joy-ride

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  • WoW's 18 easiest achievements

    by 
    Allison Robert
    Allison Robert
    02.16.2012

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, the phrase "low-hanging fruit" comes to mind. While I collect suggestions for our next article on evil achievements, I thought it might be amusing to turn toward achievements that are considerably easier to get. The 17 achievements (and one Feat of Strength) in today's column are all things that you can do without any real preparation. I'm going to ignore the super-obvious picks (Shave and a Haircut, anyone? You don't need me to tell you about that) and head straight for the more esoteric stuff. I'm also going to bypass extremely expensive achievements that, while quick, will bankrupt the average player, so nothing like Grand Ice Mammoth. (Looks like I need to update OverAchiever: Straight to the poorhouse, come to think of it.) I briefly considered including achievements that you can only get at the end of a long quest chain or reputation grind but canned that idea too. For example, Skyshattered is relatively easy these days with a 410% mount and a little practice, but you'll only be able to access it after a quest grind, so nuts to that. I also eliminated You'll Feel Right As Rain, Critter Gitter, and Fungal Frenzy for that reason. They're all easy, but you can't just toddle off to get them unless you've already put some work in. These are all achievements that the average player -- assuming a friend or two, a tiny bit of luck, and a little time -- can just run out and get whenever he or she wants.

  • Nikon D800 short lets you experience miracle of birth, motorcycles

    by 
    Brian Heater
    Brian Heater
    02.07.2012

    Few experiences in life can match the miracle of birth, but sweet bikes and D-SLRs are probably right up there, right? Now you can experience all three in a six minute film. There are no doubt some good takeaways from "Joy Ride," which was shot using the newly announced Nikon D800, but the most important has to be the fact that some things just shouldn't be captured in HD. Video and an equally lengthy making-of after the break.

  • Rock Band 3, Joy Ride and Apache: Air Assault demos arrive on XBLM

    by 
    Ben Gilbert
    Ben Gilbert
    11.05.2010

    Beyond the twenty trillion other games coming out weekly at this point in the year, you might be worried about how you'll fill your weekend? Maybe? Okay, okay -- for the one or two of you with some extra gaming time right now, several new demos have landed on Xbox Live Marketplace: Apache: Air Assault, Joy Ride (requires Kinect) and Rock Band 3. Assuming your home entertainment center is equipped for maximum gameage -- by which we mean you have no less than three televisions and three Xbox 360s before you -- you can now experience what it's like to juggle being a rock star, a race car driver and a simulation helicopter pilot at the same time -- without having to commit to such an impossible lifestyle. Or you could play one demo at a time ... we guess ... but where's the fun in that?

  • Kinect Joy Ride review: Driving in the 'so?' lane

    by 
    Randy Nelson
    Randy Nelson
    11.04.2010

    If you don't know the story behind Kinect Joy Ride, let me sum it up: It was originally announced as a "freemium" Xbox Live Arcade game, in which players would race together and unlock new content through their combined efforts in an ever-evolving world. What it ended up being is a pseudo kart racer with set tracks, a few race modes and Kinect-only controls that have you pantomiming holding a steering wheel and "turning" it to steer. If that sounds gimmicky, it is.%Gallery-106496%

  • Kinect object scanning adds some color to Joy Ride

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.18.2010

    As you would expect, Microsoft's Kudo Tsunoda has expressed an optimistic viewpoint on Kinect's rarely utilized ability to scan real-world objects and incorporate them into games. At a recent Tokyo Game Show demonstration of Kinect Joy Ride, he revealed a small example of how Microsoft-owned developer BigPark utilizes the motion-sensing camera's capture capabilities. It's not quite a scanned skateboard, but it's enough to spur some color commentary. Kinect Joy Ride features some minor pre-race vehicle customization options, starting with your car's color. If you're dissatisfied with the selection of bold colors in the game, Kinect can take a peek at any item positioned in front of the camera (within a small, on-screen reticle) and transfer its color onto your car. You could apply a dark shade of red (apple), an uplifting purple (GameCube) or a disgusting, sickly white (game journalist arm). It's worth noting that this technology is hardly new -- you might have used it to capture textures in LittleBigPlanet with a PlayStation Eye -- and the implementation is far removed from Kinect's promotional promises. It's not even a particularly interesting addition in the case of Joy Ride, but right now it's in Microsoft's best interests to shift its conversation with consumers, away from, "What can't it do?" and onto "What can it do?"

