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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Amazon Instant Video streaming is now live on the Xbox 360]]></title><link>http://www.engadget.com/2012/05/29/amazon-video-xbox-360/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/29/amazon-video-xbox-360/</guid><comments>http://www.engadget.com/2012/05/29/amazon-video-xbox-360/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/29/amazon-video-xbox-360/"><img alt="Amazon Instant Video streaming is now live on the Xbox 360" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/xboxhero.jpg" style="margin: 4px; width: 293px; height: 236px;" /></a></p><p> If <a href="http://www.engadget.com/tag/amazon,streaming">Amazon's video store</a> is going to compete with the other online sources like <a href="http://www.engadget.com/tag/Hulu/">Hulu</a> and <a href="http://www.engadget.com/tag/Netflix/">Netflix</a>, getting on as many platforms as possible is key and it made a major expansion today by launching on the Xbox 360. The app <a href="http://www.engadget.com/2012/04/03/amazon-instant-video-app-for-the-ps3-brings-prime-subscription-a/">launched on the PS3 back in April</a>, and just like that version, this one includes access to Amazon's video on-demand and Prime all-you-can-eat subscription based streaming. Unique to the Xbox 360 app is support for the console's Kinect peripheral and its ability to recognize control by gesture or voice, plus a brand new feature for Amazon -- a queue. The Watchlist (for now only available on the Xbox 360, Kindle Fire and via the web) lets customers preselect programming they're interested in for easy access on the devices later, just like Netflix's implementation, however Amazon's VOD store means access to newer and higher profile content is just a click away. There's more details in the press release and video after the break, or you can just check out the app on your console right now (if you're in the US and have Xbox Live Gold, of course -- even if you don't have Prime, there's a one month free trial offer).</p><p> <strong>Update</strong>: Major Nelson also posted availability of other apps and a free XBL Gold preview weekend, as Antena 3 launches in Spain, MLB.tv in <span>Hong Kong, Japan, South Korea, Singapore, Taiwan<span>  and Muzu.tv in Australia and New Zealand.</span></span> June 1st through June 3rd, XBL Gold access will be "unlocked", letting Silver gamers in U.S., Japan, Mexico, Brazil, Colombia and Chile play for free and access the Amazon, IGN, Manga Entertainment and Muzu.tv apps.<br /> <br /> [Thanks, AtillaG!]</p><p><a href="http://www.engadget.com/2012/05/29/amazon-video-xbox-360/" rel="bookmark">Continue reading <em>Amazon Instant Video streaming is now live on the Xbox 360</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/29/amazon-video-xbox-360/">Amazon Instant Video streaming is now live on the Xbox 360</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 29 May 2012 13:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/29/amazon-video-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20246970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/29/amazon-video-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>amazon instant video</category><category>amazon prime instant video</category><category>AmazonInstantVideo</category><category>AmazonPrimeInstantVideo</category><category>antena 3</category><category>Antena3</category><category>app</category><category>apps</category><category>breaking news</category><category>china</category><category>console</category><category>hdpostcross</category><category>hong kong</category><category>HongKong</category><category>internet video</category><category>InternetVideo</category><category>japan</category><category>kindle fire</category><category>KindleFire</category><category>kinect</category><category>microsoft</category><category>mlb.tv</category><category>muzu.tv</category><category>preview</category><category>queue</category><category>spain</category><category>streaming</category><category>video</category><category>watchlist</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Richard Lawler]]></dc:creator><pubDate>Tue, 29 May 2012 13:09:00 EST</pubDate></item><item><title><![CDATA[Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move]]></title><link>http://www.engadget.com/2012/05/29/sony-needs-more-than-sorcery-to-resurrect-playstation-move/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/29/sony-needs-more-than-sorcery-to-resurrect-playstation-move/</guid><comments>http://www.engadget.com/2012/05/29/sony-needs-more-than-sorcery-to-resurrect-playstation-move/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/29/sony-needs-more-than-sorcery-to-resurrect-playstation-move/"><img alt="Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/move-and-navi-together-rm-eng.jpg" style="width: 600px; height: 399px;" /></a></p><p> The <a href="http://www.engadget.com/2009/06/02/sony-announces-new-ps3-motion-controller/">first time</a> we saw Sony's PlayStation Move, it didn't even have a name: we only knew it as the PS3 motion controller. The newfangled prototype was Sony's response to the success Nintendo found in the Wii, a <a href="http://www.engadget.com/2009/06/05/motion-control-wars-xbox-360-and-ps3-are-playing-catch-up-with/">motion-sensitive "me-too"</a> that hoped to one up the competition with better tracking, more "core" games and a curious glowing ball perched on its top. Its first outing showed a handful of tech demos, flaunting gameplay concepts that we'd eventually see in <em>Sports Champions</em> and <em><a href="http://www.engadget.com/2011/06/09/deadmund-does-it-right-playstation-move-and-1-1-swordplay-hand/">Medieval Moves: Deadmund's Quest</a>.</em> Since then, the Move has seen its fair share of exclusive and compatible titles, but none quite engaging enough to make the peripheral a must-have accessory. With the next generation just around the corner and Sony's <a href="http://www.engadget.com/2012/02/13/playstation-vita-review/">portable cards</a> already on the table, E3 2012 is looking a little light on the hardware front. If Sony's going to give the Move one final push, now is the time.</p><p><a href="http://www.engadget.com/2012/05/29/sony-needs-more-than-sorcery-to-resurrect-playstation-move/" rel="bookmark">Continue reading <em>Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/29/sony-needs-more-than-sorcery-to-resurrect-playstation-move/">Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 29 May 2012 13:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/29/sony-needs-more-than-sorcery-to-resurrect-playstation-move/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20245709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/29/sony-needs-more-than-sorcery-to-resurrect-playstation-move/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console games</category><category>ConsoleGames</category><category>e3</category><category>e3 2012</category><category>E32012</category><category>games</category><category>gaming</category><category>Kaz</category><category>Kinect</category><category>motion control</category><category>MotionControl</category><category>move</category><category>move controller</category><category>MoveController</category><category>Nintendo</category><category>peripherals</category><category>playstation 3</category><category>playstation move</category><category>Playstation3</category><category>PlaystationMove</category><category>ps3</category><category>ps4</category><category>Sci/Tech</category><category>sony motion controller</category><category>sony playstation</category><category>Sony Playstation 3</category><category>SonyMotionController</category><category>SonyPlaystation</category><category>SonyPlaystation3</category><category>Sorcery</category><category>video games</category><category>video gaming</category><category>VideoGames</category><category>VideoGaming</category><category>waggle</category><category>Wii</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Tue, 29 May 2012 13:01:00 EST</pubDate></item><item><title><![CDATA[Microsoft announces Robotics @Home contest winner: a SmartTripod that can follow you]]></title><link>http://www.engadget.com/2012/05/24/microsoft-announces-robotics-home-contest-winner-a-smarttripod/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/24/microsoft-announces-robotics-home-contest-winner-a-smarttripod/</guid><comments>http://www.engadget.com/2012/05/24/microsoft-announces-robotics-home-contest-winner-a-smarttripod/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/24/microsoft-announces-robotics-home-contest-winner-a-smarttripod/"><img alt="Microsoft announces Robotics @Home contest winner" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/smart-tripod-microsoft.jpg" style="margin: 4px; width: 228px; height: 450px;" /></a></p><p> It's had quite a run, but Microsoft's months-long Robotics @Home Competition finally came to close this past weekend at the Bay Area Maker Faire. Taking home the title (and a $10,000 prize) was Arthur Wait for his SmartTripod, a robotic assistant that relies on <a href="http://www.engadget.com/2012/03/10/microsoft-releases-robotics-developer-studio-4-bring-your-own-k/">Microsoft Robotics Developer Studio 4</a>, the Eddie development platform and, of course, a <a href="http://www.engadget.com/tag/kinect">Kinect</a> to follow a person around and handle camera duties in a natural manner -- or "almost as though a human was holding the camera," as Wait puts it. Just how well does it work? You can get a look at the robot itself and the results it's able to provide in the videos after the break.</p><p><a href="http://www.engadget.com/2012/05/24/microsoft-announces-robotics-home-contest-winner-a-smarttripod/" rel="bookmark">Continue reading <em>Microsoft announces Robotics @Home contest winner: a SmartTripod that can follow you</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/24/microsoft-announces-robotics-home-contest-winner-a-smarttripod/">Microsoft announces Robotics @Home contest winner: a SmartTripod that can follow you</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 24 May 2012 06:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/24/microsoft-announces-robotics-home-contest-winner-a-smarttripod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20243846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/24/microsoft-announces-robotics-home-contest-winner-a-smarttripod/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eddie</category><category>kinect</category><category>microsoft</category><category>robot</category><category>robotics developer studio</category><category>robotics developer studio 4</category><category>RoboticsDeveloperStudio</category><category>RoboticsDeveloperStudio4</category><category>smart tripod</category><category>SmartTripod</category><category>tripod</category><category>video</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Thu, 24 May 2012 06:49:00 EST</pubDate></item><item><title><![CDATA[Kinect Accelerator company profiles: Freak'n Genius, GestSure Technologies, Kimetric and Styku]]></title><link>http://www.engadget.com/2012/05/23/kinect-accelerator-company-profiles-freakn-genius-gestsure-te/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/23/kinect-accelerator-company-profiles-freakn-genius-gestsure-te/</guid><comments>http://www.engadget.com/2012/05/23/kinect-accelerator-company-profiles-freakn-genius-gestsure-te/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/23/kinect-accelerator-company-profiles-freakn-genius-gestsure-te/"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/kinectcompanies.jpg" style="margin: 4px; width: 553px; height: 209px;" /></a></p><p> Microsoft's <a href="http://www.engadget.com/2011/11/20/turn-your-kinect-hack-into-a-startup-with-microsofts-accelerato/">Kinect Accelerator</a> program kicked off over a month ago, but at the time we were only made aware of the <a href="http://www.engadget.com/2012/04/02/microsoft-kicks-off-kinect-accelerator-program-to-take-11-kinect/">participant start-ups'</a> names, not their innovations. So, when Microsoft offered us the opportunity to talk with the folks behind four of the program's participants -- Freak'n Genius, GestSure Technologies, Kimetric and Styku -- we jumped at the chance. Join us after the break to see what this quartet of fledgling companies has planned to propogate the Kinect effect further than ever.</p><p><a href="http://www.engadget.com/2012/05/23/kinect-accelerator-company-profiles-freakn-genius-gestsure-te/" rel="bookmark">Continue reading <em>Kinect Accelerator company profiles: Freak'n Genius, GestSure Technologies, Kimetric and Styku</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/23/kinect-accelerator-company-profiles-freakn-genius-gestsure-te/">Kinect Accelerator company profiles: Freak'n Genius, GestSure Technologies, Kimetric and Styku</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 23 May 2012 15:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/23/kinect-accelerator-company-profiles-freakn-genius-gestsure-te/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20241879/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/23/kinect-accelerator-company-profiles-freakn-genius-gestsure-te/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>freakin genius</category><category>FreakinGenius</category><category>gestsure technologies</category><category>GestsureTechnologies</category><category>gesture control</category><category>GestureControl</category><category>kimetric</category><category>kinect</category><category>kinect accelerator</category><category>KinectAccelerator</category><category>microsoft</category><category>motion control</category><category>MotionControl</category><category>start-up</category><category>start-ups</category><category>startups</category><category>styku</category><category>techstars</category><dc:creator><![CDATA[Michael Gorman]]></dc:creator><pubDate>Wed, 23 May 2012 15:42:00 EST</pubDate></item><item><title><![CDATA[Kinect for Windows SDK reaches v1.5, now works when you're sitting down]]></title><link>http://www.engadget.com/2012/05/21/kinect-for-windows-v1-5/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/21/kinect-for-windows-v1-5/</guid><comments>http://www.engadget.com/2012/05/21/kinect-for-windows-v1-5/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/21/kinect-for-windows-v1-5/"><img alt="Image" height="300" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/k4w-sensorangle.jpg" style="margin:4px" width="600" /></a></p><p> <a href="http://www.engadget.com/2012/05/19/microsoft-says-windows-phone-outselling-iphone-in-china/">Microsoft</a> is busting out <a href="http://www.engadget.com/2012/03/27/kinect-for-windows-version-1-5-to-be-released-in-may/">version 1.5</a> of its <a href="http://www.engadget.com/2012/01/09/microsoft-kinect-coming-to-windows-on-february-1-2012-ces/">Kinect for Windows</a> runtime and SDK that includes a raft of new features for the <a href="http://www.engadget.com/2010/11/04/kinect-for-xbox-360-review/">Xbox-lacking</a> hoi polli. The update includes 10-joint skeletal tracking that'll work even when seated, face following capabilities and joint orientation -- the latter enabling it to predict how your body will move for greater accuracy. It's also gaining four extra languages for speech recognition: French, Spanish, Italian and Japanese, not to mention <em>Kinect Studio</em>, which will help developers record and play back your movements to fine-tune their applications. In addition, Redmond is offering language packs to ensure the sensor will play harmoniously with your local dialect, <a href="http://www.engadget.com/2011/10/21/kinect-voice-control-reaches-australia-harold-bishop-and-donald/">cobber</a>.