launch-issues

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  • Ubisoft dismisses doubts about The Crew's launch, releases launch trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.01.2014

    Are you worried about the launch of The Crew being plagued by server issues, instability, and other issues? Don't be! None of that's going to happen at launch! Who said that? Ubisoft, of course! It seems trustworthy. In the wake of Ubisoft's launch issues this year (Assassin's Creed: Unity), not to mention other high-profile online titles that have been plagued by server issues, lead designer Serkan Hasan has stated that The Crew's beta testing has adequately prepared the game for launch. He also promises that the game's console versions will perform well on the PlayStation 4 and Xbox One. The Crew launches tomorrow, December 2nd. The studio has not shown any advanced previews to media on the basis that playing the game before launch would involve sub-optimal play conditions. [Update: We've included the launch trailer below.]

  • Blizzard giving all subscribers 5 days of free game time

    by 
    Adam Koebel
    Adam Koebel
    11.18.2014

    Executive Producer J. Allen Brack has posted a message on the official forums apologizing for the Warlords of Draenor launch issues. To compensate players, each player who had an active subscription as of November 14 is getting 5 days of game time added to their accounts. He also mentions that they are continuing to deploy the new instancing tech to all realms to help with queue times. The end result will be realms having approximately double the population capacity they did before launch. J. Allen Brack In recognition of the difficulties so many of you ran into when trying to play over the first few days, we're adding five days' worth of extra time to every subscription in the Americas, Oceania, and Europe that was active as of Friday, November 14. Things are already in a much better place than they were going into the weekend, so I hope you'll now be able to focus on having a ton of fun with this expansion. source You can read his full message on the official forums.

  • Warlords of Draenor's rocky launch saga and Reddit controversy continue

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2014

    We've heard a lot of "it's a good problem to have" in regards to the struggles that World of Warcraft: Warlords of Draenor has faced this past week, as a huge influx of players have met laggy servers, lengthy queues, and DDoS attacks. But we're sure that Blizzard would prefer no problems, period, which is why the studio has been updating the community on an hourly basis regarding its efforts to stabilize the game. Blizzard says that it's currently monitoring the servers and has seen an improvement in performance around the world. In the past day, the studio has performed rolling restarts, hotfixes, and increased the population caps on various servers. Massively's own writers have had mixed experiences thus far; while we had to cancel Mike's Friday stream because of queues and the servers were down a large portion of Saturday, by Saturday night queues and lag issues were clearing up on some servers, like Bree's, no doubt thanks to increased capacity. But some gamers are taking their reaction to the extreme. The core moderator of the WoW subreddit shut that subreddit down last night in protest over his personal login difficulties. While the forums have since been restored with apologies from other Reddit mods, participants are still arguing over the events. "r/WoW shouldn't be a hostage," Blizzard bluename Zarhym admonished via Twitter.

  • The Nexus Telegraph: WildStar's headstart (launch) is here!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.02.2014

    Oh yes, ladies and gentlemen. We've been waiting for it for a very long time, but you can indeed play the game now. WildStar is no longer a vague promise of what might be in the future, it has well and truly launched, and it's inherited all of the launch issues that come along with every single MMO launch, along with an assortment of people certain that we've never seen anything like this before. Hey, guess what I'll be talking about with today's column. I haven't had nearly as much time in the headstart as I would have liked at this point, largely due to the dread specter of Real Life minimizing my free time between launch on Saturday and when this column is being written (which is not five minutes prior to posting, if you were curious). But I've got some impressions just the same, and whilst I don't think they really qualify for first impression status, you came here to read about WildStar's launch, and that's just what I want to talk about.

  • Blizzard issues an apology for the state of Diablo III's launch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.17.2012

    OK, have we all gotten the jokes about Diablo III's launch out of our systems yet? Not quite? It's understandable, since the huge and much-hyped launch wound up with a lot of serious problems from the start. Blizzard isn't oblivious to the problems, however, and an official statement from community manager Bashiok apologizes for the issues that players have been experiencing. Bashiok chalks the incidents up as a simple matter of human error: "Despite very aggressive projections, our preparations for the launch of the game did not go far enough." In order to make sure that the game is running smoothly for everyone before adding another wrinkle, Blizzard is moving back the auction house launch from May 22nd to an as-yet-unspecified later date. He also does note that the game should now be running fine for everyone, with requisite knocking on wood. So while you may have been a bit stuck on launch day, you should be in the clear now, plus you've got Blizzard's apologies for the delay.

  • The Mog Log: Relaxing with community answers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.30.2010

    Sometimes, all it takes to see an answer is a subtle change of attitude. For the past month or so, I have been trying to spend every ounce of spare time available on Final Fantasy XIV, but I'm starting to relax a little bit because I realized just how silly it is. I would rather enjoy the journey and get there when I get there; level 50 will come as it does, and hopefully by that point my fellow AETHER members will be able to craft spectacles. Until then, let's just relax a bit and indulge a few questions with answers, yes? Gente asks: Why is Final Fantasy XI the only game getting a holiday event? There's no Halloween event for Final Fantasy XIV this year, no. There will likely be one next year, however, as the development team has stated there are events in the works for as early as the end of the year. Considering past experience with Square-Enix and this most ghoulish of holidays, we can expect it will feature an inordinately useful item and a surfeit of ghosts within the city walls.

  • NYCC 2010: Our interview with FFXIV's Sage Sundi and Yasu Kurosawa

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.11.2010

    If there were an award for the most controversial game on Massively, that award would probably have to go to Final Fantasy XIV. It's a game with a very different approach to many of the elements that are considered de rigueur for MMOs, which has produced a great deal of affection from some players, a great deal of enmity from others, and a flamewar that burgeons in nearly any thread about even the most innocuous news. I had a chance to sit down at New York Comic Con with Sage Sundi, FFXIV's global online producer, and Yasu Kurosawa, FFXIV's North American online producer. It was certainly an interesting experience to chat with two of the people responsible in no small part for one of my personal favorite games, but both gentlemen were very polite to discuss the game, its worldwide community, and what lessons had been learned already from launch.