3-brings-better-cross-platform-app-coding-to-windows/">PhoneGap v1.3 brings better cross-platform app coding to Windows Phone</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 20 Dec 2011 11:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/12/20/phonegap-v1-3-brings-better-cross-platform-app-coding-to-windows/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20131776/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/12/20/phonegap-v1-3-brings-better-cross-platform-app-coding-to-windows/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Android</category><category>API</category><category>app</category><category>Apple</category><category>BB OS</category><category>BbOs</category><category>BlackBerry</category><category>corvette</category><category>cross-platform</category><category>CSS</category><category>developer</category><category>development</category><category>Google</category><category>HTML</category><category>html5 gaming</category><category>Html5Gaming</category><category>iOS</category><category>JavaScript</category><category>Microsoft</category><category>mobilepostcross</category><category>nitobi phonegap</category><category>NitobiPhonegap</category><category>operating system</category><category>OperatingSystem</category><category>phonegap</category><category>platform</category><category>tools</category><category>Windows Phone</category><category>WindowsPhone</category><dc:creator><![CDATA[Sharif Sakr]]></dc:creator><pubDate>Tue, 20 Dec 2011 11:41:00 EST</pubDate></item><item><title><![CDATA[Firefox 9 now available, boasts speedier JavaScript handling, Lion optimizations]]></title><link>http://www.engadget.com/2011/12/20/firefox-9-now-available-boasts-speedier-javascript-handling-li/</link><guid isPermaLink="true">http://www.engadget.com/2011/12/20/firefox-9-now-available-boasts-speedier-javascript-handling-li/</guid><comments>http://www.engadget.com/2011/12/20/firefox-9-now-available-boasts-speedier-javascript-handling-li/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.engadget.com/media/2011/12/firefox9-status-38377837486.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></div>
Internet feeling a bit sluggish recently? Yeah, we get that -- but before you sail the <a href="http://www.engadget.com/tag/malware">malware-laden</a> sea of software that promises to "speed up" your computer, you may want to check out Firefox 9. Mozilla's latest browser update features a  tweak in its <a href="http://www.engadget.com/tag/Javascript/">Javascript </a>engine that boosts its benchmark performance by over 30 percent -- meaning that the new Firefox ought to give script heavy websites a run for their money. In addition to the new Javascript trick, which is called Type Inference, <a href="http://www.engadget.com/tag/Firefox/">Firefox</a> 9 improves theme integration and swipe navigation for Mac OS X users. Have a need for (javascript) speed? Hit the source links below to get your fix, or simply wait for your browser to auto-update.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/12/20/firefox-9-now-available-boasts-speedier-javascript-handling-li/">Firefox 9 now available, boasts speedier JavaScript handling, Lion optimizations</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 20 Dec 2011 01:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/12/20/firefox-9-now-available-boasts-speedier-javascript-handling-li/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20131579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/12/20/firefox-9-now-available-boasts-speedier-javascript-handling-li/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>Firefox</category><category>firefox 9</category><category>firefox update</category><category>Firefox9</category><category>FirefoxUpdate</category><category>Javascript</category><category>Mac OS X</category><category>minipost</category><category>Mozilla</category><category>Mozilla Firefox</category><category>Sci/Tech</category><category>software</category><category>software update</category><category>SoftwareUpdate</category><category>Type Inference</category><category>TypeInference</category><category>web browsers</category><category>WebBrowsers</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Tue, 20 Dec 2011 01:49:00 EST</pubDate></item><item><title><![CDATA[Yifan Lu jailbreaks Kindle Touch, uses a special MP3 file to do so (video)]]></title><link>http://www.engadget.com/2011/12/12/yifan-lu-jailbreaks-kindle-touch-uses-a-special-mp3-file-to-do/</link><guid isPermaLink="true">http://www.engadget.com/2011/12/12/yifan-lu-jailbreaks-kindle-touch-uses-a-special-mp3-file-to-do/</guid><comments>http://www.engadget.com/2011/12/12/yifan-lu-jailbreaks-kindle-touch-uses-a-special-mp3-file-to-do/#comments</comments><description><![CDATA[<div>
	<a href="http://www.engadget.com/2011/12/12/yifan-lu-jailbreaks-kindle-touch-uses-a-special-mp3-file-to-do/"><img alt="http://www.engadget.com/2011/12/11/yifan-lu-jailbreaks-kindle-touch-uses-a-special-mp3-file-to-do/" src="http://www.blogcdn.com/www.engadget.com/media/2011/12/kindle-touch-jailbreak---youtube.jpg" style="border-width: 0px; border-style: solid; margin: 4px 16px; float: right; height: 300px; width: 200px;" /></a>We've seen a fair share of <a href="http://www.engadget.com/2010/09/22/new-kindle-gets-jailbroken-same-as-the-old-kindle/">Kindle Jailbreaks</a> over the past few years, but <a href="http://www.engadget.com/2011/08/09/xperia-play-spins-original-playstation-one-isos-via-emulator-hac/">Yifan Lu's</a> (evidently the first) for the <a href="http://www.engadget.com/2011/11/14/kindle-touch-review/">Kindle Touch</a> is certainly novel in its approach. As <em>The Digital Reader</em> points out, a sizeable chunk of the Touch's software is essentially a string of pseudo <a href="http://engadget.search.aol.com/search?q=htm5&amp;invocationType=wl-gadget">HTML5 </a>and JavaScript webpages -- differentiating it from Kindles prior -- which led Lu to notice an exploit rooted in its browser. It's there where he found a function titled <em>nativeBridge.dbgCmd()</em>, which'll run any ol' shell command as root. Armed with that knowledge, Lu crafted the jailbreak by cramming his payload of HTML and JavaScript into the ID3 tags of an easily downloadable MP3 file. There isn't much to be gained from "playing" that MP3 just yet, but Lu's looking forward to developers using the tools needed to write programs for the device. Full details about the jailbreak can be found at source link below, but before you head off, you can catch the video proof after the break.</div><p><a href="http://www.engadget.com/2011/12/12/yifan-lu-jailbreaks-kindle-touch-uses-a-special-mp3-file-to-do/" rel="bookmark">Continue reading <em>Yifan Lu jailbreaks Kindle Touch, uses a special MP3 file to do so (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/12/12/yifan-lu-jailbreaks-kindle-touch-uses-a-special-mp3-file-to-do/">Yifan Lu jailbreaks Kindle Touch, uses a special MP3 file to do so (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 12 Dec 2011 09:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/12/12/yifan-lu-jailbreaks-kindle-touch-uses-a-special-mp3-file-to-do/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20125257/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/12/12/yifan-lu-jailbreaks-kindle-touch-uses-a-special-mp3-file-to-do/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>developer-blog</category><category>e book</category><category>e books</category><category>e reader</category><category>e readers</category><category>e-book</category><category>e-books</category><category>e-reader</category><category>e-readers</category><category>hacker</category><category>HTML</category><category>id3 tags</category><category>Id3Tags</category><category>jailbreak</category><category>JavaScript</category><category>kindle</category><category>Kindle touch</category><category>KindleTouch</category><category>media player</category><category>MediaPlayer</category><category>mp3</category><category>mp3 jailbreak</category><category>Mp3Jailbreak</category><category>Mp3Player</category><category>root</category><category>video</category><category>yifan lu</category><category>YifanLu</category><dc:creator><![CDATA[Joe Pollicino]]></dc:creator><pubDate>Mon, 12 Dec 2011 09:46:00 EST</pubDate></item><item><title><![CDATA[Google's Native Client focuses on apps and games, brings Bastion to the browser (video)]]></title><link>http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/</link><guid isPermaLink="true">http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/</guid><comments>http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/12/bastion-nativeclinet387623.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
In case you missed it, Google's <a href="http://www.engadget.com/2011/02/20/googles-native-client-almost-ready-for-takeoff-ready-to-make/">Native Client</a> launched at the end of the summer, promising to ease cross-OS deployment by letting developers run x86 code natively in Chrome. Early adopters have had a few months to tinker with Google's new trick, and now the outfit is eager to show off their best work. Supergiant Games, for instance, has ported <em>Bastion</em> to the Native Client, opening up the <a href="http://www.engadget.com/tag/XboxLive/">Xbox Live</a> hit to Mac, Linux and Chrome OS users. Google's Christian Stefansen says Native Client makes porting existing code bases written C, C++ or C# easy, citing Spacetime Studio's <em>Star Legends</em> -- an MMO with over half a million lines of code -- as an example of a large project that was ported in as little as two weeks. Google touts application <a href="http://www.engadget.com/tag/middleware/">middleware </a>ports (such as Unity, Moai, Mono, fmod and more) and easy distribution to the Chrome Web Store as a major boon to developers, and encourages interested studios to check out its new Native Client site to help them get started. Interested? Hit up the links below, or simply skip past the break to hear Mr. Stefansen's spiel for yourself.<p><a href="http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/" rel="bookmark">Continue reading <em>Google's Native Client focuses on apps and games, brings Bastion to the browser (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/">Google's Native Client focuses on apps and games, brings Bastion to the browser (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 12 Dec 2011 08:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20125616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bastion</category><category>browser game</category><category>BrowserGame</category><category>C</category><category>C++</category><category>Christian Stefansen</category><category>ChristianStefansen</category><category>chrome web store</category><category>ChromeWebStore</category><category>google</category><category>javascript</category><category>NACL</category><category>native client</category><category>native code</category><category>NativeClient</category><category>NativeCode</category><category>npapi</category><category>pepper plugin</category><category>pepper plugin api</category><category>PepperPlugin</category><category>PepperPluginApi</category><category>Star Legends</category><category>StarLegends</category><category>video</category><category>video games</category><category>VideoGames</category><category>web app</category><category>web store</category><category>WebApp</category><category>WebStore</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Mon, 12 Dec 2011 08:55:00 EST</pubDate></item><item><title><![CDATA[Sony's latest Xperia update brings WebGL support to 2011 smartphone lineup (video)]]></title><link>http://www.engadget.com/2011/11/29/sonys-latest-xperia-update-brings-webgl-support-to-2011-smartph/</link><guid isPermaLink="true">http://www.engadget.com/2011/11/29/sonys-latest-xperia-update-brings-webgl-support-to-2011-smartph/</guid><comments>http://www.engadget.com/2011/11/29/sonys-latest-xperia-update-brings-webgl-support-to-2011-smartph/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/11/29/sonys-latest-xperia-update-brings-webgl-support-to-2011-smartph/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/11/sony-gets-webgl-1129.