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/21/kinect-for-windows-v1-5/">Kinect for Windows SDK reaches v1.5, now works when you're sitting down</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 21 May 2012 11:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/21/kinect-for-windows-v1-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20241732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/21/kinect-for-windows-v1-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Camera</category><category>Craig Eisler</category><category>CraigEisler</category><category>Developers</category><category>Kinect</category><category>Kinect for Windows</category><category>Kinect for Windows 1.5</category><category>Kinect for Windows runtime</category><category>Kinect SDK</category><category>Kinect Studio</category><category>KinectForWindows</category><category>KinectForWindows1.5</category><category>KinectForWindowsRuntime</category><category>KinectSdk</category><category>KinectStudio</category><category>Microsoft</category><category>Redmond</category><category>SDK</category><category>Skeletal Tracking</category><category>SkeletalTracking</category><category>Software</category><category>Windows</category><dc:creator><![CDATA[Daniel Cooper]]></dc:creator><pubDate>Mon, 21 May 2012 11:53:00 EST</pubDate></item><item><title><![CDATA[Kudo Tsunoda: 'Waiting for the next big thing isn't about waiting for the Kinect 2']]></title><link>http://www.engadget.com/2012/05/20/kudo-tsunoda-on-kinect2/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/20/kudo-tsunoda-on-kinect2/</guid><comments>http://www.engadget.com/2012/05/20/kudo-tsunoda-on-kinect2/#comments</comments><description><![CDATA[<p> <a href="http://www.engadget.com/2012/05/20/kudo-tsunoda-on-kinect2/"><img alt="Kudo Tsunoda: 'Waiting for the next big thing isn't about waiting for the Kinect 2'" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/kudotsunodakinectimallity.png" style="margin: 4px; width: 200px; height: 256px; float: left;" /></a>Last summer, <a href="http://www.engadget.com/2011/06/09/kudo-tsunoda-doesnt-tell-us-a-thing-about-windows-8-support-for/">try as we might</a>, we couldn't get too much out of Microsoft's creative director for <a href="http://www.engadget.com/tag/kinect">Kinect</a> Games, Kudo Tsunoda, about what's next from the interactive peripheral. More recently, in an interview with <em>Venture Beat</em>, Tsunoda was a little more verbose about what he thinks the next big thing in Kinect is -- and it isn't a Kinect 2. The good news is, he believes that no new hardware will be required, and the innovations will likely come from developers, as they better understand and utilize the capabilities. A combination of voice, tone and facial recognition along with motion detection will likely be the tools that push the experience into the next era -- such as allowing users to participate in a game's story like an actor. Hit the source if you want to read the full interview, but you can be sure we'll be at E3 again this year to beat him, and others, with the question stick once more.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/20/kudo-tsunoda-on-kinect2/">Kudo Tsunoda: 'Waiting for the next big thing isn't about waiting for the Kinect 2'</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 20 May 2012 10:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/20/kudo-tsunoda-on-kinect2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20241153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/20/kudo-tsunoda-on-kinect2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer</category><category>developers</category><category>e3</category><category>interview</category><category>kinect</category><category>Kinect 2</category><category>Kinect2</category><category>Kudo Tsunoda</category><category>KudoTsunoda</category><category>microsoft</category><category>minipost</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[James Trew]]></dc:creator><pubDate>Sun, 20 May 2012 10:54:00 EST</pubDate></item><item><title><![CDATA[Microsoft Research's MirageTable brings some augmented reality to your tabletop]]></title><link>http://www.engadget.com/2012/05/12/microsoft-researchs-miragetable-brings-some-augmented-reality-t/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/12/microsoft-researchs-miragetable-brings-some-augmented-reality-t/</guid><comments>http://www.engadget.com/2012/05/12/microsoft-researchs-miragetable-brings-some-augmented-reality-t/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/12/microsoft-researchs-miragetable-brings-some-augmented-reality-t/"><img alt="Image" height="450" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/microsoft-miragetable.jpg" style="margin:4px" width="580" /></a></p><p> We got a look at a <a href="http://www.engadget.com/2012/05/08/telehuman-uses-kinect-for-3d-holographic-chat/">holographic telepresence project</a> from Microsoft Research earlier this week, but that's far from the only Kinect-enhanced rig it's working on these days. This setup dubbed a MirageTable was also shown off at the Computer-Human Interaction conference in Austin, Texas this week, offering a glimpse of one possible future where two people can interact with virtual objects on a table as if they were sitting across from each other (or simply do so on their own). To make that happen, the setup relies on a ceiling-mounted 3D projector to display the images on a curved surface, while a Kinect on each end of the connection both captures the person's image and tracks their gaze to ensure images are displayed with the proper perspective. You can check it out in action after the break, although some of the effect is lost without 3D glasses.</p><p><a href="http://www.engadget.com/2012/05/12/microsoft-researchs-miragetable-brings-some-augmented-reality-t/" rel="bookmark">Continue reading <em>Microsoft Research's MirageTable brings some augmented reality to your tabletop</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/12/microsoft-researchs-miragetable-brings-some-augmented-reality-t/">Microsoft Research's MirageTable brings some augmented reality to your tabletop</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 12 May 2012 07:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/12/microsoft-researchs-miragetable-brings-some-augmented-reality-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20236772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/12/microsoft-researchs-miragetable-brings-some-augmented-reality-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>CHI 2012</category><category>Chi2012</category><category>HCI</category><category>human-computer interaction</category><category>Human-computerInteraction</category><category>kinect</category><category>microsoft</category><category>microsoft research</category><category>MicrosoftResearch</category><category>miragetable</category><category>teleconferencing</category><category>telepresence</category><category>video</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Sat, 12 May 2012 07:16:00 EST</pubDate></item><item><title><![CDATA['TeleHuman' uses Kinect for 3D holographic chat, bumps up options for contacting Obi-Wan (video)]]></title><link>http://www.engadget.com/2012/05/08/telehuman-uses-kinect-for-3d-holographic-chat/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/08/telehuman-uses-kinect-for-3d-holographic-chat/</guid><comments>http://www.engadget.com/2012/05/08/telehuman-uses-kinect-for-3d-holographic-chat/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/08/telehuman-uses-kinect-for-3d-holographic-chat/"><img alt="'TeleHuman' uses Kinect for 3D holographic chat, bumps up options for contacting Obi-Wan (video)" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/telehuman.jpg" style="margin: 4px; width: 600px; height: 381px;" /></a></p><p> Looks like <a href="http://www.engadget.com/2012/04/16/tupac-hologram-performs-coachella-2012/">virtual Tupac</a> might have some company. With <a href="http://www.engadget.com/tag/kinect">Kinect</a>, <i>you</i> are the hologram. Besides logging in <a href="http://www.engadget.com/2012/01/27/south-koreas-live-park-uses-rfid-and-kinect-to-bring-your-holod/">lots of quality time</a> at a South Korean theme park, the Kinect is now doing double duty at the Human Media Lab of Queen's University in Canada thanks to a 3D holographic chat system called "TeleHuman." The setup basically creates a life-size rendering of its subject by using six Kinect sensors, a 3D projector and a cylindrical display. This allows the viewer to walk around the cylinder for a 360-degree view of the subject, giving new meaning to having someone's back during a chat. The director of the Human Media Lab says the TeleHuman could be available for $5,000 within five years. In the meantime, the tech is also being used by the research team to create a 3D anatomical model browser called the "BodiPod." The BodiPod can display various layers of the human body, which can be virtually peeled off as the viewer gets closer to the display. Check out all the 3D action for the TeleHuman and BodiPod in plain, old 2D by viewing the video after the break.</p><p><a href="http://www.engadget.com/2012/05/08/telehuman-uses-kinect-for-3d-holographic-chat/" rel="bookmark">Continue reading <em>'TeleHuman' uses Kinect for 3D holographic chat, bumps up options for contacting Obi-Wan (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/08/telehuman-uses-kinect-for-3d-holographic-chat/">'TeleHuman' uses Kinect for 3D holographic chat, bumps up options for contacting Obi-Wan (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 08 May 2012 03:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/08/telehuman-uses-kinect-for-3d-holographic-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20233356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/08/telehuman-uses-kinect-for-3d-holographic-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360 display</category><category>3d display</category><category>3d hologram</category><category>3d video</category><category>3dDisplay</category><category>3dHologram</category><category>3dVideo</category><category>bodipad</category><category>display</category><category>hologram</category><category>holographic</category><category>human media lab</category><category>HumanMediaLab</category><category>kinect</category><category>microsoft</category><category>microsoft kinect</category><category>MicrosoftKinect</category><category>queens university</category><category>QueensUniversity</category><category>telehuman</category><category>video</category><dc:creator><![CDATA[Jason Hidalgo]]></dc:creator><pubDate>Tue, 08 May 2012 03:35:00 EST</pubDate></item><item><title><![CDATA[Augmented reality sandbox lets you change the course of rivers, won't get you wet]]></title><link>http://www.engadget.com/2012/05/07/augmented-reality-sandbox-lets-you-change-the-course-of-rivers/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/07/augmented-reality-sandbox-lets-you-change-the-course-of-rivers/</guid><comments>http://www.engadget.com/2012/05/07/augmented-reality-sandbox-lets-you-change-the-course-of-rivers/#comments</comments><description><![CDATA[<p style="text-align: center;"></p><center> <iframe allowfullscreen="" frameborder="0" height="368" src="http://www.youtube.com/embed/j9JXtTj0mzE" width="600"></iframe></center><p> <img alt="Image" display:none="" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/kinectsandbox838777.jpg" style="margin: 4px; width: 600px; height: 320px; display: none;" /></p><p></p><p> Ask any kid, playing in the sandbox is fun enough on its own, but too much moisture will turn your grainy playground into a lumpy mess. Researchers at <a href="http://www.engadget.com/tag/UCDavis/">UC Davis</a> have cooked up one solution: an augmented reality sandbox. Much like last year's <a href="http://www.engadget.com/2011/11/30/sandystation-interactive-sandbox-uses-kinect-to-make-topography/">SandyStation</a>, the project uses a <a href="http://www.engadget.com/tag/kinecthack">Kinect sensor</a> in conjunction with a digital projector and a bit of software to overlay topographical data and simulated water over a traditional -- and dry -- sandbox. The end result is an augmented environment that can be used to teach geographic, geologic and hydrological concepts. The team hopes the project will help them develop hands-on exhibits for science museums, teaching visitors about contour lines, watersheds, catchment areas and more. Check out the video above for a full demo, or scope out the source below for the technical nitty-gritty.</p><p></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/07/augmented-reality-sandbox-lets-you-change-the-course-of-rivers/">Augmented reality sandbox lets you change the course of rivers, won't get you wet</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 07 May 2012 04:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/07/augmented-reality-sandbox-lets-you-change-the-course-of-rivers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20232314/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/07/augmented-reality-sandbox-lets-you-change-the-course-of-rivers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AR kinect</category><category>AR sandbox</category><category>ArKinect</category><category>ArSandbox</category><category>augmented reality</category><category>augmented reality sandbox</category><category>AugmentedReality</category><category>AugmentedRealitySandbox</category><category>digital projector</category><category>DigitalProjector</category><category>geographic</category><category>geologic</category><category>hydrological</category><category>kinect</category><category>kinect AR</category><category>KinectAr</category><category>microsoft</category><category>sandbox</category><category>Sci/Tech</category><category>UC Davis</category><category>UcDavis</category><category>University of California, Davis</category><category>video</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Mon, 07 May 2012 04:33:00 EST</pubDate></item><item><title><![CDATA[Microsoft reportedly launching subsidized Xbox 360 bundle next week for $99 with a two-year subscription]]></title><link>http://www.engadget.com/2012/05/02/microsoft-reportedly-launching-subsidized-xbox-360-bundle-next-w/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/02/microsoft-reportedly-launching-subsidized-xbox-360-bundle-next-w/</guid><comments>http://www.engadget.com/2012/05/02/microsoft-reportedly-launching-subsidized-xbox-360-bundle-next-w/#comments</comments><description><![CDATA[<p style="text-align: center;"> <img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2012/02/hbogoxbox.jpg" style="width: 600px; height: 337px;" /></p><p> Microsoft has long been pushing to get the <a href="http://www.engadget.com/tag/xbox360/">Xbox 360</a> into as many living rooms as possible, and it looks like it could now be about to attempt a new tactic to further expand its reach. According to <em>The Verge's</em> sources, the company will launch a new bundle next week that will include both a 4GB Xbox 360 console and a Kinect sensor for just $99 -- the only catch being that you'll also have to sign a two-year contract at a rate of $15 a month. That will give you access to the Xbox Live Gold service, and potentially some additional streaming content, as well as a two-year warranty (there's also naturally an early termination fee for those that break the contract). From the sound of things, though, the new offering could be getting something of a soft launch -- the only outlet mentioned for the bundle so far is the rather limited number of Microsoft Stores in the US.