launch-windows

Latest

  • The Nexus Telegraph: The impact of WildStar's new release window

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.26.2013

    It merited only a footnote when the business model was announced, and it was easy to miss for all of the screaming between players who refused to listen to the other sorts of players, but WildStar isn't aiming for a 2013 release any longer. Not that this is exactly a shock, of course; I said about a month ago that I would prefer to just be told that the game wouldn't release until 2014, which already looked to be the case. But there's something interesting to be unpacked with that almost offhand mention of the game's targeted release date, especially when you consider how many huge holes there are in our present knowledge of the game. We'll learn more at the end of the week as PAX Prime starts up, but I find myself filling in some blanks both in terms of upcoming revelations and what we've not been told yet.

  • BioWare talks Star Wars: The Old Republic vehicles and launches

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.22.2011

    Vehicles are cool. Not that having a trusty steed isn't cool in any game, but Star Wars: The Old Republic is a game emulating films in which every single vehicle was a character unto itself. In the most recent panel for the game at this year's San Diego Comic-Con, it's been made clear that the designers aren't limiting vehicles to simply spaceships for players and for ambient encounters. Landspeeders and speeder bikes will be available for players, with several styles shown off to the attendees. As always, iconic imagery is at the top of the priority list for development, up to and including the opening text crawl following character creation. A firm release date has still not been announced, but the team has once again reiterated that the game will be out for this year's holiday season. Frustratingly vague? Perhaps, but at least there's plenty of tasty information to chew on despite the insistent lack of clarity elsewhere.