kings-quest

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  • 38 Studios hires World of Warcraft UI, King's Quest music vets

    by 
    Jason Dobson
    Jason Dobson
    11.04.2008

    When filling the ranks at his game development brainchild, 38 Studios, it makes sense that MMO-fan Curt Schilling would look to his pastime of choice. The company announced that it has hired former Blizzard UI maestro, Irena Pereira, as 38 Studios' senior UI designer, bringing her interface grinding expertise not only with World of Warcraft, but The Burning Crusade and Wrath of the Lich King to the fledgling company as well. Additionally, when setting the mood in its secretive MMO project codenamed Copernicus, the dev will look to the musical styling of newly hired composer and sound designer, Aubrey Hodges, whose familiar tunes can be heard in such adventure game greats as King's Quest, Space Quest, Quest for Glory and Conquests of the Longbow. Hodges is credited as one of the chief pioneers of in-game MIDI music, and also helped make us jump with his ambient tracks heard in both Doom and Quake. Both Pereira and Hodges are just the latest seasoned vets to join 38 Studios, following the hiring of former Everquest designer Travis McGeathy and THQ artist Thom Ang, making us all the more curious just what the company is working on behind that curtain.

  • Activision won't publish Sierra legacy titles

    by 
    Justin McElroy
    Justin McElroy
    08.22.2008

    var digg_url = 'http://digg.com/pc_games/Activision_won_t_publish_Sierra_legacy_titles'; When we heard that Sierra was divesting itself of much of Vivendi/Sierra's portfolio post-merger, most of us on staff were worried about what it meant for interesting upcoming titles like Brutal Legend or Ghostbusters. But a few of us (and a few of you, we'd imagine) hear the word "Sierra" and still think Quest for Glory, King's Quest and all the other great Sierra legacy franchises, despite most of them being dormant for more than a decade.Here's the word, straight from Activision: "We are retaining only those franchises that are a strong fit with our long-term strategy including Crash Bandicoot, Ice Age and Spyro, as well as Prototype and a second game that has not yet been announced. We will not publish any other titles that previously were part of the Vivendi Games portfolio and we are currently reviewing our options regarding those titles."According to the PR-Decode-A-Tron 3000, that means you shouldn't expect to see a next-gen Space Quest any time soon, but we'd bet if we all put the money in our couch cushions together we could buy the whole lot. What do you say?

  • Sierra making "mass-market" online game with BigWorld suite

    by 
    Samuel Axon
    Samuel Axon
    12.06.2007

    It seems like every time we hear about a new title, the first thing we hear is an announcement about what engine or dev tools its developers will use. This time, Sierra has licensed the BigWorld Suite, parts of which are also used in Cheyenne Mountain Entertainment's Stargate Worlds and John Romero's forthcoming MMO project.The announcement was made by BigWorld Technologies, not Sierra, and it didn't reveal much about the nature of the game, except that it it will be (according to Gamasutra) "targeting a mass-market audience." King's Quest Online? Probably not, but if only! If you want to know more about BigWorld, Ten Ton Hammer did a great interview with one of the guys behind it earlier this year. Oh, and just so you know; Sierra is/was owned by Vivendi Games, and so is (like Blizzard) now part of the epic corporate monstrosity known as Activision Blizzard. All your studio are belong to us.