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  • Know Your Lore: The History of Draenor

    by 
    Anne Stickney
    Anne Stickney
    11.08.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It may not be Azeroth, but it's got a history just as rich and just as convoluted. In the Warcraft universe, the planet Draenor plays a secondary role to Azeroth in terms of storyline -- consider it something like a sister planet, one whose history is irrevocably entwined with Azeroth's. Although these days Draenor exists as a mere shell of what it once was, Draenor, its inhabitants, and its fate are all one of the most significant pieces of Warcraft lore out there. After all, if there were no Draenor, there would be no First or Second wars. There would be no Horde. Why is this planet so important? It certainly didn't have very much to do with the original inhabitants. In fact, Draenor would have likely lived on in obscurity were it not for the strange, peaceful settlers from another world. Peaceful they may have been, but they had a history they could not escape -- a past that forever linked them with the Burning Legion ... and the Burning Legion knows little of forgiveness or mercy for those that incur its wrath.

  • Warcraft and its "Joker Problem"

    by 
    Matthew Rossi
    Matthew Rossi
    08.28.2013

    The "Joker Problem" is, in its simplest terms, based around the old Batman villain, first introduced in 1940. In his original appearance, the Joker was a homicidal madman who used complicated toxins to murder people as part of a crime wave that only he really understood. In his original appearances, the Joker was slated for death, because back then Batman routinely killed people or allowed them to die, but the editors realized that if they went around killing off all the good villains they'd run out of them, and so the Joker was spared. He went on to become Batman's greatest adversary. World of Warcraft has a Joker Problem, because we keep murdering our Jokers. Oh, it's hard to blame us - how many times have people pointed out how ludicrous it is that Batman or someone else hasn't murdered the Joker at this point? Plus, they drops shiny goodies when we kill them, and there's nothing players in an MMO like more than trinkets and baubles. Tirion Fordring once held a death sport that was entirely based around bribing us into gladiatorial combat with goodies, and we totally went for it. Sometimes we'd run that thing four times a week. But the fact remains - we barely get a good villain rolling for an expansion before we storm his or her castle, keep, subterranean lair, floating sky palace, old temple... you get the picture, I'm sure... and do war upon said villain. At the end, a sparkly corpse is left at our feet, the day is temporarily saved, and then someone else ignores all the evidence to the contrary and starts the whole thing up again. Not all of the dead Jokers in our track were Jokers, of course. Some were Riddlers, or Penguins, or even just barely Calendar Mans. But we've definitely left a few Jokers strewn among the pile of dead would-be world destroyers, conquerors, and assorted evil people. Lady Vashj, Illidan, Arthas, Deathwing, Ragnaros, Al'Akir, Kel'Thuzad, Malygos, we've taken out some important figures with a great deal of significance to the setting. The up side is that it demonstrates the stakes and gives a player a sense of accomplishment to finally take down an archnemesis. The downside is, they're gone.

  • Why the Burning Crusade didn't suck

    by 
    Alex Ziebart
    Alex Ziebart
    12.14.2012

    Yesterday, Brian Wood explored his thoughts on why Burning Crusade sucked. He did it in-character, playing the role of Grandpappy Frostheim, laying out his thoughts in the persona of a grumpy, crusty old dwarf telling the young'uns how bad things were back in his day. You can't take a persona like that seriously -- and you're not supposed to -- but the piece made me think about why I love Burning Crusade so much. Even after all of this time, it remains my favorite expansion, though Mists of Pandaria is pretty darn good. Yeah, Burning Crusade had its faults. It wasn't as well-balanced as most remember, it had more than its fair share of annoying gameplay mechanics, and the fact that the developers hadn't yet solidified the roles of 10- and 25-man raids was a real drag at times. If Burning Crusade were released this year, it would have a terrible reception. There have been so many quality-of-life improvements made since its release that players would never want to live as we did in Burning Crusade ever again. Despite that, it still had many elements that I loved, and still love. Many of these things are nebulous and completely up to personal tastes -- what I love, you may hate, and that's fine. That's how opinions work. Stranger in a strange land To me, Outland defined the Warcraft franchise's storytelling capabilities. Though Warcraft often utilizes the same fantasy tropes you see just about everywhere in the genre, it wasn't afraid to be different -- we went to a new, completely alien planet. The playable draenei were a race of people who traverse the stars. The ethereals were merchants from another plane of existence. Outland was not just a subcontinent of Azeroth, it was a new world entirely. While it has been done in fantasy, it isn't done very often.