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/02/microsoft-reportedly-launching-subsidized-xbox-360-bundle-next-w/">Microsoft reportedly launching subsidized Xbox 360 bundle next week for $99 with a two-year subscription</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 02 May 2012 11:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/02/microsoft-reportedly-launching-subsidized-xbox-360-bundle-next-w/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20229222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/02/microsoft-reportedly-launching-subsidized-xbox-360-bundle-next-w/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bundle</category><category>contract</category><category>hdpostcross</category><category>kinect</category><category>microsoft</category><category>microsoft store</category><category>microsoft stores</category><category>MicrosoftStore</category><category>MicrosoftStores</category><category>subscription</category><category>subsidized</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Wed, 02 May 2012 11:37:00 EST</pubDate></item><item><title><![CDATA[Adidas MiCoach game launching this summer, headed to Xbox 360 and PS3]]></title><link>http://www.engadget.com/2012/05/02/adidas-micoach-video-game-xbox-360-ps3/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/02/adidas-micoach-video-game-xbox-360-ps3/</guid><comments>http://www.engadget.com/2012/05/02/adidas-micoach-video-game-xbox-360-ps3/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/02/adidas-micoach-video-game-xbox-360-ps3/"><img alt="Adidas MiCoach game launching this summer, headed to Xbox 360 and PS3" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/micoach-51-1335895809.jpg" style="margin: 4px; width: 509px; height: 188px;" /></a></p><p> Despite being involved in that <a href="http://www.engadget.com/2012/03/28/adidas-thq-settlement/">peaceful conundrum</a> with THQ, we knew Adidas still planned on launching its MiCoach video game at some point in the near future. Now, after weeks of keeping those lips sealed, the German company announced it's teaming up with publisher 505 Games to finally bring the fitness-driven title to the <a href="http://www.engadget.com/2010/07/02/new-xbox-360-slim-250gb-review/">Xbox 360</a> and <a href="http://www.engadget.com/2009/08/27/playstation-3-slim-review/">PlayStation 3</a> -- where it'll primarily use the <a href="http://www.engadget.com/2010/11/04/kinect-for-xbox-360-review/">Kinect</a> and <a href="http://www.engadget.com/2010/09/01/playstation-move-review/">Move</a> add-ons. While 505 will handle all publishing duties, Adidas notes the MiCoach game is in the works by UK developer Chromativity "under exclusive license." Of course, the <a href="http://www.engadget.com/2011/09/29/adidas-builds-intelligent-soccer-cleats-that-can-outwit-even-joe/">F50 creator</a> couldn't leave its big name reps out of this one, which is why sport celebs like Kak&aacute;, Jos&eacute; Mourinho and Dwight Howard are going to be teaching "Masterclasses" within the game. Hey, at least now you know you won't have to be <a href="http://www.engadget.com/2012/04/10/adidas-debuting-micoach-tracking-technology/">out on the field</a> to put that tracking system to good use.</p><p><a href="http://www.engadget.com/2012/05/02/adidas-micoach-video-game-xbox-360-ps3/" rel="bookmark">Continue reading <em>Adidas MiCoach game launching this summer, headed to Xbox 360 and PS3</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/02/adidas-micoach-video-game-xbox-360-ps3/">Adidas MiCoach game launching this summer, headed to Xbox 360 and PS3</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 02 May 2012 07:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/02/adidas-micoach-video-game-xbox-360-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20228419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/02/adidas-micoach-video-game-xbox-360-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>505 games</category><category>505-Games</category><category>505Games</category><category>adidas</category><category>adidas micoach</category><category>AdidasMicoach</category><category>chromativity</category><category>kinect</category><category>micoach</category><category>micoach game</category><category>micoach video game</category><category>MicoachGame</category><category>MicoachVideoGame</category><category>playstation 3</category><category>playstation move</category><category>Playstation3</category><category>PlaystationMove</category><category>ps3</category><category>video game</category><category>VideoGame</category><category>xbox 360</category><category>xbox 360 kinect</category><category>Xbox360</category><category>Xbox360Kinect</category><dc:creator><![CDATA[Edgar Alvarez]]></dc:creator><pubDate>Wed, 02 May 2012 07:24:00 EST</pubDate></item><item><title><![CDATA[Celebration Pack Xbox 360 drapes itself in Union Jack, sings Rule Britannia]]></title><link>http://www.engadget.com/2012/05/01/celebration-pack-xbox-360-due-may-25/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/01/celebration-pack-xbox-360-due-may-25/</guid><comments>http://www.engadget.com/2012/05/01/celebration-pack-xbox-360-due-may-25/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/01/celebration-pack-xbox-360-due-may-25/"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/xbox360-unionjack.jpg" style="margin: 4px; width: 500px; height: 467px;" /></a></p><p> If the Queen's Jubilee and 2012 Olympics pride have overcome your sense of subtlety, Microsoft has a special game console for you. The Celebration Pack <a href="http://www.engadget.com/2010/07/02/new-xbox-360-slim-250gb-review/">Xbox 360</a> is a plain-jane 4GB Kinect bundle underneath, but it slathers the console, the wireless gamepad and the <a href="http://www.engadget.com/tag/kinect">Kinect</a> sensor in a tattered Union Jack to remind everyone you're not from Canada. Gamers also get copies of <em>Kinect Adventures</em> and <em>Kinect Sports</em> to help them train for the 500-meter relay. Showing your patriotism with an Xbox will cost you &pound;250 ($406) when the console is ready on May 25, while Microsoft will gladly sell you a just-as-British <a href="http://www.engadget.com/2010/05/23/microsoft-throws-a-helping-of-vivacious-onto-wireless-mobile-mou/">Wireless Mobile Mouse 3500</a> for &pound;30 ($49).</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/01/celebration-pack-xbox-360-due-may-25/">Celebration Pack Xbox 360 drapes itself in Union Jack, sings Rule Britannia</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 01 May 2012 17:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/01/celebration-pack-xbox-360-due-may-25/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20228009/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/01/celebration-pack-xbox-360-due-may-25/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2012 Summer Olympics</category><category>celebration pack</category><category>CelebrationPack</category><category>kinect</category><category>Microsoft</category><category>Union Jack</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Jon Fingas]]></dc:creator><pubDate>Tue, 01 May 2012 17:38:00 EST</pubDate></item><item><title><![CDATA[Lenovo's Eedoo CT510 motion gaming console to finally hit China, wants your $600]]></title><link>http://www.engadget.com/2012/04/28/lenovo-eedoo-ct510-motion-gaming-console-launch/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/28/lenovo-eedoo-ct510-motion-gaming-console-launch/</guid><comments>http://www.engadget.com/2012/04/28/lenovo-eedoo-ct510-motion-gaming-console-launch/#comments</comments><description><![CDATA[<p style="text-align: center; "> <a href="http://www.engadget.com/2012/04/28/lenovo-eedoo-ct510-motion-gaming-console-launch/"><img alt="$600 Lenovo-funded CT510 console to finally hit China, even company director unimpressed" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/eedoo-1.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 550px; height: 367px; " /></a></p><p> Product delays that <a href="http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/">push back release dates</a> a full year are never good. What's worse? When that product finally does launch and even someone inside the company votes against it. That's exactly what's going down with the CT510 GameBox, the Eedoo Kinect competitor for the Chinese market. Though it's gone through a fair share of reincarnations before arriving at its current config (it was formerly known as the <a href="http://www.engadget.com/2011/05/06/lenovo-funded-ebox-gaming-console-renamed-isec-still-cant-shak/">eBox</a>), the final package has a dual-core CPU, a minimum of 250GB in HDD storage and a 3D GPU, and comes pre-installed with eight games and ten apps. All told, it will cost a cool 3,799 yuan ($600) when it ships on April 29th -- some very ambitious pricing, considering that the imported Xbox with Kinect (the console isn't officially available in China) already sells for about $459 in China, according to <em>M.I.C. Gadget</em>. A director from the Lenovo-backed company seems to agree: in a Sina Weibo poll asking users whether they'd buy the product (pictured after the break), he selected the answer, "No way! Price-to-performance ratio too low." Though to be fair, the gentleman later clarified that it was an honest mistake, and that his company is targeting the high-end family users instead of the core gamers. Well, we shall let the sales figures do the talking.</p><p><a href="http://www.engadget.com/2012/04/28/lenovo-eedoo-ct510-motion-gaming-console-launch/" rel="bookmark">Continue reading <em>Lenovo's Eedoo CT510 motion gaming console to finally hit China, wants your $600</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/28/lenovo-eedoo-ct510-motion-gaming-console-launch/">Lenovo's Eedoo CT510 motion gaming console to finally hit China, wants your $600</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 28 Apr 2012 11:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/28/lenovo-eedoo-ct510-motion-gaming-console-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20225946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/28/lenovo-eedoo-ct510-motion-gaming-console-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>china</category><category>console</category><category>consoles</category><category>eedoo</category><category>eedoo CT510</category><category>eeDoo Ebox</category><category>EedooCt510</category><category>EedooEbox</category><category>game console</category><category>game consoles</category><category>GameConsole</category><category>GameConsoles</category><category>games</category><category>gaming</category><category>kinect</category><category>Lenovo</category><category>microsoft kinect</category><category>MicrosoftKinect</category><dc:creator><![CDATA[Sarah Silbert]]></dc:creator><pubDate>Sat, 28 Apr 2012 11:42:00 EST</pubDate></item><item><title><![CDATA[NBA Baller Beats for Xbox 360 encourages you to play ball in the house]]></title><link>http://www.engadget.com/2012/04/26/nba-baller-beats-for-xbox-360-encourages-you-to-play-ball-in-the/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/26/nba-baller-beats-for-xbox-360-encourages-you-to-play-ball-in-the/</guid><comments>http://www.engadget.com/2012/04/26/nba-baller-beats-for-xbox-360-encourages-you-to-play-ball-in-the/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/04/26/nba-baller-beats-for-xbox-360-encourages-you-to-play-ball-in-the/"><img alt="Image" height="321" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/ballerbeatstrailertease.jpg" style="margin:4px" width="588" /></a></p><p> Forget everything your mother told you about playing ball in the house, Majesco thinks it's a terrific idea. <em>NBA Baller Beats</em> takes a rhythmic music game-like approach to the game of roundball, incorporating a real live basketball as a controller for the Xbox 360 title, as part of its full-body tracking <a href="http://www.engadget.com/tag/Kinect/">Kinect action</a>. And in case you're having trouble motivating off the couch, the gamemakers have brought the likes of Kanye, Run DMC, The Gorillaz and Common to help get you to your feet. Just make sure you remove that priceless antique vase from the living room before you do. At present, all we've got is a teaser trailer, which you can check out after the break. More info is coming at E3.</p><p><a href="http://www.engadget.com/2012/04/26/nba-baller-beats-for-xbox-360-encourages-you-to-play-ball-in-the/" rel="bookmark">Continue reading <em>NBA Baller Beats for Xbox 360 encourages you to play ball in the house</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/26/nba-baller-beats-for-xbox-360-encourages-you-to-play-ball-in-the/">NBA Baller Beats for Xbox 360 encourages you to play ball in the house</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 26 Apr 2012 01:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/26/nba-baller-beats-for-xbox-360-encourages-you-to-play-ball-in-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20224276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/26/nba-baller-beats-for-xbox-360-encourages-you-to-play-ball-in-the/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>basketball</category><category>kinect</category><category>kinect for xbox 360</category><category>KinectForXbox360</category><category>Majesco</category><category>NBA Baller Beats</category><category>NbaBallerBeats</category><category>video</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Thu, 26 Apr 2012 01:42:00 EST</pubDate></item><item><title><![CDATA[Perifoveal Display tracks head positioning, highlights changing data on secondary LCDs (hands-on)]]></title><link>http://www.engadget.com/2012/04/25/mit-media-lab-perifoveal-display-hands-on/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/25/mit-media-lab-perifoveal-display-hands-on/</guid><comments>http://www.engadget.com/2012/04/25/mit-media-lab-perifoveal-display-hands-on/#comments</comments><description><![CDATA[<p style="text-align: center; "> <a href="http://www.engadget.com/2012/04/25/mit-media-lab-perifoveal-display-hands-on/"><img alt="Image" height="400" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/perodsc01141.jpg" style="margin:4px" width="600" /></a></p><p> If there's a large display as part of your workstation, you know how difficult it can be to keep track of all of your windows simultaneously, without missing a single update. Now imagine surrounding yourself with three, or four, or five jumbo LCDs, each littered with dozens of windows tracking realtime data -- be it RSS feeds, an inbox or chat. Financial analysts, security guards and transit dispatchers are but a few of the professionals tasked with monitoring such arrays, constantly scanning each monitor to keep abreast of updates. One project from the <a href="http://www.engadget.com/tag/MITMediaLab/">MIT Media Lab</a> offers a solution, pairing <a href="http://www.engadget.com/tag/Kinect/">Microsoft Kinect</a> cameras with detection software, then highlighting changes with a new graphical user interface.</p><p> Perifoveal Display presents data at normal brightness on the monitor that you're facing directly. Then, as you move your head to a different LCD, <em>that</em> panel becomes brighter, while changes on any of the displays that you're not facing directly (but still remain within your peripheral vision) -- a rising stock price, or motion on a security camera -- are highlighted with a white square, which slowly fades once you turn to face the new information. During our hands-on demo, everything worked as described, albeit without the instant response times you may expect from such a platform. As with most Media Lab projects, there's no release date in sight, but you can gawk at the prototype in our video just after the break.