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Why Sony chose to sit on this one, we have no idea, but the company just revealed that its <a href="http://www.engadget.com/2011/10/30/refresh-roundup-week-of-october-24-2011/">software update</a> for the 2011 lineup of Xperia phones -- which was released <em>last</em> month -- also adds browser support for <a href="http://www.engadget.com/tag/webgl">WebGL</a>. This means that if you're holding an Xperia Arc, Mini, Neo, Play, Ray... or any other of its most recent handsets, then there's a good chance you're wielding one of the first Android phones to support this modern graphics platform. Designed to bring advanced visuals and gaming to the web, the API holds roots in JavaScript and has been used to develop everything from <a href="http://www.engadget.com/2011/05/11/angry-birds-gets-a-web-version-in-google-chrome/">Angry Birds</a> to far-out <a href="http://www.engadget.com/2011/05/12/3-dreams-of-black-is-the-trippiest-webgl-interactive-music-vid/">music videos</a>. Sony Ericsson first previewed its WebGL efforts back in February, and after all these months, its official arrival is a welcome one, indeed. For a quick demo video, be sure to hop the break.<p><a href="http://www.engadget.com/2011/11/29/sonys-latest-xperia-update-brings-webgl-support-to-2011-smartph/" rel="bookmark">Continue reading <em>Sony's latest Xperia update brings WebGL support to 2011 smartphone lineup (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/11/29/sonys-latest-xperia-update-brings-webgl-support-to-2011-smartph/">Sony's latest Xperia update brings WebGL support to 2011 smartphone lineup (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 29 Nov 2011 20:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/11/29/sonys-latest-xperia-update-brings-webgl-support-to-2011-smartph/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20117107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/11/29/sonys-latest-xperia-update-brings-webgl-support-to-2011-smartph/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>arc</category><category>google</category><category>graphics</category><category>javascript</category><category>mini</category><category>mobilepostmini</category><category>neo</category><category>play</category><category>ray</category><category>smartphone</category><category>smartphones</category><category>software</category><category>software update</category><category>SoftwareUpdate</category><category>sony</category><category>sony ericsson</category><category>SonyEricsson</category><category>update</category><category>updates</category><category>upgrade</category><category>upgrades</category><category>video</category><category>webgl</category><category>xperia</category><category>xperia arc</category><category>xperia mini</category><category>xperia neo</category><category>xperia play</category><category>xperia ray</category><category>XperiaArc</category><category>XperiaMini</category><category>XperiaNeo</category><category>XperiaPlay</category><category>XperiaRay</category><dc:creator><![CDATA[Zachary Lutz]]></dc:creator><pubDate>Tue, 29 Nov 2011 20:35:00 EST</pubDate></item><item><title><![CDATA[Benchmarks clock iPhone 4S' A5 CPU at 800MHz, show major GPU upgrade over iPhone 4]]></title><link>http://www.engadget.com/2011/10/11/benchmarks-clock-iphone-4s-a5-cpu-at-800mhz-show-major-gpu-upg/</link><guid isPermaLink="true">http://www.engadget.com/2011/10/11/benchmarks-clock-iphone-4s-a5-cpu-at-800mhz-show-major-gpu-upg/</guid><comments>http://www.engadget.com/2011/10/11/benchmarks-clock-iphone-4s-a5-cpu-at-800mhz-show-major-gpu-upg/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.engadget.com/2011/10/11/benchmarks-clock-iphone-4s-a5-cpu-at-800mhz-show-major-gpu-upg/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/10/benchmark.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<div style="text-align: left; ">
	Pre-orders for the <a href="http://www.engadget.com/tag/apple+iphone+4s/">iPhone 4S</a> only <a href="http://www.engadget.com/2011/10/10/iphone-4s-pre-orders-are-in-the-mail/">began shipping</a> this week, but a handful of early owners have already taken Apple's first A5-based smartphone for a test run, and they've got the benchmarks to prove it. The results, obtained by <em>AnandTech</em>, are hardly what we'd call shocking. In terms of Javascript performance (pictured above), the 4S measures up rather nicely against the Tegra 2-based Honeycomb competition, while out-dueling the iPhone 4 in overall CPU muscle. Geekbench results, meanwhile, clock the 4S at around 800MHz, with a score of 623. That's about 25 percent lower than the A5-based iPad 2, but notably higher than the iPhone 4 (see graphic, after the break). When it comes to GPU performance, GLBenchmark 2.1 tests in 1280 x 720, off-screen render mode place Apple's new handset well above the Galaxy S II, with scores of 122.7 and 67.1, respectively. It still trails the iPad 2, not surprisingly, but the 4S' scores show a major advantage over the iPhone 4, which registered a score of 15.3. For more statistics and graphics, check out the source link below.</div><p><a href="http://www.engadget.com/2011/10/11/benchmarks-clock-iphone-4s-a5-cpu-at-800mhz-show-major-gpu-upg/" rel="bookmark">Continue reading <em>Benchmarks clock iPhone 4S' A5 CPU at 800MHz, show major GPU upgrade over iPhone 4</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/10/11/benchmarks-clock-iphone-4s-a5-cpu-at-800mhz-show-major-gpu-upg/">Benchmarks clock iPhone 4S' A5 CPU at 800MHz, show major GPU upgrade over iPhone 4</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 11 Oct 2011 04:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/10/11/benchmarks-clock-iphone-4s-a5-cpu-at-800mhz-show-major-gpu-upg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20078462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/10/11/benchmarks-clock-iphone-4s-a5-cpu-at-800mhz-show-major-gpu-upg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>A5</category><category>anandtech</category><category>android</category><category>apple</category><category>apple iphone 4s</category><category>AppleIphone4s</category><category>benchmark</category><category>clock</category><category>CPU</category><category>geekbench</category><category>GLBenchmark</category><category>GLBenchmark 2.1</category><category>Glbenchmark2.1</category><category>GPU</category><category>honeycomb</category><category>ios</category><category>ios 5</category><category>Ios5</category><category>ipad 2</category><category>Ipad2</category><category>iphone</category><category>iphone 4</category><category>iphone 4s</category><category>Iphone4</category><category>Iphone4s</category><category>javascript</category><category>mobilepostcross</category><category>performance</category><category>processing</category><category>speed</category><dc:creator><![CDATA[Amar Toor]]></dc:creator><pubDate>Tue, 11 Oct 2011 04:40:00 EST</pubDate></item><item><title><![CDATA[Google takes steady aim at web programming with Dart]]></title><link>http://www.engadget.com/2011/10/10/google-takes-steady-aim-at-web-programming-with-dart/</link><guid isPermaLink="true">http://www.engadget.com/2011/10/10/google-takes-steady-aim-at-web-programming-with-dart/</guid><comments>http://www.engadget.com/2011/10/10/google-takes-steady-aim-at-web-programming-with-dart/#comments</comments><description><![CDATA[<div class="KonaBody">
	<p style="text-align: center;">
		<a href="http://www.engadget.com/2011/10/10/google-takes-steady-aim-at-web-programming-with-dart/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/10/dart-1318242959.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></p>
	<p>
		Google has brought its arm up, narrowed its focus and let <a _mce_href="http://googlecode.blogspot.com/2011/10/dart-language-for-structured-web.html" href="http://www.engadget.com/2011/09/09/google-set-to-introduce-dart-a-new-structured-programming-langu/">Dart</a> fly. The new programming language focuses on web apps, and the internet giant is hoping that Dart will feel "familiar and natural" to developers raised on a diet of rival programming languages. The ability to execute code in either a native <a href="http://www.engadget.com/tag/virtual%20machine/">virtual machine</a> (which emulates how it'd work in real-life) or a <a href="http://www.engadget.com/tag/javascript">JavaScript</a> engine means that anything can be compiled to run on current web browsers. Dart devs are also exploring the idea of cramming a virtual machine inside future versions of <a href="http://www.engadget.com/tag/chrome">Chrome</a>. Eager coders can now get their teeth into all of Google's open source development tools by targeting the second source link below.</p>
</div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/10/10/google-takes-steady-aim-at-web-programming-with-dart/">Google takes steady aim at web programming with Dart</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 10 Oct 2011 15:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/10/10/google-takes-steady-aim-at-web-programming-with-dart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20077545/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/10/10/google-takes-steady-aim-at-web-programming-with-dart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Chrome</category><category>Dart</category><category>Dart programming language</category><category>DartLang</category><category>DartProgrammingLanguage</category><category>google</category><category>Google Dart</category><category>google products</category><category>GoogleDart</category><category>GoogleProducts</category><category>java</category><category>JavaScript</category><category>javascript virtual machine</category><category>JavascriptVirtualMachine</category><category>programming</category><category>Programming Language</category><category>programming languages</category><category>ProgrammingLanguage</category><category>ProgrammingLanguages</category><category>python</category><category>spot</category><category>structured web programming</category><category>StructuredWebProgramming</category><dc:creator><![CDATA[Mat Smith]]></dc:creator><pubDate>Mon, 10 Oct 2011 15:53:00 EST</pubDate></item><item><title><![CDATA[Google set to introduce Dart, a new structured programming language]]></title><link>http://www.engadget.com/2011/09/09/google-set-to-introduce-dart-a-new-structured-programming-langu/</link><guid isPermaLink="true">http://www.engadget.com/2011/09/09/google-set-to-introduce-dart-a-new-structured-programming-langu/</guid><comments>http://www.engadget.com/2011/09/09/google-set-to-introduce-dart-a-new-structured-programming-langu/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/09/09/google-set-to-introduce-dart-a-new-structured-programming-langu/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/dart-custom.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
It's a bird, it's a plane -- it's Dart, Google's soon-to-be-released computer language for structured web programming. Having hoarded dart-related URLs for the past couple of months, Google's confirmed the (previously) secret project on the Goto International Software Development conference website. A couple of Mountain View's finest will make the announcement official in the keynote at the event on October 10th, when presumably we'll find out what it can do. Dart makes a nice addition to <a href="http://www.engadget.com/2010/07/26/new-programming-languages-take-center-stage-aim-to-create-a-mor/">Go</a>, JavaScript and Python in Google's coding bag-o-tricks, but there's room for one more -- we're looking at you, <a href="http://www.engadget.com/2011/08/29/google-files-trademark-for-spot-programming-language-to-follo/">Spot</a>.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/09/09/google-set-to-introduce-dart-a-new-structured-programming-langu/">Google set to introduce Dart, a new structured programming language</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 09 Sep 2011 08:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/09/09/google-set-to-introduce-dart-a-new-structured-programming-langu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20038338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/09/09/google-set-to-introduce-dart-a-new-structured-programming-langu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>code</category><category>coding</category><category>computer programming</category><category>ComputerProgramming</category><category>dart</category><category>go</category><category>google</category><category>google dart</category><category>GoogleDart</category><category>Goto conference</category><category>Goto International Software Development</category><category>GotoConference</category><category>GotoInternationalSoftwareDevelopment</category><category>java</category><category>javascript</category><category>programming language</category><category>programming languages</category><category>ProgrammingLanguage</category><category>ProgrammingLanguages</category><category>python</category><category>spot</category><category>structured web programming</category><category>StructuredWebProgramming</category><dc:creator><![CDATA[Lydia Leavitt]]></dc:creator><pubDate>Fri, 09 Sep 2011 08:19:00 EST</pubDate></item><item><title><![CDATA[PhoneGap 1.0 lets devs write apps for seven platforms (video)]]></title><link>http://www.engadget.com/2011/08/01/phonegap-1-0-lets-devs-write-apps-for-six-platforms-wp7-not-inc/</link><guid isPermaLink="true">http://www.engadget.com/2011/08/01/phonegap-1-0-lets-devs-write-apps-for-six-platforms-wp7-not-inc/</guid><comments>http://www.engadget.com/2011/08/01/phonegap-1-0-lets-devs-write-apps-for-six-platforms-wp7-not-inc/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/08/01/phonegap-1-0-lets-devs-write-apps-for-six-platforms-wp7-not-inc/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/08/phonegap.jpg" vspace="4" /></a></div>
