launch date

Latest

  • SpaceX

    The first crewed SpaceX flight could happen around May 7th

    by 
    Christine Fisher
    Christine Fisher
    02.10.2020

    Last month, Elon Musk said he expected the SpaceX Crew Dragon to launch, with astronauts onboard, sometime between April and June. Now, Ars Technica's Eric Berger reports that first crewed flight could take off on May 7th. Though, due to "a number of variables not hardware related" the launch could happen in late April or later in May. We don't know yet how long the flight will be.

  • Hearthstone launches Goblins vs. Gnomes on December 8th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.03.2014

    It seems as if it was only a month ago that Hearthstone players learned the title of the game's first expansion, Goblins vs. Gnomes. Probably because it was a month ago. That expansion is launching on December 8th, adding 120 new cards into the card pool and displaying an alacrity that other Blizzard titles could only dream of achieving. The new expansion cards can be crafted, purchased, or earned via the Arena, just like the existing packs except with new cards. If you're interested in having a launch party, Blizzard is also interested in your launch party. If you plan your event, have it registered as a proper gathering by notifying the community team, and then submit pictures and stories about the event by December 22nd, you could win a little Hearthstone care package. Or you could just kick back and enjoy the new expansion by playing. Your call.

  • Swordsman launches July 29th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.22.2014

    Are you excited for Swordsman but not willing to jump into an open beta test without a launch date? Then all we can tell you is that it's time to get jumping because Swordsman will fully launch on July 29th. The launch will bring along the Demon Pit event, pitting players against demons underground in exchange for the most powerful equipment in the game. Launch will also apparently bring "streamlining" to the player experience, although we don't know the details just yet. If you're not even sure what Swordsman is, the short version is that it's a wuxia action MMO based on the novels of Louis Cha. The long version can be found in the producer's trailer just past the break or in our recent stream of the game. The even longer version... well, the game is in open beta, so you can always just download it and try it out for yourself. That would work. [Source: Perfect World Entertainment press release]

  • PAX East 2014: Pre-launch words with WildStar's Jeremy Gaffney

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.14.2014

    WildStar is being released in about a month and a half. It feels as if it's been forever since the game first revealed its announcement trailer. Now we've finally got a release date in sight, and the last few features for the game are being revealed to the public. It's one of the last chances that we'll have to talk about the game before it releases. On the last day of this year's PAX East, I had a chance to sit down with executive producer Jeremy Gaffney to chat a little bit more about the game before it launches. While the game has gone gold and the discs are being manufactured, the team is still refining and improving the game and plans to do so up until the day of launch. That meant talking about the endgame, the development process, and the changes that have been made already in the most recent stages of beta.

  • The Nexus Telegraph: What it means that you can buy Wildstar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2014

    On March 10th, I opined that we were close to seeing a release date for Wildstar, along with the end of the NDA and a real change to beta structures. On March 12th, Carbine Studios announced all of that. Prescient? Possibly. All right, no; I just made an educated guess that turned out to be educated completely right. Astute readers will remember that I also made an educated guess about Medic and Engineer that turned out to be more or less completely accurate, as well, so I am apparently on the same wavelength as the people over at the studio. I didn't find out I was right on the money until you all did. That having been said... do I need to stress that this is a huge deal? Here's a game that fell under the "most anticipated" header for this site two years in a row, and now it's finally going to be a thing. We're finally moving out of beta testing and into launch. So let's talk about the impending launch, the pre-ordering, and all that comes along with both.

  • Mark Jacobs promises stretch goals won't delay Camelot Unchained

    by 
    Justin Olivetti
    Justin Olivetti
    02.12.2014

    Camelot Unchained's Mark Jacobs penned an insightful piece today about how the possible dangers of stretch goals in crowdfunding. "Stretch goals are, in theory, generally a good thing for both players and developers," he wrote. "Unfortunately, while on the surface it looks all nice and serene, underneath the calm waters there is danger and that is the ever-looming problem of <insert theme from Jaws here> DELAYS." To avoid any future conflict with funders, Jacobs went on to list several principles that his studio will adhere to for stretch goals. He said that future stretch goals must add something very useful to the game, not be thrown in just to raise funding, not require adding too many new people to the team, and be added only if they don't conflict with other goals. Jacobs also indicated that he's perfectly fine with halting further stretch goals or waiting to put them in until the time is right and the team has already finished what it needs to do. Finally, Mark Jacobs made a sacred vow to fans: "I PROMISE, ON BEHALF OF CSE, NEVER TO ADD, OR ALLOW TO BE ADDED, STRETCH GOALS THAT ENDANGER THE ESTIMATED LAUNCH OF CAMELOT UNCHAINED IN DECEMBER 2015. Okay, now it's official."

