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  • Visceral producer has been thinking about Macbeth game 'for years'

    by 
    Andrew Yoon
    Andrew Yoon
    02.02.2010

    [image source: Andy Cohen] It seems EA's Visceral Games team loved high school literature. With Dante's Inferno completed, Visceral's executive producer, Jonathan Knight, revealed his desire to do yet another video game adaptation of a literary classic. "Macbeth the game is something I've been thinking about for years," Knight told IndustryGamers. "But now, I think the emotional quality that games are achieving and the value level of the acting and the sound work makes it possible." Knight seems to believe that a game adaptation of William Shakespeare's Macbeth would require a bit more deft than what we've seen out of Dante's Inferno thus far. "Dante's is more of a violent interpretation of the poem for example," Knight explained. "Macbeth would be great, though; there are witches and a supernatural experience along with plenty of intrigue and murder." Unfortunately, it seems we won't be see a Visceral interpretation of Macbeth any time soon. The team is admittedly busy on Dead Space 2, and who knows -- by the time they have some free time, fashion designer Marc Ecko's "completely re-imagined" Macbeth game may become a reality.

  • Dante's Inferno: The Book based on The Game based on The Poem based on the Theology

    by 
    Christopher Grant
    Christopher Grant
    02.02.2010

    In the introduction to the EA Games-approved, Del Rey Books-published edition of the classic epic poem Inferno, Visceral Games Executive Producer Jonathan Knight asks a question about the video game Dante's Inferno that many people think they already know the answer to: "Is Dante Alighieri Laughing, or Rolling, in His Grave?" Plenty of game journalists, commentators, and fans who have seen the game's promotions and advertising would probably answer, "Of course he is!" but Knight lays out a reasoned and well-argued case that Visceral's new game follows in a long and esteemed tradition of interpreting Italian literature's most famous work. It may or may not change your mind, but Knight's position is definitely worth consideration.

  • Visceral Games prepping DLC for Dante's Inferno

    by 
    Griffin McElroy
    Griffin McElroy
    01.31.2010

    In a recent interview with the New York Times, Dante's Inferno executive producer Jonathan Knight responded curiously to a query about the possibility of upcoming adaptations of the other two installments in the Divine Comedy, Purgatorio and Paradiso. According to the Times, "Knight said his team was focused on the release of Dante's Inferno as well as on additional downloadable content for that game," though he later confessed "I'd be lying if I said I hadn't thought about that." We think Visceral's missing out on a great chance to kill two birds with one stone -- why not make Purgatorio and Paradiso DLC packs for Inferno? For instance, a few months after the game comes out, release a patch that makes the game's load times last for 49 days. Boom. Purgatorio in the bag. Update: As awesome as that sounds, it's more likely he was talking about the "Dark Forest" prequel DLC that will come bundled with the Limited Edition version of the game on PS3. We're still going to hold out hope, though!

  • Dante's Inferno producer hopes for sequel, despite challenges

    by 
    Justin McElroy
    Justin McElroy
    12.14.2009

    Would it be possible to use Dante Alighieri's spinning corpse in oil derricks, as as a sort of fleshy drill, or perhaps to power a large centrifuge? That might be a real opportunity if Dante's Inferno executive producer Jonathan Knight gets to make a follow-up to his forthcoming adaptation, a hope he elaborated on for G4. There's a hitch though: While Knight knows that EA will want a sequel to the game if it performs well, he's not sure that the follow up in The Divine Comedy, Purgatorio, will lend itself as well to a game. ... So Visceral can turn one of the great literary works into a game about a scythe-wielding maniac fighting nipple-born monsters, but making a game about the seven-layer Mount of Purgatory that ends in Earthly Paradise is beyond it? Really?

  • Dante's Inferno concept was greenlit immediately

    by 
    JC Fletcher
    JC Fletcher
    11.11.2009

    The Dante's Inferno game concept -- a totally brutal action-adventure based on Dante Alighieri's epic poem -- seems like a hard sell to us, but it was no problem getting EA on board. As it turns out, EA was all in from the very beginning, according to Visceral creative director Jonathan Knight's recollection during a PlayStation Blog interview (that you can watch after the break). He got the go-ahead "pretty much right away," as EA executives apparently saw "the potential in the mythology" glowing green before their very eyes. "Nobody's really taken on that kind of medieval Christian notion of the afterlife as a very real place that you go to, you know, just under the ground, and there's monsters and demons and rivers," Knight said. "It's just a crazy, fantastical, incredible vision that Dante Alighieri had for Hell, and my execs immediately saw the potential there for a real game." In addition to the appeal of Hell -- a concept that "everybody has some knowledge of" -- we can imagine that EA appreciated what is basically a licensed game based on a public domain property, especially these days. %Gallery-45836%