  • Walmart offering $200 Kinect bundles, includes game and gift card

    by 
    Griffin McElroy
    Griffin McElroy
    07.13.2010

    The saga of the ambiguous price point for Microsoft's Kinect continues today with a new hardware bundle from Walmart. For $199.99, shoppers can pre-order the peripheral itself along with one of the device's launch titles, including Harry Potter and the Deathly Hallows Part One, Dance Central, Joy Ride, Kinectimals, Kinect Sports and Kinect Adventures. Shoppers can also grab another game from this list for an additional $60 (or $50 for Harry Potter). The bundle also includes a $30 Walmart eGift Card. It's worth noting that Walmart's $60 price point for Kinect software and $150 price for the device itself corroborates listings we've seen from other retailers. Of course, Microsoft has yet to confirm any official pricing details for the motion-sensing peripheral -- still, with that free gift card, Walmart's offer seems like the most cost-effective one to date. Unless, of course, Kinect ends up being cheaper than $150, in which case, just tell us the freaking price already.

  • Kinect Sports and Joy Ride previewed, in brief (video)

    by 
    Ross Miller
    Ross Miller
    06.15.2010

    We've already gone a bit more in-depth with the likes of Kinect Adventures, Dance Galaxy, and Your Shape, but we also had a couple brief thoughts on Microsoft's motion-centric sports pack and cartoon racer. With Joy Ride, you'd think holding your arms out pantomiming steering would be burdensome, but in our time with Joy Ride, it really never became an issue. In fact, the one control aspect we were hesitant about going into the race -- power sliding -- turned out to be quite effortless. It made perfect sense tilting our bodies around sharp corners. It's during the windows where stunts were allowed that we discovered the full-bodied parallel to button mashing. Seriously, people were instinctively ducking jumping, twisting, and flailing hoping for some bonus points. As for Kinect Sports, Microsoft wasn't showing much of its track-and-field centered Kinect Sports title, but what we saw didn't fill us with confidence. The bowling game was particularly troubling, with numerous very random throws (that ended up in the gutter a lane over) and a very finicky depth-perception that wouldn't let us really wind up or step forward very effectively. Meanwhile, the 200 meter hurdles worked just fine, but it was also a pretty simplistic running-in-place experience that was possible a couple decades ago with the NES's Power Pad -- although Kinect makes it a lot harder to cheat. Miller vs. Miller video after the break. %Gallery-95217% %Gallery-95215%

  • Joyride now a Kinect title, adds motion controls

    by 
    Richard Mitchell
    Richard Mitchell
    06.13.2010

    Update: Oops! It looks like USA Today jumped the gun on the announcement and has since pulled the piece from its site. Stay tuned for Microsoft's official unveiling later. Just when Joy Ride seemed kaput, it's been confirmed as a title for Microsoft's Kinect (the official name of Project Natal). The social racer was recently removed from Xbox.com, though Microsoft assured us that "BigPark's vision" was still slated for 2010. Apparently BigPark's vision involves adding Kinect motion controls, with USA Today revealing that the game will have players "hold an imaginary steering wheel" and use their bodies "to execute jumps and tricks." No further details were given, though it seems likely we'll hear more as E3 builds up steam later this week.

  • Kinect library for Xbox 360 revealed by USA Today

    by 
    Mike Schramm
    Mike Schramm
    06.13.2010

    Update: Oops! It looks like USA Today jumped the gun on the announcement and has since pulled the piece from its site. Stay tuned for Microsoft's official unveiling later. USA Today has spilled the proverbial beans on Microsoft's Natal project -- not only has the paper confirmed the Kinect product name, but they've posted a few of the games in the pipeline for the system. Here we go: Kinectimals features over 20 different virtual pets, including lions, tigers, and cheetahs, to play with or raise. Joyride has returned to life as a controller-free racing game, apparently. Kinect Sports will offer sport games to play: "boxing, bowling, beach volleyball, track and field, soccer and table tennis." For each one, you will make motions to play the games. Kinect Adventures has a river raft and obstacle course to navigate -- this is likely the demo we saw last week. MTV Games will release Dance Central, where you can cut a virtual rug. And there will be more games announced later featuring both Disney characters and Star Wars characters, in conjunction with Disney and LucasArts, respectively. Marc Whitten even namedrops Nintendo in USA Today's piece, but he says that without a controller, Kinect will be "fundamentally different." We'll keep our eyes open for these games all this week, so stay tuned. Thanks, Jake!

