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  • The Realm fails to meet Kickstarter goal, plans US-based relaunch later this year

    by 
    Mike Schramm
    Mike Schramm
    05.28.2013

    Atomhawk Design and Lantern Interactive's Kickstarter for its point-and-click adventure game The Realm has failed to reach its goal of £195,000 (about $300,000), but it says the project isn't dead yet. Despite not getting the money it needed, The Realm ended up as one of the top UK-based game Kickstarters to date. Being based in the UK was one of the main issues, however, as users in the United States weren't able to contribute directly due to Kickstarter's funding rules. So Atomhawk and Lantern have decided to relaunch the campaign later on this year, this time from a US-based account. Potential contributors were also asking to see gameplay footage, so that will be a priority next time around. In the meantime, the team asks that anyone interested in getting more updates on the game sign up to a mailing list. "We may not have have won the battle," says The Realm team's post, "but the war is not over yet!"

  • Navigating The Realm: How two studios are building an adventure

    by 
    Richard Mitchell
    Richard Mitchell
    05.08.2013

    Apart from some gorgeous concept art, some game design mock-ups and a look at its Unity-powered innards, we haven't really seen much of The Realm. You'd be forgiven for thinking it was a brand new project, but planning for the point-and-click adventure began over a year ago. Art studio Atomhawk Design, which has produced art for games like Mortal Kombat, Dead Island, Driver: San Francisco and Enslaved, began working on the concept for The Realm 18 months ago. Meanwhile, Lantern Interactive technical director Tom Szirtes was looking for a new project. "I met up with [Atomhawk creative director Ron Ashtiani], who I used to work with at a company called Computer Artworks, and we've remained friends for a long time. We met at GDC in San Francisco actually, last March, and he was showing me the graphics that they'd made." "So I suggested, 'Okay, let's try and make a game out of this.' And so that's really where it started off." It began as a part-time project, but eventually became a full-time endeavor. It became clear that the two studios couldn't make The Realm into the game they wanted it to be without some help, and so they turned to Kickstarter.%Gallery-187723%