layer

Latest

  • 3D-printed wheelchair promises more comfortable rides

    by 
    Jon Fingas
    Jon Fingas
    05.09.2016

    Wheelchairs are rarely as comfortable as you'd like. You either have to settle for a generic design or wait ages for a custom model that might still be a little awkward. However, London design firm Layer might have a better way: it's unveiling Go, a prototype wheelchair that could be easier to live with. The design has manufacturers scanning your body so that they can 3D-print seats and footrests that match your exact dimensions. It'd be more comfortable, of course, but it'd also account for your weight and create an ideal center of gravity that reduces the chances of tipping over or sliding.

  • Samsung patents phone skins, mood swings, Amazon

    by 
    Sharif Sakr
    Sharif Sakr
    03.13.2012

    See that crazy faceplate with matching wallpaper that sells for two-a-penny on Amazon? Well, Samsung wants to patent something even worse. It's so bad we had to hide it away after the break. (Honestly, don't look at it -- unlike the USPTO, you won't get paid for your trouble.) At first we believed the hype that it was some kind of wild Super-OLED-lenticular-transparent-flexible-display concept for smartphones, but now we're not so sure. The patent application simply refers to a printed "film layer" stuck onto a smartphone's case, which aligns with images on the display and gives the impression of a seamless all-over skin. Refuse to believe that anyone would try to claim exclusive rights over something so old and so commonplace? Go on then, have a gander.

  • Sony's new cameraphone CMOS jams bigger gear into the same space (video)

    by 
    Daniel Cooper
    Daniel Cooper
    01.23.2012

    Sony's done gone and developed a new back-illuminated CMOS designed to improve the state of your casual camerawork. Traditional units mount a merged pixel-sensor and circuit on a supporting substrate -- the innovation here is to produce the two separately and layer them without any additional material. This makes manufacturing easier and without a mount, you're able to lever-in bigger kit into the same space. It's also packing HDR Movie, which like the still-image version, will produce better moving pictures in tricky light. An eight-megapixel version will ship to cellphone producers in March, with a 13-megapixel edition following in June and if Sony's really successful, it might earn enough to buy a copy of Photoshop rather than producing release images in MS Paint.

  • Layar now adding layers of augmented reality to iPhone

    by 
    Ross Miller
    Ross Miller
    10.14.2009

    Since your Android handset-owning friends and colleagues can't have all the phone, Layar has finally made the leap to iPhone. It's now available in the iTunes app store for the enticing price of nada, with its own third-party ecosystem to boot -- only iPhone 3GS customers need apply, though, since without the magnetometer this is kind of a wash. We've only spent a few minutes with the new version, but it seems like much of our initial impressions from August seem to hold true, for better and for worse. But don't take our word for it, download away! [Warning: iTunes link] [Via Wired]

  • All the World's a Stage: The core layer

    by 
    David Bowers
    David Bowers
    06.14.2009

    This week's edition of All the World's a Stage concludes a three-part series on the layers of social interaction in roleplaying. Next week we will continue looking at how to roleplay one's professions. Good friends are stars in the sky of life, and especially as roleplayers, friends are absolutely essential to our hobby – our whole reason for playing WoW involves creative social interactions. Even if you never really know who a roleplaying partner is in real life, just roleplaying with him or her for a few minutes can create a memorable experience. Previously, we discussed how to roleplay when you first meet someone, as well as what to do once you've gotten to know them a bit more. The key in each case is remembering that roleplaying is a social experience first, and a creative one second – your character must conform to the rules of good socialization before he or she can succeed creatively. Even though at first this seems more limiting, in the end it will be more liberating, because through sociable characters, you can collaboratively create stories and experiences in a way that no other form of storytelling can. In fact, the closer you become to your group of friends, the more the possibilities bloom. The core concept characterizations you used to use to entertain strangers are still useful, but here they can take on a deeper meaning. You still listen to your friends and adapt your own character to theirs, but now they will listen to you, and adapt their characters to yours. The closer your friendships are, the more your exploration and creativity are truly mutual and cooperative, and the more you can try out new things that you've never done before.

  • All the World's a Stage: The surface layer

    by 
    David Bowers
    David Bowers
    05.31.2009

    This installment of All the World's a Stage diverges from the series of roleplaying guides about how to roleplay your race, class, and professions, in order to have a closer look at different layers of social interaction in roleplaying, and see in which ways you can tailor your character for each one.So there you are -- you've got the coolest, funniest, most heartbreaking character idea on your whole RP server. You login, create your new masterpiece, and start leveling up... But as time goes by, you realize you have a problem. No one seems interested in you! You may be having trouble meeting people who actually roleplay on a roleplaying server, or the roleplayers you run into may not realize how truly awesome your character is. Let's say you even join an RP guild and try to impress your guildmates with your witty "/guild" chatter, only to discover that they're seem mildly interested at best. What's a roleplaying genius to do? It would be tempting to think that you are not such a great roleplayer as you think, or that your character idea isn't as fantastic as you had hoped, but the truth might lie in something far less depressing: You may have created a character with true depth, yet lacking established friends to explore that depth with, your character has no way of showing it. Making such friends is never easy if you are too deep for them -- they expect some sort of interesting surface-level interaction first. Likewise, if a character is all silly gimmicks designed to entertain strangers, without anything deeper for potential close friends to enjoy, he or she may seem like an attention grabber, entertaining in the short term, but mostly shallow in the end. Choosing the right kind of surface-layer character traits to suit your personality and social needs is essential if you want to have a good experience in roleplaying.

  • Ritek boasting ten-layer HD DVD / Blu-ray discs?

    by 
    Darren Murph
    Darren Murph
    01.12.2007

    Forget single-layer media, that dual-layer stuff that was all the rage last year, and even the triple-layered flavor that got announced just days ago. Heck, even an eight-layer disc would be forced to bow down to the sure-to-be-outdone-soon ten-layer rendition supposedly crafted by Ritek. No sooner than we all celebrated the idea of a 51GB HD DVD, Ritek has reportedly "designed HD media with a full ten layers," not to mention the supposed three- and four-layer coasters it has laying around while working its way up. As if that weren't impressive enough, it also claims that this multi-layer process can be applied to both HD DVD and Blu-ray, a feat that Toshiba's recent creation can't quite compete with. Of course, Ritek officials were quick to point out that the "real barrier to this advancement is the lack of reader / writer laser diodes to support the additional layers," but if there really are 250GB BD discs just waiting to get spun, those lasers aren't too far behind.[Via Slashdot]