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/mit-media-lab-perifoveal-display/">MIT Media Lab: Perifoveal Display</a></strong></p><a href="http://www.engadget.com/photos/mit-media-lab-perifoveal-display/#4984541"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/zshdisp001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/mit-media-lab-perifoveal-display/#4984542"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/zshdisp002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/mit-media-lab-perifoveal-display/#4984543"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/zshdisp003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/mit-media-lab-perifoveal-display/#4984544"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/zshdisp004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/mit-media-lab-perifoveal-display/#4984545"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/zshdisp005_thumbnail.jpg" alt="" title="" /></a></div></p><p><a href="http://www.engadget.com/2012/04/25/mit-media-lab-perifoveal-display-hands-on/" rel="bookmark">Continue reading <em>Perifoveal Display tracks head positioning, highlights changing data on secondary LCDs (hands-on)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/25/mit-media-lab-perifoveal-display-hands-on/">Perifoveal Display tracks head positioning, highlights changing data on secondary LCDs (hands-on)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 25 Apr 2012 13:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/25/mit-media-lab-perifoveal-display-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20223985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/25/mit-media-lab-perifoveal-display-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>display</category><category>displays</category><category>face tracking</category><category>FaceTracking</category><category>graphical user interface</category><category>GraphicalUserInterface</category><category>GUI</category><category>hands-on</category><category>interface</category><category>interfaces</category><category>kinect</category><category>lab</category><category>labs</category><category>LCD</category><category>LCDs</category><category>media</category><category>media lab</category><category>MediaLab</category><category>microsoft</category><category>microsoft kinect</category><category>MicrosoftKinect</category><category>mit</category><category>mit media lab</category><category>MitMediaLab</category><category>monitor</category><category>monitors</category><category>Perifoveal</category><category>Perifoveal Display</category><category>PerifovealDisplay</category><category>prototype</category><category>prototypes</category><category>tracking</category><category>UI</category><category>user interface</category><category>UserInterface</category><category>video</category><dc:creator><![CDATA[Zach Honig]]></dc:creator><pubDate>Wed, 25 Apr 2012 13:28:00 EST</pubDate></item><item><title><![CDATA[Wiipop incorporates Kinect camera and several Wiimotes into a veritable electric boogaloo]]></title><link>http://www.engadget.com/2012/04/18/wiipop-incorporates-kinect-camera-and-several-wiimotes-into-a-ve/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/18/wiipop-incorporates-kinect-camera-and-several-wiimotes-into-a-ve/</guid><comments>http://www.engadget.com/2012/04/18/wiipop-incorporates-kinect-camera-and-several-wiimotes-into-a-ve/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/04/18/wiipop-incorporates-kinect-camera-and-several-wiimotes-into-a-ve/"><img alt="Image" height="324" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/wiipop-dance-popping-.jpg" style="margin:4px" width="575" /></a></p><p> Sure, we've seen plenty of dancing games harness the <a href="http://www.engadget.com/tag/wii+hack/">Wii</a> and <a href="http://www.engadget.com/tag/kinect,hack">Kinect's</a> unique motion capture systems, but the <em>Wiipop</em> prototype takes things to another level, combining the technology of both with some pro-level dance moves. The game utilizes the Kinect's 3D camera and up to eight body-mounted Wiimotes, letting players improvise freestyle dance moves in a <em>SingStar</em>-like game, matching body pops to beats in a song. The game's not quite ready for primetime, but when it is, <a href="http://www.engadget.com/2012/03/06/thumb-on-hand-gestures-video/">Christian "Mio" Loclair</a> sees its potential beyond simple gameplay. The title could, perhaps, be used to help design choreographed productions or to generate and trigger visual effects for live performance. In the meantime, pop and lock into the video after the break.</p><p></p><p></p><p><a href="http://www.engadget.com/2012/04/18/wiipop-incorporates-kinect-camera-and-several-wiimotes-into-a-ve/" rel="bookmark">Continue reading <em>Wiipop incorporates Kinect camera and several Wiimotes into a veritable electric boogaloo</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/18/wiipop-incorporates-kinect-camera-and-several-wiimotes-into-a-ve/">Wiipop incorporates Kinect camera and several Wiimotes into a veritable electric boogaloo</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 18 Apr 2012 00:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/18/wiipop-incorporates-kinect-camera-and-several-wiimotes-into-a-ve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20217539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/18/wiipop-incorporates-kinect-camera-and-several-wiimotes-into-a-ve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Christian Loclair</category><category>ChristianLoclair</category><category>dance</category><category>dance game</category><category>DanceGame</category><category>hack</category><category>kinect</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>video</category><category>wii</category><category>wiipop</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Wed, 18 Apr 2012 00:42:00 EST</pubDate></item><item><title><![CDATA[Skyrim gets Kinect integration on Xbox, over 200 voice commands in tow (video)]]></title><link>http://www.engadget.com/2012/04/12/skyrim-kinect-integration-xbox/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/12/skyrim-kinect-integration-xbox/</guid><comments>http://www.engadget.com/2012/04/12/skyrim-kinect-integration-xbox/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/04/12/skyrim-kinect-integration-xbox/"><img alt="Skyrim gets Kinect integration on Xbox, over 200 voice commands in tow (video)" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/sky4tt-11.jpg" style="margin: 4px; width: 557px; height: 311px;" /></a></div><div> Okay, we have some excellent <em>and</em> some disappointing <a href="http://www.engadget.com/tag/skyrim"><em>Skyrim</em></a> tidbits to share. The good news being that bestseller <em>The Elder Scrolls V</em> is finally adding (<a href="http://www.engadget.com/2010/11/04/kinect-for-xbox-360-review/">real</a>) support for <a href="http://www.engadget.com/2010/11/04/kinect-for-xbox-360-review/">Microsoft's Kinect</a>, but unfortunately, it's coming exclusively to the Xbox console (sorry PC folks). That said, developer Bethesda says the update -- which is arriving later this month -- will bring more than 200 voice commands to the title, allowing things like Dragon Shouts, Follower Commands and Hotkey Equipping. In addition to busting out your best moves, you'll also be able to control menus within the game, as well as save and load your Skryim progress. While the full list of commands is set to be unveiled "in the coming weeks," there's a sneak preview waiting on you <em>right now</em> just past the break.</div><p><a href="http://www.engadget.com/2012/04/12/skyrim-kinect-integration-xbox/" rel="bookmark">Continue reading <em>Skyrim gets Kinect integration on Xbox, over 200 voice commands in tow (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/12/skyrim-kinect-integration-xbox/">Skyrim gets Kinect integration on Xbox, over 200 voice commands in tow (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 12 Apr 2012 19:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/12/skyrim-kinect-integration-xbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20214519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/12/skyrim-kinect-integration-xbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Elder Scrolls</category><category>elder scrolls v</category><category>ElderScrolls</category><category>ElderScrollsV</category><category>gaming</category><category>kinect</category><category>microsoft</category><category>microsoft kinect</category><category>MicrosoftKinect</category><category>minipost</category><category>skyrim</category><category>The Elder Scrolls</category><category>The Elder Scrolls V: Skyrim</category><category>TheElderScrolls</category><category>TheElderScrollsV:Skyrim</category><category>video</category><category>voice commands</category><category>voice control</category><category>VoiceCommands</category><category>VoiceControl</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Edgar Alvarez]]></dc:creator><pubDate>Thu, 12 Apr 2012 19:03:00 EST</pubDate></item><item><title><![CDATA[Keepin' it almost fake Kinect console has 23 games, no shame]]></title><link>http://www.engadget.com/2012/04/12/keepin-it-almost-fake-kinect-console-has-23-games-no-shame/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/12/keepin-it-almost-fake-kinect-console-has-23-games-no-shame/</guid><comments>http://www.engadget.com/2012/04/12/keepin-it-almost-fake-kinect-console-has-23-games-no-shame/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/04/12/keepin-it-almost-fake-kinect-console-has-23-games-no-shame/"><img alt="Keepin' it almost fake Kinect console has 23 games, no shame" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/kirfkinnect23games22.jpg" style="margin: 4px; width: 600px; height: 437px;" /></a></div>So, it's not quite a fake <a href="http://www.engadget.com/tag/kinect">Kinect</a>, but to say there's a <em>little</em> bit of crossover in the DNA would be a bit of an understatement, wouldn't you say? Dubbed the iGame Move, it claims to be a "32-bit camera video game console," with 23 games baked right into the cycloptic device. If that weren't enough, you can enjoy those body-controlled titles in full 640 x 480 "high-resolution" graphics, which based on the screen shots look surprisingly good. Best of all it can run on four AA batteries, making it truly portable. Your move Microsoft.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/12/keepin-it-almost-fake-kinect-console-has-23-games-no-shame/">Keepin' it almost fake Kinect console has 23 games, no shame</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 12 Apr 2012 15:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/12/keepin-it-almost-fake-kinect-console-has-23-games-no-shame/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20214069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/12/keepin-it-almost-fake-kinect-console-has-23-games-no-shame/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fake kinect</category><category>FakeKinect</category><category>game</category><category>game console</category><category>GameConsole</category><category>igame move</category><category>IgameMove</category><category>imove igame</category><category>ImoveIgame</category><category>KeepinItRealFake</category><category>kinect</category><category>KIRF</category><category>move igame</category><category>MoveIgame</category><category>video game</category><category>VideoGame</category><dc:creator><![CDATA[James Trew]]></dc:creator><pubDate>Thu, 12 Apr 2012 15:11:00 EST</pubDate></item><item><title><![CDATA[Conductor controls Aussie pipe organ through MIDI and Kinect, explains how he did it (video)]]></title><link>http://www.engadget.com/2012/04/09/conductor-controls-pipe-organ-with-kinect/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/09/conductor-controls-pipe-organ-with-kinect/</guid><comments>http://www.engadget.com/2012/04/09/conductor-controls-pipe-organ-with-kinect/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Image" height="329" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/kinectorgancontrol.jpg" style="margin:4px" width="600" /></div>Doing a little desktop DJing with <a href="http://www.engadget.com/2011/01/03/kinect-hack-turns-you-into-a-punching-waving-midi-controller/">Kinect and a MIDI device</a> is nothing new, but last year a man with loftier musical machinations took Kinect conducting to the next level. Chris Vik composed a piece that he and vocalist Elise Richards performed using the sensor bar and the massive Town Hall organ in Melbourne, Australia last November. Recently, he released a video explaining how he made the magic happen. The organ, despite being built in 1929, was retrofitted to take MIDI input back in the late 1990s, which allowed Vik to use a custom bit of code he wrote, called Kinectar, to communicate with it. That software also allows users to assign various notes, chords, and scales to different spatial zones and gestures, then trigger them through Kinect. The results were pretty impressive, so head on after the break to soak up the sonic goodness for yourself.<p><a href="http://www.engadget.com/2012/04/09/conductor-controls-pipe-organ-with-kinect/" rel="bookmark">Continue reading <em>Conductor controls Aussie pipe organ through MIDI and Kinect, explains how he did it (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/09/conductor-controls-pipe-organ-with-kinect/">Conductor controls Aussie pipe organ through MIDI and Kinect, explains how he did it (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 09 Apr 2012 22:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/09/conductor-controls-pipe-organ-with-kinect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20211577/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/09/conductor-controls-pipe-organ-with-kinect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>chris vik</category><category>ChrisVik</category><category>conductor</category><category>hack</category><category>hacks</category><category>kinect</category><category>kinectar</category><category>midi</category><category>midi controller</category><category>MidiController</category><category>mod</category><category>mods</category><category>music</category><category>organ</category><category>pipe organ</category><category>PipeOrgan</category><category>video</category><dc:creator><![CDATA[Michael Gorman]]></dc:creator><pubDate>Mon, 09 Apr 2012 22:31:00 EST</pubDate></item><item><title><![CDATA[Scientists train Kinect to follow your tongue wagging]]></title><link>http://www.engadget.com/2012/04/03/scientists-train-kinect-to-follow-your-tongue-wagging/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/03/scientists-train-kinect-to-follow-your-tongue-wagging/</guid><comments>http://www.engadget.com/2012/04/03/scientists-train-kinect-to-follow-your-tongue-wagging/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/04/03/scientists-train-kinect-to-follow-your-tongue-wagging/"><img alt="Image" height="311" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/kinect-tongue-game.jpg" style="margin:4px" width="600" /></a></div>We've seen Microsoft's diverse little Xbox motion controller go on to do a heck of a lot more than the company <a href="http://www.engadget.com/tag/kinect,hack">ever indeed</a>, but up to now, it hasn't really done much to capture the majesty that is <a href="http://www.engadget.com/2012/02/22/magnetic-retainer-lets-you-operate-machinery-with-your-tongue-g/">the human tongue</a>. Thankfully, a team of researchers at the University of Electro-Communications in Japan are working to right that wrong, developing a system that can detect tongue movements, using the relative positions of a user's eyes and nose. The feature has been demoed with an <em>Asteroids</em>-like shooting game -- stick out your tongue to fire and move it left or right to adjust your aim. The whole thing has some practical applications beyond just making people looking goofy on video -- scientists see it as a way to train the tongue for folks with speech and swallowing disorders, one that doesn't require an unhygienic tongue attachment. Don't worry, you don't have to attach anything to your mouth to watch the video after the break, either.