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During a PlayStation press event last week, I spoke with thatgamecompany executive producer Robin Hunicke, who told me that the team was "really really satisfied" with the feedback on the recently wrapped up Journey beta. "So many people wrote us to say that meeting a stranger online was a satisf...

July 25th 2011 at 7:00pm 0 Comments
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"Our goal is to expand the boundary of emotional experience that games can communicate," Jenova Chen, ThatGameCompany's co-founder and creative director told me following my preview session of Journey. And in the span of 30 minutes, I would run the emotional gamut from fear to confusion to accept...

June 3rd 2011 at 1:40pm 0 Comments
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Wurm Online is a unique MMO. I can't think of many other games that allow the freedom of Wurm, which may be why I still consider it my favorite online game to this date. For anyone who hasn't tried the game or heard me yammer on about it on the Massively Speaking podcast, I'll explain the basics...

April 12th 2011 at 2:00pm 0 Comments
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I laughed when I first saw the scarf worn by Journey's main character. I couldn't help it -- the flair it adds to the enigmatic avatar renders the figure distinctly more charming than spooky. The scarf serves a more functional purpose, too: It's a gameplay meter, measuring your character's ability...

December 17th 2010 at 7:00pm 0 Comments
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flOw = an experimental version of Pac-Man Flower = a refined, perfected version of flOw Journey = an online-enabled HD combination of Wind Waker, Ico and Shadow of the Colossus. These comparisons may not be entirely accurate, but it's the closest way I could convey the changing trajectory of thatg...

June 17th 2010 at 9:15pm 0 Comments