  • Tamriel Infinium: The Elder Scrolls Online is no April Fools' joke

    by 
    Larry Everett
    Larry Everett
    12.13.2013

    Usually for this Elder Scrolls Online column, I bury the weekly question somewhere in the middle of the article or tag it at the end, but this week, I want to begin with the question. What do you think of the ESO release date? For those of you who missed Wednesday's announcement, here it is again: ZeniMax set the release date for April 4th, 2014 (4-4-14, isn't that quaint?). The date is smack-dab in the middle of the spring sales season, not the mid-June definition of spring many gamers feared. That also means that we sit less than five months away from stepping foot into the online world of Tamriel. Are we ready for it? Is ZeniMax ready for it? I know people who are in the beta have claimed that the game needs to cook for another year, at least. True or not, that state seems to be far too popular for MMO players to say so that they can be "right" when the game "fails" three months after launch. Although I believe there is some merit to statements like that, there are always reasons companies pick specific dates for releases. Today, let's talk about some of those reasons, and let's also examine the newly released trailer. What do these two things tell us about the game to come?

  • PS4 expands to 48 markets

    by 
    Sinan Kubba
    Sinan Kubba
    12.13.2013

    Sony confirmed it's launched the PlayStation 4 in 15 more countries today, taking the total number of markets it's now available in to 48. As of today, there are new PS4 owners in the Czech Republic, Greece, Slovakia, Turkey, the United Arab Emirates, Saudi Arabia, Kuwait, Qatar, Bahrain, Oman, South Africa, Bolivia, Nicaragua, Paraguay, Uruguay and Venezuela, all of them trying to work out where the hell the power button is. Sony will be crossing fingers and toes that those 15 extra markets help boost the PS4 to its end-of-year target of 3 million sales. The PS4 surpassed the 2.1 million mark on December 1, with 1 million sold on its first day of availability in North America, and 700,000 across the launch weekends in Europe and Australasia.

  • Eldevin launching on November 30th

    by 
    Justin Olivetti
    Justin Olivetti
    11.15.2013

    Browser-based fantasy title Eldevin announced today that it will be launching globally on November 30th. Those who have supported the game by purchasing a founder's pack may get into the game as early as November 27th, however. The team's been hard at work patching in improvements including auto-attack, new abilities, an improved tutorial, server-wide chat, a revised UI, and additional crafting items. The game's first open-world PvP area will be part of this launch package as well. Eldevin claims to provide a robust AAA-like game experience as a free-to-play title that runs great in a browser.

  • Cute adventures in Alfheim Tales Online begin November 26th

    by 
    MJ Guthrie
    MJ Guthrie
    11.14.2013

    If you've been sitting back and thinking, "Gee, I just don't have enough cute in my MMO diet," we've got some news for you. You'll be able to serve yourself up some on November 26th at 9:00 p.m. EST: Alfheim Tales Online, a new browser-based fantasy world with a heaping helping of cute, is opening up for adventurers. Produced by the Hong Kong-based Ray Media Group, this game sports cute characters with cute pets romping about the fairtytale-esque world of Carlyl on cute mounts. And if combat can actually be considered cute, this game probably has a lock on that as well. [Source: Ray Media Group press release]

  • Lord of the Rings Online: Helm's Deep launches on November 18th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.12.2013