<p><a href="http://www.engadget.com/2012/04/03/scientists-train-kinect-to-follow-your-tongue-wagging/" rel="bookmark">Continue reading <em>Scientists train Kinect to follow your tongue wagging</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/03/scientists-train-kinect-to-follow-your-tongue-wagging/">Scientists train Kinect to follow your tongue wagging</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 03 Apr 2012 09:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/03/scientists-train-kinect-to-follow-your-tongue-wagging/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20207280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/03/scientists-train-kinect-to-follow-your-tongue-wagging/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hack</category><category>japan</category><category>kinect</category><category>kinect hack</category><category>KinectHack</category><category>microsoft</category><category>tongue</category><category>University of Electro-Communications</category><category>UniversityOfElectro-communications</category><category>video</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Tue, 03 Apr 2012 09:32:00 EST</pubDate></item><item><title><![CDATA[Microsoft kicks off Kinect Accelerator program to take 11 Kinect-centric start-ups to the next level]]></title><link>http://www.engadget.com/2012/04/02/microsoft-kicks-off-kinect-accelerator-program-to-take-11-kinect/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/02/microsoft-kicks-off-kinect-accelerator-program-to-take-11-kinect/</guid><comments>http://www.engadget.com/2012/04/02/microsoft-kicks-off-kinect-accelerator-program-to-take-11-kinect/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/04/02/microsoft-kicks-off-kinect-accelerator-program-to-take-11-kinect/"><img alt="Microsoft kicks off Kinect Accelerator program to take 11 Kinect-centric start-ups to the next level" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/kinectsensorangle.jpg" style="margin: 4px; width: 600px; height: 318px;" /></a></div><p> Microsoft unwittingly created quite the hacking cottage industry when it first introduced Kinect. Though it <a href="http://www.engadget.com/2011/01/19/kinect-support-for-windows-in-the-works-sdk-release-this-summer/">took awhile</a> for the company to come to grips with the <a href="http://www.engadget.com/tag/kinect%2C+hack">amazing inventions</a> enabled by its sensor bar, Redmond eventually released <a href="http://www.engadget.com/2012/02/01/microsoft-kinect-for-windows-version-1-0-available-today/">Kinect for Windows</a>. Now, the Kinect Accelerator program is here to take Kinect development even further. Kinect Accelerator is a three-month long incubator of sorts for folks with Kinect-basted start-ups. It works by providing the chosen ones with mentors from Microsoft Research, Microsoft Studios, Kinect for Windows and the Xbox team to provide support and knowledge to refine and improve their Kinect apps. Additionally, venture capitalists and entrepreneurs will be available to give advice help the teams craft business plans to help them become profitable.<br /> <br /> We had the opportunity to chat with Craig Eisler -- who heads up the Kinect for Windows team and is heavily involved with Kinect Accelerator -- about this new venture. Eisler told us that Microsoft's been planning the program since last summer after witnessing all the Kinect innovations that have been percolating organically. So, the Accelerator gives Microsoft the opportunity to find some of the best ideas and speed up their development. Microsoft wound up receiving almost 500 applicants to the program, and winnowing it down to a final 11 was no easy task -- the final 50 ideas were apparently all quite good, and the initial plan was to only take ten into the program.<br /> <br /> The 11 who made the cut hail from across the globe (US, Canada, Argentina, France, and Germany), and will receive $20,000 and office space, plus Kinect hardware and development software to get their ideas off the ground. Unfortunately, we couldn't get Eisler to tell us exactly what each team is working on, but he did say they'll benefit the medical, retail, fashion, and even farm industries when all is said and done. Specifics about the inventions will come later, once the mentors have worked their magic and the apps are closer to their final forms, so stay tuned. You can learn more about the Kinect Accelerator and the chosen teams at the source link below and PR after the break.</p><p><a href="http://www.engadget.com/2012/04/02/microsoft-kicks-off-kinect-accelerator-program-to-take-11-kinect/" rel="bookmark">Continue reading <em>Microsoft kicks off Kinect Accelerator program to take 11 Kinect-centric start-ups to the next level</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/02/microsoft-kicks-off-kinect-accelerator-program-to-take-11-kinect/">Microsoft kicks off Kinect Accelerator program to take 11 Kinect-centric start-ups to the next level</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 02 Apr 2012 15:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/02/microsoft-kicks-off-kinect-accelerator-program-to-take-11-kinect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20206752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/02/microsoft-kicks-off-kinect-accelerator-program-to-take-11-kinect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app</category><category>apps</category><category>business</category><category>business incubator</category><category>BusinessIncubator</category><category>craig eisler</category><category>CraigEisler</category><category>incubator</category><category>kinect</category><category>kinect accelerator</category><category>kinect for windows</category><category>KinectAccelerator</category><category>KinectForWindows</category><category>microsoft</category><category>microsoft research</category><category>microsoft studios</category><category>MicrosoftResearch</category><category>MicrosoftStudios</category><category>start up</category><category>start ups</category><category>start-up</category><category>StartUp</category><category>StartUps</category><category>xbox</category><dc:creator><![CDATA[Michael Gorman]]></dc:creator><pubDate>Mon, 02 Apr 2012 15:57:00 EST</pubDate></item><item><title><![CDATA[Kinect for Windows version 1.5 to be released in May]]></title><link>http://www.engadget.com/2012/03/27/kinect-for-windows-version-1-5-to-be-released-in-may/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/27/kinect-for-windows-version-1-5-to-be-released-in-may/</guid><comments>http://www.engadget.com/2012/03/27/kinect-for-windows-version-1-5-to-be-released-in-may/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/27/kinect-for-windows-version-1-5-to-be-released-in-may/"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/k4w-sensorangle.jpg" style="margin: 4px;" /></a></div>Seems like it was only yesterday that Microsoft took the wraps off <a href="http://www.engadget.com/2012/02/01/microsoft-kinect-for-windows-version-1-0-available-today/">version 1.0</a> of Kinect for Windows, putting the power of voice and gesture controls in the hands of the hoi polloi. Now, the gang in Redmond has said that version 1.5 will be coming in May, and will bring 10-joint skeletal tracking to let the sensor bar work while users are seated. The update also includes Kinect Studio, an app that allows devs to record, play and debug clips of users to fine tune their applications. Additionally, it brings language support for French, Spanish, Italian and Japanese, plus there's added support for regional dialects in those languages and English as well. Lastly, Microsoft is promising a whole slew of new countries around the globe will be getting Kinect for Windows in May and June, so to see if your homeland made the cut, check out the source below.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/27/kinect-for-windows-version-1-5-to-be-released-in-may/">Kinect for Windows version 1.5 to be released in May</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 27 Mar 2012 14:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/27/kinect-for-windows-version-1-5-to-be-released-in-may/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20202090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/27/kinect-for-windows-version-1-5-to-be-released-in-may/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coming soon</category><category>ComingSoon</category><category>kinect</category><category>kinect for windows</category><category>kinect for windows 1.5</category><category>kinect sdk</category><category>KinectForWindows</category><category>KinectForWindows1.5</category><category>KinectSdk</category><category>sdk</category><category>software</category><category>windows</category><dc:creator><![CDATA[Michael Gorman]]></dc:creator><pubDate>Tue, 27 Mar 2012 14:21:00 EST</pubDate></item><item><title><![CDATA[MLB.tv lands on Xbox 360, gets cozy alongside ESPN and UFC]]></title><link>http://www.engadget.com/2012/03/27/xbox-360-gets-mlb-tv/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/27/xbox-360-gets-mlb-tv/</guid><comments>http://www.engadget.com/2012/03/27/xbox-360-gets-mlb-tv/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.engadget.com/2012/03/27/xbox-360-gets-mlb-tv/"><img alt="MLB.tv lands on Xbox 360, gets cozy alongside ESPN and UFC" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/xbox360mlbtvdantetktk.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>You knew it <a href="http://www.engadget.com/2012/03/27/xbox-360-comcast-hbo-mlb-tv/">was coming</a>, and now Microsoft's ready to make <a href="http://www.engadget.com/tag/mlb.tv">MLB.tv</a> on your Xbox 360 official. Just like previous sporting efforts on the console, Redmond's gone and built a custom layer atop a partner's content in hopes of creating a richer and more immersive experience. A premium MLB.tv subscription still applies here, which'll grant you access to HD streams of every out-of-market game -- all of which are watchable live, in recap or archived forms. We liked the "My Teams" functionality which enabled us to quickly earmark content from teams we cared about, which makes triaging through MLB's rather large catalog far more palatable. There's a spiffy mini guide too, which makes for swapping between games a painless affair, in addition to split screen view, where two games are splayed side-by-side -- each which can be paused, or rewound to your hearts content. And it wouldn't be a party if gesture and voice controls, courtesy of <a href="http://www.engadget.com/tag/kinect">Kinect</a>, didn't make an appearance here too. So go peep that dashboard for the update, or hop past the break for a demo video of the whole shindig.<p><a href="http://www.engadget.com/2012/03/27/xbox-360-gets-mlb-tv/" rel="bookmark">Continue reading <em>MLB.tv lands on Xbox 360, gets cozy alongside ESPN and UFC</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/27/xbox-360-gets-mlb-tv/">MLB.tv lands on Xbox 360, gets cozy alongside ESPN and UFC</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 27 Mar 2012 09:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/27/xbox-360-gets-mlb-tv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20201617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/27/xbox-360-gets-mlb-tv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baseball</category><category>content</category><category>HD</category><category>hdpostcross</category><category>kinect</category><category>live games</category><category>LiveGames</category><category>microsoft</category><category>mini guide</category><category>MiniGuide</category><category>mlb. tv</category><category>mlb.tv</category><category>my teams</category><category>MyTeams</category><category>premium content</category><category>PremiumContent</category><category>split screen</category><category>SplitScreen</category><category>video</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Dante Cesa]]></dc:creator><pubDate>Tue, 27 Mar 2012 09:01:00 EST</pubDate></item><item><title><![CDATA[Xbox 360's Comcast Xfinity TV app in beta testing, won't count against data caps when it launches]]></title><link>http://www.engadget.com/2012/03/23/comcast-xbox-360-video-app/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/23/comcast-xbox-360-video-app/</guid><comments>http://www.engadget.com/2012/03/23/comcast-xbox-360-video-app/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/23/comcast-xbox-360-video-app/"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/xboxcomcastxf.jpg" style="margin:4px" /></a></div>We're still <a href="http://www.engadget.com/2011/12/05/xbox-360s-new-video-services-wont-all-launch-right-away-comca/">waiting</a> for the Comcast <a href="http://www.engadget.com/2011/10/07/comcast-promises-xfinity-vod-streaming-on-more-devices-new-xcal/">Xfinity TV</a> app to appear on our Xbox 360 dashboards, but word is its beta tests have expanded to cover more Microsoft and Comcast employees, and it could launch as soon as the next week or so. In case you're wonder exactly what its capabilities will be when it will arrives, a post over at <i>AVSForum</i> points out a support page that's already live and details both the requirements for service and content available. Customers that have Xbox Live Gold and both internet and video services from Comcast will be able to log into the app with their ID and view video on-demand (no live TV) including free videos, national broadcasters and premium channels. That includes access to HBO Go (which <a href="http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/">will already have an app</a>) and additional content from Max Go, as well as other premium stations -- basically the same lineup currently available on the Xfinity website. Also notable is confirmation that the cross-provider content search Microsoft is <a href="http://www.engadget.com/2011/06/06/microsoft-unveils-live-tv-streaming-for-xbox-360-from-sky-tv-fo/">so proud of</a> will apply here, and that any video viewed through the app won't count against those <a href="http://www.engadget.com/2008/08/29/comcast-set-to-begin-bandwidth-capping-come-october-1st/">250GB data caps</a> Comcast has in place. Hit the link below for all the answers currently available, we'll wait until its actually launched to try out the promised Kinect voice and gesture control features.<br /><br />[Thanks, Tyler]<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/23/comcast-xbox-360-video-app/">Xbox 360's Comcast Xfinity TV app in beta testing, won't count against data caps when it launches</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 23 Mar 2012 17:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/23/comcast-xbox-360-video-app/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20200064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/23/comcast-xbox-360-video-app/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app</category><category>bandwidth</category><category>bandwidth capping</category><category>BandwidthCapping</category><category>cable</category><category>cap</category><category>comcast</category><category>console</category><category>hdpostcross</category><category>kinect</category><category>microsoft</category><category>pay-tv</category><category>streaming</category><category>video</category><category>video on demand</category><category>VideoOnDemand</category><category>vod</category><category>xbox</category><category>xbox 360</category><category>xbox live</category><category>xbox live gold</category><category>Xbox360</category><category>XboxLive</category><category>XboxLiveGold</category><category>xfinity tv</category><category>XfinityTv</category><dc:creator><![CDATA[Richard Lawler]]></dc:creator><pubDate>Fri, 23 Mar 2012 17:33:00 EST</pubDate></item><item><title><![CDATA[Dragon's Lair landing on XBLA with Kinect support, lets you act out your princess-saving fantasies]]></title><link>http://www.engadget.com/2012/03/21/dragons-lair-landing-on-xbla-with-kinect-support/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/21/dragons-lair-landing-on-xbla-with-kinect-support/</guid><comments>http://www.engadget.com/2012/03/21/dragons-lair-landing-on-xbla-with-kinect-support/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/21/dragons-lair-landing-on-xbla-with-kinect-support/"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/3-20-2012dragonslair1.jpg" style="margin: 4px;" /></a></div>The 1983 <a href="http://www.engadget.com/tag/laserdisc">laserdisc</a> classic <a href="http://www.engadget.com/tag/dragonslair"><em>Dragon's Lair</em></a> is coming to Xbox LIVE Arcade. That much we knew. What has us excited is that it'll come with a new control scheme, one that relies not on well-timed button mashing, but well-timed body flailing. That's right, whenever it does make its way to virtual shelves, the updated playable cartoon will sport Kinect support. Now, instead of making sure you press the button (yes, the one and only button) or flick the joystick in the right direction, you can mime sword swipes and swing from imaginary ropes. We can hardly wait. One more screen shot after the break.