Until now, mobile app developers have followed a pretty predictable MO: develop for iOS first, Android second, and everyone else after that. Since last year, many of you code monkeys out there have been tapping into Nitobi's <a href="http://www.engadget.com/2010/04/15/phonegap-framework-fine-for-app-store-development-sez-apple/">PhoneGap</a>, a project that makes it easier to churn out apps for almost every OS, all at once. It's been picking up steam, with about 40,000 downloads per month, 600,000 in total, and a steady stream of donations. That all culminated this weekend with the release of PhoneGap 1.0, which lets devs use HTML, CSS, and JavaScript to write and deploy apps for iOS, Android, BlackBerry, webOS, Bada, and Symbian. <strike>That's a long list indeed, but we see one glaring omission: Windows Phone 7.</strike> Hit the source link to download it for free and check out the promo video below for an oh-so quick overview.<br />
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<strong>Update</strong>: Oops! Looks like WP7 <em>is</em> included! Our apologies, and feel free to celebrate accordingly.<p><a href="http://www.engadget.com/2011/08/01/phonegap-1-0-lets-devs-write-apps-for-six-platforms-wp7-not-inc/" rel="bookmark">Continue reading <em>PhoneGap 1.0 lets devs write apps for seven platforms (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/08/01/phonegap-1-0-lets-devs-write-apps-for-six-platforms-wp7-not-inc/">PhoneGap 1.0 lets devs write apps for seven platforms (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 01 Aug 2011 11:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/08/01/phonegap-1-0-lets-devs-write-apps-for-six-platforms-wp7-not-inc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20005956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/08/01/phonegap-1-0-lets-devs-write-apps-for-six-platforms-wp7-not-inc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>app</category><category>apps</category><category>bada</category><category>BlackBerry</category><category>BlackBerry OS</category><category>BlackberryOs</category><category>CSS</category><category>dev</category><category>developer</category><category>developers</category><category>development</category><category>development tools</category><category>DevelopmentTools</category><category>devs</category><category>Google</category><category>iOS</category><category>iPhone</category><category>JavaScript</category><category>Mango</category><category>mobile app</category><category>mobile apps</category><category>MobileApp</category><category>MobileApps</category><category>nodo</category><category>PhoneGap</category><category>Research in Motion</category><category>ResearchInMotion</category><category>RIM</category><category>smartphone</category><category>smartphones</category><category>Symbian</category><category>video</category><category>webos</category><category>Windows Phone</category><category>Windows Phone 7</category><category>WindowsPhone</category><category>WindowsPhone7</category><category>WP7</category><dc:creator><![CDATA[Dana Wollman]]></dc:creator><pubDate>Mon, 01 Aug 2011 11:20:00 EST</pubDate></item><item><title><![CDATA[Sun CEO's deleted blog post to help end Oracle vs Google patent dispute?]]></title><link>http://www.engadget.com/2011/07/26/sun-ceos-deleted-blog-post-to-help-end-oracle-vs-google-patent/</link><guid isPermaLink="true">http://www.engadget.com/2011/07/26/sun-ceos-deleted-blog-post-to-help-end-oracle-vs-google-patent/</guid><comments>http://www.engadget.com/2011/07/26/sun-ceos-deleted-blog-post-to-help-end-oracle-vs-google-patent/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/07/26/sun-ceos-deleted-blog-post-to-help-end-oracle-vs-google-patent/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/07/sun-ceo-deleted-post.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Ever heard of estoppel? The term, sadly, does <em>not</em> denote a new German electronic bus service, but is rather a court-ordered way of telling companies "no backsies" on previously made public statements. It could also prove to be another nail in <a href="http://www.engadget.com/tag/google,oracle">Oracle's patent dispute</a> coffin, should Google's latest <em>Wayback Machine</em> <a href="http://www.engadget.com/2011/06/23/oracle-v-google-update-uspto-rejects-several-patent-claims-le/">defense</a> hold up. Thanks to the internet's <em>never say die</em> policy, a 2007 post, recently deleted by Oracle, from Sun Microsystem's then CEO Jonathan Schwartz has surfaced, in which he enthusiastically endorsed Android's Java base. The public statement falls in line with the aforementioned legal doctrine, potentially contradicting new owner Oracle's patent infringement claims. Unfortunately for both parties, Judge William Alsup doesn't seem to be too cool under the collar as he's reportedly blasted each for "asking for the moon" and chiding them to "be more reasonable." A final ruling in this case is <a href="http://www.engadget.com/2011/07/25/judge-tells-oracle-to-rethink-2-6-billion-claim-against-google/">still a ways off</a>, but in the meantime you can head to the source to read Schwartz's damning praise for yourself.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/07/26/sun-ceos-deleted-blog-post-to-help-end-oracle-vs-google-patent/">Sun CEO's deleted blog post to help end Oracle vs Google patent dispute?</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 26 Jul 2011 23:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/07/26/sun-ceos-deleted-blog-post-to-help-end-oracle-vs-google-patent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20001390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/07/26/sun-ceos-deleted-blog-post-to-help-end-oracle-vs-google-patent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>apache</category><category>copyright</category><category>copyright infringement</category><category>CopyrightInfringement</category><category>google</category><category>intellectual property</category><category>IntellectualProperty</category><category>ip</category><category>java</category><category>JavaScript</category><category>Jonathan Schwartz</category><category>JonathanSchwartz</category><category>law</category><category>lawsuit</category><category>legal</category><category>open source</category><category>OpenSource</category><category>oracle</category><category>patent</category><category>patent dispute</category><category>PatentDispute</category><category>patents</category><category>sun</category><category>Sun Microsystems</category><category>SunMicrosystems</category><category>trial</category><dc:creator><![CDATA[Joseph Volpe]]></dc:creator><pubDate>Tue, 26 Jul 2011 23:14:00 EST</pubDate></item><item><title><![CDATA[Engadget Primed: Using benchmarks]]></title><link>http://www.engadget.com/2011/07/15/engadget-primed-using-benchmarks/</link><guid isPermaLink="true">http://www.engadget.com/2011/07/15/engadget-primed-using-benchmarks/</guid><comments>http://www.engadget.com/2011/07/15/engadget-primed-using-benchmarks/#comments</comments><description><![CDATA[<em><strong>Primed </strong>goes in-depth on the technobabble you hear on Engadget every day -- we dig deep into each topic's history and how it benefits our lives. Looking to suggest a piece of technology for us to break down? Drop us a line at <strong>primed *at* engadget *dawt* com</strong>.</em><br />
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	<a href="http://www.engadget.com/2011/07/15/engadget-primed-using-benchmarks/"><img  src="http://www.blogcdn.com/www.engadget.com/media/2011/12/eng-primed-logo-600-1324060476.png" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Staring at your smartphone, you realize that there's something missing. It does everything you want it to -- very well, we might add -- but what hole is left to fill? We'll help you out with this one: you want bragging rights. There <em>has</em> to be a way to face your friends with confidence, right? All you need is a little nudge in the right direction, and in this edition of Engadget Primed, we'll give you that much-needed shove by explaining benchmarks.<br />
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Perhaps you've seen us talk about benchmarks in our product reviews. We'll typically use them to gauge the relative performance of various devices, but discussing a Linpack score doesn't mean much without going deeper into what it actually means. What aspects of performance do these benchmarks measure, and what techniques do they use? How much can we rely on them when making purchasing decisions? Read on after the break for the full scoop.<p><a href="http://www.engadget.com/2011/07/15/engadget-primed-using-benchmarks/" rel="bookmark">Continue reading <em>Engadget Primed: Using benchmarks</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/07/15/engadget-primed-using-benchmarks/">Engadget Primed: Using benchmarks</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 15 Jul 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/07/15/engadget-primed-using-benchmarks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19983830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/07/15/engadget-primed-using-benchmarks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>apple</category><category>benchmark</category><category>benchmarks</category><category>cpu</category><category>engadget primed</category><category>EngadgetPrimed</category><category>gpu</category><category>html5</category><category>ios</category><category>iphone</category><category>javascript</category><category>linpack</category><category>nenamark</category><category>ookla</category><category>particle system</category><category>ParticleSystem</category><category>performance</category><category>primed</category><category>quadrant</category><category>speed test</category><category>speed tests</category><category>SpeedTest</category><category>SpeedTests</category><category>sunspider</category><category>webOS</category><category>wp7</category><dc:creator><![CDATA[Brad Molen]]></dc:creator><pubDate>Fri, 15 Jul 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Qualcomm launches Vellamo browser benchmark for Android devices]]></title><link>http://www.engadget.com/2011/07/14/qualcomm-launches-vellamo-browser-benchmark-for-android-devices/</link><guid isPermaLink="true">http://www.engadget.com/2011/07/14/qualcomm-launches-vellamo-browser-benchmark-for-android-devices/</guid><comments>http://www.engadget.com/2011/07/14/qualcomm-launches-vellamo-browser-benchmark-for-android-devices/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/07/14/qualcomm-launches-vellamo-browser-benchmark-for-android-devices/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/07/vellamo-lead.jpg" vspace="4" /></a></div>
