lead-content-designer

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  • Twitter developer chat tomorrow

    by 
    Adam Holisky
    Adam Holisky
    02.25.2010

    There will be another twitter developer chat tomorrow, with Lead Systems Designer Greg "Ghostcrawler" Street and Lead Content Designer Cory Stockton. The chat will take place at 5:00 p.m. PST, and if previous chats are any indication, it'll last around an hour or so. WoW.com will be keeping a liveblog of the chat for the record, and we'll be sure to point out all the major news from the chat, if it happens. Hopefully this chat will be a lot like the last one where useful information came out. I would expect Greg and Cory to cover a lot of the patch 3.3.3 changes and perhaps some information on the Ruby Sanctum coming out in patch 3.3.5. You can check out the transcripts of the previous two chats here: October 22nd, 2009 Twitter developer chat January 15th, 2009 Twitter developer chat Official Wracraft Twitter Join us for #BlizzChat on Twitter Friday, Feb.26, at 5 PM PST with World of Warcraft's lead content designer & lead systems designer. source Bornakk We will be holding our next Developer Chat on Twitter on Friday, February 26, at 5:00 p.m. PST with World of Warcraft's lead content designer and lead systems designer. This chat session will focus on Icecrown Citadel and other Fall of the Lich King content. Questions will be taken live through Twitter, so be sure to sign up for a Twitter account at https://twitter.com/signup and follow account @Warcraft in order to participate! To submit a question for the Developer Chat, please tweet using the #BlizzChat hashtag between 5:00 p.m. and 6:00 p.m. PST on February 26. Due to the character limitation on responses within Twitter, all answers will be posted on the World of Warcraft forums in a dedicated thread. source

  • Star Trek Online developers discuss Away Team game mechanics

    by 
    James Egan
    James Egan
    08.16.2009

    Cryptic's upcoming Star Trek Online is boldly going where numerous Star Trek PC games have failed before. Only now, for the first time, the Star Trek IP meets massively multiplayer online games, and we're hoping that Cryptic Studios will release a solid sci-fi title that balances Trekkie canon bliss with gameplay that keeps MMO fans happy. A number of Star Trek fans following along with STO's development clearly have high hopes for the game, and so do we at Massively. What's also unique about Star Trek Online is that it's one of the few sci-fi MMOs that has both starship combat and terrestrial gameplay. Of course, there are many questions that remain about Star Trek Online, particularly when it comes to beaming down to the surface of planets. Have you ever wondered about when you beam down with your Away Team, if you'll visit the planets that are prominent in Star Trek canon, or will these be new worlds? For that matter, will your starship be left defenseless without you there on the bridge? And if you do Away Missions only with other player characters, will your Bridge Officers still level up with you?

  • Champions Online's content designer talks games, miniatures and fiddles

    by 
    Kyle Horner
    Kyle Horner
    04.24.2008

    Of all the team members we've met that are working on Champions Online, Zeke Sparkes is possibly the most important yet. That's not to say that the previous team members haven't been anything but incredibly important. You see, Zeke is the guy in charge of designing, creating and testing the "meat n' bones" of Champions Online. The shape, color palette, mob layouts and generally everything you interact with in both persistent and instanced areas are all streaming from this man's brain.He is -- in a sense -- the Game Master of all our future excursions into the yet-to-be world of Champions Online.