  • Know Your Lore, Tinfoil Hat Edition: The Well of Eternity

    by 
    Anne Stickney
    Anne Stickney
    07.08.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Long, long before the rise of human and orc, the world of Azeroth was far different than it appears today. Instead of the multitude of continents we know of, there was simply one: Kalimdor. It was essentially Azeroth's version of Pangaea -- a supercontinent that covered the world. Places that we travel to today, Northrend, the Eastern Kingdoms, even the islands off the coasts of the world were all part of the massive continent. This was Azeroth, back in the day -- one world, one continent, and a lot of Old Gods. Theories seem to be mixed on which came first, the Titans or the Old Gods. The latest theory came from the Tribunal of Ages, which implies that the Titans ordered the world and left, then the Old Gods arrived, and then the Titans returned to deal with the problem. After imprisoning the Old Gods, the Titans created safeguards to protect the world, safeguards that would prevent the rise of the Old Gods -- and in the event that the Old Gods returned, safeguards that would go so far as destroying Azeroth itself. Watchers and Aspects were both created and charged with protecting the fragile world. And, according to various pieces of history, the Titans created the Well of Eternity. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: Queen Azshara, Light of Lights

    by 
    Anne Stickney
    Anne Stickney
    11.13.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. In all of Kaldorei history, stretching back to days unknown, no monarch has ever been as beloved as Queen Azshara. Though she spends her time these days idling deep under the ocean, in patch 4.3 we finally see through the window of the Caverns of Time the leader that was once the crowning glory of Kaldorei civilization. She was born with golden eyes, a rarity at the time and so uncommon among the Kaldorei that they were heralded as a sign of future greatness. But the greatness for which Azshara was destined would have caused her followers a moment of pause had they realized it had nothing to do with them at all. After all, when one is born into a world that demands greatness, one has to walk the fine line between greatness and humility. Though Azshara excelled at many, many things, humility was nowhere to be found on that list. Proud, arrogant, and incredibly powerful, Azshara let the devotion of her people go to her head and nearly brought Kaldorei civilization as we know it to an end because of it.

  • The OverAchiever: Why Icecrown was less fun than Sunwell

    by 
    Allison Robert
    Allison Robert
    08.25.2011

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we contemplate the effect wrought by raid achievements. Achievements as a whole are great for World of Warcraft; they ask you to look at the game a bit differently, to create challenges for yourself, and to get involved with zones and stories that you might otherwise ignore. Unfortunately, they can also spur players and guilds to approach raid content in a way that's not necessarily fulfilling for all concerned. Since Wrath of the Lich King, I've slowly gotten the sense that raiding as a whole is much less rewarding than it used to be, and this is a sentiment that's been echoed by a number of other players. Unfortunately, achievements -- originally intended to add another means of accomplishment to raids -- may well be among the causes. EDIT: This article resulted in a lot of discussion, and the subject was revisited two weeks later. You'll find it here, at OverAchiever: Reconsidering achievements and raids.

  • Know Your Lore: The naga, part 1

    by 
    Anne Stickney
    Anne Stickney
    10.10.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. You will be more than you have ever been ... promised the voices. And when the time comes, for what we grant you ... you will serve us well ... The scaly, serpentine naga of Azeroth's oceans have been plaguing players since Warcraft 3, and in Cataclysm, their influence grows even more prevalent than before. Though we've heard tales of the naga throughout the game, only the motivations of Lady Vashj in The Burning Crusade were made somewhat clear. As for the naga on Azeroth, they simply seem to be out to kill ... well, everything. It's the origins of the naga, however, that bring them into play in Cataclysm, and with the introduction of Vash'jir, we'll be seeing a lot more of them. The naga were originally the Highborne nobles that sought to control the powers of the Well of Eternity. Led by Queen Azshara, leader of all kaldorei prior to the Sundering, the Highborne were magic users and high-ranked members of kaldorei nobility who wanted nothing more than to worship their beloved queen and grant her anything she wished. Unfortunately, what she wished was total global domination -- and the way to achieve that presented itself in the form of the Burning Legion. WARNING: The following post contains some small spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler-free, do not continue.