Qualcomm's not exactly a novice when it comes to sizing up phones -- it's already responsible for the graphics benchmark <a href="http://www.engadget.com/tag/Neocore/">Neocore</a>. Now, it also wants to show you just how much your mobile browser is lagging. The company just introduced Vellamo, a suite of 11 tests designed to gauge browser performance on Android phones and tablets. In case you're curious, it takes its name from the Finnish goddess of the sea who lures away <strike>sailors</strike> web surfers (Qualcomm's joke, not ours). And yes, it'll work with any device running Android 2.0 or above, even if it doesn't pack a Qualcomm-made processor. These tests span four broad categories -- rendering, JavaScript, user experience, and networking -- with only two requiring an internet connection (even then, you can cherry pick specific tests to run). We took it for a spin on our aging, Froyo-packing, <a href="http://www.engadget.com/2009/10/30/motorola-droid-review/">Motorola Droid</a>, whose score of 237 landed at the very bottom of the list of results, far behind tablets and newer handsets. (As of this writing, Samsung's <a href="http://www.engadget.com/2011/06/08/samsung-galaxy-tab-10-1-review/">Galaxy Tab 10.1</a> took the cake.) Curious to see how your device ranks? Hit the source link to download the free APK file.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/vellamo/">Vellamo</a></strong></p><a href="http://www.engadget.com/photos/vellamo/#4296119"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/07/screenshot-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/vellamo/#4296120"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/07/screenshot-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/vellamo/#4296121"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/07/screenshot-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/vellamo/#4296122"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/07/screenshot-4_thumbnail.jpg" alt="" title="" /></a></div>.<p><a href="http://www.engadget.com/2011/07/14/qualcomm-launches-vellamo-browser-benchmark-for-android-devices/" rel="bookmark">Continue reading <em>Qualcomm launches Vellamo browser benchmark for Android devices</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/07/14/qualcomm-launches-vellamo-browser-benchmark-for-android-devices/">Qualcomm launches Vellamo browser benchmark for Android devices</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 14 Jul 2011 18:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/07/14/qualcomm-launches-vellamo-browser-benchmark-for-android-devices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19991463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/07/14/qualcomm-launches-vellamo-browser-benchmark-for-android-devices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>Android Market</category><category>AndroidMarket</category><category>benchmark</category><category>benchmarks</category><category>browser</category><category>browsers</category><category>Google</category><category>JavaScript</category><category>mobile browser</category><category>mobile browsers</category><category>MobileBrowser</category><category>MobileBrowsers</category><category>Neocore</category><category>performance</category><category>Qualcomm</category><category>Vellamo</category><category>video</category><dc:creator><![CDATA[Dana Wollman]]></dc:creator><pubDate>Thu, 14 Jul 2011 18:59:00 EST</pubDate></item><item><title><![CDATA[Google code reveals inner Circles, a social secret weapon?]]></title><link>http://www.engadget.com/2011/06/23/google-code-reveals-inner-circles-a-social-secret-weapon/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/23/google-code-reveals-inner-circles-a-social-secret-weapon/</guid><comments>http://www.engadget.com/2011/06/23/google-code-reveals-inner-circles-a-social-secret-weapon/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/23/google-code-reveals-inner-circles-a-social-secret-weapon/"><img border="0" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/06/google-circles-code.jpg" vspace="4" /></a></div>
Nothing livens the day like a blurry screen grab of some Javascript, especially when it hints at the ghostly form of a social networking tool that doesn't officially exist. The code was spotted hiding in plain sight at Google Profiles by Austrian blogger Florian Rohrweck, who fortunately enjoys browsing computer-speak more than playing in the park. Rohrweck noticed the word "circles" used repeatedly in the context of people adding and maintaining groups of contacts, and made the connection to the Google Circles social networking platform that was feverishly rumored and then vehemently denied earlier this year (a saga fully recapped at the More Coverage link). It's impossible to know whether these few lines of code represent a forthcoming service, another <a href="http://www.engadget.com/2010/09/15/google-adding-social-layer-to-its-services-doesnt-call-it-go/">social layer</a> on top of existing services, or just pure experimentation on the part of Google devs. In any case, the circular references have apparently now been zapped, leaving us with nothing more than that screen grab -- oh yeah, and <a href="http://www.engadget.com/2011/05/12/facebook-admits-hiring-pr-firm-to-smear-google/">Facebook</a>.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/23/google-code-reveals-inner-circles-a-social-secret-weapon/">Google code reveals inner Circles, a social secret weapon?</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 23 Jun 2011 11:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/23/google-code-reveals-inner-circles-a-social-secret-weapon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19974630/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/23/google-code-reveals-inner-circles-a-social-secret-weapon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>circle</category><category>circles</category><category>code</category><category>contacts</category><category>contacts list</category><category>ContactsList</category><category>florian rohrweck</category><category>FlorianRohrweck</category><category>friends</category><category>friends list</category><category>FriendsList</category><category>google</category><category>google apps</category><category>google circles</category><category>google profiles</category><category>GoogleApps</category><category>GoogleCircles</category><category>GoogleProfiles</category><category>javascript</category><category>leak</category><category>leaks</category><category>rohrweck</category><category>rumor</category><category>rumors</category><category>social</category><category>social networking</category><category>SocialNetworking</category><dc:creator><![CDATA[Sharif Sakr]]></dc:creator><pubDate>Thu, 23 Jun 2011 11:25:00 EST</pubDate></item><item><title><![CDATA[Receipt Racer makes printing fun, wastes more paper than you ever thought possible (video)]]></title><link>http://www.engadget.com/2011/06/19/receipt-racer-makes-printing-fun-wastes-more-paper-than-you-eve/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/19/receipt-racer-makes-printing-fun-wastes-more-paper-than-you-eve/</guid><comments>http://www.engadget.com/2011/06/19/receipt-racer-makes-printing-fun-wastes-more-paper-than-you-eve/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/19/receipt-racer-makes-printing-fun-wastes-more-paper-than-you-eve/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/joshua-noble--undef-receipt-racer.jpg" style="border-width: 0px; border-style: solid; margin: 4px; height: 336px; width: 600px;" /></a></div>
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	Sure, you could use your printer to spit out spreadsheets, but how about hooking up a <a href="http://www.engadget.com/2011/06/04/eee-pad-transformer-caught-playing-nice-with-ps3-controller-vid/">DualShock 3</a> to play it like a video game? That's exactly what Joshua Noble and the undef duo did during a workshop related to <a href="http://de.wikipedia.org/wiki/Offf_Festival">OFFF</a> last week, and the result is stunning (if not hilarious). The trio coded a game in <a href="http://www.engadget.com/tag/openframeworks">openFrameworks</a>, titled <em>Receipt Racer</em>, which uses a thermal receipt printer modded with a "light beamer" to display game info and represent a car, a DS3 to control it, and a laptop to connect the devices and run the software. A random track with obstacles gets rapidly printed while a player attempts to navigate it without crashing -- sort of like <em>Lane Splitter</em> -- or until the paper roll runs out after 164 feet. There's a <a href="http://www.engadget.com/2007/04/30/energytree-pc-concept-ransoms-a-tree-to-make-you-conserve-energy/">tree-loving</a> web browser version and the full details of how it works in the source link below. We scored<strike> just over 1,400</strike> 1,752 points; let us know how you do in the comments.<br />
	<br />
	[Thanks, Jesse]</div><p><a href="http://www.engadget.com/2011/06/19/receipt-racer-makes-printing-fun-wastes-more-paper-than-you-eve/" rel="bookmark">Continue reading <em>Receipt Racer makes printing fun, wastes more paper than you ever thought possible (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/19/receipt-racer-makes-printing-fun-wastes-more-paper-than-you-eve/">Receipt Racer makes printing fun, wastes more paper than you ever thought possible (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 19 Jun 2011 15:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/19/receipt-racer-makes-printing-fun-wastes-more-paper-than-you-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19970611/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/19/receipt-racer-makes-printing-fun-wastes-more-paper-than-you-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dual shock</category><category>Dual Shock 3</category><category>DualShock</category><category>DualShock3</category><category>InputDevice</category><category>JavaScript</category><category>joshua noble</category><category>JoshuaNoble</category><category>OpenFrameworks</category><category>output device</category><category>OutputDevice</category><category>printer</category><category>PS3 Controller</category><category>Ps3Controller</category><category>racing game</category><category>RacingGame</category><category>receipt racer</category><category>ReceiptRacer</category><category>receipts</category><category>thermal paper</category><category>thermal printing</category><category>ThermalPaper</category><category>ThermalPrinting</category><category>undef</category><category>video</category><category>video games</category><category>VideoGames</category><dc:creator><![CDATA[Joe Pollicino]]></dc:creator><pubDate>Sun, 19 Jun 2011 15:19:00 EST</pubDate></item><item><title><![CDATA[Mozilla's Webian Shell interface will cloak your OS in a browser (video)]]></title><link>http://www.engadget.com/2011/06/06/mozillas-webian-shell-interface-will-cloak-your-os-in-a-browser/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/06/mozillas-webian-shell-interface-will-cloak-your-os-in-a-browser/</guid><comments>http://www.engadget.com/2011/06/06/mozillas-webian-shell-interface-will-cloak-your-os-in-a-browser/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/06/mozillas-webian-shell-desktop-concept-will-cloak-your-os-in-a-b/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/webian-shell.jpg" style="border-style: solid; border-width: 0px; margin: 4px;" /></a></div>
