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  • Interview: The Path of Go developers (XBLA)

    by 
    Kevin Kelly
    Kevin Kelly
    03.27.2010

    Nothing says intelligent, timeless strategy like Xbox Live Arcade, right? The Path of Go producer Joaquin Quiñonero Candela is determined to stop people from guffawing at that line when his team introduces this ancient Chinese tactical game to the realm of thumbsticks later this year. Developing Go is a very difficult undertaking, because it has more possible moves than Chess, on the order of 10174. Take that, Deep Blue! Gameplay also involves strange concepts like honor, and a lack of teabagging, which is hard to foist on the gaming community. However, we spent a few moment with the tutorial, and actually learned how Go works for the first time, and promptly had our ass kicked. So they did something right. We sat down with producer Joaquin and programmer Markus Jost at GDC this year to talk about the game, that the process was like, the innovative "Play By Message" feature, and how it was all born out of herd of sheep and a German Shepherd. Read on for the full interview.%Gallery-87790%