  • Know Your Lore: Current Horde politics -- the Blood Elves

    by 
    Anne Stickney
    Anne Stickney
    04.03.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Before I begin, I'd like to thank all of the people that commented on the last post I made that covered orc politics. Apparently orcs are a hot topic of conversation, and while I didn't respond to everyone, I did read through everything said. I do have a couple of points to address, however. First, yes, I am aware that orcs are not all brute-minded savages. There's a lot more to orcs than simple savagery; however, that savagery is something that is a basic part of what makes an orc ... orcish. It's an innate part of being an orc. Thrall seems to lack that savagery for the most part and almost seems to want to cull it from orc society in favor of a more gentle and diplomatic disposition. Garrosh, on the other hand, embraces that savagery to an alarming degree. That's where the conflict between the two of them rests. One has what the other does not. Both are extreme cases in either direction. Second, evoking the name Garrosh Hellscream sets people off. I'm not quite sure what to make of this, but I'd have to say it's a telling statement to the storytelling department that Garrosh, regardless of how much or how little he's been developed, is provoking this kind of reaction from players. Given that most writers like to evoke some sort of emotion in their readers, I can only imagine they are secretly pleased with the outrage. Right, moving on! The blood elves, or sin'dorei as they've taken to calling themselves, have been a largely quiet presence in Wrath of the Lich King. Given this, they may seem like an odd choice to cover. Why bother talking about a race that hasn't done much to speak of since the days of Burning Crusade? Well... that's sort of the point. While the orcs, trolls, and tauren were natural additions, and the forsaken a little different but accepted at large, the blood elves were a very odd choice for an ally to many Horde players, and through the course of Burning Crusade, there was very little light shed on what made these creatures a valuable ally to the Horde because a large amount of blood elf history stemmed from events that happened prior to World of Warcraft.

  • Patch 3.2.2 PTR Druid changes

    by 
    Allison Robert
    Allison Robert
    08.20.2009

    There really aren't a ton of Druid changes on the 3.2.2 PTR as yet, but two of them are rather intriguing means of handling current PvP concerns for the weaker PvP specs (Balance and Feral). Anyway, I wanted to get our commenters' take on them because PvP is definitely not my area of expertise.MOONKIN FORM: This form now also reduces the damage the druid takes while stunned by 15%. Ghostcrawler mentioned recently that the main concern for Balance PvP isn't damage or CC -- it's just survivability, pure and simple. This is a very welcome change in that vein, although I'm surprised that it went to us over other casters, who are arguably more vulnerable to melee stuns. Well...maybe not. Shadow Priests have Dispersion, Warlocks have Demonic Circle, Mages have Ice Block and Blink, and so on. All of these are instant-cast, which might be part of why they're more effective "Oh s^$t!" buttons than Roots and Cyclone, both of which can be interrupted and silenced. Travel Form leaves you more vulnerable than you are in Moonkin, Bear Form has limited options given that most moonkin PvP builds I see still don't put any points in Feral despite the change to Survival Instincts, and Nature's Grasp -- well, you have to get hit for that to trigger that anyway. We'll see if this helps, although if the root of Balance arena issues lies in the vulnerability of caster form (which was one of the factors driving the "tankiness" of Trees in Season 6), this change just nudges the Druid to stay in moonkin more than they already are. Still, I'm curious to see what effect this will have.

  • Officers' Quarters: Last call

    by 
    Scott Andrews
    Scott Andrews
    10.13.2008

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.This is it, ladies and gentlemen. In exactly one month, Wrath of the Lich King will be on store shelves. So for all of us raiders out there, the next few resets are all that we'll have to hit Burning Crusade content one last time. As one particular reader expresses, this last month presents quite a dilemma. Do you keep moving forward, scale back, return to old bosses that you skipped, or just take a break entirely?Dear Scott,I'm currently an officer of a guild that has been progressing since forming from Kara all the way to BT, Hyjal. However with the coming expansion there's been a severe split in the guild's opinions towards raiding. It's come down to 4 differences. One, many would like to continue pushing content in BT and Hyjal till Wrath. Others would like to push towards downing Kael and Vashj before Wrath (which we skipped on our way to BT Hyjal). Then there are people would like to cut our raiding days from 5 down to 3 for many reasons to have more casual time before Wrath and the eventual push to 80 and continued progression. And finally there is the group that wouldn't mind stopping completely till Wrath hits to have some time to rest up.