With Google's fleet of <a href="http://www.engadget.com/tag/chromebook/">Chromebooks</a> making their way to market, <a href="http://www.engadget.com/tag/Mozilla/">Mozilla</a> Labs has decided to release a similarly browser-based desktop interface, known as the Webian Shell. As of now, the prototype app consists of a screen-encompassing web browser, which essentially replaces your desktop interface. There's an address bar running across the top of the screen, a clock in the bottom right corner, and a tab button for all your web apps. Developed as part of the company's Mozilla Chromeless project, the tool was written entirely in HTML, CSS and JavaScript and, unlike Chrome OS, is designed to run on top of existing operating systems, rather than replace them. For now, the Shell is still in an early phase of development, looks pretty spartan and can't control a system's hardware. Mozilla, however, says it has plans to incorporate multiple home screens, split screen views and an on-screen keyboard, among other features. Windows, Linux and Mac OS X users can download the Shell now, from the source link. Otherwise, you can just head past the break to see a brief demo video.<p><a href="http://www.engadget.com/2011/06/06/mozillas-webian-shell-interface-will-cloak-your-os-in-a-browser/" rel="bookmark">Continue reading <em>Mozilla's Webian Shell interface will cloak your OS in a browser (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/06/mozillas-webian-shell-interface-will-cloak-your-os-in-a-browser/">Mozilla's Webian Shell interface will cloak your OS in a browser (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 06 Jun 2011 18:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/06/mozillas-webian-shell-interface-will-cloak-your-os-in-a-browser/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19959154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/06/mozillas-webian-shell-interface-will-cloak-your-os-in-a-browser/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>address bar</category><category>AddressBar</category><category>app</category><category>browser</category><category>desktop</category><category>desktop browser</category><category>DesktopBrowser</category><category>download</category><category>google chromebook</category><category>GoogleChromebook</category><category>home screen</category><category>HomeScreen</category><category>html</category><category>interface</category><category>javascript</category><category>linus</category><category>Mac OS X</category><category>MacOsX</category><category>mozilla</category><category>mozilla chromeless</category><category>MozillaChromeless</category><category>operating system</category><category>OperatingSystem</category><category>os</category><category>shell</category><category>video</category><category>webian shell</category><category>WebianShell</category><category>windows</category><dc:creator><![CDATA[Amar Toor]]></dc:creator><pubDate>Mon, 06 Jun 2011 18:38:00 EST</pubDate></item><item><title><![CDATA[Fabrice Bellard builds PC emulator in JavaScript to run Linux in a browser]]></title><link>http://www.engadget.com/2011/05/20/fabrice-bellard-builds-pc-emulator-in-javascript-to-run-linux-in/</link><guid isPermaLink="true">http://www.engadget.com/2011/05/20/fabrice-bellard-builds-pc-emulator-in-javascript-to-run-linux-in/</guid><comments>http://www.engadget.com/2011/05/20/fabrice-bellard-builds-pc-emulator-in-javascript-to-run-linux-in/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/05/20/fabrice-bellard-builds-pc-emulator-in-javascript-to-run-linux-in/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/05/linux-javascript-emu-05-20-2011.jpg" vspace="4" /></a></div>
<div>
	Tired of playing around with Android apps in your web browser courtesy of <a href="http://www.engadget.com/2011/03/27/amazon-com-lets-you-play-with-an-android-virtual-machine-try-ap/">Amazon's virtual machine</a>? Well, thanks to super hero programmer Fabrice Bellard, you can now try your hand at something a little more challenging. "For fun," he built a complete PC emulator in JavaScript, and then used it to run a fully functioning version of Linux in a web browser. How did it turn out? You can hit up the source link below to try it out for yourself.<br />
	<br />
	[Thanks, el burro]</div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/05/20/fabrice-bellard-builds-pc-emulator-in-javascript-to-run-linux-in/">Fabrice Bellard builds PC emulator in JavaScript to run Linux in a browser</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 20 May 2011 13:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/05/20/fabrice-bellard-builds-pc-emulator-in-javascript-to-run-linux-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19945996/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/05/20/fabrice-bellard-builds-pc-emulator-in-javascript-to-run-linux-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bellard</category><category>browser</category><category>emulator</category><category>fabrice bellard</category><category>FabriceBellard</category><category>javascript</category><category>linux</category><category>pc emulator</category><category>PcEmulator</category><category>programmer</category><category>programming</category><category>web browser</category><category>WebBrowser</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Fri, 20 May 2011 13:53:00 EST</pubDate></item><item><title><![CDATA[Web apps found to be lacking Safari's speed bump in iOS 4.3]]></title><link>http://www.engadget.com/2011/03/16/web-apps-found-to-be-lacking-safaris-speed-bump-in-ios-4-3/</link><guid isPermaLink="true">http://www.engadget.com/2011/03/16/web-apps-found-to-be-lacking-safaris-speed-bump-in-ios-4-3/</guid><comments>http://www.engadget.com/2011/03/16/web-apps-found-to-be-lacking-safaris-speed-bump-in-ios-4-3/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/03/16/web-apps-found-to-be-lacking-safaris-speed-bump-in-ios-4-3/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/03/safari-home-screen-03-16-2011.jpg" /></a></div>
Well, it looks like you weren't imagining things if you thought in-app browsers or web apps saved to your iPhone's home screen seemed slower than Safari itself. <em>Ars Technica</em> has now confirmed that pages or web apps loaded using those methods aren't receiving the JavaScript boost added to Safari in <a href="http://www.engadget.com/tag/ios4.3">iOS 4.3</a>, which the site found to be about 2.5 times faster than Safari in iOS 4.2. The problem is that those apps don't have the necessary permissions to execute dynamically generated native code stored in writeable memory (as Safari does), which basically leaves them running at the same speed they did in iOS 4.2. Not surprisingly, that has prompted some to speculate that it's all part of a grand plan on Apple's part to force developers to use full-fledged apps instead of mobile apps, but <em>Ars Technica</em> points out that it could just as easily be due to some technical problems. Hit up the source link below for all the technical details.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/03/16/web-apps-found-to-be-lacking-safaris-speed-bump-in-ios-4-3/">Web apps found to be lacking Safari's speed bump in iOS 4.3</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 16 Mar 2011 17:34:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/03/16/web-apps-found-to-be-lacking-safaris-speed-bump-in-ios-4-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19882001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/03/16/web-apps-found-to-be-lacking-safaris-speed-bump-in-ios-4-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>apps</category><category>in-app</category><category>in-app browser</category><category>in-app browsers</category><category>In-appBrowser</category><category>In-appBrowsers</category><category>ios</category><category>ios 4.3</category><category>Ios4.3</category><category>iphone</category><category>javascript</category><category>safari</category><category>web apps</category><category>WebApps</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Wed, 16 Mar 2011 17:34:00 EST</pubDate></item><item><title><![CDATA[Katamari Hack rolls across your favorite websites, leaving swath of HTML5 destruction in its wake]]></title><link>http://www.engadget.com/2011/03/13/katamari-hack-rolls-across-your-favorite-websites-leaving-swath/</link><guid isPermaLink="true">http://www.engadget.com/2011/03/13/katamari-hack-rolls-across-your-favorite-websites-leaving-swath/</guid><comments>http://www.engadget.com/2011/03/13/katamari-hack-rolls-across-your-favorite-websites-leaving-swath/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/03/13/katamari-hack-rolls-across-your-favorite-websites-leaving-swath/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/03/3-13-11-engadget-katamari-damacy.jpg" /></a></div>
Google Chrome may have <a href="http://www.engadget.com/2011/03/10/safari-and-ie8-get-shamed-at-pwn2own-chrome-still-safe-for-n/">come out of Pwn2Own unscathed</a>, but you can rip through any website it (or another HTML5-compliant browser) displays -- just pull out your handy <em>Katamari Damacy</em> ball and wreak havok on the page. Na NAaaa, na na na na na na na, na na na na na naaaa... <br />
<br />
Alternatively, paste the following Javascript into a bookmark, and then click it when you're tiring of a page.<br />
<blockquote>javascript:var i,s,ss=['http://kathack.com/js/kh.js','http://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.min.js'];<br />
for(i=0;i!=ss.length;i++){s=document.createElement('script');s.src=ss[i];document.body.appendChild(s);}void(0);</blockquote><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/03/13/katamari-hack-rolls-across-your-favorite-websites-leaving-swath/">Katamari Hack rolls across your favorite websites, leaving swath of HTML5 destruction in its wake</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 13 Mar 2011 16:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/03/13/katamari-hack-rolls-across-your-favorite-websites-leaving-swath/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19877938/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/03/13/katamari-hack-rolls-across-your-favorite-websites-leaving-swath/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ball</category><category>game</category><category>games</category><category>gaming</category><category>hack</category><category>hacks</category><category>HTML5</category><category>javascript</category><category>Kat Hack</category><category>Katamari</category><category>Katamari Ball</category><category>Katamari Damacy</category><category>KatamariBall</category><category>KatamariDamacy</category><category>KatHack</category><category>web</category><category>web app</category><category>web apps</category><category>WebApp</category><category>WebApps</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Sun, 13 Mar 2011 16:46:00 EST</pubDate></item><item><title><![CDATA[Internet Explorer 9 RC causing Netflix errors in Windows Media Center? Here's a fix]]></title><link>http://www.engadget.com/2011/03/11/internet-explorer-9-rc-causing-netflix-errors-in-windows-media-c/</link><guid isPermaLink="true">http://www.engadget.com/2011/03/11/internet-explorer-9-rc-causing-netflix-errors-in-windows-media-c/</guid><comments>http://www.engadget.com/2011/03/11/internet-explorer-9-rc-causing-netflix-errors-in-windows-media-c/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/03/2011-02-100944.jpg"  alt="" /></div>
Apparently some of those who are catching Netflix <a href="http://www.engadget.com/tag/watchinstantly">Watch Instantly</a> streams on their <a href="http://www.engadget.com/2010/05/19/windows-media-center-netflix-plugin-updated-for-watch-instantly/">Windows 7 Media Center PCs</a> are getting cut off after installing the <a href="http://www.engadget.com/2011/02/10/internet-explorer-9-rc-now-available-to-download-tracking-prote/">Internet Explorer 9 Release Candidate</a>, but they're in luck as there is a fix. <i>The Digital Media Zone</i>  points out a Microsoft Knowledge base article 2512239 that can solve the  problem either with a one click "Fix It For Me" option or just the  instructions on how to dig deep in the registry and DIY if you're so  inclined. The problem is apparently caused by some changes to the way  the new version of IE handles JavaScript, but we'd rather you get back  to watching season two of the X-Files or whatever you were watching than  worry about details like that.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/03/11/internet-explorer-9-rc-causing-netflix-errors-in-windows-media-c/">Internet Explorer 9 RC causing Netflix errors in Windows Media Center? Here's a fix</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 11 Mar 2011 16:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/03/11/internet-explorer-9-rc-causing-netflix-errors-in-windows-media-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19877113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/03/11/internet-explorer-9-rc-causing-netflix-errors-in-windows-media-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>7mc</category><category>hd</category><category>ie9</category><category>ie9 rc</category><category>Ie9Rc</category><category>internet explorer</category><category>internet explorer 9</category><category>InternetExplorer</category><category>InternetExplorer9</category><category>javascript</category><category>microsoft</category><category>netflix</category><category>registry</category><category>streaming</category><category>windows 7</category><category>windows 7 media center</category><category>windows media center</category><category>Windows7</category><category>Windows7MediaCenter</category><category>WindowsMediaCenter</category><dc:creator><![CDATA[Richard Lawler]]></dc:creator><pubDate>Fri, 11 Mar 2011 16:04:00 EST</pubDate></item><item><title><![CDATA[Adobe outs experimental Flash-to-HTML5 conversion tool, calls it Wallaby]]></title><link>http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/</link><guid isPermaLink="true">http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/</guid><comments>http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/03/11x0308b764f122.jpg" /></a></div>
