jordanmechner

Latest

  • Karateka Classic punches its way to Android and iOS on May 16th

    by 
    Jon Fingas
    Jon Fingas
    05.15.2013

    While Jordan Mechner's Karateka burst back onto the scene through its 2012 remake, that wasn't good enough for purists who really just wanted a port of the 1984 original. Consider their wish granted, as Karateka Classic is coming to both Android and iOS on May 16th. The release goes the extra distance to recreate much of the Apple II-based fighting experience, warts and all -- would-be warriors can even choose a monochrome screen palette or hear a floppy drive churning away. About the only concessions to modernity are touch control, playing tips and a Sands of Time-style rewind feature. At 99 cents, Karateka Classic is undoubtedly a cheap nostalgia trip... even if it does trigger that fear of birds we thought we'd cured ages ago.

  • Karateka compared on the Apple II and the iPhone

    by 
    Mike Schramm
    Mike Schramm
    12.21.2012

    Jordan Mechner is the original creator of the classic Prince of Persia series, and as we mentioned earlier this week, he's recently remade another game of his, Karateka, in a brand-new form on the iPhone and the iPad. The video below, however, isn't really about the game itself -- it's about the devices used to run the game. Mechner compares the device he originally created Karateka on (the Apple II, or the Apple ][, as us oldsters know it) with the device he remade it for, Apple's iPhone 5. The differences are fascinating, and the video will either serve as a trip down memory lane for anyone who remembers the old days of floppy disks and big-box software, or as a wakeup call for those who are only used to quick and easy digital distribution and the App Store. Mechner also notes that software prices have dropped quite a bit -- but then again, audiences are much bigger these days, and software is generally more accessible. It's an interesting comparison for sure (and of course it's nice promotion for the new game, too).

  • Prince of Persia source code freed from floppies, posted online

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.17.2012

    You wouldn't think it would take more than two weeks to extract some source code from a pile of 3.5-inch floppies and post it online, but getting files from 1989 to play nice with a MacBook Air is no simple feat. That's why we're so appreciative of Jordan Mechner, who put the time and effort into freeing his creation, Prince of Persia, from its magnetic prison. If you want to try and build the platforming classic for your own system, hit up the source link. Or, just wait for someone else to do it for you -- we're sure it wont take long for some friendly binary formats to hit the web.

  • Original source code for Prince of Persia posted to Github

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    04.17.2012

    Before Ubisoft, there was Jordan Mechner, a Yale University graduate and video game designer. He may not be a household name among younger Apple fans, but vintage Apple aficionados fondly remember his first title, Prince of Persia. The story about this game took an interesting twist recently when the source code for the title, presumed to be lost, was found by Mechner's father. The classic game was published by Brøderbund for the Apple II back in 1989 and became an instant hit. Variations of the game eventually made its way to almost every video game platform thanks to Ubisoft which joined forces with Mechner in the early 2000s. During this transitional time from indie title to video game stardom, Mechner stored the original Prince of Persia disks and forget where he put them. According to Mechner's blog post, his father was spring cleaning and found a box of odds and ends that he sent to his son. Mechner was shocked to discover the original 3.5″ Apple ProDOS disks containing the Prince of Persia source code in that box. With the help of digital archivist Jason Scott, Mechner was able to retrieve the code and view it on his Macbook. He has now shared it on Github for the world to see.

  • Prince of Persia creator finds lost source code, cues delicate chip fanfare

    by 
    Mat Smith
    Mat Smith
    03.30.2012

    No, we don't mean the modern interpretation and its moody sequels -- this is the 1989 original. Jordan Mechner created the first Prince of Persia game for the Apple II. However, the source code ended up lost in the sands of time -- until Mechner's dad discovered a box filled with 3.5-inch ProDOS disks. The creator's now attempting to transfer the code across to his MacBook Air and get it working on modern platforms. We just have to remember how to beat our evil reflection.

  • Hollywood and Games Summit: crossing over from film to games

    by 
    Kevin Kelly
    Kevin Kelly
    06.27.2007

    Click for larger version Jordan Mechner hosted a panel about talent (mostly writers and actors) crossing the "digital divide" between film and TV and video games. Sadly, they didn't drop any information about the Prince of Persia movie. For the most part, the panel covered familiar and expected territory. Yuri Lowenthal, voice of the Prince in several Prince of Persia games, said that the crossover is fairly easy for actors, although he would like for the actors to be more involved in the development process, if possible.Writer Flint Diller (The Transformers Game, Dead to Rights, and several more) said that as far as writers are concerned, you have to have a sense of humor going in with the underlying knowledge that,"This is gonna be a long, bumpy ride." He also said that you can't compare it to screenwriting, and if you try you'll find yourself very disappointed.

  • Prince of Persia leaps onto XBLA

    by 
    Richard Mitchell
    Richard Mitchell
    06.13.2007

    Lest you haven't noticed, Prince of Persia Classic is now available on Xbox Live Arcade. Spruced up with new moves, new enemies, and speedier gameplay, the classic title is reborn for a new generation of gamers. Old school gamers have nothing to worry about though, it essentially the same game with a few minor tweaks. Even the one hour time limit is still in effect. Should you desire to pick up Prince of Persia Classic for yourself, it will set you back 800 MS Points.