  • Tank Talk: The irresistible fight

    by 
    Allison Robert
    Allison Robert
    07.10.2008

    Tank Talk is WoW Insider's raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. Since Tank Talk began, we've gotten a few questions from people about raid fights that require tanks to use resist gear. With all of Burning Crusade's raid attunements now removed, and with lots of guilds testing the waters in Tier 5 and Tier 6 before Wrath hits, I figure now's as good a time as any to discuss what resist sets you're going to want if your guild is intent on progression. The resist gear issue is nowhere near as dire as it was in vanilla WoW (Molten Core, anyone?) and in general the raid as a whole rarely needs to worry.Tanks are special. But you knew that already, didn't you?This guide covers all of the existing 10-man and 25-man content in the game outside of Sunwell Plateau:

  • Guildwatch: Don't stop believin'

    by 
    Mike Schramm
    Mike Schramm
    06.11.2008

    We're just going to go ahead and declare this Journey masterpiece the official song of raiders -- apparently one of our guilds in the Downed section this week found a lot of inspiration in these rockin' lyrics, and so for the rest of you, here you go. Just like your guild's attempts on Kael, it goes on and on and on and on. Be thankful -- we could have embedded this raid video, which doesn't quite have the same inspirational music to it.Click the link below to check out this week's news of guild drama, downings, and recruiting notices -- we've got everything from more app drama to a ton of great downed news from regular tipsters. In fact, a few people told us this week that seeing their guild in Guildwatch actually got them raiding better than ever -- if you want your guild here (and have something interesting to tell us), drop a line to wowguildwatch@gmail.com.

  • Tank Talk: Do you feel lucky, punk?

    by 
    Allison Robert
    Allison Robert
    06.05.2008

    Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. At least, that's what the others said they were doing. I intend to use it mostly as a soapbox to complain. Absolute power tends to......something something.Welcome to Tank Talk. I am your bear Druid hostess for this week, with a topic that occurred to me while reading a recent article here on the site. Eliah Hecht wrote that his guild is facing a not-uncommon tank shortage and that he has considered the possibility of leveling a tanking class to 70 before Wrath, or tanking on a Death Knight afterwards. A number of people on my server and in my guild have talked about doing the same thing, or switching mains once Wrath hits. With so many people playing Death Knights, I think it's very possible that more people will discover they enjoy -- or at least, don't mind -- tanking, and may seek to do so in a raid environment without necessarily knowing what they've really signed up for. From those of us who have tanked raid content in vanilla WoW or BC, here are the 10 questions you'll want to ask yourself if you're considering the possibility of tanking serious raid content:

  • Guildwatch: Open your face jellyfish

    by 
    Mike Schramm
    Mike Schramm
    06.03.2008

    I know that image above is tiny, sorry about that -- click it to see the whole convo. Basically Mimszee got what he thinks is a bum deal out of a jewelcrafter (who he calls a "jellyfish" -- because he's too spineless to talk to Mimszee maybe?), and keeps telling one of the jewelcrafter's guildies to "open your face!" Your guess is as good as ours as to what that's all about. But that's not even the end of it -- there's more in this week's GW about Mimszee. A lot more.For other downed, recruiting or drama news from around the realms, click the link below. And to put your own guild's news here (or a particularly tasty morsel of drama about another guild), just drop us a note to wowguildwatch@gmail.com, and you could see it here next week. Open your face!

  • 15 Minutes of Fame: Tamzin on being a girl gamer, movies, music

    by 
    Lisa Poisso
    Lisa Poisso
    06.03.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.Last week, 15 Minutes of Fame introduced Tamzin, maker of the madly popular strat videos that have helped catapult so many guilds past some of the most intimidating battles in the game: Lady Vashj, Kael'thas Sunstrider and Illidan Stormrage. Our week-long correspondence with Tamzin meandered far beyond the actual videos – so this week, we bring you Tamzin's musings on her professional work in games and movies, being a girl gamer and her thoughts on the future of raiding.Catch the first installment of our conversation with Tamzin, and then join us after the break for the second part of our exclusive interview. Be sure to click the screenshot here to visit her most recent video, Tamzin's guide to downing Illidan.

  • 15 Minutes of Fame: Tamzin's strat videos for the masses

    by 
    Lisa Poisso
    Lisa Poisso
    05.27.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.Take a deep breath, everybody – that stale smell is just the whiff of a lame duck era. We'll be back in fresh air again soon. If you've been wondering what's left for you to accomplish between now and Wrath of the Lich King, we've got good news. As guilds begin taking down the infamous Kil'jaeden (the last boss of the Sunwell Plateau and final raid content available before the Wrath of the Lich King comes out) and a druid solos the hapless Onyxia, Tamzin is on your side. The creator of the madly popular tactical videos that have helped so many guilds master end-game raiding content, Tamzin wants to see as many players as possible experience juicy raid boss goodness. Her clean, classy and accurate videos have helped steer countless groups to success in content that might have blocked them in the absence of clear direction.15 Minutes of Fame recently conducted a week-long correspondence with Tamzin about her strategy guides, her own WoW habits and experience and her work in the movie and music industries. She had so much to say that we decided to give her not just 15 minutes but a whole half an hour – two installments -- of fame. Read the first part of our exclusive visit with Tamzin after the break, and be sure to click the screenshot here to link over to her most recent video, a guide to taking down Illidan.

