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To decide its top ten games of the year, Joystiq goes through a fairly strict voting procedure, which is much more civil than the battle royale you might imagine our process to be. And now, you can get a better idea of how all that procedure works – while you're looking at some cool infograph...

January 4th 2013 at 6:30pm 0 Comments
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This week, the podcast is a little different. For one thing, it's live! And it's on video! Join the whole Joystiq team as we talk about our favorite games of 2012 via Google+ Hangouts on Air. Don't worry: if you're reading this after the stream is over, it'll be available as a regular old YouTube v...

January 4th 2013 at 2:42pm 0 Comments
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Though you weren't privy to the violent struggle to determine Joystiq's top ten games of 2012, you can see the aftermath, as we gather and refuse to forgive each other live. Or we just talk about games we loved.Starting at 2PM EST (11AM PST), Team Joystiq will host a live Google Hangout to talk abo...

January 4th 2013 at 11:30am 0 Comments
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Watchmen, the monumental graphic novel by Alan Moore and Dave Gibbons, was once deemed "unfilmable." So entrenched were the creators in the structure and language of their chosen medium, that no interpretation, even if faithful to the plot and characters, could truly convey as intended this study o...

January 3rd 2013 at 8:30pm 0 Comments
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In the ultimate showdown of "us versus them," your decisions will determine the fate of countless soldiers, the XCOM project, Earth and, oh yeah, humanity. No pressure, Commander.XCOM: Enemy Unknown doesn't just update and re-imagine a classic PC game for a new generation. It executes on bringing a...

January 3rd 2013 at 3:30pm 0 Comments
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Telltale's The Walking Dead proves the old adage true at nearly every turn: You just can't satisfy everyone all the time. As Lee Everett, you're going to fail someone no matter what you do. Every decision – including indecision – will piss someone off at best and get someone killed at w...

January 3rd 2013 at 12:00pm 0 Comments
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Years of hype, several delays, a self-destructively outspoken developer, framerate stutters, game-breaking crashes, and now post-patch blues. While I don't agree, I can certainly understand why some have little time for Fez even before getting into the game underneath all the mess. That's a shame,...

January 3rd 2013 at 9:00am 0 Comments
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Super Hexagon is about an insignificant speck squeezing through gaps in a concentric, never-ending sequence of ever-shrinking shapes. In other words, Super Hexagon is about:1. Escaping debt in a constrictive economy2. Escaping a prison made of lasers3. The inevitability of death and the hope of rei...

January 2nd 2013 at 7:30pm 0 Comments
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Dishonored is a convoluted work, and key in reclaiming the word "convoluted" for the purposes of praise. Simplicity has a place in the finest games, but sometimes you just want to get wrapped up in things. A scarf metaphor might have gone here, had it not come from the paranoia induced by Dishonor...

January 2nd 2013 at 3:30pm 0 Comments
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Halo 4 wasn't supposed to happen. Halo 3 was meant to conclude the story of John 117, the man we all know as Master Chief, and Halo: Reach put a bow on the franchise, leaving us to sit back and wait for whatever grand universe Bungie would reveal next.But that's not how things shook out. Instead, B...

January 2nd 2013 at 10:00am 0 Comments
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Traditionally, being a "ninja" in a video game means you have supernatural speed and strength, and as such you feel confident running down a street in broad daylight, slicing through anything in your path. Role models like Joe Musashi and Ryu Hayabusa exemplify the video game ninja, a super-strong,...

January 1st 2013 at 4:00pm 0 Comments
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Just two years ago, Joystiq awarded the top spot in its Game of the Year list to Mass Effect 2. In borrowing from our description of that game, we could equally incite "the rather whimsical notion that a fictional world has some sort of permanence" when talking about Mass Effect 3. The gravity of e...

January 1st 2013 at 1:00pm 0 Comments