Ah, if only we could flip a big happy switch and convert all the web's Flash content into (functional) <a href="http://www.engadget.com/2011/01/18/html5-gets-a-brave-new-logo-for-this-brave-new-world/">HTML5</a> code. It's a dream <a href="http://www.engadget.com/2010/04/29/steve-jobs-publishes-some-thoughts-on-flash-many-many-thou/">shared by many</a> and, funnily enough, the company pushing to make it a reality is none other than Adobe itself, the owner and proprietor of Flash. Its Labs research team has just released an experimental new dev tool, dubbed Wallaby, that's targeted at taking Flash-encoded artwork and animations and turning them into a more compatible mix of HTML, CSS and JavaScript. Of course, the intent here is not some magnanimous move to free us from the shackles of Flash -- Adobe openly admits that the initial goal for the new tool will be to help convert animated banner ads so that they work on the iOS platform -- but hey, even bad tools can be used for good sometimes, right?<p><a href="http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/" rel="bookmark">Continue reading <em>Adobe outs experimental Flash-to-HTML5 conversion tool, calls it Wallaby</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/">Adobe outs experimental Flash-to-HTML5 conversion tool, calls it Wallaby</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 08 Mar 2011 00:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19871650/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>adobe flash</category><category>adobe labs</category><category>AdobeAir</category><category>AdobeFlash</category><category>AdobeLabs</category><category>air</category><category>conversion</category><category>converter</category><category>css</category><category>development</category><category>experiment</category><category>experimental</category><category>flash</category><category>flash-to-html5</category><category>html</category><category>html5</category><category>internet</category><category>ios</category><category>javascript</category><category>research</category><category>software</category><category>video</category><category>wallaby</category><category>web</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Tue, 08 Mar 2011 00:55:00 EST</pubDate></item><item><title><![CDATA[New York subway schedule turned into a beautiful, musical visualization (video)]]></title><link>http://www.engadget.com/2011/01/31/new-york-subway-train-schedule-turned-into-a-beautiful-musical/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/31/new-york-subway-train-schedule-turned-into-a-beautiful-musical/</guid><comments>http://www.engadget.com/2011/01/31/new-york-subway-train-schedule-turned-into-a-beautiful-musical/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/31/new-york-subway-train-schedule-turned-into-a-beautiful-musical/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/11x01318hb34n.jpg" /></a></div>
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<a href="http://www.engadget.com/2011/01/18/html5-gets-a-brave-new-logo-for-this-brave-new-world/">HTML5</a>, JavaScript and a tiny pinch of Flash. Those are your ingredients for building one of the neatest, simplest websites we've come across in a long time. Conductor, as its maker Alexander Chen dubs it, is a visualization built on <a href="http://www.engadget.com/all/nyc">New York</a>'s publicly available subway schedule API. It shows the progress of the Big Apple's underground carriers throughout the day and garnishes the experience with a delightful musical trick every time two lines cross. You can see it on video after the break or just hit the source link and experience it for yourself.<p><a href="http://www.engadget.com/2011/01/31/new-york-subway-train-schedule-turned-into-a-beautiful-musical/" rel="bookmark">Continue reading <em>New York subway schedule turned into a beautiful, musical visualization (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/31/new-york-subway-train-schedule-turned-into-a-beautiful-musical/">New York subway schedule turned into a beautiful, musical visualization (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 31 Jan 2011 14:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/31/new-york-subway-train-schedule-turned-into-a-beautiful-musical/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19822377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/31/new-york-subway-train-schedule-turned-into-a-beautiful-musical/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander chen</category><category>AlexanderChen</category><category>audio</category><category>conductor</category><category>html</category><category>html5</category><category>instrument</category><category>internet</category><category>javascript</category><category>map</category><category>mapping</category><category>mta</category><category>music</category><category>new york</category><category>NewYork</category><category>nyc</category><category>schedule</category><category>sound</category><category>string</category><category>strings</category><category>subway</category><category>train</category><category>trains</category><category>underground</category><category>video</category><category>visualization</category><category>visualized</category><category>web</category><category>website</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Mon, 31 Jan 2011 14:31:00 EST</pubDate></item><item><title><![CDATA[Apple iAds Producer helps you produce iAds for iOS devices]]></title><link>http://www.engadget.com/2010/12/21/apple-iads-producer-produces-iads-for-ios-devices/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/21/apple-iads-producer-produces-iads-for-ios-devices/</guid><comments>http://www.engadget.com/2010/12/21/apple-iads-producer-produces-iads-for-ios-devices/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/12/21/apple-iads-producer-produces-iads-for-ios-devices/"><img border="0" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/10x1221b746cas.jpg" /></a></div>
We know how it is, you want to be a hotshot developer, but all that coding sounds like daunting work. Never mind, Apple's got your back with its new iAds producer, which automates all the HTML5 and CSS3 stuff into the background and leaves you to focus on the crucial task of picking out templates and components for your perfect <a href="http://www.engadget.com/all/iads">iAd</a>. To be fair to this new dev tool, it does more than merely dumb down the design process. It also includes "sophisticated" JavaScript editing and debugging, a built-in simulator for testing your creation, and a project validator that checks your code for common errors. Hit the source link to give it a try.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/21/apple-iads-producer-produces-iads-for-ios-devices/">Apple iAds Producer helps you produce iAds for iOS devices</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 21 Dec 2010 06:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/21/apple-iads-producer-produces-iads-for-ios-devices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19771494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/21/apple-iads-producer-produces-iads-for-ios-devices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>app</category><category>apple</category><category>application</category><category>css</category><category>css3</category><category>developer</category><category>developers</category><category>html</category><category>html5</category><category>iad</category><category>iads</category><category>iads producer</category><category>IadsProducer</category><category>ios</category><category>iphone</category><category>javascript</category><category>layout</category><category>mobile advertising</category><category>MobileAdvertising</category><category>software</category><category>template</category><category>templates</category><category>tool</category><category>tools</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Tue, 21 Dec 2010 06:26:00 EST</pubDate></item><item><title><![CDATA[HTML5 prettifies fan-made Tron trailer... in real time! (video)]]></title><link>http://www.engadget.com/2010/12/06/html5-prettifies-fan-made-tron-trailer-in-real-time-video/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/06/html5-prettifies-fan-made-tron-trailer-in-real-time-video/</guid><comments>http://www.engadget.com/2010/12/06/html5-prettifies-fan-made-tron-trailer-in-real-time-video/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/12/06/html5-prettifies-fan-made-tron-trailer-in-real-time-video/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/10x1207bnpo897.jpg" /></a></div>
What can <a href="http://www.engadget.com/all/html5">HTML5</a> do for you? Quite a lot, as it happens. A chap by the name of Franz Enzenhofer has put together a real-time effects mixer for a fan-made <em>Tron</em> trailer, which combines HTML5 with a dash of JavaScript and a sprinkling of CSS to demonstrate the awesome potency of <a href="http://www.engadget.com/2010/11/22/tim-berners-lee-entreats-us-to-keep-the-net-neutral-standards-o/">open web standards</a>. You can recolor, reposition, rotate, stretch, or skew the video, all while it plays. We've got the unaltered trailer, made earlier this year as a sort of homage to the 1982 picture, for you after the break, but you'll want to hit the source link to start post-processing it with the finest browser-based video editor yet.<p><a href="http://www.engadget.com/2010/12/06/html5-prettifies-fan-made-tron-trailer-in-real-time-video/" rel="bookmark">Continue reading <em>HTML5 prettifies fan-made Tron trailer... in real time! (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/06/html5-prettifies-fan-made-tron-trailer-in-real-time-video/">HTML5 prettifies fan-made Tron trailer... in real time! (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 06 Dec 2010 20:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/06/html5-prettifies-fan-made-tron-trailer-in-real-time-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19749025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/06/html5-prettifies-fan-made-tron-trailer-in-real-time-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>css</category><category>effect</category><category>effects</category><category>fan made</category><category>FanMade</category><category>film</category><category>html5</category><category>javascript</category><category>manipulation</category><category>movie</category><category>open standards</category><category>OpenStandards</category><category>processing</category><category>real time</category><category>RealTime</category><category>trailer</category><category>tron</category><category>video</category><category>web</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Mon, 06 Dec 2010 20:41:00 EST</pubDate></item><item><title><![CDATA[Kinect hacks let you control a web browser and Windows 7 using only The Force (updated)]]></title><link>http://www.engadget.com/2010/11/25/kinect-hack-lets-you-control-a-web-browser-using-only-the-force/</link><guid isPermaLink="true">http://www.engadget.com/2010/11/25/kinect-hack-lets-you-control-a-web-browser-using-only-the-force/</guid><comments>http://www.engadget.com/2010/11/25/kinect-hack-lets-you-control-a-web-browser-using-only-the-force/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/11/25/kinect-hack-lets-you-control-a-web-browser-using-only-the-force/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/mite-media-lab-depthjs.jpg" /></a></div>
