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Destiny's making headlines this week, and it's not simply due to the sci-fantasy shooter's rumored $500 million price tag. Bungie lead designer Lars Bakken and community manager Dave Dague have taken center stage in a three-minute video designed to show off the title's armor, weapons, and loot. ...

10 months ago 0 Comments
May 8, 2014 at 11:00AM
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With a beta test arriving in less than two months, this seems an opportune time to bone up on the gear you'll find in Destiny. Helpfully, lead designer Lars Bakken and Bungie community manager Dave Dague recorded a video that does just that. [Image: Activision] ...

10 months ago 0 Comments
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Destiny revealed a bit more of itself yesterday, as Bungie released a seven-minute gameplay trailer focused on the Devils' Lair. Joystiq also laid hands on the upcoming sci-fantasy shooter, toured Bungie's offices, and interviewed COO Pete Parsons. Bungie also spoke to Eurogamer about the lack o...

11 months ago 0 Comments
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Game Informer has another look at Bungie's upcoming Destiny shooter, this time with a focus on PvP. Multiplayer lead Lars Bakken spends a little over eight minutes answering questions about Destiny's match speed and combat feel ("it's certainly more lethal than Halo") as well as multiplayer balanci...

1 year ago 0 Comments
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Following my extensive hands-on preview of the Halo: Reach multiplayer beta at Bungie's Seattle area offices last week, I spoke with Lars Bakken, lead multiplayer designer, to discuss how Reach fits into the studio's long term strategy, how community feedback affects design decisions and the future...

4 years ago 0 Comments
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[1UP] As we predicted with our last post on Halo: Reach, the flow of information on Bungie's final Halo game -- well, the beta, anyway -- has now become steady and consistent. Today's exclusive preview of the beta's new multiplayer game types (read: not CTF/Slayer/etc.) at 1UP is further evidence o...

4 years ago 0 Comments
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From the initial talk of a lower price to a renaming, Bungie's ever-changing plans for Halo 3: ODST left a lot of people confused as to what the final product would be. "I'm no PR expert, but it's pretty obvious the game had a series of stumbles; from the naming, to the initial E3 2008 countdown re...

5 years ago 0 Comments
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Listen, we're sure Halo 3: ODST is going to be a fine game, but Bungie's got to get a better pitchman than developer Lars Bakken. When asked by The Guardian about additions to the game, Bakken explained, "Obviously the things that have been brought over would be the weapons, the enemy types &ndash...

5 years ago 0 Comments