<p><a href="http://www.engadget.com/2012/03/21/dragons-lair-landing-on-xbla-with-kinect-support/" rel="bookmark">Continue reading <em>Dragon's Lair landing on XBLA with Kinect support, lets you act out your princess-saving fantasies</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/21/dragons-lair-landing-on-xbla-with-kinect-support/">Dragon's Lair landing on XBLA with Kinect support, lets you act out your princess-saving fantasies</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 21 Mar 2012 22:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/21/dragons-lair-landing-on-xbla-with-kinect-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20197454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/21/dragons-lair-landing-on-xbla-with-kinect-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Digital Leisure</category><category>DigitalLeisure</category><category>Dragons lair</category><category>DragonsLair</category><category>kinect</category><category>laserdisc</category><category>microsoft</category><category>microsoft kinect</category><category>MicrosoftKinect</category><category>XBLA</category><category>xbox</category><category>xbox 360</category><category>Xbox Live Arcade</category><category>Xbox360</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Terrence O'Brien]]></dc:creator><pubDate>Wed, 21 Mar 2012 22:06:00 EST</pubDate></item><item><title><![CDATA[BBC iPlayer app finally launches for all UK Xbox 360s]]></title><link>http://www.engadget.com/2012/03/20/bbc-iplayer-app-xbox-360/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/20/bbc-iplayer-app-xbox-360/</guid><comments>http://www.engadget.com/2012/03/20/bbc-iplayer-app-xbox-360/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/20/bbc-iplayer-app-xbox-360/"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/featuredscreenlakeview20120221submissionv3.jpg" style="margin:4px" /></a></div>All of those <a href="http://www.engadget.com/2011/10/05/microsoft-reveals-new-tv-providers-on-xbox-360-in-the-us-and-int/">Kinect-enabled Xbox 360 video apps</a> Microsoft has been promising since last year's <a href="http://www.engadget.com/2011/12/05/xbox-360-dashboard-update-fall-2011-review/">dashboard update</a> continue to slowly leak out, and the latest is the <a href="http://www.engadget.com/tag/iplayer">BBC iPlayer</a>. Already long available on the <a href="http://www.engadget.com/2009/11/14/bbc-redoubles-its-wii-efforts-with-dedicated-iplayer-channel/">Nintendo Wii</a> and <a href="http://www.engadget.com/2011/08/08/bbc-iplayer-app-gets-a-new-look-on-the-ps3-now-other-devices-la/">PlayStation 3</a>, UK gamers finally have access to the catalog of titles on any major console they choose. The Xbox 360 supports HD streams and, of course, voice and gesture control courtesy of that little add-on, however unlike many of the services on Microsoft's box, this one is available to all users with or without an Xbox Live Gold subscription. Platforms that are next up for iPlayer's blessing? Sky AnyTime+ is confirmed for later this year while a Windows Phone 7 is reportedly being developed. Check after the break for a couple more shots of the interface, plus a video demo for users on the appropriate side of the pond.<p><a href="http://www.engadget.com/2012/03/20/bbc-iplayer-app-xbox-360/" rel="bookmark">Continue reading <em>BBC iPlayer app finally launches for all UK Xbox 360s</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/20/bbc-iplayer-app-xbox-360/">BBC iPlayer app finally launches for all UK Xbox 360s</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 20 Mar 2012 05:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/20/bbc-iplayer-app-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20196842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/20/bbc-iplayer-app-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app</category><category>bbc</category><category>bbc iplayer</category><category>BbcIplayer</category><category>console</category><category>gaming</category><category>hdpostcross</category><category>iplayer</category><category>kinect</category><category>microsoft</category><category>sky</category><category>streaming</category><category>uk</category><category>video</category><category>windows phone 7</category><category>WindowsPhone7</category><category>wp7</category><category>xbox 360</category><category>Xbox Live Gold</category><category>Xbox360</category><category>XboxLiveGold</category><dc:creator><![CDATA[Richard Lawler]]></dc:creator><pubDate>Tue, 20 Mar 2012 05:48:00 EST</pubDate></item><item><title><![CDATA[Qbo robot gets Xtion Pro motion sensor add-on, can't help but gloat (video)]]></title><link>http://www.engadget.com/2012/03/19/qbo-robot-gets-xtion-pro-motion-sensor-add-on/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/19/qbo-robot-gets-xtion-pro-motion-sensor-add-on/</guid><comments>http://www.engadget.com/2012/03/19/qbo-robot-gets-xtion-pro-motion-sensor-add-on/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/19/qbo-robot-gets-xtion-pro-motion-sensor-add-on/"><img alt="Qbo robot gets Xtion Pro motion sensor add-on" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/qbo-robot-xtion-3d-sensor.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>Who would spend their allowance on Asus's <a href="http://www.engadget.com/2011/07/18/asus-updates-xtion-pro-motion-sensor-makes-it-even-more-like-ki/">expensive</a> Xtion Pro motion sensor? Qbo the cute open-source robot would, because he needs a constant stream of <a href="http://www.engadget.com/2011/08/04/qbo-music-player-robot-responds-to-hand-gestures-challenges-dj/">new abilities</a> to maintain his youthful <a href="http://www.engadget.com/2011/11/29/qbo-robot-looks-in-a-mirror-learns-who-he-is-video/">self-image</a>. The sensor's laser emissions create a "3D point cloud" that is added to data from Qbo's existing odometer and gyroscope to create maps, model objects in 3D and plan movements. Why the Xtion instead of the cheaper <a href="http://www.engadget.com/2011/11/22/microsoft-announces-windows-specific-kinect-for-2012-release/">Kinect</a>? The robot's builders, The Corpora, simply say they picked it for its "small size and weight" as well as its ability to adapt easily -- which was precisely Asus's developer-friendly intention in the first place. See the world as Qbo sees it, right after the break.<p><a href="http://www.engadget.com/2012/03/19/qbo-robot-gets-xtion-pro-motion-sensor-add-on/" rel="bookmark">Continue reading <em>Qbo robot gets Xtion Pro motion sensor add-on, can't help but gloat (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/19/qbo-robot-gets-xtion-pro-motion-sensor-add-on/">Qbo robot gets Xtion Pro motion sensor add-on, can't help but gloat (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 19 Mar 2012 10:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/19/qbo-robot-gets-xtion-pro-motion-sensor-add-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20195970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/19/qbo-robot-gets-xtion-pro-motion-sensor-add-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asus</category><category>asus xtion</category><category>asus xtion pro</category><category>AsusXtion</category><category>AsusXtionPro</category><category>kinect</category><category>mapping</category><category>motion</category><category>motion planning</category><category>motion sensor</category><category>MotionPlanning</category><category>MotionSensor</category><category>movement</category><category>object mapping</category><category>ObjectMapping</category><category>openqbo</category><category>q.bo</category><category>qbo</category><category>ThecorpraQbo</category><category>video</category><dc:creator><![CDATA[Sharif Sakr]]></dc:creator><pubDate>Mon, 19 Mar 2012 10:05:00 EST</pubDate></item><item><title><![CDATA[Kinect makes pact with head-mounted display, virtual reality Skyrim ensues]]></title><link>http://www.engadget.com/2012/03/17/kinect-makes-pact-with-head-mounted-display-virtual-reality-sky/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/17/kinect-makes-pact-with-head-mounted-display-virtual-reality-sky/</guid><comments>http://www.engadget.com/2012/03/17/kinect-makes-pact-with-head-mounted-display-virtual-reality-sky/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/17/kinect-makes-pact-with-head-mounted-display-virtual-reality-sky/"><img alt="Kinect and head-mounted display make love, give birth to virtual-reality Skyrim" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/virtual-skyrim.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>Yeah, <a href="http://www.engadget.com/2012/03/02/splashtop-thd-lands-on-ics-tegra-3-tabs/">streaming <em>Skyrim</em></a> on a Tegra 3-powered Ice Cream Sandwich tablet is nice and all, but what about folks who want a more <a href="http://www.engadget.com/tag/virtual+reality">immersive experience</a> with their beloved time sink? One tech-savvy gamer took matters into his own hands -- conjuring a bit of electronics alchemy by throwing together Sony's HMZ-T1 <a href="http://www.engadget.com/2011/11/19/sonys-hmz-t1-headset-gets-a-diy-vr-upgrade-video/">head-mounted display</a> with a <a href="http://www.engadget.com/tag/kinect">Kinect</a> sensor, a TrackIR5 for head tracking and voice recognition software. The result is an experience that allows any wannabe adventurer to press onward into Tamriel's frozen north by marching in place while imbibing in a true, head-mounted first-person perspective. Admittedly, stomping around and flailing one's arms may lack the elegance and playability of <em>The Gadget Show's</em> $650,000 <a href="http://www.engadget.com/2011/10/20/the-gadget-show-builds-an-fps-simulator-that-shoots-back-video/"><em>Battlefield 3</em></a> simulator, but at $1500, it's a homegrown virtual reality experience that's <em>actually</em> within reach. Now go forth and explore the video after the break.<p><a href="http://www.engadget.com/2012/03/17/kinect-makes-pact-with-head-mounted-display-virtual-reality-sky/" rel="bookmark">Continue reading <em>Kinect makes pact with head-mounted display, virtual reality Skyrim ensues</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/17/kinect-makes-pact-with-head-mounted-display-virtual-reality-sky/">Kinect makes pact with head-mounted display, virtual reality Skyrim ensues</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 17 Mar 2012 14:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/17/kinect-makes-pact-with-head-mounted-display-virtual-reality-sky/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20195443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/17/kinect-makes-pact-with-head-mounted-display-virtual-reality-sky/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diy</category><category>gaming</category><category>hack</category><category>HMZ-T1</category><category>kinect</category><category>microsoft kinect</category><category>simulator</category><category>skyrim</category><category>Sony</category><category>Sony HMZ-T1</category><category>SonyHmz-t1</category><category>TrackIR5</category><category>video</category><category>virtual gaming</category><category>virtual reality</category><category>VirtualGaming</category><category>VirtualReality</category><dc:creator><![CDATA[Jason Hidalgo]]></dc:creator><pubDate>Sat, 17 Mar 2012 14:20:00 EST</pubDate></item><item><title><![CDATA[HBO GO teases vocal controls via Kinect, coming soon to Xbox 360 (video)]]></title><link>http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/</guid><comments>http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/kinect-hbo-go.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>We knew it'd be <a href="http://www.engadget.com/2012/02/28/hbo-go-coming-to-xbox-360-on-april-1st/">arriving</a> on April 1st, but now we're actually <i>longing</i> for it. HBO has just released a half-minute teaser propping up the impending release of <a href="http://www.engadget.com/tag/HBOGO/">HBO GO</a> on Xbox 360, and while it's available on a plethora of other platforms, being able to verbally command HBO (through <a href="http://www.engadget.com/tag/Kinect/">Kinect</a>, of course) to play your favorite shows just takes the enticement up another level. Care to see for yourself? Tap that video just after the jump.<p><a href="http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/" rel="bookmark">Continue reading <em>HBO GO teases vocal controls via Kinect, coming soon to Xbox 360 (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/">HBO GO teases vocal controls via Kinect, coming soon to Xbox 360 (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 15 Mar 2012 16:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20194196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/15/hbo-go-xbox-360-kinect-control-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hbo</category><category>hbo go</category><category>HboGo</category><category>hdpostmini</category><category>kinect</category><category>motion control</category><category>motion sensing</category><category>MotionControl</category><category>MotionSensing</category><category>online video</category><category>OnlineVideo</category><category>stream</category><category>streaming</category><category>video</category><category>video streaming</category><category>VideoStreaming</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Thu, 15 Mar 2012 16:56:00 EST</pubDate></item><item><title><![CDATA[Naoki Maru's Real King Kizer gets closer to Real Steel with motion sensing (video)]]></title><link>http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/</guid><comments>http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/king-kizer.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>Naoki Maru's Real King Kizer, the boxing robot to end all boxing robots, has been around for a hot minute, but the latest upgrade is bound to make even <strike>Wolverine</strike> Hugh Jackman take notice. The Real Steel-like setup was created when an <a href="http://www.engadget.com/2011/07/18/asus-updates-xtion-pro-motion-sensor-makes-it-even-more-like-ki/">Xtion Pro Live</a> sensor (hint: it's like Kinect) was thrown into the equation. The 3-foot, 2-inch boxer was then allowed to <a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/">reproduce the motions</a> of Maru's kid, and unlike prior iterations, this one doesn't require a physical harness to transmit commands. Enough talk -- head on past the break to see the thing in action (but don't expect any commercialization details).<p><a href="http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/" rel="bookmark">Continue reading <em>Naoki Maru's Real King Kizer gets closer to Real Steel with motion sensing (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/">Naoki Maru's Real King Kizer gets closer to Real Steel with motion sensing (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 12 Mar 2012 19:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20190815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/12/naoki-maru-real-king-kizer-boxing-robot-real-steel-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>japanese</category><category>kinect</category><category>King Kizer</category><category>KingKizer</category><category>microsoft</category><category>microsoft kinect</category><category>MicrosoftKinect</category><category>motion sensing</category><category>MotionSensing</category><category>Naoki Maru</category><category>NaokiMaru</category><category>real steel</category><category>RealSteel</category><category>Robo-One</category><category>video</category><category>Xtion Pro Live</category><category>XtionProLive</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Mon, 12 Mar 2012 19:19:00 EST</pubDate></item><item><title><![CDATA[Microsoft releases Robotics Developer Studio 4, bring your own Kinect]]></title><link>http://www.engadget.com/2012/03/10/microsoft-releases-robotics-developer-studio-4-bring-your-own-k/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/10/microsoft-releases-robotics-developer-studio-4-bring-your-own-k/</guid><comments>http://www.engadget.com/2012/03/10/microsoft-releases-robotics-developer-studio-4-bring-your-own-k/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/10/microsoft-releases-robotics-developer-studio-4-bring-your-own-k/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/microsoft-robotics-studio.jpg" vspace="4" /></a></div><div> It's been available in beta for a few months, but Microsoft has now made the final version of its Robotics Developer Studio 4 toolkit available for download. As before, it remains <a href="http://www.engadget.com/2010/05/21/microsoft-robotics-developer-studio-for-now-on-its-a-free-dow/">completely free</a>, and it's also now compatible with the release version of the <a href="http://www.engadget.com/tag/kinectforwindows">Kinect for Windows SDK</a> so you can build your own beverage-carrying robot like the one Microsoft shows off in the video after the break. Hit the links below to download the software or see a few more examples of what can be done with it.