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  • Breakfast Topic: What if WoW were more interactively social and lifelike?

    by 
    David Bowers
    David Bowers
    07.23.2007

    Yesterday we talked about all those things we that strike us as unrealistic or odd in World of Warcraft. Your discussion of these different things got me thinking: what if Blizzard decided to make the game more interactively social? After all, players have often said that they want guild and player housing -- why stop there? Why have a house if you couldn't have more interactivity with your friends' characters, such as cooking various meals together, talking, hugging, playing music, or even playing a Warcraft version of chess or something -- all with new animations that looked right? Honestly, the way things look in WoW now, social interaction mostly involves standing there, repeating the same "talk" animation over and over as you chat. Imagine if there were a great deal more variety in what your characters could do together, just like -- and bear with me on this -- certain elements of The Sims. Some of you hate The Sims with a passion, and I respect that. And to be clear, I'm not really talking about making WoW into a "people simulator" like The Sims is. You and I both would play The Sims if we wanted to simulate people -- we play WoW for adventure! No, I'm talking about adding some optional elements to WoW, similar to roleplaying, which would add a sense of life and actual living to the game and don't get the way of your killing things at the same time, so that it doesn't feel like killing computer-generated mobs is all there is.If you do support adding more non-combative, socializing elements to the game, what sort of elements do you think would work? Mini-games such as WoW Chess, perhaps? Additional interactive animations, such as hugging, handshaking or even kissing? Perhaps even the ability to pick up objects and move them to a different location, such as moving chairs about or kicking a ball around? Would you even go to the extreme of including things like toilets, basic hunger and thirst needs, or other elements that we have in real life? Where would you draw the line where the similarity to real life should stop?

  • Guns may kill, but video games close second

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.28.2007

    If there's anything we've learned quite well in the United States over the last six years it's this simple concept: Who needs facts? Facts are messy and they just get in the way of truthiness. In the wake of the Virginia Tech massacre it would be too easy to look at gun control. Republican Utah Governor Jon Huntsman and U.S. Dept of Health and Human Services Secretary Mike Leavitt spoke about the VT shootings Friday at a news conference. Leavitt, who is part of President Bush's cabinet, stated, "Inevitably we'll have conversation about guns. We have video games and the media and its impact. Inevitably we'll hear conversations about mental health and available [sic] of mental health."Both Huntsman and Leavitt in the quotes pulled by GamePolitics put guns as the top issue and then media/video games in second. Mental health remained tertiary. Of course, the focus will probably be about anything but guns. Having a conservative discuss gun control in the US is like trying to get liberals to discuss welfare reform -- some golden cows you just don't touch. Looking at video games in the two recent US killing sprees, instead of focusing on guns and mental health, is certainly interesting considering neither killer had video games -- but we're pretty sure they were crazy and had guns. President Bush has requested a report on the VT issue in 30 days. We can't wait to see if the Pokémon episode "The Legend of Dratini" (pictured) is brought into this debate -- guns, media and video games in one neat, easy to digest, package.

  • "In Praise of the Grind"

    by 
    Mike Schramm
    Mike Schramm
    08.09.2006

    Liz Lawley posted a great piece over at Terranova this past weekend, in which she sings the praises of the grind. She compares it to pulling weeds-- a "mindless" and yet "indescribably satisfying" task. Unlike most players, who seem to be making an end run for 60 as fast as they possibly can, she revels in the grind. She actually enjoys the hacking and slashing of countless unnamed mobs, picking up the loot left over, and moving on... to more of the same.And I have to say, I agree with her. I play mostly PVE, not because I'm a carebear, but because there's a very Zen beauty to getting in the groove of collecting loot and XP just for collecting's sake. My NE hunter was my first character, and I had grinding with her down to a science-- Mark the mob, send the pet, put on a sting, pour on DPS until the monster closes, and then hack and dodge until it's dead. Finally, mark the next mob, skin the killed one, and send the pet off to start it all over again. I was almost angry when my bags filled and I had to head back to town and break my rhythm.I will say that having music or television on in the background helps a lot-- I've made it through seasons of Curb Your Enthusiasm and Arrested Development across all of my many alts, and with the upcoming iTunes controls, listening to music will be easier than ever. But there's still a certain thrill in drinking in the game Blizzard has created all by itself, away from prepubescent gankers, angry guilds rolling on l33t gear, and QQing whiners. Next time you're in Azeroth, give it a try-- close your chat windows, choose a nice secluded glade, and grind, grind, grind away.