league-of-legends-tribunal

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  • Should players be in charge of accountability?

    by 
    Anne Stickney
    Anne Stickney
    11.15.2012

    Once upon a time in vanilla World of Warcraft, player behavior was something that was kept in check by server community. How did this happen? Well at that point in time, there wasn't really anything in game that was cross-server. If you wanted to do something in game, you had to do it with people from your realm -- and if you misbehaved, players were quick to call you on your behavior in a very public manner. Because of this, players that were legitimately called out by the community soon found themselves with nothing to do, because nobody would group with them. Their only choice was to re-roll on another server and start over -- at this point, you couldn't even transfer your characters to other servers if you wanted to. And oddly enough, the system that wasn't really a system completely worked. Players that were jerks eventually had their jerk-ish ways come back to bite them on the butt, and the rest of the server community happily resumed playing. While cross-realm play is incredibly useful for opening up the player base, it's had the unfortunate side effect of getting rid of that accountability aspect of the game from vanilla. What's to be done about a jerk if that jerk is on another server?