    It's the news every Lord of the Rings Online player has been waiting on for what seems like a long while. Helm's Deep is launching on November 18th, bringing with it new regions to explore, an increase in the level cap to 95, and of course the eponymous battle itself. And there's even a new trailer to get players all pumped to wage war against a whole lot of orcs. Now that the launch date is announced, Turbine is also willing to take your money for the expansion. The base edition costs $39.99 and includes a cosmetic chestpiece, a title, and 1000 Turbine points, while also providing a new mount and experience booster usable right now. The Premium edition costs $59.99 and offers everything in the base edition along with another title, a full suit of cosmetic armor, 10 extra quest log slots, another 1000 Turbine points (so 2000 total), and an item to add a Legacy to your weapon. Oh, and a special cloak to use right now. Click on past the break to see the trailer, and get ready for the siege starting in November. [Source: Turbine Entertainment press release]

  • Xbox One gets a CPU boost, launch date announcement due 'shortly' [update: Nov. 22]

    by 
    Sinan Kubba
    Sinan Kubba
    09.04.2013

    Microsoft revealed the Xbox One has 1.75 GHz of central processing unit power rather than the expected 1.6 GHz, the second time its core specs have been upped in the space of a month. Xbox CVP of Marketing and Strategy Yusef Mehdi told the audience at the Citi Global Technology Conference that the Xbox One has entered "full production", but with a timely boost to its CPU performance. The next-gen system's graphics processing unit got a similar boost in August, up to 853 MHz from 800 MHz. Mehdi noted the Xbox One is "on track" for its projected November release window, adding his company will "announce a launch date shortly." Grain of salt time: That reveal may even come today, if some UK retailers are to be believed. Some Twitter accounts tied to UK outlet ShopTo and stores for high street chain GAME, including the latter's dedicated Xbox store in London, said this morning a launch date announcement is due later today. When approached, a Microsoft spokesperson told Joystiq, "We have nothing to announce at this time." For now, the Xbox One is due sometime in November, priced $500. Update: Sure enough, the date is in: November 22.

  • Gamescom 2013: World of Warplanes announces September 26 release date

    by 
    Shawn Schuster
    Shawn Schuster
    08.20.2013

    Wargaming.net has announced today that its flight combat MMO, World of Warplanes, will be released to North America and Europe on September 26, 2013, while the Russian Commonwealth of Independent States will see the game launched on September 25. The studio boasts close to three million beta registrants for the game so far, and Gamescom attendees can get their hands on the game early, starting tomorrow at the Wargaming booth. Be sure to check out our gallery of screenshots below as well as the Gamescom 2013 trailer just after the jump. [Source: Wargaming press release]%Gallery-130862%

  • SOE Live 2013: Thursday keynote announces expansions, release dates, and more

    by 
    MJ Guthrie
    MJ Guthrie
    08.02.2013

    SOE Live 2013 kicked off in the new Planet Hollywood venue with a keynote full of information as well as frivolity. The night started with a rap performance by a PlanetSide 2 player and continued with plenty of humor and even prize giveaways. Fan favorite Brasse, aka Linda Carlson, then lit up the stage (literally) in her PlanetSide 2-inspired Dwarven armor set and plugged Player Direct, a way for player-made gaming videos to gain more exposure. And then came the gaming news. Although even more details will be forthcoming as the convention progresses, there were some definite highlights shared by SOE CEO John Smedley, EverQuest Producer Thom Terrazas, and EverQuest II Producer Holly Longdale, including expansion announcements, release dates, and even some EverQuest Next tidbits.

  • MechWarrior Online discusses the state of the game and the road to launch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.01.2013

    MechWarrior Online has already gone into open beta with a functional cash shop, but the game still isn't officially launching until September. So how's the road to launch looking so far? According to creative developer Bryan Ekman, it's going quite well. Despite summer traditionally being one of the slowest times for games like MWO, the community has been strong and growing. The development team is also thrilled that response to the game's first charity drive was immensely positive, with Sarah's 'Mech raising over $40,000 for the Canadian Cancer Society on the first day of release. So what comes next? According to Ekman, the development is currently split into two teams, one focused upon major features and the other on content. A revamped UI and the Community Warfare system are the two biggest elements for the feature team, while a new map, Terra Therma, is set to debut next week. Third-person mode is also in testing for those who prefer to see their multi-ton death machines from the outside. Players would be well-served to look at the full letter for more dispatches about the game's future as September creeps closer.

