Post Thumbnail

EA's posted an interview with Battlefield 3 Lead Multiplayer Designer Lars Gustavsson on the official game blog, and the key with multiplayer in the new game, he says, is that Dice wants you to have it your way. "The mindset at Dice during the development of Battlefield 2 was pretty much: 'Play t...

3 years ago 0 Comments
July 4, 2011 at 10:45PM
Post Thumbnail

Apparently DICE has got some love for the way John Riccitiello is running Electronic Arts. DICE Creative Director Lars Gustavsson tells Eurogamer that the CEO's quality over quantity focus is gaining momentum -- he points to Dead Space as an example of the "right direction." Gustavsson explains th...

6 years ago 0 Comments
Post Thumbnail

Lars Gustavsson is no stranger to risk. After last year's first-person parkour-based action/platformer Mirror's Edge stumbled off shelves during the holiday season, you'd think DICE's creative director might be dissuaded from continuing to push the envelope. However, speaking at the Design Innovat...

6 years ago 0 Comments