Hacking the Xbox 360 Kinect is all about <a href="http://www.engadget.com/tag/kinect,hack">baby steps</a> on the way to what could ultimately amount to some pretty useful homebrew. Here's a good example cooked up by some kids at the MIT Media Lab Fluid Interfaces Group attempting to redefine the human-machine interactive experience. DepthJS is a system that makes Javascript talk to Microsoft's Kinect in order to navigate web pages, among other things. Remember, it's not that making wild, arm-waving gestures is the best way to navigate a web site, it's just a demonstration that <em>you can</em>. Let's hope that the hacking community picks up the work and evolves it into a <a href="http://www.engadget.com/2010/11/11/hacked-kinect-taught-to-work-as-multitouch-interface/">multitouch</a> remote control plugin for our home theater PCs. Boxee, maybe you can lend a hand?<br />
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<strong>Update</strong>: If you're willing to step outside of the developer-friendly borders of open-source software then you'll want to check out <a href="http://www.engadget.com/tag/evoluce">Evoluce</a>'s gesture solution based on the company's Multitouch Input Management (MIM) driver for Kinect. The most impressive part is its support for simultaneous multitouch and <em>multiuser</em> control of applications (including those using Flash and Java) running on a Windows 7 PC. Evoluce promises to release software "soon" to bridge Kinect and Windows 7. Until then be sure to check both of the impressive videos after the break.<br />
<br />
[Thanks, Leakcim13]<p><a href="http://www.engadget.com/2010/11/25/kinect-hack-lets-you-control-a-web-browser-using-only-the-force/" rel="bookmark">Continue reading <em>Kinect hacks let you control a web browser and Windows 7 using only The Force (updated)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/11/25/kinect-hack-lets-you-control-a-web-browser-using-only-the-force/">Kinect hacks let you control a web browser and Windows 7 using only The Force (updated)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 25 Nov 2010 03:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/11/25/kinect-hack-lets-you-control-a-web-browser-using-only-the-force/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19733266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/11/25/kinect-hack-lets-you-control-a-web-browser-using-only-the-force/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>computer vision</category><category>ComputerVision</category><category>depthjs</category><category>evoluce</category><category>fluid interfaces group</category><category>FluidInterfacesGroup</category><category>gesture</category><category>hack</category><category>homebrew</category><category>javascript</category><category>kinect</category><category>media lab</category><category>MediaLab</category><category>microsoft</category><category>mit</category><category>mit media lab</category><category>MitMediaLab</category><category>multiperson</category><category>multiplayer</category><category>multitouch</category><category>Multitouch Input Management</category><category>MultitouchInputManagement</category><category>multiuser</category><category>video</category><category>windows 7</category><category>Windows7</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Thomas Ricker]]></dc:creator><pubDate>Thu, 25 Nov 2010 03:56:00 EST</pubDate></item><item><title><![CDATA[Game Boy emulator being developed in JavaScript by a very smart person]]></title><link>http://www.engadget.com/2010/11/10/game-boy-emulator-being-developed-in-javascript-by-a-very-smart/</link><guid isPermaLink="true">http://www.engadget.com/2010/11/10/game-boy-emulator-being-developed-in-javascript-by-a-very-smart/</guid><comments>http://www.engadget.com/2010/11/10/game-boy-emulator-being-developed-in-javascript-by-a-very-smart/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/11/10/game-boy-emulator-being-developed-in-javascript-by-a-very-smart/"><img border="1" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/emulator-game-boy-javascript-1.jpg" /></a></div>
Sure, it's one thing to build a <a href="http://www.engadget.com/tag/gameboy,emulator">Game Boy emulator</a> out of what is typically viewed as a limited-purpose language for enhancing website interactivity for the usual emulator-building reasons: you like video games, you're trying to impress the ladies. But just to prove a point? Imran Nazar is building a Game Boy emulator out of JavaScript to show how far the language has come, particularly with the fancy new stuff <a href="http://www.engadget.com/tag/html5">HTML5's &lt;canvas&gt; tag</a> allows for, and to see if it would be possible to fully emulate a Game Boy from the CPU up. Sure, HTML5 has already proven useful for straight games, but an entire architecture? Turns out, it's pretty possible, and Imran has an excellent multi-part tutorial for how he's doing it. Right now there's a nearly playable version of Tetris, and pretty soon we'll all be playing Zelda in our web browsers and that time when we tried to build an HTML table from scratch to show a few of our favorite animated GIFs on our GeoCities page will only be a distant memory...<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/11/10/game-boy-emulator-being-developed-in-javascript-by-a-very-smart/">Game Boy emulator being developed in JavaScript by a very smart person</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 10 Nov 2010 11:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/11/10/game-boy-emulator-being-developed-in-javascript-by-a-very-smart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19710995/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/11/10/game-boy-emulator-being-developed-in-javascript-by-a-very-smart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser emulator</category><category>BrowserEmulator</category><category>canvas</category><category>canvas tag</category><category>CanvasTag</category><category>emulator</category><category>game boy</category><category>game boy emulator</category><category>GameBoy</category><category>GameBoyEmulator</category><category>html5</category><category>javascript</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Wed, 10 Nov 2010 11:44:00 EST</pubDate></item><item><title><![CDATA[The story behind the Twitter worm]]></title><link>http://www.engadget.com/2010/09/22/the-story-behind-the-twitter-worm/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/22/the-story-behind-the-twitter-worm/</guid><comments>http://www.engadget.com/2010/09/22/the-story-behind-the-twitter-worm/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/22/the-story-behind-the-twitter-worm/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/100922-twitter-02.jpg" /></a></div>
<div style="text-align: left;">When we heard about this malicious JavaScript code that <a href="http://www.engadget.com/2010/09/21/rainbow-tweets-start-hammering-twitter-after-onmouseover-explo/">hit Twitter yesterday</a>, we were kind of relieved: perhaps it was nature's way of ridding us of celebrity micro-bloggers. But as the day went on, it seemed that even if this were the case, a sordid tale was emerging: apparently the whole thing began with a Norwegian programmer named Magnus Holm, who had experimented with a flaw in Twitter's website that let users execute code on a mouseover. His version of the code simply replicated itself: "The purpose was simply to see if it was possible to create a worm," he told <em>The New York Times</em>, adding that he was surprised it had spread as quickly as it did. "Because it was very easy to delete the Tweet that contained the worm, I expected that everyone would just delete it the moment they realized that they've been 'infected.'" But soon enough, folks were updating the code for malicious purposes, including redirects to spam sites and, perhaps worst of all, Rickrolling. By 8:30 AM President Obama's Press Secretary Robert Gibbs had inadvertently sent the thing out to his followers, and by 10:00 AM (when Twitter had patched the hole) an estimated 200,000-plus users had been hit. Fortunately, it looks like things are back to normal, which reminds us: @justinbieber hasn't tweeted for over twenty-four hours. We hope he's OK!</div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/22/the-story-behind-the-twitter-worm/">The story behind the Twitter worm</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 22 Sep 2010 18:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/22/the-story-behind-the-twitter-worm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19644841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/22/the-story-behind-the-twitter-worm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>code</category><category>exploit</category><category>flaw</category><category>hack</category><category>hacking</category><category>javascript</category><category>onmouseover</category><category>redirect</category><category>script</category><category>scripting</category><category>security</category><category>twitter</category><category>xss</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Wed, 22 Sep 2010 18:42:00 EST</pubDate></item><item><title><![CDATA['Rainbow tweets' start hammering Twitter after onMouseOver exploit discovered]]></title><link>http://www.engadget.com/2010/09/21/rainbow-tweets-start-hammering-twitter-after-onmouseover-explo/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/21/rainbow-tweets-start-hammering-twitter-after-onmouseover-explo/</guid><comments>http://www.engadget.com/2010/09/21/rainbow-tweets-start-hammering-twitter-after-onmouseover-explo/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/09/21/rainbow-tweets-start-hammering-twitter-after-onmouseover-explo/"><img border="0" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0921ub23edfwei.jpg" /></a></div>
Oh dear. Some wise guys have discovered a JavaScript exploit in <a href="http://www.engadget.com/all/twitter">Twitter</a>'s web interface, which uses an onMouseOver instruction to hijack your own tweeting voice and force you to say things you don't want to say. Simply put, hovering on some of these colorful new tweets can result in you tweeting out the spammiest spam you ever did tweet. So, as with <em>Tetris</em>, be wary of those blocks of color, they are the harbingers of doom. And until the Twitter crew wrap their brains around sealing this vulnerability off, we'd recommend just using any of the cornucopia of Twitter apps floating about in the webosphere.<br />
<br />
[Thanks to everyone who sent this in]<br />
<br />
<strong>Update:</strong> The Twitgineers are already dealing with the issue and are <a href="http://status.twitter.com/post/1161435117/xss-attack-identified-and-patched">rolling out a patch</a> that should span the entire Twitterverse before too long.<br type="_moz" /><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/21/rainbow-tweets-start-hammering-twitter-after-onmouseover-explo/">'Rainbow tweets' start hammering Twitter after onMouseOver exploit discovered</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 21 Sep 2010 08:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/21/rainbow-tweets-start-hammering-twitter-after-onmouseover-explo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19642233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/21/rainbow-tweets-start-hammering-twitter-after-onmouseover-explo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>code</category><category>exploit</category><category>flaw</category><category>hack</category><category>hacking</category><category>javascript</category><category>onmouseover</category><category>redirect</category><category>script</category><category>scripting</category><category>security</category><category>twitter</category><category>xss</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Tue, 21 Sep 2010 08:43:00 EST</pubDate></item><item><title><![CDATA[Opera gets serious about TV widget content, releases CDK]]></title><link>http://www.engadget.com/2010/09/13/opera-gets-serious-about-tv-widget-content-releases-cdk/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/13/opera-gets-serious-about-tv-widget-content-releases-cdk/</guid><comments>http://www.engadget.com/2010/09/13/opera-gets-serious-about-tv-widget-content-releases-cdk/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/09/13/opera-gets-serious-about-tv-widget-content-releases-cdk/"><img border="0" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/opera-devices-cdk-engadget-1284247112.jpg" /></a></div>