  • MechWarrior Online runs the numbers and announces a launch date

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.03.2013

    There are a lot of people stomping around in MechWarrior Online right now. More than one million, according to a recent dispatch by Piranha Games, which puts the total number of registered accounts at about 1.1 million. These players have collectively logged 9.6 million hours to the game, destroyed a total of 46 million 'Mechs consisting of 80 billion tons of metal, and fired more than 12.6 billion missiles alone. It's a bit of a violent game, in short. It's also a game about to finally shed the open beta title. Piranha Games has announced an official launch of September 17th, 2013. How much will actually change versus the current open beta is up for debate, but it's good to see a game fixing a launch date and sticking to it. So if you're a die-hard MechWarrior Online fan, get out there and start raising those destructive totals one 50-ton target at a time. [Source: Piranha Games press release]

  • The end of (beta) days invasion is coming to Neverwinter

    by 
    MJ Guthrie
    MJ Guthrie
    06.14.2013

    The "It's only in beta" catchphrase is going to become obsolete for Neverwinter come June 20th. At that time, open beta will go quietly into the night as launch takes its place. Did we say quietly? We mean with the loud crashing sounds of Valindra's army at its heels! Starting today at 3:00 p.m. EDT, three phases of events will herald the coming of the official launch. Players will enjoy double the rewards of enchantments and runestones until the 17th in the first phase. In the second, lasting the 17th through the 20th, players will have to guardProtector's Enclave from attack by Valindra's army. More dangerous and deadly creatures then join the fray during the third phase running the 19th and concluding at 12:00 p.m. EDT on the 20th. Successfully defending Neverwinter through the final two phases can net participants unique rewards, including scrolls, a companion, and more. For full details and exact times, check out the official announcement. Then prepare yourself for war. [Source: Perfect World press release]

  • State of Decay gets June 5th release date

    by 
    Justin Olivetti
    Justin Olivetti
    06.03.2013

    While the news of State of Decay's release date was leaked out recently, today we have official confirmation. Undead Labs' maiden game will be coming to Xbox Live Arcade on Wednesday, June 5th. Founder Jeff Strain took to the official blog a couple of days ago to talk about the process of deciding upon and cementing a release date. "After that, our job is not done," he wrote. "We have a PC build of the game to finish and deliver. We will certainly want to fix a few bugs that slipped through (we saw a few in the video streams today that we jumped on immediately). And we have super secret plans for a few other treats to roll out in the future that Sanya would shoot me for even mentioning." So while it's not the MMO that will hopefully be forthcoming, it is set in the same world and it made a great showing at last year's PAX Prime.

  • Final Fantasy XIV coming this summer, next beta phase starting in June

    by 
    Justin Olivetti
    Justin Olivetti
    05.10.2013

    Executive Producer Naoki Yoshida has a couple of significant announcements concerning the testing and release of Final Fantasy XIV: A Realm Reborn. He's excited to announce that the relaunch of the title will be happening in "summer 2013," with a more specific date to be announced by the end of May. He also said that details and pre-orders for the collector's edition will be coming this month as well. "The whole team has been working at full throttle to ensure the game will be ready for a summer release," Yoshida said. "It won't be long before you can mark your calendars and begin the final countdown!" Before the launch happens, however, phase 3 of beta testing needs to happen. This will start at the beginning of June, according to Yoshida. Phase 3 is notable in that it will be the first time that the PlayStation 3 version of FFXIV will be included in the beta testing.

  • DUST 514 launches on May 14

    by 
    Bree Royce
    Bree Royce
    04.27.2013

    CCP Games has just announced at this weekend's EVE Fanfest that the wait for DUST 514 will soon be over: DUST 514 is launching on May 14th. The free-to-play PlayStation 3 shooter is built to connect with CCP's sci-fi MMORPG sandbox, EVE Online; players in one game can directly influence the players in the other. "Gamers can look forward to an ever-progressing game, built on the experience CCP has gathered over the past decade, as new features and upgrades are rolled out for years to come," declares the press release posted today. Massively published a hands-on with the game in January. [Source: CCP press release]%Gallery-163012%