  • Joy Ride MIA, but Microsoft insists 'BigPark's vision' will come to life in 2010

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.02.2010

    It appears that Joy Ride has been wiped as cleanly as possible from Xbox.com. Its game page is missing, and even the link to it from MS's E3 page has been removed. Joystiq contacted Microsoft for clarification and a spokesperson responded, "We're excited to bring BigPark's vision to life in 2010. However, we have nothing further to announce at this time." We followed up, specifically asking if "BigPark's vision" was still Joy Ride, if the game was currently in development and if it'd be shown at E3. The company has yet to respond to the request for clarification. The latest on Joy Ride's status after it missed its 2009 launch was that it was going to be released sometime in 2010. Microsoft purchased Joy Ride developer BigPark last year and announced the kart racer with Avatar support at E3 2009. We'll update if Microsoft decides to let us see what's going on under the hood. [Thanks, Pibs] %Gallery-65168%

  • Joy Ride slides into 2010, BigPark still tinkering under the hood

    by 
    Ben Gilbert
    Ben Gilbert
    02.17.2010

    At E3 2009, Microsoft confessed to the secret Xbox 360 exclusive that (then newly acquired) BigPark would create: Joy Ride, a free-to-play, Avatar-based racing game. As you might have concluded after it missed its holiday 2009 launch window, Joy Ride has been delayed until later in 2010, though Microsoft wouldn't share anything more specific. The full statement to Joystiq reads: "We're thrilled to have unveiled Joy Ride at E3 2009, which will deliver a revolutionary gaming experience to the Xbox 360 community and put your Avatar behind the wheel. We're committed to delivering the most robust experience to the community and are taking additional time to ensure we provide the best experience possible. We're looking forward to launching Joy Ride in 2010. Stay tuned!" With a slew of upcoming media events leading up to this year's E3, we're sure to hear more about the title in the coming months and see how the extra development time has been put to use. %Gallery-65168%

  • TGS 2009: The Recap Post

    by 
    Xav de Matos
    Xav de Matos
    10.02.2009

    Last week, the Tokyo Game Show brought in over 100 posts worth of news, previews, interviews, galleries, and videos. Clearly, a lot happened. If you're looking for a comprehensive list of all the goings-on during TGS 2009, Joystiq has you covered -- and organized! Click on a platform below to scan the highlights: (On the far right: that's "News" and "Culture" on the top and bottom, respectively)

  • TGS 2009: Joy Ride community can unlock 'Perilous Peaks' stunt track

    by 
    Xav de Matos
    Xav de Matos
    09.24.2009

    During a brief closed-door Xbox Live Arcade showcase at Tokyo Game Show 2009, Microsoft revealed that a new stunt track in the upcoming Xbox Avatar title, Joy Ride, will be unlocked by the community. When the Joy Ride community reach a collective experience level, the mountain landscape of Perilous Peaks will become available -- similar to the unlock challenge of EA's Battlefield 1943. Microsoft also showcased three new modes for Joy Ride: Delivery Dash pits players against each other, attempting to collect and deliver a pizza at random spots within the world; Coin Frenzy has players (alone or in teams) racing against the clock to collect as many coins within the world; and Trick Showdown requires players work alone or as a team to pull off as many stunts before time expires. As an added bonus, collected coins can be used to customize each player's ride -- a nice alternative to customization options available for purchase with Microsoft Points. Joy Ride will be available on the Xbox Live Arcade (free to Gold Subscribers all Xbox Live members) this holiday. %Gallery-73871%

  • E3 2009 highlights: The Xbox roundup

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.12.2009

    E3 was brütal! If you blinked, for a split/second, you missed something. Even if you were trine to keep up, it was a blur -- staying a.wake like that, you only pushed yourself to the brink of your own dark void. That's where Joystiq comes in; to crackdown on the madness; to reach out ... with conviction -- phew! Crysis averted. We've scoured the dark corners and survived the inferno to piece together this roundup of all things Xbox at E3. Why? Just 'cause we love you. So, draw nier and shift your eyes past the break.