Norwegian software company <a href="http://www.engadget.com/tag/OPera">Opera</a> first waded into the TV app game when they released an SDK for widgets back in 2008. Now they've taken another serious step by releasing the Opera Devices Content Development Kit to help HTML, CSS, XML, and Javascript savvy developers create content using technologies they're already versed in. For those who don't live and breathe in <em>The Matrix</em>, Opera's hope is to lower the barriers of entry for bringing online content into the living room, since the software eliminates the need for physical devices to test on. It also supports W3C, HbbTV (Hybrid Broadcast Broadband TV), OIPF, and CEA-2014 specifications -- meaning it's capable of running on a wide range of hardware from variety of manufacturers. For more details read the PR after the break or watch Opera's video from 2009 on the subject, which unfortunately isn't on par with its previous <a href="http://www.engadget.com/2010/05/28/opera-parodies-googles-chrome-speed-tests-mercilessly-video/">potato boiling</a> jabs at Google. Still, learning about "Oprah's" new widgets makes it definitely worth a watch.<p><a href="http://www.engadget.com/2010/09/13/opera-gets-serious-about-tv-widget-content-releases-cdk/" rel="bookmark">Continue reading <em>Opera gets serious about TV widget content, releases CDK</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/13/opera-gets-serious-about-tv-widget-content-releases-cdk/">Opera gets serious about TV widget content, releases CDK</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 13 Sep 2010 04:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/13/opera-gets-serious-about-tv-widget-content-releases-cdk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19629918/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/13/opera-gets-serious-about-tv-widget-content-releases-cdk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CDK</category><category>CEA-2014</category><category>CSS</category><category>developement</category><category>developers</category><category>HbbTV</category><category>HTML</category><category>HTML 5</category><category>Hybrid Broadcast Broadband TV</category><category>HybridBroadcastBroadbandTv</category><category>internet widgets</category><category>InternetWidgets</category><category>JavaScript</category><category>OIPF</category><category>Opera</category><category>Opera CDK</category><category>Opera Content Development Kit</category><category>Opera Devices SDK</category><category>Opera Widgets SDK</category><category>SDK</category><category>tv widgets</category><category>TvWidgets</category><category>video</category><category>W3C</category><category>Widgets</category><category>yahoo widgets</category><category>YahooWidgets</category><dc:creator><![CDATA[Ben Bowers]]></dc:creator><pubDate>Mon, 13 Sep 2010 04:39:00 EST</pubDate></item><item><title><![CDATA[Firefox Tab Candy groups your tabs, but that's just for starters (video)]]></title><link>http://www.engadget.com/2010/07/26/firefox-tab-candy-groups-your-tabs-but-thats-just-for-starters/</link><guid isPermaLink="true">http://www.engadget.com/2010/07/26/firefox-tab-candy-groups-your-tabs-but-thats-just-for-starters/</guid><comments>http://www.engadget.com/2010/07/26/firefox-tab-candy-groups-your-tabs-but-thats-just-for-starters/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/07/26/firefox-tab-candy-groups-your-tabs-but-thats-just-for-starters/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/07/10x0726ob234azar.jpg" /></a></div>
Although <a href="http://www.engadget.com/all/firefox">Firefox</a> already has a strong selection of tab management helpers like TooManyTabs, which gives you extra rows and memory-preserving options, or Tree Style Tab, which shifts things to a tree-based vertical menu, Mozilla has rolled up its scaly sleeves and decided to rethink the whole thing. Tab Candy starts off much like Safari's TabExpos&eacute;, by showing you all the tabs you currently have open in thumbnail form, but from there it allows you to organize them into separate groups (with sub-groups promised for the future), which then act in very much the same way as opening a new Firefox window. Yes, it's folders within the browser, and it's all based on good old fashioned HTML, CSS and JavaScript, so no pesky additional downloads will be required once this Alpha-stage code gets added to Firefox's official release. If you want to give it an early spin, hit the source link below, but don't neglect the video after the break to see what else Mozilla is thinking of cooking up with Tab Candy.<p><a href="http://www.engadget.com/2010/07/26/firefox-tab-candy-groups-your-tabs-but-thats-just-for-starters/" rel="bookmark">Continue reading <em>Firefox Tab Candy groups your tabs, but that's just for starters (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/07/26/firefox-tab-candy-groups-your-tabs-but-thats-just-for-starters/">Firefox Tab Candy groups your tabs, but that's just for starters (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 26 Jul 2010 04:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/07/26/firefox-tab-candy-groups-your-tabs-but-thats-just-for-starters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19568117/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/07/26/firefox-tab-candy-groups-your-tabs-but-thats-just-for-starters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>aza raskin</category><category>AzaRaskin</category><category>browser</category><category>candy</category><category>css</category><category>ff</category><category>firefox</category><category>firefox 4</category><category>Firefox4</category><category>html</category><category>javascript</category><category>mozilla</category><category>organization</category><category>organizer</category><category>stack</category><category>stacks</category><category>tab</category><category>tab candy</category><category>tab group</category><category>tab groups</category><category>tab management</category><category>tab manager</category><category>TabCandy</category><category>TabGroup</category><category>TabGroups</category><category>TabManagement</category><category>TabManager</category><category>tabs</category><category>video</category><category>web browser</category><category>WebBrowser</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Mon, 26 Jul 2010 04:14:00 EST</pubDate></item><item><title><![CDATA[Android 2.2 (Froyo) versus iOS 4: the browser showdown (video)]]></title><link>http://www.engadget.com/2010/07/07/froyo-versus-ios-4-the-browser-showdown-video/</link><guid isPermaLink="true">http://www.engadget.com/2010/07/07/froyo-versus-ios-4-the-browser-showdown-video/</guid><comments>http://www.engadget.com/2010/07/07/froyo-versus-ios-4-the-browser-showdown-video/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/07/07/froyo-versus-ios-4-the-browser-showdown-video/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/07/froyovsios407072010-1278524920.jpg" /></a></div>
A little while back Google <a href="http://www.engadget.com/2010/05/20/google-claims-froyo-has-the-worlds-fastest-mobile-browser/">boldly claimed</a> that Froyo would have the world's fastest mobile browser, but the lack of final software back then meant we'd had to tie up our itchy hands until <a href="http://www.engadget.com/2010/06/28/android-2-2-froyo-frf85-hitting-atandt-nexus-one-owners-ota-right/">now</a>. And boy, it sure looks like it was worth the wait -- <em>Ars Technica's</em> JavaScript benchmarks show that not only is Froyo's browser almost three times faster than its &Eacute;clair counterpart, but it also beats <a href="http://www.engadget.com/2010/06/07/iphone-os-4-renamed-ios-gets-1500-new-features/">iOS 4's</a> Safari by at least two-fold. That said, numbers alone don't always reflect real-life performance -- especially with Froyo supporting iPhone's much-missed <a href="http://www.engadget.com/2010/05/23/flash-10-1-on-froyo-goes-tete-a-tete-with-flash-lite-4-on-eclai/">Flash</a> -- so we went ahead and conducted our own browser speed test. Read on for our videos and results after the jump.<br />
<br />
<strong>Update: </strong>for those who were concerned about the battery affecting the Nexus One's performance, we did use <em>Android System Info</em> to verify that the CPU was still clocked at 1GHz. We were also able to reproduce the same results with a full battery. Either way, it's still a win for Android.<p><a href="http://www.engadget.com/2010/07/07/froyo-versus-ios-4-the-browser-showdown-video/" rel="bookmark">Continue reading <em>Android 2.2 (Froyo) versus iOS 4: the browser showdown (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/07/07/froyo-versus-ios-4-the-browser-showdown-video/">Android 2.2 (Froyo) versus iOS 4: the browser showdown (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 07 Jul 2010 13:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/07/07/froyo-versus-ios-4-the-browser-showdown-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19545040/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/07/07/froyo-versus-ios-4-the-browser-showdown-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>android 2.2</category><category>Android2.2</category><category>apple</category><category>benchmark</category><category>browser</category><category>comparison</category><category>froyo</category><category>google</category><category>hands-on</category><category>ios 4</category><category>Ios4</category><category>iphone 4</category><category>Iphone4</category><category>javascript</category><category>nexus one</category><category>NexusOne</category><category>safari</category><category>video</category><category>webkit</category><dc:creator><![CDATA[Richard Lai]]></dc:creator><pubDate>Wed, 07 Jul 2010 13:56:00 EST</pubDate></item><item><title><![CDATA[Apple puts HTML5 where its mouth is]]></title><link>http://www.engadget.com/2010/06/04/apple-puts-html5-where-its-mouth-is/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/04/apple-puts-html5-where-its-mouth-is/</guid><comments>http://www.engadget.com/2010/06/04/apple-puts-html5-where-its-mouth-is/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://alt.engadget.com/2010/06/04/apple-puts-html5-where-its-mouth-is/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/apple---html5-site-600.jpg" /></a></div>
Looking for <a href="http://www.engadget.com/2010/05/28/html5-seriously-its-not-just-for-video/">even more</a> HTML5 samples to see what all the fuss is about? Good, 'cause Apple just went live with its HTML5 showcase page. Naturally, it took a veiled jab at Flash in the process:<br />
<blockquote>
<div>"Standards aren't add-ons to the web. They are the web."</div>
</blockquote>Samples include video, typography, photo galleries, transitions, audio, 360 degree object manipulation, and VR implementations including the source code so devs can tinker around for themselves. Now hit up the source for a taste.<br />
<br />
<strong>Update</strong>: Apple's offering a <a href="http://developer.apple.com/safaridemos/">developer link</a> that lets you play with the demos in Google's Chrome browser.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/04/apple-puts-html5-where-its-mouth-is/">Apple puts HTML5 where its mouth is</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 04 Jun 2010 02:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/04/apple-puts-html5-where-its-mouth-is/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19503068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/04/apple-puts-html5-where-its-mouth-is/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>Css3</category><category>developers</category><category>flash</category><category>html5</category><category>html5 design</category><category>Html5Design</category><category>JavaScript</category><category>standards</category><category>web design</category><category>web standards</category><category>WebDesign</category><category>WebStandards</category><dc:creator><![CDATA[Thomas Ricker]]></dc:creator><pubDate>Fri, 04 Jun 2010 02:08:00 EST</pubDate></item></channel></rss>
