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  • Marvel Heroes to use Unreal 3 engine

    by 
    Jef Reahard
    Jef Reahard
    01.17.2012

    Gazillion Entertainment has announced that it is licensing Epic's Unreal 3 game engine to power the upcoming Marvel Heroes MMO. The game, informally known as Marvel Universe Online, allows players to step into the shoes of Captain America, Iron Man, and Spider-man (among others). Gazillion says the third-party toolset will enable its developers to focus on delivering a high-quality game experience. "We [...] love the flexibility we get from the actor components, which have empowered us to make all kinds of customizations without sacrificing the built-in features of the engine," says Jeff Lind, head of Gazillion's Secret Identity Studios. Gazillion hasn't mentioned a timeframe for the game's release (heck, there's no official website yet, either), but we'll keep you informed as we hear more. [Source: Gazillion press release]

  • Marvel Universe Online will be free-to-play, penned by Bendis

    by 
    Bree Royce
    Bree Royce
    04.29.2011

    Move over, Batman: After a few false starts, Marvel's finally poised to become the next big MMO superhero thing. Thursday evening, I attended Gazillion Entertainment and Marvel's live San Francisco reveal of Marvel Universe Online's head writer, the jovial Brian Michael Bendis. Joining Brian for a lively Q&A panel were Gazillion President and COO David Brevik, VP and Studio Head for Secret Identity (fka Gargantuan) Jeff Lind, and VP of Games at Marvel TQ Jefferson. Brian's involvement in the game's story wasn't the only announcement the panelists had in store for attendees -- they almost casually confessed that players will slip into the spandex of iconic Marvel characters and that the game will be free-to-play, making it perhaps the first Western triple-A title to be designed for such a model from the ground up. Because I knew you'd be disappointed if I didn't, I dutifully asked an amused Jeff Lind about PvP, housing, crafting, voice acting, character customization, travel powers, advancement, and all those other goodies, but as you can probably guess, the devs aren't in a position to talk about sweeping systems just yet -- they want to "retain the ability to change [their] minds." So manage thy expectations accordingly! Fortunately, both Jeff and Brian were willing to chat about story, tie-ins, and MUO's niche in an increasingly crowded superhero MMO field, so hit the break for their thoughts and my round-up of the hot topics from the panel.