  • Hands-on: Joy Ride

    by 
    Richard Mitchell
    Richard Mitchell
    06.04.2009

    Joy Ride is a game with an agenda. As a free downloadable title with lots of accessibility, Avatar support and plenty of customization options, we're sure Microsoft sees it as a great gateway game to Xbox Live. At any rate, Microsoft saw something in the game, as the company decided to acquire developer BigPark based on its merits. Having spent some time with Joy Ride -- which is still pre-alpha, mind you -- we think Microsoft might be on to something. %Gallery-65168%

  • Take a joyride with the first trailer for Joy Ride

    by 
    Ben Gilbert
    Ben Gilbert
    06.02.2009

    When Microsoft announced the free-to-play, avatar-based Joy Ride at its press conference yesterday, the company also revealed a fancy new trailer for the microtransaction vehicle. The gameplay looks to be rather simplistic, with a heavy focus on vehicle customization and arcade-style racing, so if that's your kind of thang, have at it! The game's set to go live on ... Xbox Live this winter.

  • BigPark's 'Joy Ride' free to play, download ... then you pay

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.01.2009

    Microsoft announced during its press conference that BigPark's big secret project is Joy Ride, a kart racer that'll be free to download and play. Of course, that's where the free ends and the microtransactions begin. It'll go live this winter, start saving those nickles and dimes.

  • BigPark CEO: Xbox 360 exclusive will broaden audience, be playable at E3

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.07.2009

    What prompts a giant like Microsoft -- amidst layoffs and studio closures -- to purchase a Vancouver-based developer that's barely two years old? Aside from boasting a collection of 20-year industry veterans that have had their hands in franchises like Need For Speed, SSX and NBA Street, BigPark Inc. benefited from having its ideas being "very compatible" with those of Microsoft. That's according to BigPark CEO and co-founder Hanno Lemke, who spoke to us regarding Microsoft's recently announced plans to acquire the studio and its "extremely talented group of people." BigPark's titles (including free-to-play tower defense game, Wizard Defense) focus on online social play, digital distribution and a direct-to-consumer model. Lemke suggested that his company's upcoming Xbox 360-exclusive game, which has been in development for more than a year, would be in line with what it had released before. Resulting from a fortuitous "meeting of the minds" between BigPark and Microsoft, the game is unlikely to be a typical product aimed at the Xbox's hardcore audience (no space marines here!), instead fitting in with Microsoft's "big push to broaden the audience." A casual, free-to-play title would certainly fit the description, if one were to speculate. Though Lemke refrained from offering much detail, he confirmed that the "very new and different" title would be playable at next month's E3 -- and that it would break some rules. "[It's] pretty innovative in how it's delivered to consumers," he remarked. And if there's any doubt that the game plays a pivotal role in an audience expansion strategy, consider just what prompts a giant like Microsoft to purchase a Vancouver-based developer that's barely two years old. "It obviously goes beyond one game, right?"

  • Microsoft to acquire BigPark, working on Xbox 360 exclusive

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.07.2009

    What you know about BigPark probably isn't enough to fill a small garden -- but you'll likely be hearing a lot about the Vancouver-based company in the coming weeks. Microsoft has announced plans to acquire the group, which bills itself as an "interactive online entertainment company." Its founders, who came together in 2007, claim to share a goal of creating "great games in an inspiring and collaborative environment for highly talented and creative people." Though BigPark itself has yet to do so on its own, its members are said to have produced popular franchises such as Need for Speed and SSX. Update: BigPark's first project was a free-to-play tower defense game, called Wizard Defense. Microsoft and BigPark -- now reporting to Microsoft Game Studios -- will "continue" collaborating on an Xbox 360-exclusive title, one that is likely to be unveiled at next month's E3. "We're looking forward to being part of the Microsoft Game Studios team, where we believe we can successfully contribute to shaping key Microsoft initiatives through fresh and engaging consumer experiences," said Wil Mozell , studio president and co-founder of BigPark. Mozell's name doesn't ring a bell, but another co-founder does: Don Mattrick, Microsoft's current VP of Interactive Entertainment Business. According to BigPark's rather ambiguous website, its goal is to "expand gaming audiences around the world and bring them together through accessible and highly entertaining interactive experiences." Expanding audiences through accessible experiences? That definitely sounds like a part of Microsoft's ongoing attempts to put the Xbox 360 in the same space as Nintendo's Wii. [Thanks, DanteSparda504]