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It feels sort of strange to be writing the one year anniversary of the Summoner's Guidebook. On the one hand, it feels like yesterday since Shawn asked me to do more MOBA coverage and I pitched the idea of a League of Legends column to him. On the other hand, it feels like I've been writing about...

January 31st 2013 at 7:00pm 0 Comments
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I really liked playing on the Twisted Treeline prior to the recent revamp. It felt like Summoner's Rift lite: a way to practice the key SR skills in a gametype that didn't require quite as much map awareness. Now, League of Legends' 3v3 mode has taken on a different face, and it doesn't feel much...

November 15th 2012 at 8:00pm 0 Comments
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Multitasking is a skill that is fairly useful in any competitive game. Even if there's not a huge need for external situational awareness, the ability to multitask lets you do things while paying attention to other elements of a PvP match such as in-game resources, the timer (if present), and the...

September 27th 2012 at 12:00pm 0 Comments
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There are five roles on Summoner's Rift, and I play four with reasonable competency. Support is my strongest role; I'm cautious and attentive and I like warding. Also, I don't have to last-hit, a role at which I feel my skills are a bit deficient compared to the rest of my skillset. Despite feeli...

July 26th 2012 at 4:00pm 0 Comments
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We've covered last-hitting quite a bit in previous editions of the Summoner's Guidebook. However, a lot of people new to the MOBA scene don't understand the importance of last-hitting. I don't mean that they don't understand the importance of the action within the game; I'm sure we all understand...

June 14th 2012 at 9:00pm 0 Comments
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Last week, I said I would avoid doing articles on the situational "soft skills" in League of Legends. Well, this week kind of ruins that already. Today we're going to talk about lane positioning, zoning, and harassment. These things are not something I can just give you blanket tips on. There are...

February 23rd 2012 at 6:00pm 0 Comments