</div><p><a href="http://www.engadget.com/2012/03/10/microsoft-releases-robotics-developer-studio-4-bring-your-own-k/" rel="bookmark">Continue reading <em>Microsoft releases Robotics Developer Studio 4, bring your own Kinect</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/10/microsoft-releases-robotics-developer-studio-4-bring-your-own-k/">Microsoft releases Robotics Developer Studio 4, bring your own Kinect</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 10 Mar 2012 12:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/10/microsoft-releases-robotics-developer-studio-4-bring-your-own-k/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20190182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/10/microsoft-releases-robotics-developer-studio-4-bring-your-own-k/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kinect</category><category>kinect for windows</category><category>kinect for windows sdk</category><category>KinectForWindows</category><category>KinectForWindowsSdk</category><category>microsoft</category><category>microsoft robotics</category><category>MicrosoftRobotics</category><category>minipost</category><category>RDS</category><category>RDS 4</category><category>Rds4</category><category>robotics</category><category>Robotics Developer Studio</category><category>robotics developer studio 4</category><category>RoboticsDeveloperStudio</category><category>RoboticsDeveloperStudio4</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Sat, 10 Mar 2012 12:02:00 EST</pubDate></item><item><title><![CDATA[SoftKinetic brings DepthSense range sensor to GDC, hopes to put it in your next TV]]></title><link>http://www.engadget.com/2012/03/08/softkinetic-brings-depthsense-range-sensor-to-gdc-hopes-to-put/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/08/softkinetic-brings-depthsense-range-sensor-to-gdc-hopes-to-put/</guid><comments>http://www.engadget.com/2012/03/08/softkinetic-brings-depthsense-range-sensor-to-gdc-hopes-to-put/#comments</comments><description><![CDATA[<p style="margin-bottom: 0in; text-align: center;"> <a href="http://www.engadget.com/2012/03/08/softkinetic-brings-depthsense-range-sensor-to-gdc-hopes-to-put/"><img alt="SoftKinetic DepthSense" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/softkineticdepthsense.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></p><p style="margin-bottom: 0in"> Microsoft's <a href="http://www.engadget.com/tag/Kinect/">Kinect </a>may have put depth sensors in the eye of the common consumer, but they aren't the only outfit in the game -- Belgian startup SoftKinetic has their own twist on the distance sensing setup. The literally named "DepthSense" range sensor uses infrared <a href="http://www.engadget.com/2011/10/31/eric-fossum-lectures-yale-students-on-next-gen-range-sensors-3d/">time-of-flight technology</a>, which according to representatives, allows it to not only accurately calculate depth-sensitivity in dark, cramped spaces, but more importantly offers a shallower operating distance than <a href="http://www.engadget.com/2012/02/01/microsoft-kinect-for-windows-version-1-0-available-today/">its competition</a>. We dropped by SoftKinetic's GDC booth to see exactly <em>how cramped</em> we could get.<br /> <br /> It turns out the sensor can accurately read individual fingers between four to fourteen feet (1.5 - 4.5 meters), we had no trouble using it to pinch our way through a few levels of a mouse-emulated session of <em>Angry Birds.</em> The developer hardware we saw on the show floor was admittedly on the bulky side, but if all goes to plan, SoftKinetic says we'll see OEMs stuff the tech into laptops and ARM-powered TVs in the near future. In the meantime, though, gesture-crazy consumers can look forward to a slimmer version of this rig in stores sometime this holiday season. Hit the break for a quick demo of the friendly sensor in action.<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/softkinetic-depthsense-hands-on/">SoftKinetic DepthSense hands-on</a></strong></p><a href="http://www.engadget.com/photos/softkinetic-depthsense-hands-on/#4882902"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/depthsensegdc-21_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/softkinetic-depthsense-hands-on/#4882903"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/depthsensegdc-22_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/softkinetic-depthsense-hands-on/#4882904"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/depthsensegdc-23_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/softkinetic-depthsense-hands-on/#4882906"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/depthsensegdc-25_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/softkinetic-depthsense-hands-on/#4882905"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/depthsensegdc-24_thumbnail.jpg" alt="" title="" /></a></div><br /> <br /> <em>Dante Cesa contributed to this post</em>.</p><p><a href="http://www.engadget.com/2012/03/08/softkinetic-brings-depthsense-range-sensor-to-gdc-hopes-to-put/" rel="bookmark">Continue reading <em>SoftKinetic brings DepthSense range sensor to GDC, hopes to put it in your next TV</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/08/softkinetic-brings-depthsense-range-sensor-to-gdc-hopes-to-put/">SoftKinetic brings DepthSense range sensor to GDC, hopes to put it in your next TV</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 08 Mar 2012 05:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/08/softkinetic-brings-depthsense-range-sensor-to-gdc-hopes-to-put/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20188686/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/08/softkinetic-brings-depthsense-range-sensor-to-gdc-hopes-to-put/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Belgium</category><category>depth</category><category>depth sensor</category><category>DepthSense</category><category>DepthSensor</category><category>gdc</category><category>gdc 2012</category><category>gdc2012</category><category>Kinect</category><category>Microsoft</category><category>motion</category><category>motion sensor</category><category>MotionSensor</category><category>range sensor</category><category>RangeSensor</category><category>sensor</category><category>smart TVs</category><category>SmartTvs</category><category>SoftKinetic</category><category>time-of-flight</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Thu, 08 Mar 2012 05:02:00 EST</pubDate></item><item><title><![CDATA[Microsoft Research's shoulder mounted system makes anything a multitouch display]]></title><link>http://www.engadget.com/2012/03/07/microsoft-researchs-shoulder-mounted-system-makes-anything-a-mu/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/07/microsoft-researchs-shoulder-mounted-system-makes-anything-a-mu/</guid><comments>http://www.engadget.com/2012/03/07/microsoft-researchs-shoulder-mounted-system-makes-anything-a-mu/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/07/microsoft-researchs-shoulder-mounted-system-makes-anything-a-mu/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/wearable-multitouch-projector---youtube.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>Remember the nifty new 3D transparent display, augmented reality mirror, and remote sharing technology that <a href="http://www.engadget.com/2012/02/28/microsoft-techforum-unveils-three-research-projects-video/">Microsoft revealed</a> just over a week ago? Turns out that Redmond's research arm wasn't done doling out the gadget goodies, as it's now showing off a new Wearable Multitouch Projector that turns any surface into a gesture-sensitive display. Using Kinect-style motion and depth sensing cameras in concert with a <a href="http://www.engadget.com/2012/02/21/lightbeam-pico-projector-turns-any-surface-into-a-display/">pico projector</a> and a PC, you can tap, swipe and pinch-to-zoom to your heart's content on the nearest flat surface. It's currently a rather clunky, cabled contraption, but the touch input does appear to work pretty well, and the researchers who built it think that the tech can be miniaturized to a more user-friendly size in the future. See for yourself in the video after the break.<p><a href="http://www.engadget.com/2012/03/07/microsoft-researchs-shoulder-mounted-system-makes-anything-a-mu/" rel="bookmark">Continue reading <em>Microsoft Research's shoulder mounted system makes anything a multitouch display</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/07/microsoft-researchs-shoulder-mounted-system-makes-anything-a-mu/">Microsoft Research's shoulder mounted system makes anything a multitouch display</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 07 Mar 2012 21:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/07/microsoft-researchs-shoulder-mounted-system-makes-anything-a-mu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20188529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/07/microsoft-researchs-shoulder-mounted-system-makes-anything-a-mu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kinect</category><category>microsoft research</category><category>MicrosoftResearch</category><category>motion sensor</category><category>MotionSensor</category><category>multitouch</category><category>pico projector</category><category>PicoProjector</category><category>projector</category><category>research</category><category>video</category><category>WearableComputer</category><category>wearables</category><dc:creator><![CDATA[Michael Gorman]]></dc:creator><pubDate>Wed, 07 Mar 2012 21:16:00 EST</pubDate></item><item><title><![CDATA[The best Kinect to come: Microsoft's Xbox 360 spring showcase]]></title><link>http://www.engadget.com/2012/03/05/the-best-kinect-to-come-microsofts-xbox-360-spring-showcase/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/05/the-best-kinect-to-come-microsofts-xbox-360-spring-showcase/</guid><comments>http://www.engadget.com/2012/03/05/the-best-kinect-to-come-microsofts-xbox-360-spring-showcase/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/05/the-best-kinect-to-come-microsofts-xbox-360-spring-showcase/"><img alt="The best Kinect to come: Xbox's spring showcase, 2012" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/kinect-review-hed-rm-eng-600.jpg" /></a></div>Like the Nintendo Wii before it, Microsoft's Kinect has been braving the storm of new peripheral adolescence, <a href="http://www.engadget.com/2010/06/15/kinect-adventures-preview-unearths-our-frightening-lack-of-coord/">awkwardly shuffling</a> users through jump, wave, lean and jiggling gameplay, typically at a leisurely pace. Sure it's had its moments on the <a href="http://www.engadget.com/2010/06/15/kinect-dance-central-hands-on-or-how-we-learned-to-stop-caring/">dance floor</a>, but aside from being a <a href="http://www.engadget.com/2011/06/08/kinect-integration-in-ghost-recon-future-soldier-hands-off-vi/">good listener</a>, the spatially aware sensor hasn't exactly redefined core gaming. Almost a year and half after its <a href="http://www.engadget.com/2010/11/04/kinect-for-xbox-360-review/">launch</a>, however, the <a href="http://www.engadget.com/tag/kinect+hack/">often hacked</a> device is taking another crack at reaching the hardcore. We dropped in on Xbox's spring showcase this weekend to find out how that effort is going -- see what we found after the break.<p><a href="http://www.engadget.com/2012/03/05/the-best-kinect-to-come-microsofts-xbox-360-spring-showcase/" rel="bookmark">Continue reading <em>The best Kinect to come: Microsoft's Xbox 360 spring showcase</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/05/the-best-kinect-to-come-microsofts-xbox-360-spring-showcase/">The best Kinect to come: Microsoft's Xbox 360 spring showcase</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 05 Mar 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/05/the-best-kinect-to-come-microsofts-xbox-360-spring-showcase/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20185491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/05/the-best-kinect-to-come-microsofts-xbox-360-spring-showcase/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>control</category><category>Fable: the Journey</category><category>Fable:TheJourney</category><category>gaming</category><category>gesture control</category><category>GestureControl</category><category>hands-on</category><category>Kinect</category><category>Kinect games</category><category>KinectGames</category><category>Mass Effect</category><category>Mass Effect 3</category><category>MassEffect3</category><category>microsoft</category><category>Microsoft Corp</category><category>microsoft xbox</category><category>MicrosoftXbox</category><category>motion</category><category>motion control</category><category>MotionControl</category><category>Peter Molyneux</category><category>Sci/Tech</category><category>Steel Battalion Heavy Armor</category><category>SteelBattalionHeavyArmor</category><category>video games</category><category>VideoGames</category><category>voice control</category><category>VoiceControl</category><category>Xbox</category><category>Xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Mon, 05 Mar 2012 09:00:00 EST</pubDate></item><item><title><![CDATA['Connect Pritect to Protect Kinect:' for all your tinfoil helmet needs]]></title><link>http://www.engadget.com/2012/02/29/connect-pritect-to-protect-kinect-for-all-your-tinfoil-helmet/</link><guid isPermaLink="true">http://www.engadget.com/2012/02/29/connect-pritect-to-protect-kinect-for-all-your-tinfoil-helmet/</guid><comments>http://www.engadget.com/2012/02/29/connect-pritect-to-protect-kinect-for-all-your-tinfoil-helmet/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/02/29/connect-pritect-to-protect-kinect-for-all-your-tinfoil-helmet/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/02/top.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div><div> Have you considered that if a secretive governmental cabal seized control of your <a href="http://www.engadget.com/2012/02/28/xbox-360-gets-limited-edition-all-white-kinect-bundle/">Kinect</a>, it would be able to spy on you as you lurched awkwardly to <em>Just Dance</em>? Such is the price we pay for abrogating our right to privacy, or at least it <em>was</em> until Catalyst Components came up with a solution. Connect Pritect to Protect Kinect is a high-gloss plastic shield that clips over your device to block the sensor bar's cameras from prying eyes. The only opening is a tiny hole for the Xbox logo -- the efficacy of which is shown after the break. Freedom from <a href="http://www.engadget.com/tag/surveillance/">surveillance</a> will cost you a meager $15 from Target, Microcenter, Best Buy and Amazon.