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  • IGN's weeklong MGS feature highlights [Update 1]

    by 
    Andrew Yoon
    Andrew Yoon
    12.01.2006

    We told you IGN was going to make their Metal Gear Solid: Portable Ops coverage a week-long event. However, some of you may have forgotten. Here are a few highlights from the week so far: As you may already know, the story begins with Snake thrown into a South American jail six years after the events of Snake Eater. During the Cuban Missile Crisis, Russia abandoned many of its soldiers, leaving one military commander named Gene very sour. He plans on sabotaging the negotiations between Russia and the US by using nuclear technology stolen from both countries. Obviously, Snake will be in the middle of all of this. The character-generation system uses data from both the access point and PSP system information. You'll want to rotate characters in your party, as they'll suffer from exhaustion, and in the worst case scenario, fall unconscious during a mission. Let them heal their wounds. There's a lot to manage: "During your mission briefings, you'll be overseeing seven separate units for your army: Sneaking, Spy, Technical, Medical, Independent, Rookies and Prisoners." You can enter a unique Sleep mode which will transfer character data to any nearby PSP that's also in Portable Ops sleep mode. There's a mode called "Cyber-Survival," which is turn-based and similar to the Metal Gear Acid series. "Real Combat" is high stakes: if a character dies in multiplayer, they're dead in singleplayer as well. For obvious reasons, Snake can't partake in this mode. Is this too much info for you? Well, don't forget that these are just highlights. The real meat of the stories can be found on IGN. Prepare to never have a life again starting December 5th.[Update 1: MGS. Yes. That's what happens when Andrew-bot writes stories. Bad, evil things. Typo corrected!]

  • MGS:PO interview confirms game's awesomeness

    by 
    Andrew Yoon
    Andrew Yoon
    11.28.2006

    The fine folks at IGN have interviewed Ryan Payton, Associate Producer at Kojima Productions, to kick off their week-long hype-fest on the soon-to-be-released Metal Gear Solid: Portable Ops. Just in case you weren't excited enough for this project, Mr. Payton reveals a few nice tidbits that will surely please any PSP owner. "Single and multiplayer modes are totally integrated, thus prolonging the life of the campaign mode. Online is accessible from the campaign mode for good reason -- players bring one of their 1P Sneaking Units to the online arena." "We have a number of Wi-Fi-enabled modes. First off is Game Sharing, allowing you to play MPO multiplayer with friends who don't own a copy of MPO." (Yes!!!) "The official soundtrack is coming to Japan. It's a forty-four track, beast of a soundtrack. Norihiko Hibino, best known for his composition of the Snake Eater theme, is back with some really cool tracks for MPO." Oh, and two more things:IGN: Are there plans to port Portable Ops to the PS2, in the event that the game receives poor sales on the PSP? Ryan: Absolutely not.IGN: Will there be sequels if this proves to be the PSP's killer app? Ryan: Absolutely. If the response to MPO is as good as we're expecting, you can look forward to new chapters in the Big Boss legacy on PSP. We still have many stories to tell about the early years of Metal Gear Solid -- I hope we can continue to do that on PSP.::jaw drops::

  • TGS 06: MGS Portable Ops has best trailer ever [Update 2]

    by 
    Andrew Yoon
    Andrew Yoon
    09.22.2006

    Words can not express how amazing the new Metal Gear Solid: Portable Ops looks. Stream the video by clicking above and watch your jaw drop, with saliva literally gushing out.[Via IGN Boards][Update 1: Now embedded after the cut.][Update 2: New gameplay video added.]

  • Metal Gear Solid case free with pre-order

    by 
    Andrew Yoon
    Andrew Yoon
    08.29.2006

    You're probably going to get Metal Gear Solid: Portable Ops anyways, but if for some crazy reason you're still on the fence, Konami has offered one of the cooler pre-order bonuses I've seen in quite some time. Pre-order the game at Gamestop and you'll get a case for your system for free. Not just any case, though. A pretty spiffy-looking silver case with the image of Snake giving a salute. This is some classy stuff, and is sure to be as eye-catching as the $500 Signature Edition PSPs.[Via Gamespot]

  • Between the darkness and the light: Lunar Knights

    by 
    Alisha Karabinus
    Alisha Karabinus
    08.24.2006

    Konami with a vampire hunting game? Say it ain't so! But there's nary a Belmont in Lunar Knights (psst, don't call it Boktai), the action RPG coming to the DS in November. Like the newest installment in that other gothic franchise, Lunar Knights features two heroes: Lucian and Aaron. But they're not exactly regular guys -- their power is dependent on a solar cycle, with Lucian's power waxing at night and waning during the day, when Aaron comes to the fore. The top screen of the DS will display weather and solar cycle effects. This new 'paraSOL' system (how's that for a pun?) will impact every aspect of the game, from the polar opposite heroes to the enemies they face. As Aaron and Lucian fight to save their futuristic world from a dark fate at the hands of an undead army, they are supported by Terrenials, embodiments of the elements the world is built from. These Terrenials have their own attacks and can enhance the man characters, allowing them to take on even more powerful forms. And just because space vampires are awesome, when the planet-side evil is vanquished, Lucian and Aaron blast off for all new adventures as they try to dispose of their enemies once and for all. We're not quite sure how the light/dark cycle might function there, but the Terrenials, at least, accompany our heroes into the final frontier for further support.

  • Metareview - Metal Gear Solid: Digital Graphic Novel

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.21.2006

    It's not a game. You know that, right? Good.For Metal Gear fanatics, Digital Graphic Novel is a must, containing countless (unlockable) tidbits of data that are used to piece together the Shadow Moses Incident. But if 'Shadow Moses' doesn't ring a bell, then you're better off waiting for Portable Ops to get your Metal Gear fix on PSP -- unless you're a sucker for graphic novels. DailyGame (85/100) - "Whoever thought of creating the Digital Graphic Novel needs a raise." GamePro (80/100) - "MGS: Digital Graphic Novel will probably confuse the heck out of you." GamerFeed (70/100) - "Seeing as how it's $20, MGS:DGN is one of those 'what the hell' purchases."

  • Metareview - Metal Gear Solid 3: Subsistence

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.14.2006

    Metal Gear Solid 3 was released today, again. The remix, which includes the debut of online play, a new camera system, ports of the original MSX Metal Gear titles, and the addition of numerous other gameplay modes, spans two discs and is available for a mere $29.99. This substantial package has garnered an unprecedented Metacritic score of 99 (6 reviews). While this average is sure to drop in the coming days, there's no doubt that Subsistence has made an early bid for game of the year and has reassured current-gen gamers that the PS2 is far from dead. Peep the word: PSM Magazine (100/100) - "...we wish our review scale went to 11." IGN (98/100) - "For the price and the extras, you can't go wrong with Subsistence -- even for those that have played and beaten the first game once or several more times, it still can't be missed." Yahoo! Games (90/100) - "Subsistence is easily the greatest same-gen remake ever..."