  • Ask a Lore Nerd: Nagapalooza

    by 
    Alex Ziebart
    Alex Ziebart
    05.25.2008

    Welcome to Ask a Lore Nerd, WoW Insider's newest weekly feature column. Have a question about the story and lore of the Warcraft universe? Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!Thanks to the overwhelming popularity of Ask a Lore Nerd's first installment, we are now a weekly feature! I hope you enjoy it, because it's here to stay. This week we're fielding a large number of questions from a few contributors. A number of you have taken full advantage of this opportunity and posted an avalanche of questions. Good! That's what I like to see! Let's jump right into it, shall we?Matt said: Not a lore question, but lore speculation. Blizzard hinted at a major event would cause the uneasy-peace of Horde and Alliance become not on uneasy. What could cause tensions to rise? Also in the real world alliances crumble, and are reformed. What races of the Horde and Alliance do you see possibly switching sides?Answer: From what I understand, Garrosh Hellscream will be following in his father's footsteps and the good ol' Orcish bloodlust will color his actions in Northrend. Additionally, I'd be willing to bet the Alliance is mighty nervous about the Forsaken's new plagues, considering they had been thoroughly tested on Alliance citizens in the past. The Lich King may also play a substantial role in the rising tensions, playing the two factions off of one another. As far as switching sides, I don't see it happening. If anything, factions would splinter further but not switch sides. The Forsaken and Blood Elves might go off on their own. The Night Elves might go off on their own. Pretty unlikely in both cases.

  • Why Mount Hyjal and Black Temple attunements still matter

    by 
    Adam Holisky
    Adam Holisky
    04.08.2008

    The dust has settled on most of the servers, and the Fury of the Sunwell has been a success across the board. One of the lingering issues however is attunement. It has been noted before that Onyxia is now the hardest attunement in the game. This has occurred with the removal of the Karazhan, Black Temple, and Mount Hyjal attunements. However this creates a false impression that these instances are no longer worthy of attunements, and thus these quests are no longer worthy of the care and time that's necessary to push forward into them.You want to get your Vashj and Kael vials, you want to complete your Mount Hyjal attunement, and you want to complete your Black Temple attunement. If you're in a guild that isn't running those instances anymore and is focusing squarely on the Tier 6 content, then you still want to go back and get the attunements. Why?I'm glad you asked.

  • Guildwatch: No drama here

    by 
    Mike Schramm
    Mike Schramm
    03.05.2008

    Isn't it ironic that the guilds who always brag they don't have drama... seem to have drama? Today we've got a great story of drama, and the best thing about it is that the guild who went through it.. actually called themselves No Drama. Trust us -- Murphy wasn't kidding around.For more stories of drama, downed and recruiting news from guilds all over the realms, just click the link below. We've got a nice full slate of news this week, so jump right in and start pulling trash, even if you don't have a full raid yet. Enjoy.

  • Illustrated boss strats FTW!

    by 
    Marcie Knox
    Marcie Knox
    02.12.2008

    The name of the game in raiding is learning what makes a boss tick and using it against them. Since the beginning of PvE there have been people kind enough to figure out the fights and let the rest of us know what to do. You can find strat guides all over the interwebs, including sites like Bosskillers and WoWWiki, plus more. And while those are great resources that we've used time and time again to defeat our foes, the wall after wall of text has been hard to digest for some of our TLDR (Too Long Didn't Read) members. What if there was an easier and more entertaining way? Enter Akaineko (Bazlek) and Scorpio_Angel (Zhain) on WoW Ladies and their illustrated boss strats for Leotheras, Lady Vash (Phases 1, 2, and 3), and just out yesterday... dun dun DUN: Illidan 1, 2, and 3. I made Zhain pinky swear that someday they'll do Kael as well. Now, before you go ripping into their strat guides, be aware there are some language and adult concepts contained therein. These may not be ideal bedtime stories for your 3 yr old, kk? But they're seriously killer guides and the commentary/art takes learning boss strats to a whole new level. [Thanks to Jaxson_Bateman for pointing out the additional Illidan parts!]