</div><p><a href="http://www.engadget.com/2012/02/29/connect-pritect-to-protect-kinect-for-all-your-tinfoil-helmet/" rel="bookmark">Continue reading <em>'Connect Pritect to Protect Kinect:' for all your tinfoil helmet needs</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/02/29/connect-pritect-to-protect-kinect-for-all-your-tinfoil-helmet/">'Connect Pritect to Protect Kinect:' for all your tinfoil helmet needs</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 29 Feb 2012 13:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/02/29/connect-pritect-to-protect-kinect-for-all-your-tinfoil-helmet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20182422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/02/29/connect-pritect-to-protect-kinect-for-all-your-tinfoil-helmet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Catalyst Components</category><category>CatalystComponents</category><category>Connect</category><category>Connect Pritect</category><category>Connect Pritect to Protect Kinect</category><category>ConnectPritect</category><category>ConnectPritectToProtectKinect</category><category>crap</category><category>crapgadget</category><category>Kinect</category><category>Microsoft</category><category>Piece of Cardboard</category><category>PieceOfCardboard</category><category>Plastic Clip</category><category>PlasticClip</category><category>Pritect</category><category>Protect Kinect</category><category>ProtectKinect</category><category>Security</category><category>Xbox</category><category>Xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Daniel Cooper]]></dc:creator><pubDate>Wed, 29 Feb 2012 13:50:00 EST</pubDate></item><item><title><![CDATA[Whole Foods experimenting with Kinect-powered shopping carts that are smarter than you (video)]]></title><link>http://www.engadget.com/2012/02/29/whole-foods-experimenting-with-kinect-powered-shopping-carts/</link><guid isPermaLink="true">http://www.engadget.com/2012/02/29/whole-foods-experimenting-with-kinect-powered-shopping-carts/</guid><comments>http://www.engadget.com/2012/02/29/whole-foods-experimenting-with-kinect-powered-shopping-carts/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.engadget.com/2012/02/29/whole-foods-experimenting-with-kinect-powered-shopping-carts/"><img alt="Kinect Shopping Cart" src="http://www.blogcdn.com/www.engadget.com/media/2012/02/2-28-2011kinectshoppingcart.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Here's a little secret Whole Foods doesn't like to advertise: they want, nay, <em>demand</em>, that a rather large percentage of residents near its highfalutin grocery stores have a college degree. Apparently you've gotta be smart to navigate its aisles crowded with over-priced organic wares and exotic condiments. Perhaps, though, the company has realized the error of its ways and wants to move in to new markets. That doesn't mean it trusts you and your high school diploma to decipher all those labels with difficult to pronounce words on them. A new experimental <a href="http://www.engadget.com/tag/shoppingcart">shopping cart</a> is being tested by the market that puts a tablet and a <a href="http://www.engadget.com/tag/kinect">Kinect</a> in the driver's seat -- literally. Because you can't be expected to multi-task, the cart drives itself, monitors your shopping list and can even warn you if you grab the wrong item, thus protecting you from your own inability to avoid aggravating your peanut allergy. Check it out in action after the break.<p><a href="http://www.engadget.com/2012/02/29/whole-foods-experimenting-with-kinect-powered-shopping-carts/" rel="bookmark">Continue reading <em>Whole Foods experimenting with Kinect-powered shopping carts that are smarter than you (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/02/29/whole-foods-experimenting-with-kinect-powered-shopping-carts/">Whole Foods experimenting with Kinect-powered shopping carts that are smarter than you (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 29 Feb 2012 03:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/02/29/whole-foods-experimenting-with-kinect-powered-shopping-carts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20182093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/02/29/whole-foods-experimenting-with-kinect-powered-shopping-carts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grocery shopping</category><category>GroceryShopping</category><category>kinect</category><category>microsoft</category><category>microsoft kinect</category><category>MicrosoftKinect</category><category>shopping</category><category>shopping cart</category><category>ShoppingCart</category><category>smart cart</category><category>SmartCart</category><category>video</category><category>whole foods</category><category>WholeFoods</category><dc:creator><![CDATA[Terrence O'Brien]]></dc:creator><pubDate>Wed, 29 Feb 2012 03:39:00 EST</pubDate></item><item><title><![CDATA[Xbox 360 gets limited edition all-white Kinect bundle]]></title><link>http://www.engadget.com/2012/02/28/xbox-360-gets-limited-edition-all-white-kinect-bundle/</link><guid isPermaLink="true">http://www.engadget.com/2012/02/28/xbox-360-gets-limited-edition-all-white-kinect-bundle/</guid><comments>http://www.engadget.com/2012/02/28/xbox-360-gets-limited-edition-all-white-kinect-bundle/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/02/28/xbox-360-gets-limited-edition-all-white-kinect-bundle/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/02/kinect-white-bundle.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>Not feeling the <a href="http://www.engadget.com/2012/02/07/microsoft-star-wars-xbox-360-bundle-coming-to-a-galaxy-close-to/">Star Wars Xbox 360</a> bundle? How about this all white special edition? For $300, you get a white 4GB Xbox 360, a white Xbox 360 controller and a white <a href="http://www.engadget.com/2010/11/04/kinect-for-xbox-360-review/">Kinect sensor</a>. Microsoft is also tossing in <em>Kinect Sports, Kinect Adventures</em> and a three month Xbox Live Gold subscription. Or, if you're just eyeing the glossy pigment-free Kinect, you can pick one up separately for $50.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/02/28/xbox-360-gets-limited-edition-all-white-kinect-bundle/">Xbox 360 gets limited edition all-white Kinect bundle</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 28 Feb 2012 14:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/02/28/xbox-360-gets-limited-edition-all-white-kinect-bundle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20181963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/02/28/xbox-360-gets-limited-edition-all-white-kinect-bundle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kinect</category><category>kinect adventures</category><category>kinect sports</category><category>KinectAdventures</category><category>KinectSports</category><category>microsoft</category><category>minipost</category><category>special edition</category><category>SpecialEdition</category><category>white</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Tue, 28 Feb 2012 14:51:00 EST</pubDate></item><item><title><![CDATA[Microsoft TechForum unveils three research projects (video)]]></title><link>http://www.engadget.com/2012/02/28/microsoft-techforum-unveils-three-research-projects-video/</link><guid isPermaLink="true">http://www.engadget.com/2012/02/28/microsoft-techforum-unveils-three-research-projects-video/</guid><comments>http://www.engadget.com/2012/02/28/microsoft-techforum-unveils-three-research-projects-video/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/02/28/microsoft-techforum-unveils-three-research-projects-video/"><img  src="http://www.blogcdn.com/www.engadget.com/media/2012/02/illumishare.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>TechForum is a Microsoft-sponsored shindig where the company can get together, party, and then show off its latest and greatest research projects. First up we've got a transparent interactive 3D display which builds on technology from Cambridge University's <a href="http://www.engadget.com/2011/10/20/microsoft-holodesk-when-you-need-to-juggle-something-that-isnt/">HoloDesk</a> project. Next is Holoflector, a "magic mirror" that overlays LCD projections onto your reflection. Both of these two projects rely heavily upon Kinect as more projects find the potential in the <a href="http://www.engadget.com/2011/11/01/kinect-commercial-sdk-coming-in-2012-video/">little sensor</a>. Finally there's Illumishare, a pair of overhead projectors / cameras that share a desktop space with a colleague when you need to look at the same thing. After the break you can see all three concepts in action and you can learn a little more about each at our source links.<br /><br />[Thanks, Lokitoth]<p><a href="http://www.engadget.com/2012/02/28/microsoft-techforum-unveils-three-research-projects-video/" rel="bookmark">Continue reading <em>Microsoft TechForum unveils three research projects (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/02/28/microsoft-techforum-unveils-three-research-projects-video/">Microsoft TechForum unveils three research projects (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 28 Feb 2012 10:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/02/28/microsoft-techforum-unveils-three-research-projects-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20181395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/02/28/microsoft-techforum-unveils-three-research-projects-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>HoloDeck</category><category>Holoflector</category><category>Holograms</category><category>Holography</category><category>Illumishare</category><category>Kinect</category><category>Kinect Dev</category><category>Kinect Hack</category><category>Kinect Skeletal Tracking</category><category>KinectDev</category><category>KinectHack</category><category>KinectSkeletalTracking</category><category>Magic Mirror</category><category>MagicMirror</category><category>Microsoft</category><category>Microsoft Research</category><category>Microsoft TechForum</category><category>MicrosoftResearch</category><category>MicrosoftTechforum</category><category>Motion Tracking</category><category>MotionTracking</category><category>Projector</category><category>Research</category><category>Science</category><category>TechForum</category><category>Telecommunications</category><category>video</category><dc:creator><![CDATA[Daniel Cooper]]></dc:creator><pubDate>Tue, 28 Feb 2012 10:14:00 EST</pubDate></item><item><title><![CDATA[Sony makes a patent move for Kinect style controller]]></title><link>http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/</link><guid isPermaLink="true">http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/</guid><comments>http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/02/isthisthepstationmotionjtjt.png" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>We're not suggesting <a href="http://www.engadget.com/tag/sony">Sony</a> has a <a href="http://www.engadget.com/tag/kinect">Kinect</a> style controller coming soon, but it certainly filed a patent for one. The application for a "User-Driven Three-Dimensional Interactive Gaming Environment" was initially logged in October last year by Richard Marks of <a href="http://www.engadget.com/2009/07/18/sonys-playstation-eye-to-gain-facial-recognition-capabilities/">PlayStation Eye</a> fame. The controller can "determine when to interact with the system by allowing part of the user's body, or an object, to cross the maximum depth range plane" meaning input could be limited to just the hands etc. This wouldn't be the first time Sony has created <a href="http://www.engadget.com/2010/09/01/playstation-move-review/">controller technology</a> similar to its competitors, but the company is careful not to outright state that's what it's for. That said, amongst the legalese it does go as far too say the system can be implemented by an entertainment system "such as" its flagship console. So, sadly there's no way of knowing if we'll be getting a PlayStation Motion any time soon, but feel free to wave over the source link to see the patent for yourself.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/">Sony makes a patent move for Kinect style controller</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 21 Feb 2012 20:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20176272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D</category><category>gaming</category><category>kinect</category><category>motion controller</category><category>motion detection</category><category>Motion sensing</category><category>MotionController</category><category>MotionDetection</category><category>MotionSensing</category><category>object recognition</category><category>ObjectRecognition</category><category>patent</category><category>patent application</category><category>PatentApplication</category><category>playstation</category><category>playstation move</category><category>PlaystationMove</category><category>sony</category><category>sony playstation</category><category>SonyPlaystation</category><dc:creator><![CDATA[James Trew]]></dc:creator><pubDate>Tue, 21 Feb 2012 20:01:00 EST</pubDate></item><item><title><![CDATA[Doodle Defense game uses Kinect to turn white boards into displays, dry-erase markers into weapons]]></title><link>http://www.engadget.com/2012/02/16/doodle-defense-game-uses-kinect-to-turn-white-boards-into-displa/</link><guid isPermaLink="true">http://www.engadget.com/2012/02/16/doodle-defense-game-uses-kinect-to-turn-white-boards-into-displa/</guid><comments>http://www.engadget.com/2012/02/16/doodle-defense-game-uses-kinect-to-turn-white-boards-into-displa/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/02/16/doodle-defense-game-uses-kinect-to-turn-white-boards-into-displa/"><img  src="http://www.blogcdn.com/www.engadget.com/media/2012/02/diagram1-1329421755.png" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>Tower defense games have been done in damn near every way possible: on consoles, mobile apps, and online flash-based games. However, there's a new Kickstarter project, called Doodle Defense, that's putting a new spin on that simple gaming idea using some open source algorithms, a whiteboard, computer, <a href="http://www.engadget.com/tag/kinect,hack">Kinect</a> and a projector. The game works by projecting the battlefield and bad guys on the whiteboard, while users can draw in obstacles using a black marker and towers of varied attack abilities in red, green, and blue. Kinect tracks where your drawings are onscreen, and reroutes the invaders accordingly, while also keeping track of how much ink you have left to use.  Check out the video after the break to see the game in action, and if you want to pitch in to the inventor port Doodle Defense to the iPad, hit the source link below.<p><a href="http://www.engadget.com/2012/02/16/doodle-defense-game-uses-kinect-to-turn-white-boards-into-displa/" rel="bookmark">Continue reading <em>Doodle Defense game uses Kinect to turn white boards into displays, dry-erase markers into weapons</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/02/16/doodle-defense-game-uses-kinect-to-turn-white-boards-into-displa/">Doodle Defense game uses Kinect to turn white boards into displays, dry-erase markers into weapons</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 16 Feb 2012 23:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/02/16/doodle-defense-game-uses-kinect-to-turn-white-boards-into-displa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20173574/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/02/16/doodle-defense-game-uses-kinect-to-turn-white-boards-into-displa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doodle defense</category><category>DoodleDefense</category><category>game</category><category>gaming</category><category>hack</category><category>hacks</category><category>kickstarter</category><category>kinect</category><category>projector</category><category>tower defense</category><category>TowerDefense</category><category>video</category><dc:creator><![CDATA[Michael Gorman]]></dc:creator><pubDate>Thu, 16 Feb 2012 23:06:00 EST</pubDate></item></channel></rss>
